Living World Season 1 content

Braham - Retake Cragstead

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Braham - Retake Cragstead

Year
1326 AE
Storyline
Living World Season 1
Chapter
Flame and Frost: The Razing
Location
Cragstead
(Wayfarer Foothills)
Level
2–80
Preceded by
Braham - Eirsson
Followed by
Molten Facility

Braham - Retake Cragstead is a part of the Flame and Frost: The Razing storyline. Braham seeks to retake his homestead which is under attack from the Molten Alliance and help any survivors escape. He requests the help of the players, who accompany Braham during the mission.

All players are scaled up to level 80 during this mission. Players can group up for this instance but you can also tackle it solo.

Objectives[edit]

Help Braham save Cragstead.

  • Event shield (tango icon).png
    Help Braham save Cragstead
  • Braham
  • Event bar.jpg
    Event shield (tango icon).png

Defeat the Molten invaders.

  • Event swords (tango icon).png
    Defeat the Molten invaders
  • Event bar empty2.jpg
    Event swords (tango icon).png

Protect Cragstead's villagers from Molten invaders.

  • Event flag (tango icon).png
    Protect Cragstead's villagers from Molten invaders
  • Villagers safety
  • Event bar empty2.jpg
    Event flag green.png

Rescue kidnapped Cragstead's villagers.

  • Event swords (tango icon).png
    Rescue kidnapped Cragstead's villagers
  • Slay enemies on your way to the villagers' cave.
  • Event swords (tango icon).png
    Rescue kidnapped Cragstead's villagers
  • Stop Molten kidnappers
  • Event bar empty2.jpg
    Event swords (tango icon).png

Rescue Cragstead's villagers.

  • Event swords (tango icon).png
    Rescue Cragstead's villagers
  • Stop Molten kidnappers
  • Event bar empty2.jpg
    Event swords (tango icon).png

Defeat the Molten munitions specialist and his minions.

  • Event boss (tango icon).png
    Defeat the Molten munitions specialist and his minions
  • Molten Munitions Specialist
  • Event bar.jpg
    Event boss (tango icon).png
  • Molten Minions killed: x/2

Rewards[edit]

Walkthrough[edit]

Braham's guardian skills are useful and he's generally able to tank fights by himself (as long as you focus on taking out the enemies) as his mace helps keep his health up, and his shield provides occasional protection against ranged attacks. If he gets the more difficult enemies on him, or has to fight for an extended period of time, he can go down and will need to be revived.

Defeat the Molten invaders and free the captives

Walk up to Braham to open the gate. Your goal is to save villagers being held captive by Molten enemies. The first group of captives are directly down the path in front of you being held in a fire cage. Defeat the Molten enemies and more will run in from the south. Once saved, the captives will run towards the gate while you move on to the next.

There are two more groups of captives: one in the lodge ahead and another to the south. Each time after defeating the initial captors, portals will open and bring in a second wave (from the clearing for the lodge, on the platform above for the southern group). After defeating each second wave, the captives will run to the exit.

Upon defeating the final wave, Braham will run towards the northern gate and open it.

Protect Cragstead's villagers from Molten invaders

After opening the gate, a red border will appear centered around another group of captive villagers. You and Braham will be faced with more Molten enemies and a Sonic Periscope. The Sonic Periscope will attack every 4-5 seconds with a cone-based knockback projectile attack that does no damage, and can be countered by stability, dodging, or changing direction right before it fires. This makes fighting the enemies more difficult as you may be knocked around every few seconds, although keeping Braham closer to the periscope causes him to be targeted more often.

Without aid, Braham is likely to die here making the fight even more difficult, so take advantage of the distraction. If you have more AoE it might be better to burn the enemies down first while standing right outside the gate (so Braham is targeted by the periscope) and then take the periscope down after. If you have more single target damage, burn the periscope down first and then help Braham with the enemies. Either way works well.

Clear out any remaining Molten enemies and defend the rather large area from any additional Molten foes coming from new portals so the progress bar fills up faster. At the end, a Veteran will appear for you to fight. Once he is defeated, Braham then has a conversation with Haslo, one of the survivors.

Rescue the kidnapped Cragstead villagers

Proceed to the north-west to the path up. Braham will open the gate so you can continue upward, fighting Molten enemies along the way. At the top you'll enter a cave. Once inside the cave, a portal appears and begins spawning more Molten forces.

After destroying the portal, Braham finds his friends trapped underneath a fire brazier, followed by more Molten enemies and a massive portal. A Molten Munitions Specialist spawns from the portal, as the final boss of the instance. After killing him, Braham releasing his friends and finds out that the Molten Alliance kidnapped Ottilia.

NPCs[edit]

Allies[edit]

Foes[edit]

Dialogue[edit]

Upon entering the mission:

Braham: I can do this.
Braham: (breathing)
Braham: Hey, I smell smoke. We have to go! My friends...

Talking to Braham inside Cragstead:

Braham: We need to find everyone who stayed behind.
Talk end option tango.png
We will.

At the first spot:

Braham: No! Not another attack!
Wounded Villager: No! I can't handle this!
Molten Axe Fiend: Attackers! There!

At the second spot:

Wounded Villager: Run! Get to safety!
Molten Blademaster: Engage pursiut!

At the third spot:

Wounded Villager: No! Nooo!
Molten Oscillator: To the front!

After clearing the area:

Braham: Over there!

Defending the villagers:

Wounded Villager: I'm not scared. (sob) I'm not scared!
Molten Disaggregator: Attack!
Molten Bladestorm: Show no mercy!
Dredge Ratnik: Sounds like trouble!
Molten Axe Fiend: I'll taste your blood!
Molten Resonator: To my side!
Veteran Molten Excavator: I hear death calling your name.

After rescuing Harlo and the villagers:

Harlo: What are you doing here? You're supposed to be in Hoelbrak!
Braham: I came back for you. Where are the others?
Harlo: They were chased up the mountain I...I couldn't move fast enough.
Braham: I'll go. Will you be-
Harlo: I'll be okay. You be careful!

On the way to the cave:

Molten Excavator: Don't let them get away!
Braham: We need to get through.
Braham: Please, Wolf, let us not be too late.
Molten Shadowblade: Begin the incursion!

The villager's cave:

Braham: There they are! Hurry!
Wounded Villager: No. This can't be happening. Not like this.
Molten Blademaster: Enemy contact.
Molten Ratnik: This means war!

Before fighting the boss:

Wounded Villager: Look out!
Braham: Hey ugly!
Molten Munition Specialist: (Laughs) You're kidding, right? Look at you! I'm surprised you can even lift that mace!
Braham: This mace will be that last thing you ever see!
Molten Munitions Specialist: I'm going to enjoy punishing you.

After defeating the boss:

Ornan: Oh, my young wolf. We should never have stayed behind. I'm glad to see friendly faces.
Braham: Come on, let's get out here.
Ornan: Braham they took Ottilia and her family.
Braham: They what? Where? Why?
Ornan: They're collecting prisoners. I don't know where they took them or why.
Braham: I hate this. We have to help Ottilia - and her family — but first, I have to make sure these 'steaders are okay.
Braham: I've got this under control.

Talking to NPCs:

Braham: Thanks for your help. That was a bigger mess than I expected. I wish we could have stopped those machines from getting away.
Ferocity
You whining?
No. You looking for a fight?
Talk more option tango.png
Nah. So, now what? (Same as "You going to inform Whitebear?")
Talk end option tango.png
Some other time.
Charisma
You did your best.
Yeah. I guess sometimes your best just isn't good enough.
Talk more option tango.png
True. So, what happens now? (Same as "You going to inform Whitebear?")
Talk end option tango.png
It's sad, but true. See you around.
Dignity
You'll rescue them. We'll rescue them.
Agreed. We can go after the ones those butt-snouts took, just not right now.
Talk more option tango.png
Good idea. So, what happens now? (Same as "You going to inform Whitebear?")
Talk end option tango.png
You bet.
Talk more option tango.png
So, now what?
I want to tell Brimstone and Whitebear that we managed without their help. Rub it in their faces, you know? Tell you what. You go tell Brimstone. I hear he's in the middle of a big meeting in the Imperator's Core.
Talk more option tango.png
You going to inform Whitebear?
First I have to get these people to Hoelbrak. Once they're safe and healed and fed, I'll find out how I can rescue those who were taken.
Talk more option tango.png
Why didn't everyone evacuate?
They're too proud to admit they couldn't win against that enemy. This is their home. It's not always easy for my race to accept their own weaknesses.
Talk more option tango.png
Cragstead is your home?
Yeah. I've lived here since I was an infant with my father, Borje the Sun Chaser. He died when I was young, but I stayed and lived with Yngvi Rugnar. He and his mate have taught me well.
Talk more option tango.png
So...who's Ottilia?
Ottilia? Who's Ottilia? Well, she lives in Cragstead, and she's... kind of beautiful. I mean sweet. She's nice. Okay?
Talk end option tango.png
Sounds like you're sweet on her. Talk to you later.
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I understand. See you again soon.
Talk end option tango.png
I see.
Talk end option tango.png
Good idea. I'll catch up with you later.
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Will do.
Talk end option tango.png
Talk to you later.
Ornan: That was close. I'm grateful you were here. We have to gather up the kids and let everyone rest and eat. Then, we'll walk to Hoelbrak—slowly, and with weapons ready.
Talk more option tango.png
Tell me about Braham.
He's a good kid. His father, the legendary Borj
[sic]
the Sun Chaser, came to Cragstead with tiny Braham in his arms. I'll never forget that day.
Talk more option tango.png
Tell me about the attack.
They gave no warning, and many of our strongest died under the first wave. We sent the kids and elders up the mountain. Shortly after that, those of us still standing followed, locking the gate behind us.
Talk more option tango.png
Go on.
They opened flaming portals and poured in on us. We had no choice but to surrender or die. When we saw that we could surrender and live, we chose to protect the kids and hope that help would come.
Talk more option tango.png
Then what?
Most left. They put some of us in their machines and took them away. We were next, but then you showed up. If you hadn't, who knows what they'd have done with us.
Talk end option tango.png
I'm glad you're safe. Talk to you later.
Talk end option tango.png
I see.
Talk end option tango.png
I see.
Talk end option tango.png
Safe journey.
Talk end option tango.png
Good luck.

Follow-up mail after leaving:

Mail.png

Braham Eirsson

You Are Legendary


I mean it, and yeah, I had to write to tell you how things turned out. Without you, it might have gone ugly, and I'm not just talking about dredge faces. We made it to Hoelbrak in mostly one piece, so that's good. The Vigil are here, and they're starting to figure out what's going on with the dredge and Flame Legion. Looks like they're hearing about crazy weapons the dredge and Flame Legion made together. I've never seen dredge so powerful.

Anyway, I'll let you know when I find out where they're holed up so that we can track them down. I hope you still want to come with me. So, may Wolf have your back.

—Braham Eirsson

Communal Boost Bonfire
Karma Gift Box