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Disambig icon.png This article is about the mechanic. For movement around ingame maps, see Movement. For methods of teleporting through long distances, see Map navigation.

Teleport is a mechanic that causes the users or targets to instantly move from one location to another. Unlike shadowstep, teleporting doesn't require a target in order to move and some teleport skills even ignore pathing.

Related skills[edit]

Weapon skills that cause teleport

Utility skills that cause teleport

Downed skills that teleport

Common skills that cause teleport


  • Most skills have unique, built-in limitations for their teleport effect. For example, Spectral Recall ignores pathing and will always teleport the user back to the destination; and generally, the longer the base range on the teleport, the more durable it is when teleporting vertically.
  • Teleport directly down from an elevated point (vertical rock, bridge etc) does not inflict the falling damage.
  • Most skills only teleport the caster to locations normally accessible without jumping or falling. Attempts to teleport across a gap or between two elevations usually results in the caster moving to the edge of the current plateau, if the 2 platforms aren't directly connected or the walking distance is too far - in general, the teleport will work if the game can path a non-jumping route to the target location that is not too long. It is also impossible to teleport from a ground point to an underwater target and vice versa. There are, however, a few exceptions:
    • Portal works across gaps and does not care about elevation, as long as both the entrance and exit portals are created within range of each other.
  • These skills can be used while Immobilized, but do not remove the effect. The user will still be immobilized on the other side.


  • In the original Guild Wars, there was a mechanic with a similar effect.