Healing

Healing is a gameplay mechanic for replenishing the health of a character or NPC. Every player is equipped with a dedicated healing skill slot. (Default 6) Skills, Traits, Upgrade components and Consumables may alter the effectiveness of incoming or outgoing healing. The Healing Power attribute directly increases effectiveness of all healing done by a player.
Healing scales linearly with healing power depending on the source. For example, each point of Healing Power adds 0.125 healing towards Regeneration.
Total healing done = [(mechanic-specific base healing) + (Healing Power) * (mechanic-specific coefficient)] * (sum of healing multipliers)
The healed amount appears as a green number aligned with the healed character on the screen. No numbers are shown for characters already at full health.
Healing skill[edit]
The dedicated healing skill occupies the sixth slot on the skill bar. All professions have four unique healing skills to choose from, while some races provide a fifth choice as a racial skill. All elite specializations provide an additional healing skill. These profession skills generally only heal the caster, with a few exceptions such as Healing Spring, "Receive the Light!", or Signet of Vampirism.
In addition to the dedicated healing skill slot, all professions have some means to provide minor, supportive healing. For example, a warrior may use shouts to heal allies while Vigorous Shouts is traited. Engineers may grant regeneration to allies near them with their tool belt skills.
In order for players to be able to effectively sustain other characters in prolonged or intense combat situations such as World versus World or raids, the "healer" is often required to invest in healing centered gear, consumables, trait lines, and other Healing Power effects. As an example, all elementalists can provide healing through their Water Attunement skills, but with a higher Healing Power attribute, or with the selection of the Water specialization, those skills become far more effective.
Various traits and upgrade components which proc their effects "when healing" refer to use of the dedicated healing skill instead of any other source of active or passive healing.
Sub-mechanics[edit]
- The regeneration boon replenishes health over time and is affected by increases of outgoing healing such as Sigil of Benevolence.
- Life steal is a more offensive manner of healing which occurs when successfully hitting a foe.
- Healing modifiers stack additively, which includes Poisoned and Agony. [1] However, when affected by both Poison and Agony, their effects are not added individually but instead treated as a single negative 80% modifier.
Related skills[edit]
Weapon skills that heal
Faithful Strike — Mace
Shield of Absorption — Shield
Leap of Faith — Greatsword
Empower — Staff
Holy Strike — Staff
Detonate Light — Trident
Judgment of Light — Trident
Mender's Rebuke — Staff
Rejuvenating Assault — Staff
Renewing Wave — Staff
Reckoning Blast — Trident
Crystal Hibernation — Shield
Envoy of Exuberance — Shield
Ancestral Grace — Staff
Astral Wisp — Staff
Solar Beam — Staff
Sublime Conversion — Staff
Cleansing Wave — Dagger, when attuned to water
Cone of Cold — Dagger, when attuned to water
Transmute Frost — Dagger, when attuned to water
Water Trident — Scepter, when attuned to water
Geyser — Staff, when attuned to water
Water Blast — Staff, when attuned to water
Tidal Wave — Trident, when attuned to water
Undercurrent — Trident, when attuned to water
Tidal Surge — Warhorn, when attuned to water
Water Globe — Warhorn, when attuned to water
Steam Surge — Dagger, when attuned to fire and water
Aqua Siphon — Sword, when attuned to water
Breaking Wave — Sword, when attuned to water
Clapotis — Sword, when attuned to water
Riptide — Sword, when attuned to water
Seiche — Sword, when attuned to water
Pressure Blast — Staff, when attuned to fire and water
Life Siphon — Dagger
Bundle skills that heal
Chapter 1: Desert Bloom — Tome of Resolve
Chapter 2: Radiant Recovery — Tome of Resolve
Chapter 4: Shining River — Tome of Resolve
Elixir Shell — Elite Mortar Kit
Super Elixir — Elixir Gun
Super Elixir — Elixir Gun
Bandage Blast — Med Kit
Med Blaster — Med Kit
Vital Burst — Med Kit
Water Arrow — Frost Bow
Transform skills that heal
Cosmic Ray — Celestial Avatar
Cosmic Ray — Celestial Avatar
Lunar Impact — Celestial Avatar
Lunar Impact — Celestial Avatar
Rejuvenating Tides — Celestial Avatar
Rejuvenating Tides — Celestial Avatar
Seed of Life — Celestial Avatar
Seed of Life — Celestial Avatar
Healing skills that heal
Shelter
Litany of Wrath — Meditation
"Receive the Light!" — Shout
Signet of Resolve — Signet
Purification — Trap
Rejuvenating Respite — Final Charge
Restoring Reprieve — Mantra
Enchanted Daggers — Legendary Assassin Stance
Project Tranquility — Legendary Centaur Stance
Ventari's Will — Legendary Centaur Stance
Empowering Misery — Legendary Demon Stance
Soothing Stone — Legendary Dwarf Stance
Infuse Light — Legendary Dragon Stance, Consume
Breakrazor's Bastion — Legendary Renegade Stance
Mending — Physical
"To the Limit!" — Shout
Healing Signet — Signet
Defiant Stance — Stance
Blood Reckoning — Rage
Natural Healing — Meditation
Elixir H — Elixir
A.E.D. — Gadget
Cleansing Burst
Healing Turret — Turret
Medic Gyro — Well
Coolant Blast — Exceed
"We Heal As One!" — Command
Aqua Surge
Water Spirit — Spirit
Troll Unguent — Survival
Healing Spring — Trap
Glyph of Rejuvenation — Glyph
Glyph of Rejuvenation — Glyph
Bear Stance — Stance
Hide in Shadows — Deception
Signet of Malice — Signet
Withdraw — Trick
Skelk Venom — Venom
Channeled Vigor — Physical
Malicious Restoration — Cantrip
Arcane Brilliance — Arcane
Ether Renewal — Cantrip
Glyph of Elemental Harmony — Glyph
Glyph of Elemental Harmony — Glyph, when attuned to air
Glyph of Elemental Harmony — Glyph, when attuned to earth
Glyph of Elemental Harmony — Glyph, when attuned to fire
Glyph of Elemental Harmony — Glyph, when attuned to water
Signet of Restoration — Signet
"Wash the Pain Away!" — Shout
Aquatic Stance — Stance
Ether Feast
Mirror — Manipulation
Mantra of Recovery — Mantra
Power Return
Signet of the Ether — Signet
Well of Eternity — Well
False Oasis — Deception
Consume Conditions — Corruption
Summon Blood Fiend — Minion
Taste of Death
Well of Blood — Well
"Your Soul Is Mine!" — Shout
Sand Flare — Punishment
Utility skills that heal
Sanctuary — Consecration
Merciful Intervention — Meditation
Bow of Truth — Spirit Weapon
Natural Harmony — Legendary Centaur Stance
Purifying Essence — Legendary Centaur Stance
Vengeful Hammers — Legendary Dwarf Stance
Dolyak Signet — Signet
Glyph of Alignment — Glyph
Glyph of Unity — Glyph
Shadow Refuge — Deception
Renewal of Water — Glyph, when attuned to water
Signet of Water — Signet
Elite skills that heal
Signet of Courage — Signet
Energy Expulsion — Legendary Centaur Stance
Spirit of Nature — Spirit
Glyph of the Stars — Glyph
Glyph of the Stars — Glyph
Crashing Waves
"Rebound!" — Shout
Profession mechanic skills that heal
Virtue of Resolve — Virtue
Wings of Resolve — Virtue
True Nature — Legendary Dragon Stance, Consume
Bandage Self — Tool belt
Blessing of Dwayna — Tool belt
Leafy Bandage — Tool belt
Med Pack Drop — Tool belt
Med Pack Drop — Tool belt
Bite
Chomp
Chomp
Harmonic Cry
Photosynthesize
Spiritual Reprieve — Beast
Blessing Seed — Stolen skill
Eat Egg — Stolen skill
Steal Health — Stolen skill
Overload Water — Overload, when attuned to water
Pet skills that heal
Bite — Bear
Chomp — Juvenile Armor Fish, Armored Fish
Chomp — Drake
Harmonic Cry — Moa
Photosynthesize — Jacaranda
Regenerate — Juvenile Fern Hound
Downed skills that heal
Drowning skills that heal
Combos that heal
Racial skills that heal
Common skills that heal
- 9 Lives
- Bandage
- Barrel Roll — Skimmer
- Bite — Member of the Kennel
- Compassionate Banner — Banner of Healing (bundle)
- Consume Med Kit — Gliding
- Dogfight or Flight — Gliding
- Drain Life — Spirit Axe
- Drop Bandages — Medical Kit, MedKit
- Drop Bandages — Med Kit (bundle)
- Drop Bandages — Med Kit, Medical Pack, Med Supplies, Pact Med Kit, Med Kit (bundle)
- Drop Bandages — First Aid Kit
- Drop Med Kits — Gliding
- Drop Med Pack
- Eat — Big Tasty Fish, Fish Barrel
- Eat Egg — Griffon Egg (object)
- Eat Leftovers
- Escape
- Healing — Exalted Artillery
- Healing Burst — Enchanted Armor
- Healing Howl — Spirit of the Wolf
- Healing Oasis — Trebuchet
- Healing Seed — Seed Pod
- Healing Shield Bubble — Siege Golem
- Health Tonic
- Lifeguard — Holding the Glowing Plant
- MediMissile 2.0 — Rocket Jump\Parachute 2.0
- MediMissile — Rocket Jump\Parachute
- Pacified Magical Storm — Gliding
- Phase Engage — Sohothin
- Power Bite — Drake Battle Form
- Purge Conditions
- Run
- Run — Pig form
- Scrap Metal — Scrap Metal (bundle)
- Screech — Moa Form (My Parrot)
- Self Repair
- Shake It Off — Drake Battle Form
- Shell-ter — Turtle Banner
- Smoke Form — Inferno Hound
- Snowball
- Sohothin Blast — Sohothin
- Sohothin Blitz — Sohothin
- Sohothin Blossom — Sohothin
- Sohothin Charge — Sohothin
- Sohothin Tornado — Sohothin
- Sohothin's Charge — Sohothin
- Sohothin's Grace — Sohothin
- Sohothin's Speed — Sohothin
- Spread Pollen — Mossheart form
- Throw Branded Shard — Branded Shard (bundle)
- Throw Branded Shard — Branded Shard (bundle)
- Throw Ley Energy — Ley Energy
- Throw Ley Energy — Ley Energy
- Water Blast — Water Gun
- Willpower
Elite skills that increase outgoing healing effectiveness[edit]
Weave Self — Stance, when attuning to Water
Related traits[edit]
- See also: Healing skill#Related traits
Traits that heal[edit]
Valor
Altruistic Healing — Heal yourself when you grant a boon to an ally.
Monk's Focus — Meditation skills heal you, grant fury to nearby allies, and gain reduced recharge.
Honor
Pure of Heart — Aegis heals when it blocks an attack.
Selfless Daring — The end of your dodge roll heals nearby allies.
Writ of Persistence — Symbols are improved and heal allies.
Tactics
Vigorous Shouts — Shout skills gain reduced recharge and heal allies. Gain healing power based on your power.
Berserker
Dead or Alive — Receiving fatal damage while in berserk mode ends berserk and heals you. Incoming healing is increased.
Spellbreaker
Sun and Moon Style — Gain bonuses for each dagger you equip: Main hand—Interrupts grant quickness. (Only occurs once per interval.) Off Hand—Heal for a percent of your outgoing critical damage.
Nature Magic
Invigorating Bond - Beast abilities heal allies around the caster.
Druid
Live Vicariously - When you heal an ally, you are also healed.
Cultivated Synergy — Using your heal skill, heals allies around you and your pet.
Verdant Etching — Glyphs gain reduced recharge and cast Lesser Seed of Life.
Lingering Light — When you enter celestial avatar form, your next strike will blind your foe and heal you. While in celestial avatar form, your healing of others is significantly increased.
Inventions
Soothing Detonation — Heal nearby allies when using a tool belt skill.
Bunker Down — Create a proximity mine and med kit at your location when you critically hit with an attack.
Medical Dispersion Field — A percentage of healing you apply to yourself is shared with nearby allies.
Acrobatics
Assassin's Reward — Heal yourself whenever you use a skill that uses initiative. Heal yourself for each point of initiative spent.
Critical Strikes
Invigorating Precision — You are healed for a percentage of outgoing critical-hit damage. This healing is increased while you are under the effects of fury.
Shadow Arts
Merciful Ambush — When you apply stealth to an ally, they heal and revive over a short duration. Stealth yourself and your target when reviving an ally.
Shadow Savior — After completing a shadowstep, you are healed. Nearby allies are also healed for a larger amount. Only affects thief shadowsteps.
Daredevil
Escapist's Fortitude — Gain health when you successfully evade an attack. Remove a condition whenever you evade an attack.
Water
Healing Ripple — Heal nearby allies when attuning to water. This effect will not trigger when attuning to the same element, but will be triggered by overload skills.
Arcane
Arcane Restoration — Swapping attunements restores health.
Evasive Arcana — Cast a skill when you dodge based on your attunement.
Tempest
Elemental Bastion — Heal allies you grant an aura to. Grant frost aura to nearby allies when struck while below the health threshold.
Inspiration
Restorative Mantras — Heals allies around you when you finish preparing a Mantra.
Restorative Illusions — Heal yourself and lose conditions when you use a Shatter skill.
Illusionary Inspiration — Summoning an illusion heals all allies around you.
Curses
Parasitic Contagion — A percentage of your condition damage heals you. Healing will not occur while life force replaces health.
Blood Magic
Life from Death — Heal and partially revive allies in an area when you exit shroud.
Transfusion — Shroud skill 4 heals and partially revives nearby allies. Up to five nearby downed allies are teleported to you upon using shroud skill 4.
Death Magic
Unholy Sanctuary — Regenerate health while in shroud. If your life force is above the threshold, your shroud will activate if you would take a lethal blow.
Reaper
Blighter's Boon — Gain life force when you apply a boon to yourself. If you are in reaper's shroud, gain health instead.
Soul Eater — Striking foes within the range threshold deals increased damage and heals you for a portion of the damage dealt. Healing will not occur while life force replaces health.
Retribution
Steadfast Rejuvenation — Heal every second for each point of upkeep currently in use.
Corruption
Replenishing Despair — While maintaining an upkeep skill, your energy pips are increased, but you apply torment to yourself every interval.
Invocation
Song of the Mists — Invoking a legend casts a skill based on the legend you invoked.
Rapid Flow — Heal yourself and gain swiftness when you use a skill that has an energy cost.
Traits that grant health regeneration[edit]
Virtues
Battle Presence Nearby allies gain the passive effect of Virtue skill 2.
Defense
Adrenal Health — Gain health based on adrenaline spent.
Alchemy
Backpack Regenerator — Recover health every second when using an Engineering Kit.
Holosmith
Heat Therapy — Gain health per unit of heat lost.
Beastmastery
Natural Healing — Your pet recovers health each interval.
Shadow Arts
Shadow's Rejuvenation — Regenerate health and initiative while in stealth.
Water
Soothing Mist — You and nearby allies recover health while you are attuned to water.
Traits that increase outgoing healing effectiveness[edit]
Honor
Invigorated Bulwark — Increase your healing to other allies each time you block an attack. Mace skills gain reduced recharge and their boons gain increased duration.
Force of Will — Gain increased vitality. Healing others is improved based on a percentage of your vitality.
Water
Aquamancer's Training — Increase healing to other allies. Water-weapon skills gain reduced recharge.
Alchemy
Health Insurance — Increase your incoming healing effectiveness. Gain increased healing to others while using a med kit.
Salvation
Serene Rejuvenation — Increase healing to other allies. Natural Harmony also applies alacrity in an area.
Tranquil Balance — While above the health threshold, healing to other allies is increased.
Invoking Harmony — Healing done to other allies is increased for a short duration after invoking a legend.
Selfless Amplification — Gain increased healing to other allies, based on a percentage of healing power.
Druid
Natural Mender - Increase outgoing healing to other allies whenever you heal an ally besides yourself.
Traits that increase incoming healing[edit]
Soul Reaping
Vital Persistence - Gain Vitality. Your incoming healing is increased.
Berserker
Dead or Alive - Receiving fatal damage while in berserk mode ends berserk and heals you. Incoming healing is increased.
Alchemy
Health Insurance — Increase your incoming healing effectiveness. Gain increased healing to others while using a med kit.
Traits that benefit from healing[edit]
Salvation
Unyielding Devotion — Take less damage for a duration after healing. Lasts longer if you heal an ally other than yourself.
Related effects[edit]
Effects that heal[edit]
Regeneration — Gain health every second; stacks duration.
Rejuvenation — You regenerate health.
Healing Signet — You regenerate health.
Soothing Mist — Regenerate health.
Signet of the Ether — You are healed every few seconds, based on the number of illusions you control.
Effects that increase healing[edit]
Supportive — Merging with a supportive pet has improved your health and increased your ability to heal others.
Eternal Oasis — Healing you receive is more powerful.
Water Arrow — Enhances Frost Bow abilities. Increases outgoing healing.
Effects that reduce healing[edit]
- Poisoned — Deals damage every second; decreases healing effectiveness by 33%; damage stacks intensity.
- Agony — Deals damage every 3 seconds; stacks intensity; reduces healing by 70%.
Related equipment[edit]
Upgrade components that heal[edit]
See also Life stealing
Runes[edit]
- Superior Rune of the Defender - 6) Heals on block
- Superior Rune of the Dolyak - 6) Provides passive healing per second
- Superior Rune of the Tempest - 6) Heals nearby allies when breaking a stun
- Superior Rune of the Flock - 6) Heal nearby allies when activating a healing skill
- Superior Rune of Tormenting - 6) Recover a small amount of health after inflicting a foe with Torment
Sigils[edit]
- Superior Sigil of Renewal - Heal nearby allies on Weapon Swap (360 Radius).
- Major Sigil of Renewal - Heal nearby allies on Weapon Swap (240 Radius).
- Minor Sigil of Renewal - Heal nearby allies on Weapon Swap (180 Radius).
- Superior Sigil of Water - 30% Chance on Hit: Heal nearby allies around your target (360 radius).
- Major Sigil of Water - 20% Chance on Hit: Heal nearby allies around your target (240 radius).
- Minor Sigil of Water - 10% Chance on Hit: Heal nearby allies around your target (180 radius).
- Superior Sigil of Restoration - Gain health when Interrupting a foe.
- Major Sigil of Restoration - Gain health when Interrupting a foe.
Upgrade components that improve healing[edit]
Runes[edit]
- Superior Rune of the Monk - 6) +10% outgoing healing effectiveness
Sigils[edit]
- Superior Sigil of Transference - +10% outgoing healing effectiveness
- Major Sigil of Transference - +5% outgoing healing effectiveness
- Minor Sigil of Transference - +3% outgoing healing effectiveness
- Superior Sigil of Benevolence - +0.5% increased outgoing healing effectiveness per stack
- Major Sigil of Benevolence - +0.4% increased outgoing healing effectiveness per stack
- Minor Sigil of Benevolence - +0.3% increased outgoing healing effectiveness per stack
Related consumables[edit]
Grants increased healing power/effectiveness[edit]
Consumable | Level | Duration | Primary effect | Secondary effect |
Delicious Rice Ball | 80 | 30m | +100 Healing Power | +10% Healing Effectiveness (Outgoing) |
Bowl of Tapioca Pudding | 80 | 30m | +200 Healing Power after using a heal skill | +10% Healing Effectiveness (Outgoing) |
Canned Rice Ball with "Lucky" Filling | 70 | 30m | +80 Healing Power | +8% Healing Effectiveness (Outgoing) |
Furious Maintenance Oil | 80 | 30m | Gain Concentration Equal to 3% of Your Precision | Gain Healing Power Equal to 3% of Your Precision |
Bountiful Maintenance Oil | 80 | 30m | Gain 0.6% Outgoing Healing increase for Every 100 Healing Power | Gain 0.8% Outgoing Healing Increase for Every 100 Concentration |
Grants health regeneration[edit]
After consuming, you gain additional health every second. You will also gain +10% Experience from kills (except where noted). The additional Health gain is unaffected by Healing Power.
Consumable | Level | Duration | Gain/s | Additional Buff |
Experimental Skritt Wafer | 0 | 10m | 21 | |
Stick of Cotton Candy | 0 | 10m | 21 | |
Apple Tart | 5 | 15m | 21 | |
Bowl of Gelatinous Ooze Custard | 5 | 60m | 21 | |
Apple Pie | 10 | 30m | 21 | |
Bowl of Candy Corn Custard | 10 | 45m | 21 | +15% Experience from kills |
Heart-Shaped Cookie | 15 | 10m | 29 | |
Kastaz Roasted Poultry | 17 | 60m | 21 | |
Shiverpeak Ration | 23 | 10m | 29 | |
Seraph Spicy Ration | 23 | 10m | 29 | |
Banana Cream Pie | 25 | 30m | 29 | |
Shiverpeak Popper | 33 | 10m | 37 | +40 Vitality |
Grape Pie | 40 | 30m | 37 | +40 Vitality |
Dredge Worker Ration | 41 | 10m | 37 | +40 Vitality |
Pirate Hard Tack | 41 | 10m | 37 | +40 Vitality |
Slice of Vigil Hard Tack | 48 | 10m | 53 | +50 Vitality |
Pumpkin Pie | 55 | 30m | 53 | +50 Vitality |
Standard Pact Ration | 58 | 10m | 69 | +60 Vitality |
Raspberry Pie | 60 | 60m | 37 | +40 Vitality |
Glazed Pumpkin Pie | 60 | 45m | 53 | +50 Vitality +15% Experience from kills |
Peach Pie | 75 | 30m | 69 | +60 Vitality |
Mango Pie | 80 | 30m | 85 | +70 Vitality |
Bowl of Cactus Soup | 80 | 30m | 85 | +70 Toughness |
Bowl of Black Pepper Cactus Salad | 80 | 60m | 85 | +70 Toughness |
Grants health on kill[edit]
You have a chance to heal for 970 Health when you kill a foe. The Health gain is unaffected by Healing Power.
- Glass of Melon Juice - Double-click to gain a 20% chance to gain health when you kill a foe. Lasts 10 minutes.
- Bowl of Blueberry Apple Compote - Double-click to gain a 20% chance to gain health when you kill a foe. Lasts 30 minutes.
- Bowl of Strawberry Apple Compote - Double-click to gain a 30% chance to gain health when you kill a foe. Lasts 30 minutes.
- Bowl of Cherry Vanilla Compote - Double-click to gain a 50% chance to gain health when you kill a foe. +40 Healing Power. Lasts 30 minutes.
- Bowl of Blackberry Pear Compote - Double-click to gain a 60% chance to gain health when you kill a foe. +50 Healing Power. Lasts 30 minutes.
- Mined Edible Root - Double-click to gain a 80% chance to gain health when you kill a foe. +60 Healing Power. Lasts 10 minutes.
- Raspberry Peach Compote - Double-click to gain a 80% chance to gain health when you kill a foe. +60 Healing Power. Lasts 30 minutes.
- Omnomberry Compote - Double-click to gain a 100% chance to gain health when you kill a foe. +70 Healing Power. Lasts 30 minutes.
Notes[edit]
- Outgoing healing only affects healing to other entities, not yourself
- Outgoing healing modifiers stack additively
See also[edit]
References[edit]
- ^ Reddit post by Elnion, Reddit.com