Chilled
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Jump to navigationJump to search“Movement speed decreased by 66%; skill cooldown increased by 66%; stacks duration.
— In-game description
Chilled characters appear blue tinted, move 66% slower and skills recharge ~40% slower. For every 1.66 seconds chilled, only 1 second of cooldown will have expired. Chilled deals defiance bar damage at a rate of 33 per second.
Related skills[edit]
- See also: Condition#Related skills
Skills that chill[edit]
Weapon skills that chill[edit]
Glacial Blow — Hammer
Frigid Blitz — Axe
Chilling Isolation — Sword
Phase Smash — Hammer
Frigid Discharge — Spear
Rift of Pain — Trident
Winter's Bite — Axe
Frost Aura — Dagger, when attuned to water
Frozen Burst — Dagger, when attuned to water
Freezing Gust — Focus, when attuned to water
Frozen Ground — Staff, when attuned to water
Ice Wall — Trident, when attuned to water
Katabatic Wind — Dagger, when attuned to air and water
Fiery Frost — Scepter, when attuned to fire and water
Glacial Drift — Scepter, when attuned to air and water
Shearing Edge — Sword, when attuned to air and water
Twin Strike — Sword, when attuned to fire and water
Monsoon — Staff, when attuned to air and water
Chaos Storm — Staff
Spinal Shivers — Focus
Chilblains — Staff
Frozen Abyss — Trident
Chilling Scythe — Greatsword
Grasping Darkness — Greatsword
Bundle skills that chill[edit]
Endothermic Shell — Elite Mortar Kit
Freeze Grenade — Grenade Kit
Deep Freeze — Frost Bow
Frost Fan — Frost Bow
Transform skills that chill[edit]
Healing skills that chill[edit]
Utility skills that chill[edit]
Banish Enchantment — Legendary Demon Stance
Call to Anguish — Legendary Demon Stance
Elemental Blast — Legendary Dragon Stance, Consume
Cold Snap — Spirit
Frost Trap — Trap
Ice Drake Venom — Venom
Glyph of Elemental Power — Glyph
Glyph of Elemental Power — Glyph, when attuned to water
Ice Storm — Glyph, when attuned to water
Signet of Water — Signet
"Flash-Freeze!" — Shout
Primordial Stance — Stance
Well of Recall — Well
Haunt
Spectral Grasp — Spectral
Well of Darkness — Well
"Suffer!" — Shout
Elite skills that chill[edit]
Profession mechanic skills that chill[edit]
Pet skills that chill[edit]
Chilling Howl — Juvenile Alpine Wolf
Chilling Slash — Juvenile Owl
Chilling Whirl — Juvenile Rainbow Jellyfish, Juvenile Blue Jellyfish
Frost Breath — Juvenile Ice Drake
Frost Nova — Juvenile Ice Drake
Icy Bite — Juvenile Snow Leopard
Icy Maul — Juvenile Polar Bear
Icy Pounce — Juvenile Snow Leopard
Icy Roar — Juvenile Polar Bear
Icy Screech — Juvenile White Moa
Downed skills that chill[edit]
Racial skills that chill[edit]
Skills that convert alacrity or resistance to chill[edit]
- Primary article: Condition#Skills that convert boons into conditions
Combos that chill[edit]
Common skills that chill[edit]
- Bone-shattering Ice Shot — Cannon
- Debilitating Ice Shot — Cannon
- Deep Freeze — Frost Gun
- Frost Jet — Frost Gun
- Frost Spin — Power Suit (Dragon Response Mission: Metrica Province)
- Frozen Escape — Frost Gun
- Frozen Ground — Failed Experimental Staff
- Gift Smash — Presents
- Ice Blast
- Ice Grenade — Grenade Set
- Ice Shard Stab — Icicle, Corrupted Ice Shard (bundle), Ice Shard (bundle)
- Ice Shock Wave — Koda's Hammer
- Ice Shot — Shadow Cannon
- Ice Shot — Cannon, Cannon (Dredge Assault)
- Ice Shot — Cannon, Cannon (Dredge Assault), Seraph Cannon
- Improved Ice Shot — Cannon
- Rally Missile 2.0 — Rocket Jump\Parachute 2.0
- Throw Gunk — Gunk (consumable), Ettin Gunk, Ball of Gunk, Gunk, Swamp Gunk
- Throw Snowball — Snowball (bundle)
- Throw Unstable Bloodstone Fragment — Unstable Bloodstone Fragment
- Unstable Magic Volley — Gliding
Skills that remove chilled[edit]
Weapon skills that remove chilled[edit]
Charge — Warhorn
Overcharged Shot — Rifle
Vine Surge — Staff
Windborne Speed — Staff, when attuned to air
Healing skills that remove chilled[edit]
Utility skills that remove chilled[edit]
Riposting Shadows — Legendary Assassin Stance
Rocket Boots — Gadget
Rocket Boots (underwater) — Gadget
Dolyak Stance — Stance
Roll for Initiative — Trick
Profession mechanic skills that remove chilled[edit]
Related traits[edit]
- See also: Condition#Related traits
Traits that apply chilled[edit]
Elemental Surge (Arcane) — Arcane skills gain reduced recharge, grant increased ferocity, and inflict a condition based on your attunement.
Chilling Darkness (Curses) — Blinding a target will also apply chill.
Chilling Nova (Reaper) — Critical hits against chilled foes cause an explosion that chills adjacent foes.
Shivers of Dread (Reaper) — Whenever you inflict fear, you also chill.
Trait skills that apply chilled[edit]
Glacial Heart (Glacial Heart) — Unleash a blast of ice that chills foes.
Call of the Dragon (Song of the Mists) — Strike enemies around you, inflicting multiple conditions.
Lesser Chaos Storm (Method of Madness) — Create a magical storm at the target location that applies random conditions to foes and boons to allies. The first strike of the storm dazes foes.
Lesser Spinal Shivers (Chill of Death) — Chill your target and remove up to three boons, dealing extra damage based on the number of boons removed.
Traits that improve chilled[edit]
Abyssal Chill (Corruption) — When you chill a foe, you also inflict torment on them.
Bitter Chill (Spite) — Chilling a foe inflicts vulnerability.
Cold Shoulder (Reaper) — Chill lasts longer, and chilled foes take more damage from your attacks.
Deathly Chill (Reaper) — Chill deals damage over time.
Traits that benefit from chilled on self[edit]
Dogged March (Defense) — Reduce the duration of movement-impeding conditions and gain regeneration when you are affected by one of these conditions.
Traits that benefit from chilled on foes[edit]
Abyssal Chill (Corruption) — When you chill a foe, you also inflict torment on them.
Predator's Onslaught (Marksmanship) — You and your pet deal increased damage to disabled or movement-impaired foes. Affected conditions are: Stun, Taunt, Daze, Cripple, Fear, Immobilize and Chilled.
Chilling Nova (Reaper) — Critical hits against chilled foes cause an explosion that chills adjacent foes.
Chilling Victory (Reaper) — Striking a chilled foe grants might and life force. Single attacks can activate this trait more than once before recharging.
Cold Shoulder (Reaper) — Chill lasts longer, and chilled foes take more damage from your attacks.
Elemental Pursuit (Weaver) — Gain superspeed when inflicting inhibiting conditions on enemies.
Traits that reduce the effects of chilled[edit]
Dogged March (Defense) — Reduce the duration of movement-impeding conditions and gain regeneration when you are affected by one of these conditions.
Mecha Legs (Inventions) — Movement speed is increased. Cripple, chill, and immobilize durations are reduced.
Natural Stride (Druid) — Reduces duration of movement-impairing conditions. Your movement speed is increased as long as you have none of these conditions.
Don't Stop (Acrobatics) — While you have swiftness, movement-impairing conditions have reduced duration. When you gain swiftness, lose a movement-impairing condition.
Earthen Blessing (Earth) — Decrease the duration of movement-impairing conditions applied to you. Restore endurance when you receive one of these conditions.
Lucid Singularity (Tempest) — Overloads remove movement-impairing conditions and reduce the duration of incoming ones.
Time Marches On (Chronomancer) — You move 25% faster. The duration of incoming movement-impairing conditions is reduced by 25%.
Relentless Pursuit (Reaper) — Reduces duration of movement-impairing conditions. Additional reduction while in reaper's shroud.
Traits that remove chilled[edit]
Crystal Configuration: Zephyr (Holosmith) — Holo Leap removes movement-impairing conditions, grants superspeed instead of swiftness, and inflicts cripple.
Evasive Purity (Nature Magic) — Dodging removes a damaging condition and a non-damaging condition from you.
Unstoppable Union (Soulbeast) — Entering beastmode grants boons and removes movement-impairing conditions.
Don't Stop (Acrobatics) — While you have swiftness, movement-impairing conditions have reduced duration. When you gain swiftness, lose a movement-impairing condition.
Unhindered Combatant (Daredevil) — Your dodge ability is replaced by a long-range dash that removes inhibiting conditions and grants swiftness and damage reduction. Removing conditions in this way temporarily reduces endurance gain.
Stop, Drop, and Roll (Water) — Dodging removes burning and chilled from nearby allies.
Lucid Singularity (Tempest) — Overloads remove movement-impairing conditions and reduce the duration of incoming ones.
Speed of Shadows (Soul Reaping) — Entering shroud grants swiftness and removes movement-impairing conditions.
Related equipment[edit]
- See also: Condition#Related equipment
Upgrade components that apply chilled[edit]
Runes[edit]
- Superior Rune of Grenth (rank 6 - on heal)
- Superior Rune of the Ice (rank 6 - on using an elite skill)
- Superior Rune of the Reaper (rank 6 - shouts chill nearby enemies for 1 second)
- Superior Rune of Snowfall (rank 6 - creates a chilling AoE on taking fall damage)
Sigils[edit]
- Superior Sigil of Ice (on performing a flanking strike)
- Superior Sigil of Hydromancy (on weapon swap)
Upgrade components that affect chilled on foes[edit]
Runes[edit]
- Superior Rune of Svanir (rank 2 & 4 - increases duration)
- Superior Rune of the Ice (rank 2 & 4 - increases duration)
- Superior Rune of Grenth (rank 2, 4, & 6 - increases duration)
- Superior Rune of the Weaver (rank 4 - increase duration)
Sigils[edit]
- Superior Sigil of Chilling (increases duration)
Upgrade components that affect chilled on yourself[edit]
Runes[edit]
- Superior Rune of Svanir (rank 6 - reduces duration)
- Superior Rune of the Stars (rank 4 - reduce duration)
Upgrade components that benefit from chilled[edit]
Runes[edit]
- Superior Rune of the Ice (rank 6 - increased damage)
Related consumables[edit]
- See also: Condition#Related consumables
Consumables that apply chilled[edit]
- Stuffed Zucchini - (24% chance on critical during the night)
- Bowl of Hummus - (28% chance on critical during the night)
- Roasted Artichoke - (36% chance on critical during the night)
- Ghost Pepper Popper - (40% chance on critical during the night)
Consumables that increase duration[edit]
- White Cake - +3% chill duration.
- Chocolate Cake - +5% chill duration.
- Chocolate Cherry Cake - +7% chill duration.
- Orange Cake - +10% chill duration.
- Orange Coconut Cake - +10% chill duration.
- Chocolate Raspberry Cake - +12% chill duration.
- Chocolate Omnomberry Cake - +15% chill duration.
Player chatter[edit]
- When chilled is applied to a character they will occasionally shout out one of the following lines, depending on their race and gender.
Race | Gender | |
---|---|---|
Male | Female | |
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Body heat... diminished... | Going hypothermic! |
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So cold... | Too cold! |
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So cold... | F-Freezing... |
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Cold... | So... cold... |
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F-Freezing... | F-Freezing! |
Version history[edit]
Patch | Changes |
---|---|
February 06, 2018 |
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July 07, 2015 |
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June 23, 2015 | Specialization update:
|
October 15, 2013 |
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August 28, 2012 | Game release:
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Trivia[edit]
- This condition was previously known as "frozen".
- This condition was limited to a maximum of 5 stacks on July 7, 2015. When capped, new longer stacks will replace shorter ones.
- Skill cooldown = original cooldown + 0.66/1.66 * chill duration, if the chill expires before the cooldown.
- Skill cooldown = original cooldown * 1.66, if the cooldown expires before the chill.