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Effect type
Game link

Movement speed decreased by 66%; skill cooldown increased by 66%; stacks duration.

— In-game description

Chilled characters appear blue tinted, move 66% slower and skills recharge ~40% slower. For every 1.66 seconds chilled, only 1 second of cooldown will have expired. Chilled deals defiance bar damage at a rate of 33 per second.

Related skills[edit]

See also: Condition#Related skills

Skills that chill[edit]

Weapon skills that chill[edit]

Bundle skills that chill[edit]

Transform skills that chill[edit]

Healing skills that chill[edit]

Utility skills that chill[edit]

Elite skills that chill[edit]

Profession mechanic skills that chill[edit]

Pet skills that chill[edit]

Downed skills that chill[edit]

Racial skills that chill[edit]

Skills that convert alacrity or resistance to chill[edit]

Primary article: Condition#Skills that convert boons into conditions

Combos that chill[edit]

Common skills that chill[edit]

Skills that remove chilled[edit]

See also: Boon#Skills that convert conditions into boonsCondition#Skills that remove conditions

Weapon skills that remove chilled[edit]

Healing skills that remove chilled[edit]

Utility skills that remove chilled[edit]

Profession mechanic skills that remove chilled[edit]

Related traits[edit]

See also: Condition#Related traits

Traits that apply chilled[edit]

Trait skills that apply chilled[edit]

Traits that improve chilled[edit]

Traits that benefit from chilled on self[edit]

Traits that benefit from chilled on foes[edit]

Traits that reduce the effects of chilled[edit]

Traits that remove chilled[edit]

See also: Boon#Traits that convert conditions into boons

Related equipment[edit]

See also: Condition#Related equipment

Upgrade components that apply chilled[edit]



Upgrade components that affect chilled on foes[edit]



Upgrade components that affect chilled on yourself[edit]


Upgrade components that benefit from chilled[edit]


Related consumables[edit]

See also: Condition#Related consumables

Consumables that apply chilled[edit]

Consumables that increase duration[edit]

Player chatter[edit]

  • When chilled is applied to a character they will occasionally shout out one of the following lines, depending on their race and gender.
Race Gender
Male Female
Asura tango icon 20px.png Asura Body heat... diminished... Going hypothermic!
Charr tango icon 20px.png Charr So cold... Too cold!
Human tango icon 20px.png Human So cold... F-Freezing...
Norn tango icon 20px.png Norn Cold... So... cold...
Sylvari tango icon 20px.png Sylvari F-Freezing... F-Freezing!

Version history[edit]

Patch Changes
February 06, 2018
  • Chill now converts to 3 seconds of alacrity.
July 07, 2015
  • Chill condition now stacks to a maximum of 5.
June 23, 2015 Specialization update:
  • Boon to Condition Conversion: Resistance converts to chilled for 3 seconds.
  • Condition to Boon Conversion: Chilled converts to resistance for 2 seconds.
October 15, 2013
  • Skill recharges will now appear in teal while affected by this condition.
August 28, 2012 Game release:
  • Chilled has been added to the game.


  • This condition was previously known as "frozen".
  • This condition was limited to a maximum of 5 stacks on July 7, 2015. When capped, new longer stacks will replace shorter ones.
  • Skill cooldown = original cooldown + 0.66/1.66 * chill duration, if the chill expires before the cooldown.
  • Skill cooldown = original cooldown * 1.66, if the cooldown expires before the chill.