Channeled skill


Channeled skills are a skill type that activate over a period of time. These skills can be spotted by a yellow activation bar that fills when the skill is activated. The thin portion of the activation indicates the charging portion while the wide bar indicates the active portion. Channeled skills can vary greatly on what happens during the charging phase, active phase, and end effect. For the active portion, the skill pulses periodically for the number of times indicated in the tooltip. Canceling a skill during the charging phase will cause the skill to go on a 4 second recharge while canceling during the active phase will put the skill on full cooldown. Some skills such as Meteor Shower, Churning Earth, and Empower do not display the charging and active phases, but simply display the thin bar.
Contents
Channeled skills[edit]
Type | Skil | Description |
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Greatsword | Whirling Wrath | Spin in place and swing your greatsword while hurling powerful projectiles. |
Staff | Empower | Channel healing and might to nearby allies. Completing this channel grants more health to your allies. |
Sword | Zealot's Defense | Block ranged attacks while casting magical projectiles. |
Torch | Cleansing Flame | Breathe magical flames that damage foes and cure conditions on allies. Inflicts burning on the final attack. |
Main-hand Mace | Protector's Strike 1 | Protect allies from the next incoming attack against them, and lash out when attacked, granting boons to nearby allies and fully charging the passive burning effect. |
Spear | Zealot's Flurry | Strike foes in front of you with a storm of jabs. |
Healing | "Receive the Light!" | Shout. Heal yourself and allies in a cone in front of you. |
Shelter | Block attacks while healing. | |
Elite | Renewed Focus | Meditation. Focus, making yourself invulnerable and recharging your virtues. |
Downed | Wrath | Focus a wrathful light ray on your foe. |
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Longbow | Hunter's Ward | Form your arrows into a barrier, and deal damage at the location. |
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Staff | Warding Rift | Create a rift from the Mists that blocks incoming attacks. When the rift closes it blinds foes in front of you. |
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Shield | Crystal Hibernation | Channel a shield from the Mists to protect you, blocking attacks and regenerating health. |
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Greatsword | Hundred Blades | Repeatedly strike multiple foes. The last strike does extra damage. |
Rifle | Volley | Fire a volley of shots at your foe. |
Main-hand Sword | Flurry | Burst. Immobilize your foes with a flurry of bleeding strikes. Effect increases with adrenaline level. |
Main-hand Mace | Counterblow 1 | Block the next attack. Counter with an attack if you are in melee range. Gain adrenaline if not attacked. |
Off-hand Axe | Whirling Axe | Spin and attack nearby foes. You can move while spinning. |
Off-hand Sword | Riposte 1 | Block the next attack. Riposte and bleed your foe if you block a melee attack. Gain adrenaline if you are not attacked. |
Shield | Shield Stance | Block attacks. |
Spear | Mariner's Frenzy | Attack foes in front of you with a series of strikes. |
Tsunami Slash | Spin forward and strike foes along the way. | |
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Main-hand Sword | Flaming Flurry | Primal Burst. Lash out with a flurry of strikes that block missiles and shoot fireballs at foes in front of you. |
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Off-hand Dagger | Bladestorm | Unleash a flurry of attacks that damages foes and reflects projectiles coming from the front. |
Profession mechanic | Full Counter 1 | Burst. Absorb the next attack against you and counterattack all foes around you. Foes struck by the counter attack are interrupted. |
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Main-hand Pistol | Poison Dart Volley | Fire a volley of darts that poison foes. |
Engineering Kit Flamethrower | Flame Jet | Spray fire in a cone pattern while moving, burning foes on the final attack. Deals 10% bonus damage to burning targets. |
Shield | Magnetic Shield | Create a magnetic field that reflects projectiles and can be released to push back foes. |
Static Shield | Electrify your shield, preparing to throw it at foes. If you are hit, the shield discharges, stunning your nearby attacker. | |
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Hammer | Electro-whirl | Spin around, reflecting missiles and hitting enemies. |
Shock Shield | Block attacks while striking foes in front of you, gaining barrier with each enemy you hit. | |
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Photon Forge | Photon Blitz | Fire multiple piercing blasts at your target. |
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Longbow | Rapid Fire | Fire multiple arrows at your foe. |
Longbow | Barrage | Barrage the target area with a hail of arrows that cripple. |
Off-hand Axe | Whirling Defense | Block projectiles while damaging nearby foes. |
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Dual Pistol | Unload | Dual Wield. Blast your foe repeatedly with both pistols. Gain initiative if all attacks hit. |
Sword+Pistol | Pistol Whip | Dual Wield. Pistol-whip your foe, stunning them, then slash repeatedly with your sword. |
Elite | Dagger Storm | Trick. Spin around, reflecting projectiles and throwing daggers that cripple and bleed nearby foes. You can move while spinning. |
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Utility | Bandit's Defense 1 | Physical. Briefly block incoming attacks. Blocking an attack grants access to a retaliatory attack. |
Fist Flurry | Physical. Strike your enemy multiple times. If all attacks hit, gain access to Palm Strike. | |
Healing | Channeled Vigor | Physical. Channel your energy to gain endurance and health per pulse. Heal for more if your endurance is full. |
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Rifle | Double Tap | Fire two bullets that grant might if they hit your target. |
Three Round Burst | Kneel. Fire three bullets that grant might if they hit your target. | |
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Main-hand Dagger | Cone of Cold | Spray an icy blast in a cone that damages foes and heals allies. |
Drake's Breath | Spray a cone of fire at foes while on the move. | |
Scepter | Arc Lightning | Cast an arc of electricity at your foe. |
Stone Shards | Fling stone daggers at your foe to bleed them. | |
Off-hand Dagger | Churning Earth | Make the earth churn, crippling nearby foes before unleashing a seismic wave that damages and bleeds them. |
Staff | Meteor Shower | Call down a meteor shower onto the target area. Damage is reduced per target each time they are struck by this ability. |
Healing | Ether Renewal | Cantrip. Cure a condition and heal yourself with every pulse. |
Downed | Grasping Earth | Immobilize your foe with hands erupting from the ground. |
Conjure Earth Shield | Stone Sheath 1 | Block the next attack and cause bleeding to foes around you. Gain Tectonic Shift if you successfully block an attack. |
Fortify | Use magnetism to envelop yourself in a shield, becoming invulnerable. | |
Conjure Frost Bow | Frost Volley | Rapidly fire at your foe, making them vulnerable with each hit. Damage is increased per stack of Water Arrow. |
Frost Storm | Call down an ice storm on the targeted area. The number of final ice shards are increased for each stack of Water Arrow. Damage is reduced per target each time foes are struck by this skill. | |
Conjure Fiery Greatsword | Flame Wave | Shoot a fireball at your foe with each swing. |
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Profession mechanic | Overload Fire | Overload. Unleash all flames you've accumulated, searing enemies and strengthening allies. Finishing the cast leaves a tornado behind. Using this skill causes the attunement to have a longer recharge. |
Overload Air | Overload. Use your air magic to summon a nimbus that repeatedly strikes nearby enemies. When this ability is complete, imbue your allies with electricity and create a lingering static region that strikes enemies at the same interval. Using this skill causes the attunement to have a longer recharge. | |
Overload Water | Overload. Create a surge of accumulated water magic, healing and cleansing allies. When the cast ends, heal the area and apply regeneration. Using this skill causes the attunement to have a longer recharge. | |
Overload Earth | Overload. Ride your stored earth magic around, granting protection to other allies you move over and crippling enemies, then deliver a final immobilizing blast of power to the area, leaving behind a dust cyclone that delivers the same effects as the overload. Using this skill causes the attunement to have a longer recharge. | |
Healing | "Wash the Pain Away!" | Shout. Mists billow from you, healing allies in range and cleansing conditions on the final pulse. |
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Scepter | Plasma Beam | Dual Attack. Fire a superheated jet of plasma at your foe. |
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Greatsword | Spatial Surge | Shoot a beam at your foe. The farther away they are, the more damage you deal. |
Scepter | Confusing Images | Channel a beam of energy that damages and confuses your foe. |
Illusionary Counter 1 | Clone. Block the next attack, and counter by inflicting torment and creating clones that cast Ether Bolt. | |
Main-hand Sword | Blurred Frenzy | Strike your foe with a flurry of strikes, distorting the space around you, making you evade attacks. |
Off-hand Sword | Illusionary Riposte 1 | Clone. Block your foe and create an illusion when attacked. |
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Shield | Echo of Memory | Phantasm. Block incoming attacks for a short duration. If this skill fully channels, summon a phantasm that slows enemies and grants protection to allies. If an attack is blocked, Deja Vu is usable for a short time. |
Deja Vu | Phantasm. Block incoming attacks for a short duration. If this skill fully channels, summon a phantasm that slows enemies and grants protection to allies. | |
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Death Shroud | Life Transfer | Shroud. Damage nearby foes and steal their life force. |
Axe | Ghastly Claws | Summon spectral claws to slash your foe in a quick flurry of strikes, gaining life force per strike. This attack deals increased damage per stack of vulnerability on your target. |
Main-hand Dagger | Life Siphon | Siphon health from your foe. Healing effectiveness increases if you are bleeding. Damage increases if your foe is bleeding. |
Spear | Wicked Spiral | Spin multiple times, dealing damage and applying vulnerability to each foe struck. |
Trident | Frozen Abyss | Create a continually expanding field near you that applies chill and vulnerability to enemies and deals damage when it ends. Fire Crimson Tide on each pulse at enemies within the maximum range. |
Downed | Life Leech | Leech health from a foe to heal yourself. |
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Hazmat Suit | Gatling Fists | Shoot a barrage of missiles at target foe. |
Downed or Drowning | Bandage | Call your allies for help. Restores health while you channel it. |
1 Successfully blocking an attack with this skill will end the channel early