Guild Wars 2: End of Dragons content

Siege Turtle

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Disambig icon.png This article is about the mount. For the NPC, see Siege Turtle (NPC). For the rented mount, see Siege Turtle (Siege Turtle Rental).
Siege Turtle.png

The Luxon Armada’s descendants have raised and trained these massive turtles for over two hundred years. Each mount can bear two riders: one to handle the turtle, and another to operate the weapons strapped to its shell. Raise your own walking war machine and take a friend out for combat adventures!

— Official description

Siege Turtle (overhead icon).png

The Siege Turtle is a combat mount that can be used by two players at once: a driver and a gunner. It can be exclusively unlocked through End of Dragons, and can be freely borrowed during multiple events within the expansion maps. This mount, along with an upgraded skimmer, is the only one that can be also used underwater.

Upgrades to the turtle mount increase its health, improve combat efficiency and grant additional health to other unlocked mounts.


Siege Turtle unlock banner.
  1. First, acquire a Turtle Egg by either completing the Dragon's End meta event The Battle for the Jade Sea, or by buying it from Peddler for 200 Writs of Dragon's End. This will reward you with a turtle egg (not an inventory item) that unlocks the Stomping Around achievement.
  2. You will be prompted to talk to Rota in Arborstone. This will unlock the first collection Turtle Unlock: Starting Small, complete it by trading in the required items to Fidget.
  3. Talk to Rota again to unlock the second collection Turtle Unlock: Getting Stronger. Complete it the same way as previous one.
  4. Talk to Rota again to unlock the third and final collection Turtle Unlock: Suiting Up, which will take you around Cantha gathering items from events and vendors.
  5. Complete the collection and gain your Siege Turtle by talking to Rota again.

Unlock achievements[edit]


The driver controls movement and can attack with the Slam skill. The passenger can trigger Overdrive and controls the siege attacks.

You've received siege turtle ammo. Ammo is usable by the passenger for siege attacks and is accrued over time. Ammo generation can be accelerated through high-speed movement.

— in-game hint

Your passenger has triggered Overdrive. The siege turtle's speed, acceleration, and handling are improved for a short period of time.

— in-game hint

Related masteries[edit]

Mastery XP required Points Description
Turtle Health Boost Turtle Health Boost 381,000 End of Dragons mastery point Bond with your turtle to increase its health by 50%.
Slam Mastery Slam Mastery 635,000 End of Dragons mastery point Learn how to generate ammo after successfully hitting a target with Slam.
Improved Jump Jets Improved Jump Jets 1,016,000 End of Dragons mastery point Learn how to get your turtle to make the most of its jump jets.
Power Shell Power Shell 1,524,000 End of Dragons mastery point Master your skill as a gunner, learning to convert incoming damage into ammo.
Sharing Is Caring Sharing Is Caring 2,159,000 End of Dragons mastery point Learn how to teach the turtle health boost to all your other mounts.
Total 5,715,000 20 End of Dragons mastery point

List of siege turtle skills[edit]

Siege Turtle Driver[edit]

# Skill Activation time Recharge time Description
Turtle (skill).png Turtle Summon and mount your turtle.

Cooldown increases by 1 second per 2% health lost.
1 Mount skillSlam.png Slam 40.5½ Leap and knock nearby foes back.
5 Mount skillActivate Jump Jets.png Activate Jump Jets Hold to hover using the turtle's jump jets.

Applies burning to nearby enemies.
6 Mount skillBond of Life.png Bond of Life 180 Temporarily grant your mount the use of your own health pool at the risk of being downed in your mount's place.
7 Mount skillBond of Vigor.png Bond of Vigor 60 Increase your mount's endurance regeneration.
8 Mount skillBond of Faith.png Bond of Faith 30 Launch off of your mount!
9 Mount skillStealth (mount).png Stealth 2.0 30 Grants stealth to you and your mount.
Mount skillDismount.png Dismount Dismount your mount
# Skill Activation time Recharge time Description
F1 Open Access.png Open Access 1 Click to allow anyone to mount your turtle in the passenger slot.
F1 Redirect Arrow.pngRestrict Access.png Restrict Access 1 Click to restrict your mount passenger slot to party or squad members only.

Siege Turtle Gunner[edit]

# Skill Activation time Recharge time Description
1 Turtle Siege.png Turtle Siege Launch a siege attack that explodes on impact, damaging and burning foes.

Turtle movement accelerates siege ammo acquisition.

3 Hunker Down.png Hunker Down 25 Empower your turtle with a shell of energy, converting incoming damage to ammo and incoming conditons to boons
5 Overdrive.png Overdrive 25 Boost the turtle's acceleration, max speed, and turning ability.
Bond of Faith.png Bond of Faith 30 Launch off of your mount!
Notes: NPC version Siege Turtle will not have Bond of Faith.

Related equipment[edit]

Jade Bot equipment that improve this mechanic[edit]

List of Siege Turtle skins[edit]

See also: Gallery of Siege Turtle skins

(*) The mounts in the marked rows either don't appear in API:2/account/mounts/skins and API:2/mounts/skins and/or don't have an ID set. Therefore it cannot be checked if they have been unlocked.



Specifically a breed simply called Giant Turtle, in the past, Siege Turtles were the staple of the Luxon Armada in their war against the Kurzicks. Tamed and raised by the Turtle Clan, they were cared for in hatcheries, the largest of which being Gyala Hatchery that was used for other aquatic life as well. The Luxons had mounted cannons atop of the turtles' shells via scaffolding, and used magical jade as ammunition, trained at the Leviathan Pits[1][2] to fire at smoke cannister signals.[3] Not all of the turtle breed were trained for warfare, however, as some Hauler Turtles were instead trained to move heavy shipments, such as large piles of jade out of quarries. These turtles were also used by the Turtle Clan as opposed to Luxon Leviathan ships, which the other two clans, Crab and Serpent, preferred using to move around the solidified Jade Sea.[4]

Modern times[edit]

Siege Turtles are still used by Canthans today as mounts, though equipped with higher technology, and a second cannon.


Concept art and renders


  • A Siege Turtle has 40,000 health.
  • Using a Waypoint as a Siege Turtle Driver will transport both the Driver and the Gunner to the new location (so long as that location allows for mounts), but only the driver has to pay the waypoint fee. Both will remain mounted. Volunteering to move to a different map will not affect the gunner, who will be dismounted. The same happens when using a Waypoint in a different zone (assuming the driver is the forward most character).
  • Using a Mesmer Portal or other Portal while mounted as a Siege Turtle Driver will port both driver and the Gunner to the portal exit.
  • The Siege Turtle Gunner is unable to open loot bags or consume items.
  • If two players manage to win a Mount Race in a Siege Turtle, the Driver is awarded First Place and the Gunner is awarded Second Place (assuming the driver is the forward most character).
  • The gunner and driver body movements are symmetrical.


  • If you toggle the walk animation, the speed of the mount is almost the same as the walk speed of real life turtles.[5]
    • The siege turtles walking speed is ~28 in/sec (= ~71.12 cm/sec).
  • Siege Turtles like to eat carrots and fish. [6]
  • This mount is simply refered to as Turtle in at least, but probably not limited to, the mount selection menu, the skill used to summon them and the API.

External links[edit]

Gwwlogo.png The Guild Wars Wiki has an article on Siege Turtle.


  1. ^ Endre
  2. ^ Arion
  3. ^ Gyala Hatchery
  4. ^ An Empire Divided
  5. ^ End of Dragons First Look
    Brian Walter: If you actually toggle the walk animation in game, it kinda maps out to more or less a turtle's walk speed. I actually did the calculations and it was like, oh my gosh. That's like the exact speed.
  6. ^ Guild Chat Episode 115 - Siege Turtle Preview