This is how Southsun settlers blow off steam.
Grab the crab! Earn points by picking it up, holding onto it, and stealing it from other players
Hungry karka want in on the action. Avoid them, or better yet, use them to your advantage. Bonus points for manipulating karka into eliminating other players!
Watch for bundle items that will give access to special abilities.
— In-game description
- On those days that Crab Toss is active in the daily activity rotation, enter into a match by talking to:
- Activity Lead Cassi, the activity NPC in Lion's Arch, located in the southern part of the Grand Piazza
- Talking to Lounges:
activity NPCs in
- Edinna Linhoft, onboard the Havoc's Heir (accessible with a Captain's Airship Pass)
- Ela, inside the Champion's Rest (accessible with a Champion's Rest Pass (2 weeks))
- Baasim, in the Lily of the Elon (accessible with a Invitation to "Lily of the Elon")
- Hawker Annika, in the Lava Lounge (accessible with a Lava Lounge Pass)
- Sanctuary Krewe, inside the Mistlock Sanctuary (accessible with a Mistlock Sanctuary Passkey)
Players are pitted into a free for all arena of 8 players. Each player gets skills to help them fight each other for control of a crab while avoid enemy karka. A Succulent Crab is thrown randomly into the arena by the Crab Toss Referee and the objective is to gain and hold the crab for as long as possible.One match lasts 6 minutes (plus 10 seconds cooldown from a match to another).
Karka hatchlings spawn regularly and will chase after the crab carrier. However, their attack can hit nearby opponents as well. Players hit by them will lose health and gain either a cripple or blind debuff which can only be removed by dodge rolling or becoming downed. In addition, the longer a crab is in play, up to three veteran karka will spawn and begin rolling around the arena, instantly downing any player which does not evade them. Downed players will drop any item they carry and be disabled for a few seconds before being automatically revived with full health.
The crab can be knocked or thrown to the ground via player skills and also will fall to the ground if the crab carrier is downed. While on the ground, the crab can be killed by rolling karka or by karka hatchlings. If this happens, the large karka despawn, and the referee will throw a new crab into the arena.
At the end of the match, the player with the most points wins. In the event of a tie, only one of the top scorers is declared the winner.
- Crab Carry — Three points are rewarded every few seconds to whomever is holding the crab.
- Denies — Three points are rewarded for knocking the crab out of an opponent's hands.
- Elimination — Three points are rewarded to the crab carrier every time an opponent is downed.
- Grabs — Three points are rewarded for stealing the crab.
During the match, bundles are thrown into the arena. Smashing open the crates reveals one object that may be used in the game. Items may be carried in the main hand, replacing skill slots 1 and 2 (some bundles do not have a skill for slot 2), or the off hand, adding a new skill in skill slot 5. A player can carry one main hand and one off-hand item at a time (the crab counts as a main hand item).
|1||Swipe||½||4||Swipe at a competitor, and steal whatever they are carrying.|
|2||Find Rock||½||5||Picks up a rock.|
|3||Dash||2||8||Dash at foes. Hold down to increase the length of the dash.|
|4||Punch||¼||4||Punch a competitor, dazing them and causing them to drop the crab.|
|1||Crab Crack||½||2||Smash a competitor with the crab's hard shell, knocking them down.|
|2||Crab Toss||¾||1||Toss the crab to another player.|
|1||Rock Toss||¼||Toss a rock, dazing your target.|
|1||Anchor Fling||½||Throw your anchor high in the air. Knocks down your target when it returns to the ground.|
|1||Go Fish||1||2||Cast a line at your target, pulling it toward you.|
|1||Throw Egg||½||Throw your egg at the target area, immobilizing any foe within the blast radius.|
|2||Deploy Egg Trap||½||Deploy your egg like a trap. Immobilizes targets.|
|1||Plank Smash||¾||6||Leap at a competitor, causing knockdown on impact. Breaks plank.|
|2||Swing Plank||¾||4||Swing a plank at a competitor, causing a blowout on impact. Breaks plank.|
|5||Blow Conch||½||6||Blow the conch, causing competitors to flee in fear.|
|5||Drink Southsun Punch||1||4||Drink a refreshing bottle of Southsun Punch to restore your health and endurance.|
- For historical rewards see: Crab Toss/historical
- Top player
|Crab Toss Champion||Crab Toss||26|
|Win 250 times.Win the Southsun Crab Toss.||Won the Southsun Crab Toss 1||1|
|Won the Southsun Crab Toss 10||5|
|Won the Southsun Crab Toss 25||5|
|Won the Southsun Crab Toss 50||5|
|Won the Southsun Crab Toss 100||5|
|Won the Southsun Crab Toss 250||5|
|Steal 1,000 crabs.Steal and deny the crab from other players in the Southsun Crab Toss.||3 Crabs Grabbed||1|
|10 Crabs Grabbed||1|
|25 Crabs Grabbed||5|
|50 Crabs Grabbed||5|
|Crab-Carrying Competitor||Crab Toss||34|
|Carry 2,000 crabs.Carry the crab in the Southsun Crab Toss.||3 Crabs Carried||1|
|10 Crabs Carried||1|
|25 Crabs Carried||1|
|50 Crabs Carried||1|
|Crab Toss Regular||Crab Toss||5|
|Participate in 12 rounds.
||12 Games Played||5|
- All the karka attack the Succulent Crab (Or the player carrying it) only, so line your dodges up so they'll strike other players for you.
- You can watch the Crab Toss Referee when the Succulent Crab is either dead or not in the field yet to see where it will go.
- Watch out for the Veteran Karka, they will use a rolling attack to instantly down players. You can use this to your advantage.
- If you're surrounded, you can throw the crab onto the ground in front of you so nobody will steal it. The crab has similar throw mechanics to the keg in Keg Brawl.
- Use the boxes lying around on the ground to help you hold or gain the crab.
- Other players can see the traps made by the karka eggs. It's possible to place them inside a crate so the players won't notice and the crate is used as bait.
- Crab Toss Referee: Watch out!
- Settler: (laughing)
- Settler: (cheering)