Life force is the necromancer's resource that fuels Death Shroud and Reaper's Shroud. Life force is gained when players or NPCs die nearby (providing 10% life force per death, approximately within a range of 1,200 units) and through certain skills. Death Shroud depletes life force and ends when it reaches zero.
The base size of your life force pool is 69% of your maximum health, meaning it is indirectly affected by your Vitality attribute, and can be further increased by the Soul Battery minor trait of the Soul Reaping specialization, to 82.80% of maximum health.
The life force bar, located above the weapon skills, displays life force level relative to its full value. Character death will drain some life force, as well as changing maps, or logging out and back in.
List of skills that grant Life Force
|Skill Categories||Skill||Life Force||Description|
|Staff||Necrotic Grasp||4%||Send out a grasping hand that damages foes in a line and grants you life force.|
| Mark of Blood
||3%||Mark. Inscribe a mark that bleeds foes when they trigger it, and grants regeneration to allies.|
||3%||Mark. Chill and poison the target area.|
| Putrid Mark
||3%||Mark. Inscribe a mark that transfers conditions from yourself to foes when they trigger it.|
| Reaper's Mark
||3%||Mark. Inscribe a mark that causes fear when foes trigger it.|
|Scepter||Feast of Corruption||8%
+1% per condition
|Strike your target, gain life force, and corrupt boons on your foe. For each condition on your target up to the condition threshold, gain additional life force and inflict torment.|
| Devouring Darkness
+1% per condition
+2% per foe
|Corrupt boons from enemies around your target. Inflict torment and gain life force for each condition on your initial target up to the threshold. Gain extra life force for each extra foe struck.|
|Axe||Ghastly Claws||12%||Summon spectral claws to slash your foe in a quick flurry of strikes, gaining life force per strike. This attack deals increased damage per stack of vulnerability on your target.|
|Main-hand Dagger||Necrotic Stab||2%||Chain. Strike your foe again.|
|Necrotic Bite||6%||Strike your foe and gain life force.|
|Warhorn||Locust Swarm||1.5% per hit||Gain swiftness and summon a swarm of locusts that siphon health to you from nearby foes.|
|Focus||Soul Grasp||11%||Release a disembodied hand to draw life force from your foe.|
|Spear||Reaper's Scythe||3%||Reap life force from nearby foes.|
|Trident||Feast||5%||Weaken and damage foes around you. Gain life force per foe struck. Fire a Crimson Tide at each enemy in the area.|
|Greatsword||Dusk Strike||1%||Chain. Cleave foes in front of you.|
|Fading Twilight||1%||Chain. Cleave foes in front of you again.|
|Chilling Scythe||5%||Chain. Strike foes and chill them.|
|Death Spiral||2%||Conjure a drill of dark energy on your blade, and rend the armor of foes in front of you.|
|Grasping Darkness||4%||Conjure claws of darkness from the shadows to attack foes, applying a condition to them and pulling them to you. Gain life force for each struck foe.|
|Torch||Harrowing Wave||3%||Unleash a wave of corrupted fire, burning and tormenting enemies. Gain life force for each enemy struck.|
|Heal||"Your Soul Is Mine!"||5%||Shout. Heal yourself and strike foes around you, absorbing life force for each foe struck.|
||10%||Command your shadow fiend to teleport to a foe and attack all nearby foes, inflicting conditions.|
| Necrotic Traversal
||10%||Sacrifice your flesh wurm, teleport to it, and poison foes.|
|Signet of Undeath||1.33% per second.
2% per second when traited with Signets of Suffering
|Signet Passive: Generates life force while in combat. Signet Active: Sacrifice health to revive one downed ally in a target area.|
|Spectral Armor||8%||Spectral. Gain life force as you take damage.|
|Spectral Grasp||15%||Spectral. Pull target foe and all nearby foes to you, chill them, and gain life force.|
|Spectral Ring||4%||Spectral. Create a spectral ring that protects allies and inflicts fear on foes. Gain life force when a foe is inflicted by fear from this skill. This skill can only inflict fear on the same foe once per interval.|
|Spectral Walk||4% per condition||Spectral. Create a shadowy tether and become spectral, consuming conditions for life force. You may return to your initial position by using Spectral Recall.|
|Well of Corruption||1% per pulse||Well. Target area pulses, converting boons on foes into conditions.|
|Desiccate||10%||Punishment. Draw vital energy from your foes to gain life force and grant boons to nearby allies. Gain additional life force per target struck. Convert a boon on affected enemies to torment and cripple.|
|Elite||Lich Form||15%||Spectral. Assume the form of a lich for a brief time. Entering this form removes all other spectral effects. Gain life force when this skill ends.|
|Death Shroud||Life Transfer||3%||Shroud. Damage nearby foes and steal their life force.|
|Reaper's Shroud||Life Reap||1.5%||Shroud. Cleave foes around you, gaining life force for each foe struck. This skill inherits traits from Life Blast.|
|Blood Magic||Mark of Evasion
||3%||Leave a Mark of Blood when you dodge.|
|Soul Reaping||Fear of Death||15%||Your fear effects have increased durations. Inflicting fear generates life force.|
- Skills marked with are only available with the Reaper Elite specialization.
- Skills marked with are only available with the Scourge Elite specialization.
- Soul Comprehension — Your passive life-force generation from nearby deaths is increased. Kills grant carapace.
- Unholy Sanctuary — Regenerate health while in shroud. If your life force is above the threshold, your shroud will activate if you would take a lethal blow.
- Unholy Martyr — Entering shroud transfers conditions from allies to you. Exiting shroud consumes conditions currently on you and converts them to life force.
- Gluttony — Increases the amount of life force gained from all sources.
- Soul Marks — Marks become unblockable and generate life force when triggered.
- Fear of Death — Your fear effects have increased durations. Inflicting fear generates life force.
- Soul Battery — Maximum life force is increased.
- Chilling Victory — Striking a chilled foe grants might and life force. (Single attacks can activate this trait more than once before recharging.)
- Blighter's Boon — Gain life force when you apply a boon to yourself. If you are in reaper's shroud, gain health instead.