Guild Wars 2: Path of Fire content

Desert Shroud

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Hero panel Menu Bar icon.pngWvW Menu Bar icon.pngPvP Menu Bar icon.png This skill is split between game modes — select one to view:
 
Desert Shroud.png

Desert Shroud

20 Recharge time
30 Recharge time
 
Profession
Necromancer tango icon 20px.png Necromancer (skill list)
Specialization
Scourge tango icon 20px.png Scourge
Type
Shade
Game link
External links
API

Enter the desert shroud, gaining a powerful barrier and pulsing necrotic energy around you and your sand shades.
Targets affected by this ability can only be affected once per pulse.

 Life Force Cost.png Life Force Cost: 4,606
 Damage.png Damage (7x): 840 (3.15)?
 Barrier.png Barrier: 5,016 (0.625)?
 Torment.png Torment (10s): 220 Damage, 318 Damage if Moving
 Torment.png Torment (5s): 110 Damage, 159 Damage if Moving
 Number of targets.png Number of Targets: 3
 Miscellaneous effect.png Pulses: 7
 Duration.png Duration: 6s
 Interval.png Interval: 1s
 Radius.png Radius: 180

— In-game description [?]

Related Traits[edit]

Spite Spite[edit]

Curses Curses[edit]

Death Magic Death Magic[edit]

Blood Magic Blood Magic[edit]

Soul Reaping Soul Reaping[edit]

Scourge Scourge[edit]

  • Necromancer tango icon 20px.png Demonic Lore Demonic LoreTorment you inflict deals increased damage and causes your foes to burn.
    This trait can only inflict burning on a particular target once every three seconds.

Notes[edit]

  • Weapon strength from equipped weapons only affects the tooltip. This skill has its own weapon strength.
Barrier amount has not been increased with the December 12, 2017 update.
Foot in the Grave Foot in the Grave does not break stun when entering Desert Shroud Desert Shroud.

Version history[edit]

For a detailed skill history, see here.

Patch Changes
July 10, 2018
  • The effects for this skill have been changed to better differentiate it from other scourge profession skills.
March 28, 2018
  • Fixed a bug in which this trait had the incorrect cooldown in PvP and WvW.
March 27, 2018
  • Scourge (Profession): Fixed an issue that caused an obstruction error when there wasn't a line of sight to a target, but there was a line of sight to the shade.
    • Enemies in range of the shade will now be struck if the shade is visible to the necromancer.
    • Fixed an issue in which this skill could still hit downed enemies multiple times.
  • Increased the cooldown from 20 seconds to 30 seconds in PvP and WvW.
February 06, 2018
  • Added a 0.5-second warning to enemy players on each shade and on the player when activating a shade skill.
December 12, 2017
  • All skills that grant barrier now give 15% more barrier.
  • Torment stacks per hit have been adjusted from 2 stacks for 4 seconds to 1 stack for 10 seconds in PvE.
November 07, 2017
  • Fixed a bug that could cause this skill's targets to be lost due to proximity between shades or the casting scourge.
  • Increased the damage inflicted per strike of this skill by 25%.
  • Increased the duration of torment inflicted on each pulse of this skill from 2 seconds to 4 seconds in PvE.
October 17, 2017
  • Fixed a bug that was preventing this skill from processing Manifest Sand Shade upon casting.
September 22, 2017 Path of Fire release:
  • Desert Shroud has been added to the game.