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Disambig icon.png This article is about the Deadeye profession mechanic. For the focus, see Malice (weapon). For the sigil, see Superior Sigil of Malice. For the charr NPC, see Malice Swordshadow.
Malice (effect).png


Effect type
Visual appearance
Malice counter.jpg

Malice counter with 5 stacks of malice.

Malice is a profession mechanic exclusive to the thief's deadeye elite specialization that grants bonus effects to Stealth Attacks. Floating orbs above the endurance bar indicate how many stacks of malice have accumulated. All stacks of malice are removed when the marked target dies, or another target is marked.

Generating malice[edit]

Malice can only be generated by attacking a marked target with a skill that costs initiative.

  • 1 malice is gained per skill that hits the marked target (not per hit of the skill)
  • 1 additional malice is gained if that skill critically hits.
  • These gains can only occur once per skill use.

If Malicious Intent has been traited, Deadeye's Mark and Stealth Attacks will generate 1 malice.

Skills affected by malice[edit]

  • Malice enhances the Deadeye's stealth attacks against their marked target. All stacks of malice will be consumed if the stealth attack hits.
Weapon Skill Type Bonus effect
Rifle Malicious Death's Judgment.png Malicious Death's Judgment Stealth Attack Deals 10% bonus damage per stack.
Dagger Malicious Backstab.png Malicious Backstab Stealth Attack Deals 10% bonus damage per stack.
Pistol Malicious Sneak Attack.png Malicious Sneak Attack Stealth Attack Increases the duration of torment this skill applies by 1 second per stack.
Sword Malicious Tactical Strike.png Malicious Tactical Strike Stealth Attack Gain 10 endurance per stack.
Short bow Malicious Surprise Shot.png Malicious Surprise Shot Stealth Attack Affects 1 more target per stack.
Harpoon gun Malicious Ripper.png Malicious Ripper Stealth Attack Applies Bleeding.png Bleeding (10s) per stack.
Spear Malicious Deadly Strike.png Malicious Deadly Strike Stealth Attack Deals 15% bonus damage per stack.

Related skills[edit]

Skill Description
Deadeye's Mark.png Deadeye's Mark Mark a target, causing your initiative attacks to generate malice when they hit or critically hit your mark. Lose all malice when the mark ends or when this skill is recast on a new target. Malice is only gained once per skill use.
Mercy.png Mercy Cantrip. Lose all malice, instantly refresh Deadeye's Mark, and gain initiative. Gain additional initiative for each stack of malice you had prior to using this skill.

Related traits[edit]

Deadeye Deadeye[edit]


  • Your character will occasionally shout out one of the following lines upon reaching maximum malice:
    • All I need is one breath and one bullet.
    • It's time.
    • You won't survive this.
  • The color of the malice orbs depends on the environment the player is in. Sometimes it is hard to see how much malice one has accumulated, for example in the Auric Basin at night where the orbs are always light blue.


  • Before the May 8, 2018 game update, malice was generated passively at a rate of 1 every 4 seconds when a target was marked. This was reduced to 1 every 2 seconds while attacking the marked target.

Version history[edit]

For a detailed effect history, see here.

Patch Changes
May 08, 2018
  • Malice no longer generates over time.
  • Malice no longer increases damage to the player's marked target.
February 06, 2018
  • Malice is no longer drained when marking the same target again.
September 22, 2017 Path of Fire release:
  • Malice has been added to the game.