Turret
A turret is an immobile, automated device that can be deployed.
Most turrets will automatically engage the player's current target, the only exception to this being the Healing Turret. After deployment, the turret will automatically utilize its overcharge skill, which will create a special effect such as improved rate of fire or area of effect attack. A turret can only be overcharged once per deployment.
All turrets are stationary; to redeploy them, players need to detonate them via the turret's sequence skill or pick them up by interacting with them. Picking them up reduces the redeployment recharge by 25% while detonation will cause damage around the turret's location and create a blast finisher combo effect.
All turrets grant a tool belt skill that resembles the effect of the turret's action.
List of turret skills[edit]
Skill | ![]() |
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Description | ||
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Healing Turret | ![]() |
¾ | 20 | Turret. Deploy a turret that heals you briefly, then regenerates you and your allies. This turret overcharges when it is first placed. | ||
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Detonate your healing turret. | ||||
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¼ | 21 | Release a mist of healing liquid to regenerate nearby allies. | ||
Flame Turret | ![]() |
½ | 20 | Turret. Deploy a turret that burns foes. This turret overcharges when it is first placed. | ||
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Detonate your flame turret. | ||||
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½ | 25 | Throw a ball of napalm that explodes on impact, burning foes around target location. | ||
Net Turret | ½ | 30 | Turret. Build a net turret that immobilizes nearby foes. This turret overcharges when it is first placed. | |||
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Detonate your net turret. | |||||
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¼ | 38 | Fire a net from your belt to immobilize your foe. | |||
Rifle Turret | ![]() |
½ | 20 | Turret. Build a rifle turret that shoots at foes. This turret overcharges when it is first placed. | ||
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Detonate your rifle turret. | ||||
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8 | Fire a bullet out of your belt. | |||
Harpoon Turret | ![]() |
½ | 20 | Turret. Build a harpoon turret that shoots at foes. This turret overcharges when it is first placed. | ||
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Detonate your harpoon turret. | ||||
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½ | 8 | Launch a harpoon from your belt. | ||
Rocket Turret | ½ | 40 | Turret. Build a turret that fires rockets. This turret overcharges when it is first placed. | |||
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Detonate your rocket turret. | ||||
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Detonate your rocket turret. | ||||
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½ | 25 | Fire a rocket out of your belt that explodes on impact. | |||
Thumper Turret | ![]() |
½ | 40 | Turret. Build a high-health thumper turret that damages nearby foes. This turret overcharges when it is first placed. | ||
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Detonate your thumper turret. | ||||
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¼ | 38 | Release a shock wave of inertial force to damage nearby foes. | ||
Supply Crate | ![]() |
1 | 120 | Turret. Request a supply drop of turrets. Turrets overcharge when they are first dropped. | ||
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Detonate your supply crate turrets. | ||||
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½ | 50 | Call down a supply drop of med packs into a target area. | ||
Supply Crate | ![]() |
1 | 120 | Turret. Request a supply drop of turrets. Turrets overcharge when they are first dropped. | ||
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Detonate your supply crate turrets. | ||||
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½ | 60 | Create a set of med packs around you. |
Turrets[edit]
Turret | Health | Overcharge skill | Overcharge skill description |
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Healing Turret | 5980 | Cleansing Burst | Overcharge your healing turret to cure conditions and grant a burst of healing. |
Flame Turret | 8960 | Smoke Screen | Overcharge your flame turret, releasing a smoke screen that blinds nearby foes. |
Net Turret | 7470 | Electrified Net | Overcharge your turret to fire an electrified net that immobilizes and stuns. |
Rifle Turret | 7470 | Automatic Fire | Overcharge your rifle turret to fire piercing shots that inflict vulnerability. |
Harpoon Turret | 7470 | Automatic Fire | Overcharge your harpoon turret to fire a burst of automated shots. |
Rocket Turret | 7470 | Explosive Rockets | Overcharge your turret to fire explosive rockets. |
Thumper Turret | 11950 | Thump | Overcharge your thumper turret to launch nearby foes. |
Supply Crate | — | Overcharge Supply Crate | Overcharge supply crate's turrets. |
Supply Crate | — | Overcharge Supply Crate | Overcharge supply crate's turrets. |
Related traits[edit]
Experimental Turrets (Inventions) — Turrets. Turrets create a reflective barrier when built and grant boons to allies around them on a regular interval.
Notes[edit]
- Boons and conditions applied by turrets use the character's attributes, but otherwise turrets are unaffected by player stats and cannot critically hit.
- The cooldown of turrets begins after the turret is picked up or detonated.
- Replacing turret skills with another slot skill causes the turret to disappear. As such, entering and exiting underwater mode may cause any deployed turrets to disappear if different slot skills are used.
- Turrets self-destruct after 5 minutes of deployment.
- This was likely implemented due to a bug causing turret skill icons to revert back to their skill icons and removing the self-destruction skill which disallowed removal of the turret.
- Projectile attacks will damage and pass through turrets.
- Turrets summoned by Supply Crate do not destroy already summoned turrets, nor can they be picked up or controlled.
- Overcharge functionality was changed in the May 16, 2017 update. Turrets can now only be overcharged once, which happens automatically at deployment.
- When building a turret, the character will occasionally shout out one of the following lines, depending on race and gender.
- Quotes marked with (*) are exclusive to Healing Turret.
Race | Gender | |
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Male | Female | |
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I fashioned a turret! Turret constructed! Turret assembled! Dispenser active! (*) |
Deploying a turret! Turret deployed! Exemplifying excellent engineering. Dispenser here! (*) |
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Turret deployed! Turret built! Another fine example of engineering. Dispenser operational! (*) |
Turret deployed! More fine engineering. Turret here! Healing turret, up and running. (*) |
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Turret built. Turret deployed! Another fine example of engineering. Healing turret, up and running. (*) Got the dispenser running! (*) |
The pinnacle of engineering. Turret constructed! Turret deployed! Healing turret, up and running (*) Dispenser's up. (*) |
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Turret built! Another fine example of engineering. Dispenser operational. (*) Come here and be healed! (*) |
Turret deployed. More fine engineering. Dispenser here! (*) Healing is here! (*) |
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I've got a turret up! Turret planted! Turret raised! Dispenser set! (*) Come here! I've planted a healing turret! (*) |
Turret up! Turret planted! I've raised a turret. Dispenser set! (*) Here! Healing turret. (*) |