Movement Speed

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Disambig icon.png This article is about speed at which characters move. For general mobility, see Movement. For the boon granting increased movement speed, see Swiftness.

Movement Speed refers to the distance a character travels over a period of time, relative to the ground, by using the movement keys or movement actions.

Base speed[edit]

Movement Speed can be expressed in units per second (u/s). Forward motion is fastest, and can be increased by various bonuses. Entering combat reduces this speed by about 30%. Forward speed is used whenever the forward key is held, including when holding e.g. forward and right simultaneously.

Sideways or backward motion is much slower than forward motion and both are unaffected by movement speed increases and/or being in combat. The backpedaling speed is used whenever the backward key is pressed, including when holding e.g. backward and right simultaneously.

Direction Out of combat
(u/s)
In combat
(u/s)
Forward 294 210
Strafing 180 180
Backpedaling 105 105
Cap 400 400

Walking speed is 80 units per second in all directions, both in combat and out of combat.

Movement speed bonuses and debuffs[edit]

Most movement speed increases do not stack with each other—only the greatest value takes effect. For example, a character under the effect of Signet of Air (+25%) and swiftness (+33%) will only move 33% faster. Maximum movement speed is universally capped at 400 units per second; this translates to 136% of base out-of-combat speed, but 190% of base in-combat speed. As such, the capped movement speed can be achieved out-of-combat with a mere 40% movement speed increase, whereas in-combat this requires a 100% increase i.e. Superspeed. Superspeed only makes use of its full 100% increase while in combat.

Debuffs like Crippled (-50%) and Chilled (-66%) subtract from the total move speed modifier, and Rising Momentum and swim-speed infusions add their effects on top of it. Thus, a character with swiftness, superspeed, a speed booster, a writ of speed, cripple, and one stack of Rising Momentum would have 100 (strongest bonus out of the first four effects) - 50 + 5 = 55% bonus speed, or 210 * 1.55 = 325.5 u/s.

Sideways and backward motion cannot be increased beyond their base levels by any effect, including Superspeed.

Maximizing movement speed[edit]

The following example combinations of effects result in the maximum speed out of combat:

Effect(s) Bonus Effective Speed
Superspeed.png Superspeed 100 136%
Superior Rune of Speed.png Superior Rune of Speed with Swiftness.png Swiftness 66 136%
Swiftness.png Swiftness with Woven Stride Woven Stride 40 136%
Swiftness.png Swiftness + 1x Rising Momentum 38 136%
Impossible Odds.png Impossible Odds 50 136%

The following example combinations of effects result in the maximum speed in combat:

Effect(s) Bonus Effective Speed
Superspeed.png Superspeed 100 190%
Superior Rune of Speed.png Superior Rune of Speed with Swiftness.png Swiftness + 5x Rising Momentum 91 190%
Impossible Odds.png Impossible Odds + 8x Rising Momentum 90 190%

Slopes[edit]

On a slope, the numbers above apply to the total speed (horizontal + vertical). As a consequence, the horizontal speed is lower.

Underwater[edit]

Underwater swimming speed is very similar to running speed on land. Base speeds and the effect of buffs like swiftness are the same in every direction. Swim-speed infusions provide an additive bonus to forward speed on top of most buffs, but are still subject to the 400 u/s speed cap. This means a +10 infusion and swiftness will hit the cap when out of combat, but even the +30 infusion increases speed in combat.

Effect(s) Bonus Speed Out of Combat Speed In Combat
Superspeed.png Superspeed 100 136% 190%
Swim-Speed Infusion.png Swim-Speed Infusion +10 + Swiftness.png Swiftness 43 136% 143%
Swim-Speed Infusion.png Swim-Speed Infusion +24 +  Superior Rune of Speed.png Superior Rune of Speed with Swiftness.png Swiftness 90 136% 190%
Swim-Speed Infusion.png Swim-Speed Infusion +10 +  Impossible Odds.png Impossible Odds + 6x Rising Momentum 90 136% 190%
Swim-Speed Infusion.png Swim-Speed Infusion +30 + Swiftness.png Swiftness 63 136% 163%

Gliding[edit]

While gliding, the horizontal speed is 294 u/s, and 390 u/s when leaning forward. The vertical speed is around 113 u/s in both cases.

Mounts[edit]

Mount Speed (u/s)
Raptor 600
Springer 575
Skimmer 540 (land and underwater)
850 (water surfaces)
Jackal 625
Griffon 500
Griffon (airborne) 624
Griffon (dive lvl 1) 1200
Griffon (dive lvl 2) 2000
Roller Beetle 0-1800[1]
Warclaw (PvE) 550
Warclaw (WvW) 450
Skyscale 500
Skyscale (airborne) 300 (ascending)
612 (forward)
650 (descending)
  1. ^ Caps at 610 on flat ground without boosting.

Related effects[edit]

Effect Change
Superspeed.png Superspeed +100%
Superior Rune of Speed.png Superior Rune of Speed with Swiftness.png Swiftness +66%
Mist Form.png Mist Form +66%
Woven Air.png Woven Air +50%
Blazing Speed Mushrooms.png Celeritas Spores +40%
Blessing of Air.png Blessing of Elements +40%
Flame's Embrace.png Flame's Embrace +40%
Swiftness.png Swiftness +33%
Swiftness (effect).png Leader of the Pact (I, II, III) +5%, +15%, +33% in major cities
Swiftness.png Speed boons +15%
Rising Momentum.png Rising Momentum +5% for each point of active upkeep, stacks with other movement speed increases
Unseen Burden.png Hamstrung -1% for each 1% missing health (max of 70%)
Unseen Burden.png Unseen Burden -1% for each stack up to 99 stacks
Ichor.png Ichor -33%
Crippled.png Crippled -50%
Chilled.png Chilled -66%
Quicksand (effect).png Quicksand -90%
Immobile.png Immobile Unable to move or turn.
Stun.png Stun Unable to move or turn.

Related skills[edit]

Related traits[edit]

Related equipment[edit]

Related consumables[edit]

See also[edit]