Scarlet's Secret Lair
Scarlet's Secret Lair
Scarlet's Secret Lair is one of Scarlet Briar's workshops. This one is located in the cave system underneath the Durmand Priory and is filled with souvenirs from her campaigns across Tyria, designs and drawings, and a hologram that hides the entrance.
From the Durmand Priory Waypoint — , exit the building and head to the west (near the asura gate). From there, jump over the railing at the edge of the structure. There should be a group of Frost Bats close to the entrance of a cave to your right. Enter this cave and continue past the Ice Wurms. The entrance of Scarlet's Secret Lair is to your right (east) guarded by a Veteran Cave Troll; the door is hidden behind a fake wall.
- Aetherblade Chest
- Molten Chest
- Scarlet's Lockbox
- Toxic Chest
- Watchwork Chest
- Scarlet's Prototype Mechanism
- Bottle of Anguish (Empty)
- The chest order is: Molten Alliance, Aetherblade Pirates, Watchwork, Twisted Marionette, Toxic Alliance. Once opened, the chests will not close, but they may be used multiple time (as suggested by the sparkling light).
- There is a spike trap next to the entrance/exit; it causes cripple, but does not do any damage.
- At the back of the room, there is a console in front of a powered-down holographic screen. If you enter OMADD into it, the screen will light, displaying maps of Tyria, showing the Energy Probes represented with black markings, and red X marks over the Vigil Keep, Durmand Priory, Chantry of Secrets, and Lion's Arch (seemingly Fort Marriner), as well as plans for a device that appears to be a drill. This action requires a completed copy of Scarlet Briar's Journal to activate.
- Originally, to enter the lair for the first time, you had to unlock the door with a Power Core, created by combining 50 Power Core Components. Finding the lair would award 10 Power Core Components, and one would need to bring an additional 40 in order to enter.
- The original dialogue with the door was as follows:
- The door mechanism requires a special type of power core before it can be opened.
- Connect power core.
- There are also several non-interactive items of interest:
- Copies of a drawing that depicts red roots strangling a tree (similar to the vision she described in her last conversation with the mother tree).
- A picture of Headmaster Omadd, Scarlet's former mentor whom she killed, with sharp objects thrown and stuck into it much to the effect of a dartboard. The picture has two knives in his eyes and two gashes in the picture.
- A dragon-like cave painting stretches from the tail in the north corner of the room, to the ceiling and the opposite wall where the head is. You can actually see a second dragon head if you look at the middle of the painting.
- A mundane chart on one wall with many different races of Tyria on either side, with lines connecting two races at once. The only lines not scribbled out in red are the ones connecting a sylvari and krait (Toxic Alliance), asura and a humanoid pirate figure (Aetherblades), and charr and dredge (Molten Alliance). The centaurs, kodan, largos, and krait on the Chart of Alliances are the only ones to have been considered twice for an alliance.
- The Twisted Marionette's weapon design is on the wall above Scarlet's Lockbox.
- There is a diagram of a dolyak with rockets attached to it on a column.