Living World Season 1 content

Scarlet's Playhouse

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Disambig icon.png This article is about the Living World Season 1 story step. For the historical Season 1 dungeon, see Scarlet's Playhouse/historical.

Scarlet's Playhouse

Scarlet's Playhouse loading screen.jpg

Click to enlarge

Scarlet's Playhouse is the fourth story step of Clockwork Chaos, the third episode of Living World Season 1.

Objectives[edit]

Scarlet's Playhouse
  • Use Vorpp's portal to enter the Crown Pavilion.
  • Approach Rox to begin the chase.
  • Proceed to find the hostages.
  • Extinguish the fires to save Lord Faren.
  • Pursue Scarlet!
  • Find a way to open the gate.
  • (Find all the levers to open the gate.)
  • Levers pulled: x/3
  • (Confront Scarlet.)
  • Scarlet Briar
  • Event bar green.jpg Event fist (tango icon).png
  • Figure out how to remove Scarlet's shield.
  • Pursue Scarlet!
  • Find a way to open the gate.
  • (Find all the levers to open the gate.)
  • Levers pulled: x/3
  • (Confront Scarlet.)
  • Scarlet Briar
  • Event bar green.jpg Event fist (tango icon).png
  • Pursue Scarlet!
Confront Scarlet
  • Approach the center of the Pavilion.
  • (Optional) Check in with your allies.
  • (Defeat Scarlet!)
  • Scarlet Briar
  • Event bar green.jpg Event fist (tango icon).png
  • (Destroy Scarlet's stolen watchknights!)
  • Watchknight killed: x/3
  • Scarlet Briar
  • Event bar green.jpg Event fist (tango icon).png
  • Regroup with your allies.
  • Complete!

Rewards[edit]

Walkthrough[edit]

Replay
  • Available replay checkpoints:
    • Living World (replay).pngScarlet's Playhouse
    • Living World (replay).pngConfront Scarlet

Achievements[edit]

Scarlet's Playhouse Clockwork Chaos 1Achievement points
Complete the story chapter Scarlet's Playhouse. Completed Scarlet's Playhouse 1Achievement points
  • Complete the mission.
Defender of the Crown Clockwork Chaos 10Achievement points
Confront and defeat Scarlet in Scarlet's Playhouse. 1 Scarlet's Playhouse Completed 10Achievement points
  • Complete the mission.
Investigative Record 1 Clockwork Chaos 1Achievement points
Find and listen to hidden logs from the source of the chaos.Story Instance: Scarlet's Playhouse
Objectives: 2 objectives in total
  • Recording 1 (Scarlet's Playhouse)
  • Recording 2 (Scarlet's Playhouse)
Recordings Located 1Achievement points
  • Record 1: East sector, in the highest treehouse on the platform in the middle of the sector.
  • Record 2: At the end of the instance on the outer side of the fence, right behind the throne.
Playhouse Perfectionist Clockwork Chaos 15Achievement points
Finish Scarlet's Playhouse without dying. 1 Scarlet's Playhouse Escaped Alive 15Achievement points
  • This achievement can only be obtained if the complete instance is played from the beginning. Starting from before the boss fight does not count.
  • It is not enough to avoid dying. You must also not get downed.
  • Achievement qualification may be tracked via the Achievement effect.png Playhouse Perfectionist effect.
Raced to the Rescue Clockwork Chaos 10Achievement points
Save Lord Faren within first 3 minutes of Scarlet's Playhouse. 1 Lord Faren Saved Early 10Achievement points
  • Achievement qualification may be tracked via the Achievement effect.png Raced to the Rescue effect.
  • Pick up a fire extinguisher along the outer wall and use it to extinguish the flames beneath the cauldron with Faren in it. Extinguishing the flames causes Scarlet to spawn foes which need to be killed to continue.
Soft Lander map
Soft Lander view from upper level
Soft Lander Clockwork Chaos 5Achievement points
Survive jumping from the upper arena ring into a hay pile.Story Instance: Scarlet's Playhouse 1 Haypile High Jumps 5Achievement points
  • The hay pile is located in the southeast sector. Make your way to the upper level. Jump from the railing on top of the hay bale. You should get the achievement and not die if you hit it correctly.
Spoils of Chaos Clockwork Chaos 3Achievement points
Find hidden chests to aggravate the playhouse's master.Story Instance: Scarlet's Playhouse
Objectives: 5 objectives in total
  • Chest 1
  • Chest 2
  • Chest 3
  • Chest 4
  • Chest 5
Discovered 1 Secret Chest 1Achievement points
Discovered 5 Secret Chests 2Achievement points
  • Chest 1: Northeast sector, on the upper platform by the center of the arena (steps up from the east side)
  • Chest 2: Southeast sector, by the upper campfire
  • Chest 3: Southwest sector, on an upper platform near the center of the arena (jump down from the pathway above)
  • Chest 4: West sector, in the northwest corner on the upper ship
  • Chest 5: Northeast sector, outer edge (jump down from the outer pathway above)
The Higher Road Clockwork Chaos 3Achievement points
Avoid engaging in combat while navigating the centaur maze.Story Instance: Scarlet's Playhouse Pursued Scarlet Peacefully 3Achievement points
  • Achievement qualification may be tracked via the Achievement effect.png The Higher Road effect, which begins after freeing Faren from the fire.
  • Taking any kind of damage, including fall damage, removes eligibility.
  • Stealth, portals, blink skills, Ash Legion Spy Kit, or the Prototype Position Rewinder may help you avoid patrols.
  • The achievement is awarded upon engaging Scarlet in the next section.
  • Blocking using Aegis.png Aegis does not affect eligibility.
  • You can walk along the outside ledge of the walkway to avoid all of the enemies. You can use the Prototype Position Rewinder to return to the walkway after jumping down to activate the levers.
  • Eligibility is individual, not party-wide, which means that fighting patrols by another party member will not remove eligibility from players who are not engaged in combat.
    • Activating all three levers will shift the mission area on the map. Anyone standing outside the mission area will be teleported to the next section's entrance, potentially increasing their risk of being attacked.
Investigative Study 3 Clockwork Chaos 1Achievement points
During the "Clockwork Chaos" storyline, find and read sources of information on the watchknights.
  • Letter to the Queen (Opening Ceremony)
  • Scarlet's Book of Poetry: Volume 1 (Scarlet's Playhouse)
  • Scarlet's Book of Poetry: Volume 2 (Scarlet's Playhouse)
  • Scarlet's Book of Poetry: Volume 3 (Scarlet's Playhouse)
  • Woes of an Aetherblade (Scarlet's Playhouse)
  • Detective's Scribbled Notes (Picking Up the Pieces)
  • Mysterious Letter Addressed to Anise (Picking Up the Pieces)
...
  • Records from the Arcane Council (Picking Up the Pieces)
Lore Located 1Achievement points
  • Scarlet's Book of Poetry: Volume 1 - northwest sector, by the west lever
  • Scarlet's Book of Poetry: Volume 2 - west sector, on the ship along the south wall, in the hut at the rear
  • Scarlet's Book of Poetry: Volume 3 - southwest sector, by embers (jump down from the adjacent walkway)
  • Woes of an Aetherblade - southeast sector, beside the chest

NPCs[edit]

Allies[edit]

Asura
Charr
Devourers
Golems
Humans
Norn
Sylvari

Foes[edit]

Charr (Aetherblades)
Constructs
Holograms
Humans (Aetherblades)
Norn (Aetherblades)
Sylvari
Twisted Watchworks
Various (Aetherblades)

Objects[edit]

Dialogue[edit]

Rox: Okay, now that we're in, our first order of business is to find and free the hostages.
Rox: Captain Thackeray is counting on us. Impress him, and Rytlock takes notice. Ready, Braham? Ready, Frostbite?
Braham: You know I'm ready. I can't speak for Frostbite. Then again, neither can he, because he can't talk.
Rox: He talks. You just have to know how to listen. Right, boy?
Frostbite: (purr)
Rox: See? Frostbite's ready. Let's show Scarlet what happens when you mess with our human pals.
Scarlet Briar: Look who's there! But you didn't pay the entry fee. Bouncers! Do your stuff!

Talking to allies at the start:

Rox: ?
Braham: ?

Entering Flame Legion section:

Scarlet Briar: But I didn't make enough dinner for guests! Quick, someone toss another hostage into the pot.
Rox: Ears up, Braham. There's something ahead.
Braham: I see it, and it's not just something: it's the thing.
Rox: The hostages?
Braham: And a bunch of those ugly mechanical baddies. One king-sized pile of scrap metal, coming right up!

Upon reaching the platform with Lord Faren:

Lord Faren: Ah, hello? Anyone? Fire! There's a fire. A noble lord's lifelong gratitude is just a rescue away.
Scarlet Briar: Do come in. There's no room at the dinner table, but plenty of room in the cauldron.
Lord Faren: I sincerely hope you're an off-duty firefighter, because I sincerely don't want to be cooked.

After saving Lord Faren:

Scarlet Briar: Fine, take the hostages. I was done with them anyway. Stupid hostages.
Lord Faren: Am I glad to see you! Help a nobleman out of a bad situation, will you? That sylvari with the fright wig is all kinds of crazy.
Braham: Are you hurt?
Lord Faren: Not seriously. Not yet. Scarlet likes to play with her toys, and let me tell you, she plays rough.
Lord Faren: The others are in pretty bad shape. I've been held captive before, but this is easily the scariest hospitality I've received.
Rox: Okay, we'll stay with you until we can get you all to safety. Anyone who can't walk, we'll carry.
Braham: And any of Scarlet's machine goons who come looking for poor, defenseless you will find us instead.

Upon the first encounter:

Scarlet Briar: Careful now. Death by cannonball would be funny, but killing you myself is actual fun.

When Scarlet got hit by a blue cannonball:

Scarlet Briar: Augh! Cannonballs! My one weakness!

During the first encounter:

Marcello DiGiacomo: Please... My agent is probably worried sick.
Hobo-Tron: These—are—suboptimal—working—conditions.

When Scarlet is defeated:

Scarlet Briar: Not bad for a drone.
Marcello DiGiacomo: The Minstrel's Guild will hear about this!
Scarlet Briar: (laugh)

Upon the second encounter:

Scarlet Briar: Let's play "Giant Club vs. Overripe Fruit." I'll be the club.

After the second encounter:

Scarlet Briar: Well, the club's just not doing it for me. Time to find something else to beat you with.

Talking to allies before heading to the center:

Rox: I'm going to wait with the survivors and make sure they get back to the surface in one piece. Go on ahead, Braham will back you up once the coast is clear.
Talk end option tango.png Thanks, Rox.
Braham: Save a little bit of fun for me, yeah? As much as I want to help teach Scarlet a valuable lesson about norn aggression, I need to hang back and see that the survivors get out in one piece.
Talk end option tango.png You got it.
Lord Faren: Your friend Braham humbly offered me his shirt, but I declined. I still need to cool off from the hot steam of that cauldron...
Talk end option tango.png You do you, Faren.

At the start of the final encounter:

Scarlet Briar: Well, well... The rats scurried out of the sewer. Nice to finally put a face to the tail.
Scarlet Briar: It's a shame the queen forced my hand, but I must say: you're quite the dance partner, "Commander."
Scarlet Briar: This is something I didn't anticipate, and while I love a bit of excitement...
Scarlet Briar: I urge you to desist.

During the final encounter:

Scarlet Briar: (sinister laugh) (at start)
Scarlet Briar: This arena is filled with fun tricks! (as second phase begins)
Scarlet Briar: I would like to thank Queen Jennah for her generous contributions! (when spawning Watchknights at third phase)
Scarlet Briar: Oh, that might sting. (after killing the Watchknights)

After the final encounter:

Scarlet Briar: The music swells...
A giant Twisted Watchwork bomb slowly fills the arena.
Braham jumps in and creates a barrier.
Braham: I've got your back.
The bomb goes off, leaving Scarlet on the ground.
Scarlet Briar: Alas, you have defeated me! And thus I have learned the error of my ways. I shall be good and sweet and nice from now on.
Scarlet teleports to the distance.
Scarlet Briar: Now you've got my full attention.
Scarlet Briar: I keep a list of people who need sharp reminders about how insignificant they are.
Scarlet Briar: Do not get in my way, little pest. There will be consequences.
Scarlet teleports away.
Rox: Figures a schemer like Scarlet would have an escape plan. Still, we put her to flight, and that's a win in my book.
Lord Faren: Wait, that lunatic is still on the loose? That's not good. Not for Divinity's Reach, or the queen, or...anyone, really.
Lord Faren: Speaking of royalty...did the queen notice how brave I was right before I got captured? I'm looking for an upside here.
Braham: You're alive and intact, my lord. That's more of an upside than most of her victims got. Savor the little things.
Lord Faren: Still, she doesn't strike me as the kind to forgive and forget. More like the kind to begrudge and bedevil.
Rox: True. But that just means we stay prepared for anything.
Lord Faren: How do you prepare for wild-eyed, tooth-gnashing lunacy? By definition, it's unpredictable.

Speaking with allies after Scarlet's defeat:

Hobo-Tron: Psst. I—think—that—minstrel—was—aiding—the—sylvari—supervillain.
One of the following:
Marcello DiGiacomo: Oh, thank you, thank you, thank you.
Marcello DiGiacomo: I will sing of what you have done for me this day.
Logan Thackeray: Thank you, Commander. If you weren't here...I don't know how much worse today could have gone. I'm meeting with Marjory Delaqua in my office to go over our evidence. Feel free to stop by.
Talk end option tango.png I'll see you there, Logan. We'll figure this out.
Countess Anise: Nice work, <Character name>. I'm very impressed.
Talk end option tango.pngThank you, Countess.
Lord Faren: Excellent work. Now we must depart these dank surroundings. They aren't fit for shining beacons of heroism like us.
Talk end option tango.png Don't ever change, Faren.
Rox: Scarlet sure likes her explosives, huh? I'm sorry I wasn't more help, Commander. At least Braham was able to jump in at the last minute. He was biting at my heels...
Talk more option tango.png Braham gets...eager for a good fight.
That he does. I wish we'd been able to stop her... Scarlet. Do you think she was behind the Molten Alliance?
Talk more option tango.png I think we can reasonably assume that she had something to do with it.
Well, hopefully she stays quiet for a while. We don't know what she wants, but I have a bad feeling...
Talk back option tango.png Actually, I have a question, Rox.
Oh, yeah? What's up, Commander?
Talk more option tango.png How are you doing, with everything going on?
I'm okay. Got a messy history with explosives, so witnessing everything that went down in the courtyard...all the civilians. I hope we can get justice for their families, the people they left behind.
Talk end option tango.png We'll do our best, Rox.
Talk end option tango.png Me too, Rox.
Braham: Thanks for saving me a hit in that fight. Wish I'd been able to help more, though.
Talk more option tango.png That was pretty impressive, though.
Wasn't it? (laughs) Wish we'd been able to stop Scarlet, though... We don't know what she's capable of...or where she's going to strike next.
Talk end option tango.png Well, hopefully we'll be ready when she does.

My story[edit]

Scarlet's Playhouse loading screen.jpg

With Vorpp's portal functioning, we were able to infiltrate Scarlet's Playhouse. She filled the Crown Pavilion to the brim with Aetherblades and her horrific clockwork creatures. First, we located Faren and Scarlet's other captives. While they watched in horror, Scarlet slowly brought Faren to a steady boil inside of a fiery cauldron. He shrieked for relief while we attempted to quell the flames; Scarlet eventually conceded and retreated further into her "playhouse."

***

While Rox and Braham tended to the survivors, I made my way through the rest of the maze—finally confronting Scarlet at the apex of the arena. Before our fight began, she threatened me if I didn't stop meddling in her plans. As our weapons clashed, she utilized every trick available in that arena. She almost succumbed, but Scarlet knew when to pull back. She stared me down, noting my role in foiling her operation before fleeing the city for her own safety.

Scarlet keeps a short list of people who've gotten in her way, and guess who just earned their place at the top.

My story

Notes[edit]

  • Despite the minimap showing the current Crown Pavilion, the zone where the story happens appears as it did originally; instead of the White Mantle section, the original arena section was an Ogre camp.
While pursuing Scarlet, attempting to skip from the bandit area (east) up to the center of the pavillion using teleportation skills may result in a bugged instance if the player kills Scarlet, forcing the player to restart the instance, as it cannot be completed. Backtracking to the area with the bandit treehouse may unlock a checkpoint, allowing the player to skip to the final fight when restarting the instance.