Health


Health (also known as health points, hit points, or HP) represents the amount of damage characters can take before they are either downed or defeated. Characters can regain health while in combat through healing skills, healing, and life stealing. Health regenerates naturally while out of combat. Leveling up also instantly refills a character's health, regardless of whether the character is in combat or not.
Mechanics[edit]
A character's health pool stems from the following sources:
- Base health - this increases at every level by different amounts depending on the profession.
- Health from Vitality - this increases with every even level by the same amount for every profession. 10 points of health are gained per point of Vitality.
- Base health [A]
Base health gained per level | Level 1-19 | Level 20-39 | Level 40-59 | Level 60-79 | Level 80 | Total at Level 80 |
---|---|---|---|---|---|---|
Warrior, Necromancer | 28 | 70 | 140 | 210 | 280 | 9,212 |
Revenant, Engineer, Ranger, Mesmer | 18 | 45 | 90 | 135 | 180 | 5,922 |
Guardian, Thief, Elementalist | 5 | 12.5 | 25 | 37.5 | 50 | 1,645 |
- Health from Vitality [B]
See level rewards for specifics of how many attribute points are added to vitality every even level. Traits and equipment can also add additional vitality.
Health from Vitality | Level 1 | Level 80 |
---|---|---|
Warrior, Necromancer | 370 (from 37 Vitality) |
10,000 (from 1000 Vitality) |
Revenant, Engineer, Ranger, Mesmer | ||
Guardian, Thief, Elementalist |
- Total health [A+B]
Health | Level 1 | Level 80 |
---|---|---|
Warrior, Necromancer | 398 | 19,212 |
Revenant, Engineer, Ranger, Mesmer | 388 | 15,922 |
Guardian, Thief, Elementalist | 375 | 11,645 |
Related skills[edit]
Weapon skills with effects based on health
Final Thrust — Strike your foe with a final powerful thrust that does extra damage and inflicts bleeding against foes below the health threshold.
Heartseeker — Leap and strike your foe. The less health your target has, the more damage you cause.
Rending Claws — Slash your foe twice with ghostly claws to make them vulnerable. Vulnerability applied increases against foes below the health threshold.
Unholy Feast — Cripple nearby foes and remove their boons. Release an Unholy Burst on foes below the health threshold.
Gravedigger — Perform a huge swing that deals heavy damage. Recharges faster if it hits a downed or low-health foe.
Transform skills with effects based on health
Executioner's Scythe — Shroud. Deliver a powerful overhand strike to stun a single target, dealing increased damage the lower their health. Leaves behind an ice field.
Healing skills with effects based on health
Power Return — Instantly heal yourself. Receive increased healing if you are below the health threshold.
Related traits[edit]
Traits that increase health[edit]
- Primary article: Vitality#Related traits
Flesh of the Master — Minions have increased health. Gain carapace for each minion you control. Your minions are destroyed when this trait is reassigned.
Draconic Fortitude — Gain increased maximum health.
Traits with effects based on character's health[edit]
Zealot's Resolution — Cast Lesser Symbol of Resolution when you are struck while below the health threshold.
Valorous Defense — Gain aegis when you are struck while below the health threshold.
Elder's Respite — Regeneration heals for more. Gain regeneration when struck while below the health threshold.
Glass Cannon — Strike damage dealt increases when above health threshold.
Automated Medical Response — Heal skills are recharged when you are struck while below the health threshold.
Hidden Flask — Drink a Lesser Elixir B when struck while below the health threshold.
Enlargement — Use Signet of the Wild when your health drops below the threshold.
Keen Observer — Critical-hit chance is increased while your health is above the threshold.
Diamond Skin — Remove conditions when struck while your health is above the threshold.
Bolstered Elements — Gain barrier when activating a Stance. Activate Lesser Stone Resonance when struck while below the health threshold.
Overflowing Thirst — Gain life force when you strike a foe with a dagger.
Last Rites — As long as you are not downed, allies near you do not bleed out if they are downed. Gain healing power based on your current health.
Last Gasp — Gain Lesser Spectral Armor when your health falls below the threshold.
Traits with effects based on enemies' health[edit]
Signet Mastery — Signets grant a stacking ferocity boon on use. Cast Lesser Signet of Might when striking a foe below the health threshold.
Heightened Focus — Gain quickness and recharge your Burst skills when you strike a foe that is below the health threshold.
Swift Termination — Deal increased strike damage to foes below the health threshold.
Endless Enmity — Grant fury to yourself and nearby allies when you critically strike a foe.
Orbital Command — Damaging a foe below the health threshold calls an Orbital Command Strike on their location.
Panic Strike — Immobilizing a foe poisons them. Striking a foe below the health threshold immobilizes them.
Unrelenting Strikes — Gain fury when your target falls below the health threshold.
Executioner — Deal increased strike damage when your target is below the health threshold.
Bolt to the Heart — Deal increased strike damage to enemies below the health threshold.
Chill of Death — Cast Lesser Spinal Shivers on a foe when attacking them while their health is below the threshold.
Close to Death — Deal increased strike damage to enemies below the health threshold.
Death's Embrace — Deal increased strike damage while downed. Inflict vulnerability when you strike a foe below the health threshold. Cannot apply vulnerability to the same target more than once per interval.
Siphoned Power — Gain might when you strike a foe below the health threshold.
Spiteful Spirit — Strike around you when entering shroud.
Related equipment[edit]
Upgrade components that increase health[edit]
- See also: List of runes that increase vitality
- Rune of Life
- Superior Rune of Balthazar
- Superior Rune of the Defender
- Superior Rune of Divinity
- Superior Rune of Durability
- Superior Rune of Dwayna
- Superior Rune of the Flock
- Superior Rune of Orr
- Superior Rune of Vampirism
Upgrade components with effects based on character's health[edit]
- Superior Rune of the Forgeman
- Superior Rune of the Scholar
- Superior Rune of the Scourge
- Superior Rune of Svanir
Upgrade components with effects based on enemies' health[edit]
Related consumables[edit]
Consumables that increase health while downed[edit]
- See also: Vitality#Related consumables
- Bowl of Fire Salsa - For 30 minutes, grants +100% health while downed and +20% damage dealt while downed. (Level 80 Required)
- Bowl of Mango Salsa - For 30 minutes, grants +80% health while downed and +14% damage dealt while downed. (Level 70 Required)
- Bowl of Avocado Salsa - For 30 minutes, grants +50% health while downed and +6% damage dealt while downed. (Level 40 Required)
Gallery[edit]
A Freshwater Crab with its health at 44%. The option to view health percentages can be enabled in the General Options menu.
A Catapult build site with 10% health.
Player Chatter[edit]
- When a character's health drops to around 1/3 they will occasionally shout out one of the following lines, depending on their race and gender.
Race | Gender | |
---|---|---|
Male | Female | |
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Why won't... anyone help me...? Help... I don't have long... |
Help me...I'm hurt! Pain...everywhere. Structural integrity...compromised. |
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Medic! I'm wounded! Can't... breathe... |
The pain! Augh, it hurts! Need healing! I'm in bad shape! |
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I need healing. Seriously. I'm in bad shape, here! Can't... breathe... |
This is getting serious. Still standing, barely... Hope I pull through... |
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The end is near. I'm hurting here. Close to... dying. |
I'm dying... Need some healing here... |
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I'm fading fast. Death stalks me... I may not survive... |
Can't go on for much longer... I might not make it.. |