Game updates/2014-05-20

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May 20, 2014

Update 2 - May 20, 2014[edit]

Bug Fixes[edit]

  • Fixed a bug that allowed PvP runes and sigils to function during activities.

Guild Wars 2 Wiki Notes[edit]

  • Build: 34,061

Update - May 20, 2014[edit]

Living World[edit]

Festival of the Four Winds[edit]

Scarlet Briar's attack devastated Lion's Arch, but Tyria's best and brightest are rallying to support the stricken city. The Zephyrites and Queen Jennah will both offer their finest festival amusements to boost morale and offer support. Visit Labyrinthine Cliffs and experience the rush of Aspect movement skills, take part in the Sanctum Sprint, or enjoy one of the brand-new events; then take a hot-air balloon to Divinity's Reach and enjoy the reopened Crown Pavilion, including a new version of the Queen's Gauntlet, the Boss Blitz. Join Braham, Rox, Marjory, Kasmeer, Taimi, and Scruffy as they enjoy the festivities and usher in the return of Lion's Arch services!

Story[edit]

The Zephyrites have returned to Labyrinthine Cliffs in their large-sailed flying ships to support Lion's Arch in its time of need. Although Lion's Arch suffered a devastating blow as a result of Scarlet's nefarious plans, Captain Ellen Kiel of the Captain's Council is grateful to see the Zephyrites return with their generous offer of materials and moral support. And to help reinvigorate trade and provide some joy to its citizens, the Zephyrite Master of Peace and Queen Jennah of Kryta are hosting a festival to honor Lion's Arch. Join Kiel and the adventuring group of Rox, Braham, Marjory, Kasmeer, and Taimi in Lion's Arch at the Claw Island Portage Waypoint to meet the Zephyrite leader and kick off the start of the festival.

Labyrinthine Cliffs[edit]

Players can travel to Labyrinthine Cliffs to partake in all of the fun and excitement of the festival by speaking to the transport facilitator in Lion's Arch, or by hopping in a hot-air balloon in Divinity's Reach. Once there, players will find the exhilarating Aspect movement skills perfected by the Zephyrites, enabling them to dash, leap, and tether to all corners of the map.

  • The Zephyrites and the strange denizens of the bazaar have not been idle since the last time the Zephyr Sanctum was docked. Players can participate in an all-new scavenger hunt for sky crystals, with new, harder-to-access locations.
  • Two of the locals, Barkeep Ixcic and Trader Owens, have also put together two brand-new events designed to delight the entire bazaar!
  • Players can participate in the Sanctum Sprint, a competitive race of up to 12 participants, where they'll need to use Wind, Sun, and Lightning movement skills to complete the course.
  • Players interested in the competitive use of the Zephyrite fighting skills can join the Aspect Arena PvP activity.

The Crown Pavilion[edit]

The Crown Pavilion in the human city of Divinity's Reach has once again opened its gates. Join the golem Heal-o-Tron in assisting the city of Lion's Arch. Donate enough money and he'll kick off the all-new Boss Blitz in the trenches of the Pavilion. The champions are back and have learned a whole new set of skills. The faster players can slay the mighty champions, the greater the rewards. But beware! The champions are sharing the secrets of their training with each other. As each one is defeated, others increase their power!

The Queen's Gauntlet[edit]

Enter the Queen's Gauntlet to battle mighty representations of humanity's most vicious enemies.

  • Face increasingly difficult challenges in single combat against a variety of unique bosses.
  • Take a risk with special gambit conditions to earn even more prestigious rewards.
  • Each entry and gambit costs 1 Queen's Gauntlet Entrance Ticket.
  • Earn a new title for defeating Liadri: "The Blazing Light".

Lion's Arch[edit]

Some of the Captain's Council still oversee the refugee camps at the Vigil Keep, Durmand Priory, and Stormbluff Isle, while the rest have returned to Lion's Arch. As a result, most of the services that were previously relocated at the Vigil Keep have returned to Lion's Arch, and the balloons of Kryta that connected the refugee camps have departed. Several access services have also relocated.

Merchants have also returned to Lion's Arch, creating new locations from which to sell their goods.

Returning citizens and visitors are advised to take care among the wreckage of the Breachmaker, whose debris is embedded throughout the city and beneath the waters of Sanctum Harbor.

Rewards[edit]

Achievements[edit]

  • Completing the Festival of the Four Winds meta-achievement will yield a bounty of festival tokens, as well as a single guaranteed Favor of the Festival for players to spend as they please.
  • Players who didn't complete the Queen's Gauntlet achievements from the original Queen's Jubilee release have another chance to do so.
    • Those champions who can best the epic final fight of the gauntlet will also be rewarded with a new title: "The Blazing Light."
  • The Festival of the Four Winds achievement Aspect Arena Regular is returning with previous progress saved and five new achievement points added.
  • Added two more achievements to the daily achievement category.

Balance, Bug-Fixing, Polish[edit]

General[edit]

Guild Content[edit]

Guild Challenge Success and Reward Sharing[edit]
  • Guild Challenge success and rewards functionality has been brought in-line with other mission types.
    • Mission rewards are no longer limited to the triggering guild. All participants with the mission active will receive commendation rewards upon success.
    • Upon success, participants from non-triggering guilds with the mission active will be prompted with the option of accepting mission success. This prompt is currently limited to guild members with "Mission Control" permissions.
  • Fixed an exploit that allowed players to log into the treasure room of Angvar's Trove.

Events[edit]

Champion Event Conversion on Starter Maps Many champion events in the starter maps have been converted into veterans. This change is being made to ensure new players focus on learning the core game experience. The following events are affected:

  • Plains of Ashford
    • Defeat the Flame Legion Shaman.
    • Defeat the Ascalonian soldier, Ivor Trueshot.
    • Defeat the Ascalonian soldier, Armsman Pitney.
    • Defeat the Ascalonian soldier, Farrah Cappo.
    • Defeat the Ascalonian soldier, Horace.
    • Defeat the disturbed shade of Grazden the Protector.
  • Caledon Forest
    • Locate and kill the transformed krait witch.
    • Defeat the Risen monstrosity.
    • Defeat the krait neoss that's strengthening Slaver's Deeps.
    • Defeat the jungle troll champion.
  • Metrica Province
    • Defeat the giant ooze at Doctor Bleent's camp.
    • Defeat the Imbued Mark I Golem.
    • Defeat the enlarged Inquest agent.
    • Defeat the champion spider queen near the Muridian Uplands.
    • Defeat the champion troll near the Luminates Plant.
  • Queensdale
    • Destroy the wasp queen.
    • Eliminate the bandit lieutenant.
    • Slay the enraged champion cave troll.
    • Hunt and slay the giant boar.
    • Liberate Shaemoor Garrison. (Removed a champion Tamini chieftain that spawned at certain scaling.)
    • (Converted the elite forest spider in the Queen's Forest to veteran.)
  • Wayfarer Foothills
    • Kill the dredge commissar overseeing the mine.
    • Kill the Son of Svanir and his corrupted wolf pack.

Dungeons[edit]

Fractals of the Mists[edit]
Underground Facility Fractal[edit]

Based on the recent Collaborative Development Initiative (CDI), we've revisited the dredge factory fractal with intent to improve the overall experience. Too many dredge at high scales caused the play experience of this fractal to suffer both in terms of length and difficulty. With these two things in mind, we've redesigned a few core encounters in the instance to ease the burden of these symptoms.

  • Pressure Plates
    • Removed scaling spawns. A set number of dredge will now spawn at each key location in this puzzle regardless of scale.
  • Bomb Path
    • Removed scaling spawns.
    • Introduced a stealth mechanic: All players, regardless of profession, will now be able to acquire stealth to complete this puzzle. Beware the dredge security countermeasures!
  • Turret Path
    • Removed scaling spawns.
    • Turrets will now fire in set patterns to discourage pesky players from progressing further into the facility.
  • Rabsovich Encounter
    • Removed additional spawns as a requirement for completion of the event.
    • Reduced Rabsovich's health by 15%.
    • Rabsovich now appropriately telegraphs his shock wave attack.
Dungeon General[edit]
  • Adjusted the drop rates for ascended weapon and armor boxes in higher-level fractals; drop rates now scale better with each fractal level.
  • Fixed a bug that allowed players to damage the Thaumanova Anomaly from below its platform.
  • Fixed a bug that allowed players to engage Bloomhunger from a spot that the boss could not see.
  • Fixed a bug that allowed players to attack Rabsovich without taking damage.
  • Fixed a bug in which some krait would block player progress by pathing outside the map and becoming unreachable.
  • Fixed a bug in which players could avoid combat by standing on certain terrain in the Ascalon fractal.

Items[edit]

  • The ascended back piece Light of Dwayna can now be infused in the Mystic Forge.
  • The ascended back piece Shadow of Grenth can now be infused in the Mystic Forge.
  • Lunaria, Circle of the Moon (Infused): Increased the stats by 2 to match the stats of the non-infused version.
  • Solaria, Circle of the Sun (Infused): Increased the stats by 2 to match the stats of the non-infused version.
  • Sigil of Fire: Increased the culling priority on this sigil's effect. Reduced the size of the flame effect by 20%. Fixed a bug that caused the size of the flame to rapidly scale up with monster size.
  • Sigil of Water: Fixed a bug in which the superior and major versions of this sigil had a longer cooldown than intended. Fixed a bug that caused this sigil's effect to be centered around the player with an incorrect radius, rather than around the target.
  • Rune of Balthazar: Fixed a bug on the 6-piece bonus that caused the burning effect to go through blocks and evades.
  • Major Rune of Scavenging: Fixed a bug that caused the 3-piece bonus for this rune to grant 50 condition damage instead of 30.
  • Major Rune of the Afflicted: Fixed a bug that caused the 3-piece bonus for this rune to grant 50 condition damage instead of 30.
  • Major Rune of the Privateer: Fixed a bug that caused the 3-piece bonus for this rune to grant 39 power instead of 30.
  • Major Rune of the Mad King: Fixed a bug that caused the 3-piece bonus for this rune to grant 35 power instead of 30.
  • Accessories no longer show stat suffixes.
  • Sigils: Duration-increase sigils now have their full benefit when starting a PvP match, rather than needing to weapon swap to receive the bonus.
  • Exotic dungeon-reward weapons and armor are now account bound on acquire and soulbound on use. This does not affect any weapons and armor players currently have, only newly created items.
  • The legendary greatsword Eternity:
    • Added a new projectile replacement effect.
    • Added new weapon-drawing effects.
    • Enhanced the footfall effects.
    • Enhanced the drawn-state effects to further distinguish it from the legendary greatswords Sunrise and Twilight.

Profession Skills[edit]

Human[edit]
Elementalist[edit]
  • Added a skill fact for number of targets for skills that strike more than one enemy. (Underwater skills not included in this update.)
  • Phoenix.png Phoenix: Fixed a bug that caused this skill to occasionally hit a target multiple times when a large group of enemies were stacked together.
  • Evasive Arcana.png Evasive Arcana: Fixed a bug that prevented this trait from working under water.
  • Trait VII.png Vigorous Scepter: Added a combat only skill fact.
  • Evasive Arcana.png Evasive Arcana: Added a combat only skill fact.
  • Arcane Abatement Arcane Restoration:
    • Healing Wave: Renamed the water skill for this trait to Cleansing Wave for consistency.
    • Cleansing Wave (trait) Cleansing Wave: Fixed a bug that prevented this skill's visual effect from playing.
  • Rock Barrier.png Rock Barrier: Updated the skill description and buff description to clarify that this skill no longer uses rock charges.
  • Rock Barrier.png Rock Barrier— Hurl.png Hurl: This skill no longer triggers full recharge for Rock Barrier when the last rock is fired. Instead, the skill begins its recharge when the skill begins.
  • Magnetic Aura.png Magnetic Aura: Added a protection skill fact when traited with Elemental Shielding. Added fury and swiftness skill facts when traited with Zephyr's Boon.
  • Frost Aura (effect).png Frost Aura: Added a protection skill fact when traited with Elemental Shielding. Added fury and swiftness skill facts when traited with Zephyr's Boon.
  • Conjure Fiery Greatsword.png Fiery Greatsword:
    • Fiery Rush.png Fiery Rush: Updated the damage skill fact to display a more accurate estimate of the damage dealt.
  • Arcane Wave.png Arcane Wave: Added a skill fact for number targets: 5.
  • Arcane Shield.png Arcane Shield:
    • Added a skill fact for number of targets: 5.
    • Changed the radius skill fact to an explosion radius skill fact.
    • The explosion portion of this skill is now referred to as Arcane Shield, rather than Arcane Wave.
  • Meteor Shower.png Meteor Shower: Added a toughness increase skill fact when traited with Obsidian Focus.
  • Cone of Cold.png Cone of Cold: Added a toughness increase skill fact when traited with Obsidian Focus.
  • Stone Shards.png Stone Shards: Added a toughness increase skill fact when traited with Obsidian Focus. Fixed a bug that prevented Zephyr's Focus from working with this trait.
  • Cleansing Fire.png Cleansing Fire: Added skill facts for conditions removed (3) and number of targets (5).
  • Glyph of Renewal.png Glyph of Renewal: Fixed an issue that caused this skill to be ground targeted while under water. This skill now revives allies in an area around the player when cast under water. (Exact effect depends on current elemental attunement.)
  • Conjure Earth Shield.png Conjure Earth Shield: Fixed an issue in which the conjured shield wouldn't appear at the targeted location, but at a random offset instead.
  • Tempest Defense Tempest Defense: Updated the description of this trait to indicate "pull" in the list of triggers.
  • Fire Shield.png Fire Shield: Fixed a bug that caused this skill to apply the fire aura in a smaller radius than expected when traited with Powerful Aura.
  • Soothing Mist Soothing Mist: Changed the description to clarify that it also affects allies.
  • Powerful Aura Powerful Aura: Updated the description of this trait to clarify that the shared auras only apply when the source is a weapon skill.
  • Added a skill fact for number of targets to all elementalist skills that affect multiple targets but were missing them.
  • Magma Orb.png Magma Orb: Added an explosion damage skill fact.
  • Tidal Wave.png Tidal Wave: Removed an erroneous wave damage skill fact.
  • Sunspot Sunspot: Fixed a bug that caused the damage skill fact for this trait to be inaccurate.
  • Electric Discharge Electric Discharge: Fixed a bug that caused the damage skill fact for this trait to be inaccurate.
Engineer[edit]
Guardian[edit]
  • Added a skill fact for number of targets for skills that strike more than one enemy.
  • Added a number of targets skill fact to all AoE guardian skills that were missing them.
  • Smiter's Boon (skill).png Smiter's Boon: Rescaled the size of the targeting icon to match the area the skill affects. Fixed a bug that caused the skill to grant boons to a wider angle than intended.
  • Protective Spirit.png Protective Spirit: Rescaled the size of the targeting icon to match the area the skill affects. Fixed a bug that caused the skill to grant boons to a wider angle than intended.
  • Signet of Mercy.png Signet of Mercy: Fixed an issue that caused this skill to be ground targeted while under water. This skill can now revive an ally in an area around the player (radius of 240) while under water.
  • Signet of Resolve.png Signet of Resolve: Updated the description and skill facts to be more clear. Skill facts will now update when Perfect Inscriptions traited.
  • Cold Wind.png Healing Breeze: Added a skill fact to display the amount that it heals per pulse to allies.
  • Mighty Blow.png Mighty Blow: Increased the culling priority on the impact effect. Reduced the size of the impact effect by 10%.
  • Zealot's Defense.png Zealot's Defense: Updated the description of this skill to clarify that it doesn't block projectiles, but rather destroys them.
  • Retaliatory Subconscious Resolute Subconscious: Updated the description of this trait to indicate "pull" in the list of triggers.
  • Battle Presence Battle Presence: Fixed a bug that caused this trait to only work on allied guardians 50% of the time.
Mesmer[edit]
  • Added a skill fact for number of targets for skills that strike more than one enemy.
  • Time Warp.png Time Warp: Added a skill fact for number of targets: 5. Added a skill fact for pulses: 11.
  • Mass Invisibility.png Mass Invisibility: Added a skill fact for number of targets: 10.
  • Mantra of Recovery.png Mantra of Recovery: Added a description to the Power Return buff granted by this skill.
  • Phantasmal Mage.png Phantasmal Mage: Fixed an incorrect number of bounces skill fact. This skill bounces 2 times (hits 3 targets).
  • Phantasmal Disenchanter.png Phantasmal Disenchanter:
    • Fixed an incorrect number of bounces skill fact. This skill bounces 4 times (hits 5 targets).
    • Fixed a bug that caused this skill to fail to hit its fifth target.
    • Updated the skill facts to have the appropriate damage indicator (separate from the general fix to minion skill damage).
  • Magic Bullet.png Magic Bullet: Updated the skill facts.
    • Added a skill fact for number of bounces: 2.
    • Updated the skill facts to show increased bounces when traited with Illusionary Elasticity.
    • Added a skill fact to show the confusion duration on the fourth target when traited.
  • Mirror of Anguish Auspicious Anguish: Updated the description of this trait to indicate "pull" in the list of triggers. Fixed a bug that prevented this trait from working under water.
  • Phantasmal Swordsman.png Phantasmal Swordsman: Updated the skill facts to have the appropriate damage indicator. (Separate from the general fix to minion skill damage.)
  • Phantasmal Mariner.png Illusionary Mariner: Updated the skill facts to have the appropriate damage indicator (separate from the general fix to minion skill damage).
  • Phantasmal Whaler.png Illusionary Whaler: Updated the skill facts to have the appropriate damage indicator (separate from the general fix to minion skill damage).
  • Phantasmal Duelist.png Phantasmal Duelist: Updated the skill facts to have the appropriate damage indicator (separate from the general fix to minion skill damage).
  • Phantasmal Rogue.png Phantasmal Rogue: Updated the skill facts to have the appropriate damage indicator (separate from the general fix to minion skill damage).
  • Phantasmal Defender.png Phantasmal Defender: Updated the skill facts to have the appropriate damage indicator (separate from the general fix to minion skill damage).
  • Illusionary Riposte.png Illusionary Riposte: Changed the blocking skill fact and the buff gained while blocking to display the correct duration.
  • Chaos Armor.png Chaos Armor: Increased the culling priority on this effect.
  • Far-Reaching Manipulations Far-Reaching Manipulations: Fixed a bug that caused this trait to reduce the cooldown of Arcane Thievery by 5 seconds.
Necromancer[edit]
  • Added a skill fact for number of targets for skills that strike more than one enemy.
  • Spectral Ring.png Spectral Ring: Added an unblockable skill fact.
  • Reaper's Protection Dark Defiance: Updated the description of this trait to indicate "pull" in the list of triggers.
  • Signet of Undeath.png Signet of Undeath: Fixed an issue that caused this skill to be ground targeted while under water. This skill now revives allies in an area around the player (240 radius) while under water.
  • Soul Grasp.png Soul Grasp: Corrected the skill fact to indicate that this skill has 4 bounces (5 hits).
  • Wicked Spiral.png Wicked Spiral: Updated the skill fact to show that this skill hits 6 times in succession.
  • Life Leech.png Life Leech: Updated the skill fact to show that this skill hits 20 times in succession.
  • Well of Blood.png Well of Blood: Fixed a bug that caused an unusual blue visual effect to occur on the necromancer after casting this spell.
  • Summon Blood Fiend.png Summon Blood Fiend: Fixed a bug that caused an unusual blue visual effect to occur on the necromancer after casting this spell.
  • Death Perception Death Perception: Fixed a bug that prevented this trait from updating the critical chance display in the Hero panel.
  • Reaper's Mark.png Reaper's Mark: Updated the fear duration on the skill fact to accurately reflect the boost from Master of Terror.
  • Summon Flesh Golem.png Summon Flesh Golem: Updated the damage skill facts to scale with Training of the Master.
  • Charge (necromancer skill).png Charge: Updated the damage skill facts to scale with Training of the Master.
  • Life Blast.png Life Blast (Underwater): Enabled Dhuumfire with this skill. Added a healing skill fact when traited with Renewing Blast.
  • Soul Grasp.png Soul Grasp: Fixed a bug that caused this skill to have a larger bounce range than intended when the necromancer did not have the Spiteful Talisman trait.
  • Well of Suffering.png Well of Suffering: Fixed a bug that caused the kills from this skill to count towards the Sword Master achievement.
Ranger[edit]
  • Signet of the Hunt.png Signet of the Hunt: Reduced the duration of the Attack of Opportunity buff to 30 seconds to match the skill's recharge.
  • Shared Anguish Shared Anguish: Updated the description of this trait to indicate "pull" in the list of triggers.
  • Hide in Plain Sight Hide in Plain Sight: Updated the description of this trait to indicate "pull" in the list of triggers.
  • Malicious Training Malicious Training: Pet condition skills will now have a blue tint to indicate when this trait is equipped. The pet still needs to be in combat in order to receive bonus condition duration.
  • Signet of Renewal.png Signet of Renewal: The active buff of this skill will now have the correct icon and description.
  • Entangle.png Entangle: Fixed a bug that prevented this skill from working with Survival of the Fittest.
  • Spirit of Nature.png Spirit of Nature: Updated the interval skill fact from 3 to 1.
  • Companion's Defense Companion's Defense: Added a combat only skill fact.
Ranger Pets[edit]
  • Ranger pet special (F2) skills are now significantly more responsive.
  • Blue Jellyfish— Whirl.png Chilling Whirl: Fixed a bug with the damage and chill facts to display the proper amounts. Added a number of targets skill fact.
  • Rainbow Jellyfish— Whirl.png Chilling Whirl: Fixed a bug with the damage and chill facts to display the proper amounts. Added a number of targets skill fact.
Thief[edit]
  • Resilience of Shadows Resilience of Shadows: Fixed a bug that caused this trait to display the trait facts for Venomous Aura.
  • Shadow Shot.png Shadow Shot: Updated the description to specify that only the first part of the attack is unblockable.
  • Hard to Catch Hard to Catch: Updated the description of this trait to indicate "pull" in the list of triggers.
  • Concealed Defeat Concealed Defeat: Added an unblockable skill fact.
  • Smoke Screen.png Smoke Screen: Added an unblockable skill fact.
  • Nine-Tailed Strike.png Nine-Tailed Strike: Decreased the initial multi-hit strike damage by 38% to match the intended skill fact numbers. Increased the final strike damage by 100%.
Warrior[edit]
  • Signet of Stamina.png Signet of Stamina: Added a passive endurance regeneration skill fact and a conditions removed skill fact.
  • Signet of Rage.png Signet of Rage: Added a passive adrenaline skill fact.
  • Dolyak Signet.png Dolyak Signet: Added a passive toughness skill fact.
  • Deep Strike Deep Strikes: Fixed a bug that caused this trait to grant players the bonus from Signet of Might when they had Healing Signet equipped.
  • Flurry.png Flurry: Updated the skill fact on the level 3 adrenaline skill to display the proper number of hits.
  • Last Stand Last Stand: Updated the description of this trait to indicate "pull" in the list of triggers.
  • Mariner's Frenzy.png Mariner's Frenzy: Updated the skill fact to better indicate the actual damage dealt at the end of the skill.
  • Tremor.png Tremor: Added a number of targets skill fact.
  • Heightened Focus Heightened Focus: The bonus critical chance provided from this trait will now correctly display on the Hero panel.

World vs. World[edit]

  • Fixed a bug in which Ballista Mastery V wasn't working while operating a superior ballista.
  • Updated the text for WvW-related daily achievements.

Black Lion Trading Company Gem Store[edit]

New Items and Promotions[edit]

Improvements[edit]

  • Kill streak boosts have been redesigned (and had their icon changed). The boost now lasts for one hour and adds kill streak bonuses separately. Kill streaks last 60 seconds from the most recent kill and stacks 10% bonus experience (up to a maximum of 100% bonus experience). Kill streaks can be restarted as often as necessary within the hour.
  • Transmutation Crystals in the player's inventory can now be double-clicked in groups of 25 and 5 to speed up placing them in the wallet.
  • Spider TonicsCostume Brawl: The Web skill description has been corrected to indicate cripple instead of knockdown. The target ring has been reduced in size as the skill does not have an AoE component.
  • Trait NPCs in the Havoc's Heir airship and the Royal Terrace will now sell trait books.

Guild Wars 2 Wiki Notes[edit]