Healing

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Disambig icon.png This article is about the game mechanic. For other uses, see Healing (disambiguation).

Healing is a gameplay mechanic for replenishing the health of a character or NPC. Every player is equipped with a dedicated healing skill slot. (Default 6) Skills, Traits, Upgrade components and Consumables may alter the effectiveness of incoming or outgoing healing. The Healing Power attribute directly increases effectiveness of all healing done by a player.

Healing scales linearly with healing power depending on the source. For example, each point of Healing Power adds 0.125 healing towards Regeneration.png Regeneration.

Total healing done = [(mechanic-specific base healing) + (Healing Power) * (mechanic-specific coefficient)] * (sum of healing multipliers)

The healed amount appears as a green number aligned with the healed character on the screen. No numbers are shown for characters already at full health.

Healing skill[edit]

The dedicated healing skill occupies the sixth slot on the skill bar. All professions have four unique healing skills to choose from, while some races provide a fifth choice as a racial skill. All elite specializations provide an additional healing skill. These profession skills generally only heal the caster, with a few exceptions such as Healing Spring, "Receive the Light!", or Signet of Vampirism.

In addition to the dedicated healing skill slot, all professions have some means to provide minor, supportive healing. For example, a warrior may use shouts to heal allies while Vigorous Shouts Vigorous Shouts is traited. Engineers may grant regeneration to allies near them with their tool belt skills.

In order for players to be able to effectively sustain other characters in prolonged or intense combat situations such as World versus World or raids, the "healer" is often required to invest in healing centered gear, consumables, trait lines, and other Healing Power effects. As an example, all elementalists can provide healing through their Water Attunement skills, but with a higher Healing Power attribute, or with the selection of the Water specialization, those skills become far more effective.

Various traits and upgrade components which proc their effects "when healing" refer to use of the dedicated healing skill instead of any other source of active or passive healing.

Sub-mechanics[edit]

  • The regeneration boon replenishes health over time and is affected by increases of outgoing healing such as Sigil of Benevolence.
  • Life steal is a more offensive manner of healing which occurs when successfully hitting a foe.
  • Healing modifiers stack additively, which includes Poisoned and Agony. [1] However, when affected by both Poison and Agony, their effects are not added individually but instead treated as a single negative 80% modifier.
  • For allies at full health, group healing skills applied to them will overflow to the next ally following the same distribution order as for Boons. This order also applies for non-overflow healing.

Related skills[edit]

Weapon skills that heal

Bundle skills that heal

Transform skills that heal

Healing skills that heal

Utility skills that heal

Elite skills that heal

Profession mechanic skills that heal

Pet skills that heal

Downed skills that heal

Drowning skills that heal

Racial skills that heal

Common skills that heal

Elite skills that increase outgoing healing effectiveness

Related traits[edit]

See also: Healing skill#Related traits, Healing Power#Related traits

Traits that heal

Trait skills that heal

Traits that improve healing

Related effects[edit]

Effects that heal[edit]

Effects that increase healing[edit]

Effects that reduce healing[edit]

  • Poisoned.png Poisoned — Deals damage every second; decreases healing effectiveness by 33%; damage stacks intensity.
  • Agony.png Agony — Deals damage every second; stacks intensity; reduces incoming healing and barrier application by 70% per stack; damage is reduced by agony resistance.

Related equipment[edit]

See also: Life stealing#Related equipment, Healing Power#Related equipment

Relics that heal[edit]

Relics that improve healing[edit]

Relics that benefit from healing[edit]

Upgrade components that heal[edit]

Sigils[edit]

Upgrade components that improve healing[edit]

Sigils[edit]

Related consumables[edit]

Grants increased Healing Power/effectiveness[edit]

Food items[edit]

Level Duration Name Healing Other Effect(s) TP Sell Price
80 30m Delicious Rice Ball.pngDelicious Rice Ball +100 Healing Power
+10% Outgoing Healing
+25% Magic Find during Lunar New Year
80 30m Bowl of Tapioca Pudding.pngBowl of Tapioca Pudding +200 Healing Power for 10 Seconds on Using a Heal Skill (Cooldown: 20 seconds)
+10% Outgoing Healing
+10% Experience from Kills
70 30m Canned Rice Ball with "Lucky" Filling.pngCanned Rice Ball with "Lucky" Filling (discontinued) +80 Healing Power
+8% Healing Effectiveness (Outgoing)
- -

Utility items[edit]

Level Duration Name Healing Other Effect(s) TP Sell Price
80 30m Holographic Super Drumstick.pngHolographic Super Drumstick Gain Healing Power Equal to 8% of Your Concentration Gain Concentration Equal to 3% of Your Precision
+10% Experience from Kills
80 30m Master Maintenance Oil.pngFurious Maintenance Oil Gain Healing Power Equal to 3% of Your Precision Gain Concentration Equal to 3% of Your Precision
+10% Experience from Kills
80 30m Master Maintenance Oil.pngBountiful Maintenance Oil Gain 0.6% Increased Healing to Other Allies for Every 100 Healing Power
Gain 0.8% Increased Healing to Other Allies for Every 100 Concentration
+10% Experience from Kills
80 30m Master Maintenance Oil.pngMist-Infused Maintenance Oil Gain 0.6% Increased Healing to Other Allies for Every 100 Healing Power
Gain 0.8% Increased Healing to Other Allies for Every 100 Concentration
+10% Experience from Kills
80 60m Maintenance Oil Station.pngBountiful Maintenance Oil Station Gain 0.6% Increased Healing to Other Allies for Every 100 Healing Power
Gain 0.8% Increased Healing to Other Allies for Every 100 Concentration
+10% Experience from Kills

Grants health regeneration[edit]

After consuming, you gain additional health every second. You will also gain +10% Experience from kills (except where noted). The additional Health gain is unaffected by Healing Power.

Consumable Level Duration Gain/s Additional Buff
Sugar Cookie.pngExperimental Skritt Wafer 0 10m 21
Stick of Cotton Candy.pngStick of Cotton Candy 0 10m 21
Apple Tart.pngApple Tart 5 15m 21
Petri Dish Delight.pngBowl of Gelatinous Ooze Custard 5 60m 21
Apple Pie.pngApple Pie 10 30m 21
Bowl of Candy Corn Custard.pngBowl of Candy Corn Custard 10 45m 21 +15% Experience from kills
Sapphire Heart.pngHeart-Shaped Cookie 15 10m 29
Moa Haunch.pngKastaz Roasted Poultry 17 60m 21
Bowl of Sage Stuffing.pngShiverpeak Ration 23 10m 29
Arid Inquest Cache.pngSeraph Spicy Ration 23 10m 29
Banana Cream Pie.pngBanana Cream Pie 25 30m 29
Warden Ration.pngShiverpeak Popper 33 10m 37 +40 Vitality
Grape Pie.pngGrape Pie 40 30m 37 +40 Vitality
Bowl of Sage Stuffing.pngDredge Worker Ration 41 10m 37 +40 Vitality
Pirate Hard Tack.pngPirate Hard Tack 41 10m 37 +40 Vitality
Pirate Hard Tack.pngSlice of Vigil Hard Tack 48 10m 53 +50 Vitality
Pumpkin Pie.pngPumpkin Pie 55 30m 53 +50 Vitality
Bottle of Ginger Marinate.pngStandard Pact Ration 58 10m 69 +60 Vitality
Raspberry Pie.pngRaspberry Pie 60 60m 37 +40 Vitality
Glazed Pumpkin Pie.pngGlazed Pumpkin Pie 60 45m 53 +50 Vitality
+15% Experience from kills
Peach Pie.pngPeach Pie 75 30m 69 +60 Vitality
Mango Pie.pngMango Pie 80 30m 85 +70 Vitality
Bowl of Cactus Soup.pngBowl of Cactus Soup 80 30m 85 +70 Toughness
Bowl of Black Pepper Cactus Salad.pngBowl of Black Pepper Cactus Salad 80 30m 85 +70 Toughness

Grants health on kill[edit]

You have a chance to heal for 970 Health when you kill a foe. The Health gain is unaffected by Healing Power.

  • Fiery Tonic.pngGlass of Melon Juice - Double-click to gain a 20% chance to gain health when you kill a foe. Lasts 10 minutes.
  • Bowl of Blueberry Apple Compote.pngBowl of Blueberry Apple Compote - Double-click to gain a 20% chance to gain health when you kill a foe. Lasts 30 minutes.
  • Bowl of Strawberry Apple Compote.pngBowl of Strawberry Apple Compote - Double-click to gain a 30% chance to gain health when you kill a foe. Lasts 30 minutes.
  • Bowl of Cherry Vanilla Compote.pngBowl of Cherry Vanilla Compote - Double-click to gain a 50% chance to gain health when you kill a foe. +40 Healing Power. Lasts 30 minutes.
  • Bowl of Blackberry Pear Compote.pngBowl of Blackberry Pear Compote - Double-click to gain a 60% chance to gain health when you kill a foe. +50 Healing Power. Lasts 30 minutes.
  • Togatl Truffle Charm.pngMined Edible Root - Double-click to gain a 80% chance to gain health when you kill a foe. +60 Healing Power. Lasts 10 minutes.
  • Raspberry Peach Compote.pngRaspberry Peach Compote - Double-click to gain a 80% chance to gain health when you kill a foe. +60 Healing Power. Lasts 30 minutes.
  • Omnomberry Compote.pngOmnomberry Compote - Double-click to gain a 100% chance to gain health when you kill a foe. +70 Healing Power. Lasts 30 minutes.

Notes[edit]

  • Outgoing healing only affects healing to other entities, not yourself
  • Outgoing healing modifiers stack additively
  • Does not affect barrier generation
  • Incoming healing modifiers improve all healing coming to you, not others

See also[edit]

References[edit]

  1. ^ Reddit post by Elnion, Reddit.com