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Guardian 04 concept art.png

Guardians are devoted fighters who protect their allies and smite their enemies by drawing from the power of their virtues. True guardians are brilliant tacticians and selfless defenders who know when to sacrifice their own defenses to empower their allies to achieve victory. Guardian

Guardians specialize in protective and defensive magic. A deep sense of loyalty to their allies fuels their passion and power. As a soldier profession, guardians wear heavy armor.


Guardian icon.png

Profession mechanic[edit]


The Guardians' unique abilities are Virtues. Virtues provide passive effects to the Guardian; when activated they provide various effects for nearby allies as well. Guardians have 3 distinct virtues which can be further augmented through traits for more powerful effects.

The Guardian has a reputation for being the most durable profession in the game, due to their virtues and many utility and elite skills which focus on the use of boons, active defense, and protecting of allies in general.

Virtues have been said to help balance the guardian; for example, they have a lower base health than the warrior profession but compensate for this with their higher health regeneration granted by Virtue of Resolve.[1]


See list of guardian skills.

Unique skill types[edit]

  • Symbols — these ground-based skills inflict damage to enemies and deliver a benefit to allies. Symbols persist for a few seconds and then dissipate. All symbols provide Combo Field: Light.
  • Wards — a temporary line or ring on the ground that only pushes enemies that attempt to cross it (negated by Stability).
  • Spirit Weapons — summon weapons that follow the guardian and can fight or aid, while also being able to be commanded for an additional effect.
  • Consecration — these abilities focus on providing condition removal, projectile reflection and control for the guardian and its allies.


The guardian has five core specializations, and two elite specializations:


Zeal Zeal — Focuses on increasing damage and applying vulnerability. Enhances greatsword, scepter, and spirit weapon skills.
Radiance Radiance — Focuses on burning, critical hits, and retaliation. Enhances sword, torch, and signet skills.
Valor Valor — Focuses on blocking and toughness. Enhances focus, shield, and meditation skills.
Honor Honor — Focuses on dodging, healing, and protection. Enhances mace, staff, and symbol and shout skills.
Virtues Virtues — Focuses on virtues and retaliation. Enhances hammer, consecration, and virtue skills.


Dragonhunter Dragonhunter — Gains access to longbows, a set of trap skills, and replaces the active virtues with ones that manifest in a physical form.
Firebrand Firebrand — Gains access to axes, a set of mantra skills, and replaces the active virtues with Tomes.

See list of guardian traits.



The guardian is a soldier profession and wears heavy armor.


There are twelve possible weapon sets for this profession and two weapon sets while underwater. The guardian can equip and alternate between two weapon sets during combat starting at level 10.

  • Two-handed
    • Longbow — Focus on firing massive, single projectiles at a ferocious velocity having lots of potential in assisting allies. (Dragonhunter specialization only)
    • Greatsword — High-damage, AoE, melee attacks combined with retaliation and positioning.
    • Hammer — High-damage, AoE, melee attacks combined with protection and control abilities.
    • Staff — Supportive weapon with short range AoE attacks, healing and boons.
  • Main-hand
    • Axe —Offensive melee weapon that puts hard hitting conditions on foes. (Firebrand specialization only)
    • Mace — Supportive melee weapon that provides AoE regeneration and blocking.
    • Scepter — Offensive, long-range, spell casting weapon used to immobilize and smite enemies.
    • Sword — Balanced melee weapon with offense, defense and mobility.
  • Off-hand
    • Focus — Balanced weapon that provides supportive spells for both offense and self-defense, including condition removal.
    • Shield — Supportive weapon that provides local AoE projectile defense and protection.
    • Torch — Offensive weapon that burns enemies while cleansing allies of conditions.
  • Aquatic
    • Spear — High-damage, rapid, close range attacks combined with positioning and control abilities.
    • Trident — Supportive weapon with long range attacks that provides local AoE projectile defense, healing and condition removal.


The following crafting disciplines can create items that are useful to the guardian:

Personal story[edit]

In the biography step of character creation, guardians must decide which article of clothing they wear to show their dedication.

As a symbol of my dedication, I wear _____.
Biography Conqueror's Pauldrons.png Conqueror's Pauldrons ("conqueror's pauldrons") — When I was young, a famed hero returning from battle stopped and gave me his pauldrons. Ever since, I've worn them as my own, and I make every attempt to live up to his legend. I too will be a conqueror.
Biography Fanatic's Pauldrons.png Fanatic's Pauldrons ("fanatic's pauldrons") — Long ago, I determined my path, and nothing will sway me from it. I'm stalwart in my beliefs and immovable in my loyalties. The weight of my pauldrons reminds me of the burden I carry.
Biography Visionary's Helm.png Visionary's Helm ("a visionary's helm") — Tyria is bigger than we know and filled with mystery. This helm is open, allowing me to see with clarity. With it, I will seek out the world's greater truths that others fear to explore.


With the turmoil in Elona and the spread of the Order of Whispers into other lands, more Paragon teaching showed elsewhere in Tyria. These teachings melded with other traditions, and over time, the guardians and their abilities can be found throughout the world and among all the races. They are not tied to a particular race, philosophy, or group of gods but rather to a larger concept of proactive defense, of taking the fight to a foe and protecting those you fight alongside while appealing equally to humanity's defensive nature and the charr's desire to rule the battlefield.[2]

Jeff Grubb

It's a pile of Elonian protection magic, mixed with a little monk training, wrapped up in some crazy ritualist hoo-ha from Cantha. A real grab bag of "you can't hurt me". They're called guardians, and simply put, they mean trouble.




  • The guardian was previewed under this image until its unveiling on the 27th January 2011.
  • The guardian was widely known among fans as "Blue Mace Lady" (or simply "BML") prior to being revealed, due to this concept art.
  • The guardian was the first profession unveiled that is not present in the original Guild Wars.
    • It borrows themes from a couple of the Guild Wars professions. Many of their skills share names with those used by the monk profession in Guild Wars, such as the Healing Prayers, Protection Prayers, and Smiting Prayers skills. The paragon was a heavily armored profession which also focused on party-wide buffs.
  • During early development the guardian had less magical ability and was called a "knight". As the other professions became more defined, the guardian received more magical type abilities, pulling in aspects of the Guild Wars monk and paragon professions.[2]

External links[edit]


  1. ^ Forum post, Martin Kerstein, Guild Wars 2 Guru
  2. ^ a b Massively's interview with Jeff Grubb and Eric Flannum, Massively