Eye of the North

From Guild Wars 2 Wiki
Jump to: navigation, search

Eye of the North

Point of interest.png

Eye of the North map.jpg
Map of Eye of the North

Far Shiverpeaks

Eye of the North loading screen.jpg
Loading screen

Eye of the North.jpg
The Eye of the North in Guild Wars.

The Eye of the North is an ancient, huge tower in the Far Shiverpeaks, with architecture matching that of no known species, and now in ruins. It is topped with a hollow spire, the uppermost part of which has always appeared to be either incomplete or broken off. The Eye contains two rooms—the main interior of the tower, which is large and empty save for ghosts and an asura gate, and the Hall of Monuments, which is full of statues commemorating the deeds of the long-dead hero who defeated the Great Destroyer as well as an ancient Scrying Pool.


Early years[edit]

The Eye of the North's origins are a mystery. All that is known of its origin is that it is not of dwarven, asuran, or human construction.[1] It is said to resemble structures at godly sights, such as Arah. The norn of the Far Shiverpeaks were the first of modern species to discover the Eye of the North, and decided to avoid it due to sensing strange magic from it.[2]

Guild Wars: Eye of the North[edit]

It was first brought to the nations of Tyria's attention shortly after The Searing when the Ebon Vanguard made a forward base of operations far north to try and covertly disrupt the charr offensive, and eventually saw Captain Langmar being succeeded by Gwen Thackeray as the commander of the unit. During the conflict in the north in 1078 AE, the Eye's Scrying Pool was used by the Hero of Tyria in between missions to decipher the nature of the threat posed by the invading Destroyers and reveal clues about the location of the Great Destroyer which was felled soon after.

Recent years[edit]

The Ebon Vanguard was recalled to Ascalon City a few years later in 1080 AE, and the tower was left with a skeleton crew to keep the charr believing the Ebon Vanguard were still in the north.[3] When the Elder Dragon Jormag awoke and created the four year long blizzard in 1165 AE, the norn were driven from the region and left the abandoned Eye deep in Icebrood territory.

The ghosts of heroes who once occupied the Eye of the North still linger within its halls, knowing it as the place where they belong, to guard the treasures of the Eye and to provide them to the heroes of future generations.[4]

The Icebrood Saga[edit]

Spoiler alert: The following text contains spoilers relating to Living World Season 4 and The Icebrood Saga.

After Aurene's ascension into becoming an Elder Dragon, she took it upon herself to eradicate the branded created by her predecessor Kralkatorrik. Following this, she was drawn by a confluence of energies and discovered the Eye of the North. Interested in the magic and the Scrying Pool, which she described as having waters that connect threads through the Mists and time, Aurene turned the Hall of Monuments into her new lair and began to study what drew her there.[5]

After the Pact Commander was injured by Imperator Bangar Ruinbringer, members of Dragon's Watch were guided by Aurene to the Eye of the North so that the Commander could recover in peace, away from Jormag's minions and the charr forces. After recovering, the group wondered what Bangar's next actions would be, and decided it was best to wait for him to make a move first.[5]

Getting there[edit]

The Eye of the North can be reached by using a Hall of Monuments Portal Stone.

Interactive map[edit]


Area Area objectives
Hall of Monuments
Point of interest.png
Scrying Pool
Asura gate (map icon).png
Asura Gate