Reflect incoming damage back to its source; stacks duration.
— In-game description
Retaliation is a boon that damages anyone who hits the affected target. The attacker will not be damaged if the attack fails to hit. Retaliation does not reduce or prevent damage taken. Damage dealt depends on the level and power of the retaliation's source (i.e. whoever gave retaliation to the entity being attacked). Retaliation will stack in duration up to a maximum of 5 times.
(0.0375 * Power) + (0.02 * (Level^2)) + 5damage,
(0.0375 * Power) + 100damage at Level 80.
- The damage from this effect could not critically strike.
- When retaliation is applied to a character they will occasionally shout out one of the following lines, depending on their race and gender.
|Asura||Feedback loop initiated.||Go ahead, hit me!|
|Charr||Go ahead and hit me!||Retaliation incoming!|
|Human||Go ahead, hit me!||Pain for pain!|
|Norn||I'll return the favor!||Come on, hit me! I'll hit back.|
|Sylvari||I dare you, hit me.||This rose has thorns, and here they are!|
|May 11, 2021|
|July 28, 2020||
|October 18, 2016||
|July 26, 2016||
|June 23, 2015||Specialization update:
|April 30, 2013||
|October 22, 2012||
|September 17, 2012||
|August 28, 2012||Game release:
- The effect for using a blast finisher in a light field was changed from AoE retaliation to an AoE condition clear in the February 22nd, 2017 update.
- Prior to October 22nd, 2012 update, retaliation had an effect monitor icon resembling that of a starburst.