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Teleport (alternatively, flash) is a mechanic that causes the user or target(s) to instantly move from one location to another.

Skills that cause teleport[edit]

By profession[edit]

Guardian tango icon 20px.png Guardian
Thief tango icon 20px.png Thief
Elementalist tango icon 20px.png Elementalist
Mesmer tango icon 20px.png Mesmer
Mirage tango icon 20px.png Mirage
Necromancer tango icon 20px.png Necromancer
  1. ^ a b c These skills are true teleports that do not require a valid walking path to target to work. All other skills behave like a shadowstep and require a valid path to target.
  2. ^ This skill creates a true teleport, but requires a valid path when set.

Related articles[edit]


  • Most skills have unique, built-in limitations for their teleport effect. For example, Spectral Recall ignores pathing and will always teleport the user back to the destination; and generally, the longer the base range on the teleport, the more durable it is when teleporting vertically.
  • Teleport directly down from an elevated point (vertical rock, bridge etc) does not inflict the falling damage.
  • Most skills only teleport the caster to locations normally accessible without jumping or falling. Attempts to teleport across a gap or between two elevations usually results in the caster moving to the edge of the current plateau, if the 2 platforms aren't directly connected or the walking distance is too far - in general, the teleport will work if the game can path a non-jumping route to the target location that is not too long. It is also impossible to teleport from a ground point to an underwater target and vice versa. There are, however, a few exceptions:
    • Portal works across gaps and does not care about elevation, as long as both the entrance and exit portals are created within range of each other.
  • These skills can be used while Immobilized, but do not remove the effect. The user will still be immobilized on the other side.


  • In the original Guild Wars, there was a mechanic with a similar effect.