Transfusion

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Transfusion.png

Transfusion

Specialization
Necromancer icon small.png Blood Magic (trait list)
Tier
Grandmaster
Type
Major
Training cost
8 Hero points
Game link
API
API
Transfusion

Shroud skill 4 heals and partially revives nearby allies.

Miscellaneous effect.png Revival per Pulse: 2%
Healing.png Healing: 292 (0.3)?
Number of targets.png Number of Targets: 5
Miscellaneous effect.png Pulses: 9
Radius.png Radius: 600

— In-game description

Notes[edit]

  • If a downed ally is affected, Transfusion does not count as reviving someone for the Well of Blood effect from Ritual of Life.
  • The pulses linger even if the necromancer falls into Down-state.
  • The amount healed does not scale with the number of targets hit by shroud skill 4, and in fact, the healing occurs even if no targets are in range.
  • Necromancer icon small.pngLife Transfer.png Life Transfer:
    • Pulses 9 times over the 3.5 seconds of channeling.
    • Gains 270% benefit from healing power over the effect duration.
    • Healing range is 600.
  • Reaper icon small.pngSoul Spiral.png Soul Spiral:
    • Pulses 12 times over the 2.75 seconds of channeling, despite the Transfusion tooltip stating 9, and the heal occurs on each of the 12 pulses.
    • Gains 360% benefit from healing power over the effect duration.
    • Healing range is 300 like the damage range.
  • Scourge icon small.pngGarish Pillar.png Garish Pillar:
    • Pulses 9 times over 4.5 seconds, and heals the necromancer.
    • Reduces revival per pulse to 1% in WvW and PvP.
    • In World versus World the healing of Garish Pillar is reduced to:
Healing.png Healing: 204 (0.1)?
Healing.png Healing: 204 (0.08)?
The pulses end immediately upon using  Exit Harbinger Shroud.png Exit Harbinger Shroud.

Version history[edit]

For a detailed trait history, see here.

Patch Changes
October 08, 2024
  • This trait no longer teleports downed allies to the user. This trait no longer increases the cooldown of Garish Pillar in WvW.
  • Increased the revive percentage when the scourge elite specialization is equipped from 1% to 2% in PvE only.
March 19, 2024
  • Fixed an issue that prevented this skill from healing the user when they are a harbinger.
January 30, 2024
  • This trait now increases the cooldown of Garish Pillar to 60 seconds in WvW only.
June 27, 2023
  • This trait now only teleports downed allies when initially activated. Reduced the revival pulse from 2% to 1% when used with the scourge elite specialization in PvE only.
November 29, 2022
  • Fixed an issue that prevented harbingers from healing themselves with this trait.
    • (Wiki note: this issue wasn't actually fixed).
April 06, 2021
  • Reduced pulse heal scaling from 0.1 to 0.08 in PvP only when the Scourge specialization is equipped.
February 25, 2020 Competitive content update:
  • (Competitive split) The following updates are for the scourge elite specialization only:
    • Reduced pulse base heal from 292 to 204.
    • Reduced pulse healing coefficient from 0.3 to 0.1.
    • Reduced revive pulse from 2% to 1%.
June 23, 2015 Specialization update:
  • Updated this trait to reflect the introduction of the specialization mechanic.
  • This trait has been moved to the Grandmaster tier.
  • Added: Shroud Skill 4 partially revives nearby allies.
  • Added: Additionally, you teleport up to 5 nearby downed allies to your location while channeling this skill.
  • Traits that previously referred to specific skills available while in Death Shroud now refer to specific skills as Shroud Skill 1, Shroud Skill 4, etc.
October 15, 2013
  • This trait now scales with healing power at a rate of 20%, where it didn't previously scale.
August 28, 2012 Game release:
  • Transfusion has been added to the game.