Salma District

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Salma District

5Point of interest.png 

Salma District map.jpg
Map of Salma District

Salma District locator.svg
Location within Divinity's Reach

Salma District loading screen.jpg
Loading screen

Salma District.jpg
Salma District

The Salma District is an area within Divinity's Reach located in the northeast section of the city. It serves as a home instance for human players.


Points of Interest
Point of interest.png Cottage Bend
Point of interest.png Manor Hill
Point of interest.png Queen's Heart Orphanage
Point of interest.png Rook's Row
Point of interest.png Vanguard Hospital



Feline (after feeding the cats of the Hungry cat scavenger hunt)
  • Ikniu (If the hylek have been helped)
Quaggan (If the quaggan have been helped)
Skritt (If the skritt have been helped)


Weaponsmith (map icon).png Balthamus
Merchant (map icon).png Bartender
Merchant (map icon).png Eltun
Gardener (map icon).png Gardener Morris (if you have purchased Black Lion Garden Plot Deeds)
Armorsmith (map icon).png Helatia
Merchant (map icon).png Josef
Merchant (map icon).png Rebah
Belcher's Bluff (map icon).png Maddie

Ambient dialogue[edit]

Child: When I grow up, I'm going to be a brave hero!
Child: I saw this hunter who had a doggie. It was bigger than me, and it said, "Woof!"
Child: Do you think the gods still watch over us? Mom doesn't think so, but I do.
Child: Daddy, why can't I have a golem?
Citizen: I wish I had hair like the sylvari.
Citizen: I was born inside these walls. I'm probably going to die trapped inside them.
Citizen: That Caudecus the Wise, I like him. Good head on his shoulders, he has.
Citizen: If the charr think they can come here, me and my meat cleaver will tell them otherwise.
Citizen: Did you see that norn come through here the other day? Now that's a man!
Citizen: Hmm. I could use one of those.
Citizen: Ah, that's a fair price. I'll take two, my good man!
Citizen: Hmm, where to next?
Citizen: Praise the Six!
Citizen: Too rich for my blood. Next payday, I'll be back.
Citizen: Best be getting home before I worry the wife.
Citizen: Shut up now! I can't hear anything!
Citizen: Where did he... Oh, he's probably down at the pub again.
Citizen: Seraph! Officer! My son is missing!
Seraph Soldier: Slow down, ma'am. What's the problem?
Citizen: I gave him carnival money this morning. He hasn't returned!
Seraph Soldier: I'll need a full description. What was he wearing? How old is he?
Citizen: (sobbing)
Citizen: I'm sorry. Please come in. I'll tell you what you need to know.
Citizen (1): The caravan from Lion's Arch is late, and we're having trouble getting meat and milk from the outlying ranches.
Citizen (2): Stockpiling staples was the right call. I know this isn't quite a siege, but I certainly can't depend on the caravans like I used to.
Citizen (1): War can't last forever.
Noble (1): I planted those seeds this morning.
Noble (2): Oh, good. And you asked Melandru to watch over them?
Noble (1): Of course! We can't cook with rotten fruit, can we?
Citizen: (groan) All this ale. I think I'm going to be sick.
Citizen: My mug has gone empty. Bartender!
Citizen: Ran into an asura. Called me a bookah. I think she was hitting on me.
Citizen: To Queen Jennah!
Citizen: Shut up now! I can't hear anything!
Citizen (1): Hi there, how are you doing?
Citizen (2): Good, you?
Citizen (1): Fine, thanks!
Citizen: What's the trouble, Officer?
Seraph Soldier: We need to talk about your pigs.
Citizen: Pigs? No swine in my house. Unless you count my brother.
Seraph Soldier: Let's cut the act. I can hear them. More importantly, I can smell them.
Seraph Soldier: Visit the butcher if you have to.
Citizen: (sigh) Sorry, Mr. Oinks. That's life in the big city.



  • There is another exit door on the southeast side of the region, which leads to Lyssa Low Road, and another exit door on the northwest, which leads to Plaza of Grenth. However, it is not possible to enter using these two doors from the outside.
  • Josir is glitched so that there's two of him in as if stacking.
  • Ftokchak is referred to as skritt forager.


  • This district is named after Queen Salma.
  • The sign on the shield-shaped plaque in Andrew's tavern reads (punctuation added for clarity):
Rule number 1:
The bartender is
always right.
Rule number 2:
If bartender
is wrong, see
rule number 1.
  • There are three houses with usable doors in the area, and in the house west of where you entered the district there is an Old Man. Speaking to him is a reference to the Trespassing Hero trope of early Role-Playing Games that allow you to enter Non-Player Characters' homes and smash pots, open chests/cabinets/etc., and essentially take/loot whatever you wanted with little to no comment/consequence from the owner(s).