Magnetic Aura
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Magnetic Aura
- Profession
- Elementalist (skill list)
- Weapon
- Staff
- Attunement
- Earth
- Sequence
- →
- Game link
- API
- 5685
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“Reflect projectiles with magnetic energy.
- Magnetic Aura (4s): Reflect projectiles with magnetic energy.
— In-game description
Related traits[edit]
Fire
- Smothering Auras — Fire auras have increased duration. Applying auras to allies removes conditions, and transmuting auras removes conditions from nearby allies.
Air
- Zephyr's Boon — Grant boons to allies you grant auras to.
Earth
- Elemental Shielding — Auras you grant to allies also grant protection.
- Geomancer's Training — Strike damage from nearby foes is reduced. Earth weapon skills gain reduced recharge.
Water
- Powerful Aura — Any aura you grant yourself is granted to nearby allies.
Tempest
- Invigorating Torrents — Auras you grant also grant regeneration and vigor.
- Elemental Bastion — Heal allies you grant an aura to. Grant frost aura to nearby allies when struck while below the health threshold.
Catalyst
- Hardened Auras — Damage reduction is increased when you grant yourself an aura. When this triggers, the duration of all stacks are refreshed.
- Empowering Auras — Gain increased outgoing damage when you grant yourself an aura. When this triggers, the duration of all stacks are refreshed.
- Elemental Epitome — Gain an aura based on your current attunement when you combo. Gain Elemental Empowerment when you grant yourself an aura. Auras can be gained this way once per attunement per interval.
- Staunch Auras — Gain stability when you grant yourself an aura.
Notes[edit]
- This skill can be activated while in the air.
Version history[edit]
For a detailed skill history, see here.
Patch | Changes |
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December 01, 2015 |
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September 30, 2014 |
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September 09, 2014 |
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May 20, 2014 |
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August 28, 2012 | Game release:
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Trivia[edit]
- A Guild Wars skill bears the same name as this skill.