Break the morale of the attacking harpies and defend the mortars
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Break the morale of the attacking harpies and defend the mortars
- Location
- Victor's Presidium
(Plains of Ashford) - Event type
- Dynamic event
Interactive map |
Interactive map |
Break the morale of the attacking harpies and defend the mortars is a level 6 dynamic event that occurs in Victor's Presidium. The players are required to defend four mortars against incoming harpy waves. The mortars cannot be directly controlled by players, but the nearby NPCs will fire them on their own.
Objectives[edit]
- Mortars remaining: 4
- Harpy Morale
Rewards[edit]
Reward tier | Experience | Karma | Coin |
---|---|---|---|
Gold | 601 | 45 | 10 |
Silver | 511 | 39 | 9 |
Bronze | 451 | 34 | 8 |
These are the expected rewards for a level 6 player. Higher level players receive dynamically adjusted rewards.
NPCs[edit]
Allies[edit]
Foes[edit]
Objects[edit]
Dialogue[edit]
- Event start
- Gaerra Farshot: Lousy flying hags don't know when to quit. That's fine. Time for target practice, troops.
- Dack Farsight: I'm gonna beat my old record today. I can feel it.
- Gaerra Farshot: Get those mortars loaded. Looks like they brought the whole bird-brained sisterhood this time.
- Gaerra Farshot: Keep the gunners and mortars safe so they can blast those harpies out of the sky!
- Event success
- Dack Farsight: Woo-wee! That was one outstanding fireworks show. I could do that every day and not get tired.
- Iron Legion Legionnaire: They lost even though they had air superiority. Pitiful. We should clean the range before the buzzards rot.
- Event failure
- Gaerra Farshot: Filthy harpies. They took out the mortars! They have aerial superiority. Pull back.
Notes[edit]
- The event repeats every 10 minutes until players fail to defend the mortars.