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Options Menu Bar icon.png The options panel (default F11) allows players to modify language, graphics, sound, keyboard shortcuts, and otherwise customize the game. Game build ID, frames per second (FPS), and network latency (ping) are displayed at the bottom of the panel.

General Options[edit]



English, French, and German are the currently available text and audio languages. Spanish is available in text only; the audio option is not yet functional.[verification requested]

  • Text Language — Specifies the language of all printed text in the game.
  • Audio Language — Specifies the language used for spoken dialogue.
  • Profanity Filter — Specifies the amount of profanity to filter in chat and other communications.

User Interface[edit]

  • In-Game Clock — Select whether to display the current time on the bottom-left corner of the minimap. The time can be either your system's local time or the server's time (in UTC time).
  • Content Guide — Select which content is tracked in the upper right corner of GUI. By default, prioritizes personal story, then events, then undiscovered map locations.
  • AoE Loot on Interact — Automatically picks up all loot in a 900-unit radius whenever you press the Interact key (default F) with no other interact option active. Can only trigger once per second, and does not function if your inventory is full.
  • Autoloot: Autopickup — Automatically picks up all loot when you use the "Search" interact function. When unchecked, loot is shown in an "Unclaimed Loot" window and you must click on each individual item to collect it. The loot you acquired is displayed on the right side of the screen, above the mini-map. If your inventory is full, it reverts to showing the "Unclaimed Loot" window.
  • Autoloot: Quick Interact — Requires Advanced Logistics Mastery in the Pact Commander line to use this option. Loot that drops will instantly enter your inventory without you interacting to loot as long as you have inventory space.
  • Show All Enemy Names — Always display enemy names.
  • Show All NPC Names — Always display NPC names.
  • Show All Player Names — Always display player names.
    • When these options are not checked, names are shown on your selected target, on the object under the mouse, on the object to which the camera is facing, and when holding the left Ctrl key (for enemies and objects) and the left Alt key (for players and NPCs).
  • Show All Usable Object Names — Always display object names (like gathering nodes, interactive objects or special decoration).
  • Always Show My Name — Always displays your own character name above its head.
  • Disable Closing Windows with ESC — Pressing Esc will not close UI windows, it will only stop the current action or bring up the Game Menu. If you enable this, you must close UI windows by pressing the Close button in the corner of the window or pressing the appropriate key again.
  • Show Skill Recharge — Superimposes a countdown timer, in seconds, on the skill icon. When under 5 seconds are remaining, the time is shown to tenths of a second. The color of the timer depends on the effects your character is under (Chill/Alacrity).
  • Show Target Health Percent — Show remaining health percent on the health bar of your target.
  • Show Simple Condition Floater — Each stack of a condition generates its own floater instead of being combined into a single, periodic floater.
  • Move Inventory Compact Option — Move the Compact option to the bottom of the inventory options list.
  • Automatically Expand LFG Preview — Automatically expand the looking-for-group preview when there are categories available.
  • Hide Optional Announcements — Optional announcements no longer show up, but still remain in chat if appropriate.


  • Rotation Speed — How fast the camera rotates when you move your mouse.
  • Horizontal Position — Controls how much the camera is shifted to the left or right of your character. Centering the slider will place the camera directly behind your character.
  • Vertical Position Near — Controls how much camera height increases as you zoom out.
  • Vertical Position Far — Controls how much camera height increases as you zoom out.
  • Collision Sensitivity — Controls how readily the camera will ignore obstructions between itself and your character.
  • Zoom Sensitivity — Controls how quickly zooming in and out occurs.
  • Field of View
Check boxes
  • Invert Camera Y-Axis — Reverses Y-axis camera movement with the mouse.
  • Enable Camera Shake — Certain skills and environmental effects (e.g. using Earthshaker, when the Shatterer lands) will cause the camera to shake. This may cause dizziness or motion sickness to some people.
  • Use Free Camera — Normally, the camera will automatically snap to face the same direction as your character when you are moving. This option disables that function, for completely "free" camera control. Use mouse-steer to reset the camera.
  • Use either mouse button to change direction — When enabled, left and right click are both used to aim the camera and player character. This option overrides the free camera setting.
  • Enable First-Person Camera — To enter first-person mode, zoom in again while at minimum camera zoom.
  • Adjust Camera to Character Height — When unchecked, the camera will be placed at the same height regardless of your character size.


  • Ground Targeting — Normally, ground-targeted skills require one click or key press to activate the skill's target overlay, allowing you to select the target area by moving the mouse cursor, and finally a second click or key press to activate the skill at the targeted location. This option condenses the function into a single click or key press, selecting the target location from the current location of the mouse cursor.
  • Double-Tap to Evade — Double-pressing a movement key will make your character roll in the same direction. When disabled, you can only evade by binding a key to the Dodge action. Many players recommend disabling this option for those who use non-standard input devices or who find themselves accidentally double-tapping (and thereby wasting endurance), and especially while completing jumping puzzles.
  • Disable Area of Effect Rings — Hides the area of effect rings normally shown on the ground.
  • Double-Click to Attack/Interact — Allows you to interact with foes, NPCs, and objects by double-clicking on them.
  • Right-Click to Attack/Interact — Allows you to interact with foes, NPCs, and objects by right-clicking on them.
    • You must be within range of the target to interact successfully; i.e., you must be within your weapon's range to attack a foe, and you must be standing next to an NPC to open their dialogue window.
  • Stop Auto-Attacking on Target Change — Normally, when you de-select a foe or target a different foe, your auto-attack will continue against your original target. With this option, the auto-attack will stop.
  • Autotargeting — If you use a skill with no target selected, the game will automatically select a valid target within the skill's range and in the direction the camera is facing.
  • Promote Skill Target — Prevents the Autotargeting option from changing targets after a foe has been hit. (Note: Targeting a harvesting node/ally when trying to use a skill on a nearby foe will change the target to that foe with this option on.)
  • Melee Attack Assist — Enables collision detection between your character and your target (e.g. making the target "solid") when you are both directly facing each other, preventing you from running through them so that you stay in melee range.
  • Lock Ground Target at Maximum Skill Range — The ground target marker will reposition itself to be at maximum skill range when placed out of range.
  • Snap Ground Target to Current Target — The ground-target marker will reposition itself to your current target's position so long as it is within range.
  • Allow Skill Retargeting — When using a skill that targets enemies, changing your target will cause the skill to update with the new target.


  • Team Colors — Determines whether players are shown in team-colored armor in WvW. Available options are "Everyone", "Enemies Only", and "None".
  • Standard Enemy Models — If enabled, uses the standard model to display enemies, their armor, and their weapons.
  • WvW Simple Nameplates — Determines whether player names are replaced with team-colored symbols. Available options are "Everyone", "Enemies Only", and "None".
  • Disable WvW Territory Overlay — Disables the WvW territory overlay on the map.


  • Content Streaming — Sets the client's download streaming behavior.
    • On Demand asks the game to download content only when the game requires it. This setting is useful for those who have data caps to worry about. This setting may cause issues of models popping in.
    • Idle will stream in content while your connection is generally idle during gameplay. This is useful if you're going to be playing in the same map for some time, so that the general impact to your gameplay should be minimal.
    • Max will stream-in content as fast as it possibly can. This is most like leaving the launcher to fully patch before playing. The Streaming Client will prioritize items you interact with in your inventory, wardrobe, gem store, etc. When a piece of UI content is interacted with, if the content isn't already on disk, it will overlay the spinner to indicate that the content is being downloaded. Do note that if you interact with a bunch of inventory items it could degrade performance as those items are given much higher priority. Once downloaded it may take a few moments before the item displays on screen.


  • Show All Commander Tags — Show tags for commanders outside your squad.
  • Simple Party UI — Collapses the party list, showing names instead of headshots (this is the style used for Structured PvP).
  • Clear All Squad Markers — Clear all placed squad markers when using Clear All Location Markers or Clear All Object Markers.


  • Disable Conditional Mount Movement Ability Input — Disables the conditional activation of mount movement abilities on certain hot keys such as spacebar, and solely uses the mount movement ability hot keys for activation.
  • Mount: Enable Camera Roll - Enables camera rolling on certain mount cameras.

Graphics Options[edit]

Graphics options window.


  • Resolution
    • Drop-down options include "Window", "Windowed Fullscreen", and all valid resolution options for your monitor and video card.
  • Refresh Rate
    • Drop-down options include "Default", and (requiring full screen mode) all valid refresh rate options for your monitor and video card.
  • Frame Limiter
    • Drop-down options include "Unlimited", "60", and "30".
  • Interface Size
    • Drop-down options include "Small", "Normal", "Large", and "Larger".
  • Full Screen Gamma — Requires full screen mode.
    • Number with linked slider, range: 0.5 to 3.5.
  • Enable Stereoscopic Rendering — Rendering for 3D capable monitors. Requires full screen mode.
    • Check-box, on or off.

Advanced Settings[edit]

  • Settings Preset
    • Drop-down options include "Best Performance", "Autodetect", "Best Appearance". Autodetect analyzes your system and guesses what quality you are capable of running the game at.
  • Animation — Controls model animations and simulations, such as cloth and water.
    • Drop-down options include "Low", "Medium", and "High".
  • Antialiasing — Smooths edges of objects at a cost in performance.
    • Drop-down options include "None", "FXAA", "SMAA Low", "SMAA High".
  • Environment — Controls the complexity of terrain, props, decals, and ground cover. Higher values show more detail but require more GPU bandwidth. Some features may not update until the map changes.
    • Drop-down options include "Low", "Medium", and "High".
  • LOD Distance — The distance at which rendered objects transition through varying levels of detail.
    • Drop-down options include "Low", "Medium", "High", and "Ultra".
  • Reflections
    • Drop-down options include "None", "Terrain & Sky", and "All".
  • Textures — Controls texture resolution. Higher values give more detail on terrain and objects, but require more video memory and bandwidth.
    • Drop-down options include "Low", "Medium", and "High".
  • Render Sampling — Renders samples at either the current resolution or smaller (improved performance but quality trade-off).
    • Drop-down options include "Subsample", "Native", and "Supersample".
  • Shadows — Controls the quality of character and object shadows.
    • Drop-down options include "None", "Low", "Medium", "High", and "Ultra".
Example of a "low-quality" character model. All heavy-armoured humanoids—humans, norn, and sylvari, male or female—will take on this appearance.
  • Shaders — Controls the quality of various shader effects, such as wind and lighting. Adjust lower to use cheaper materials and fewer textures, which can improve performance for low-end GPUs.
    • Drop-down options include "Low", "Medium", and "High".
  • Postprocessing — Controls visual quality such as bloom, depth blurring, portal distortion, character lines, light rays, and selective scene tinting.
    • Drop-down options include "None", "Low", and "High".
  • Character Model Limit — Controls the total number of character models that may be displayed. Nameplates still appear for all characters.
    • Drop-down options include "Lowest", "Low", "Medium", "High", and "Highest".
  • Character Model Quality — Controls the number of of high-quality character models that may be displayed.
    • Drop-down options include "Lowest", "Low", "Medium", "High", and "Highest".
  • Ambient Occlusion — Increase contrast and detail by applying ambient occlusion.
    • Check-box, on or off.
  • Best Texture Filtering — Override the default texture filtering to use the best.
    • Check-box, on or off.
  • Depth Blur — Enables depth blurring effects for a stylized appearance on distant objects.
    • Check-box, on or off.
  • Effect LOD — Limit detail of particle effects.
    • Check-box, on or off.
  • High-Res Character Textures — Enables high-resolution textures for NPCs and other player character models. Requires a map change for the setting to take effect.
    • Check-box, on or off.
  • Light Adaptation — Simulate the way your eye adjusts to light levels.
    • Check-box, on or off. Requires postprocessing.
  • Vertical Sync — Forces the frame rate to synchronize with the monitor refresh rate. Helps eliminate tearing artifacts but can result in artificially low frame rates.
    • Check-box, on or off.
  • Motion Blur Power

Graphic option notes[edit]

  • Many graphics options have tooltips.
  • The first time you run the game, it will attempt to automatically find the best settings for your computer.
    • Increasing the resolution or other options tends to decrease performance noticeably.
  • Setting the reflections options to "None" seems to improve frame-rates for weaker video cards.
  • Loading time seems to be impacted the most by Character Model Limit.
  • "High" texture size is not available to clients running on 32-bit systems.
Currently, when Stereoscopic Rendering is enabled, targeting effects and certain icons next to the player's health bar do not render correctly, and most ground becomes discolored when Shaders is set to High. Graphic changes often go unannounced when a new game update becomes released, and may change again in future updates.

Sound Options[edit]


You are able to change these sound options by the use of a slider, left would be the minimum setting and sliding to the right the maximum setting.

  • Master Volume
    • Controls the overall volume of GW2.
  • Music Volume
    • Volume of the in-game music.
  • Environment Volume
    • Volume of the sounds of the environment around you.
  • Effects Volume
    • Volume of character effects, such as skills.
  • Dialog Volume
    • Volume of the in-game dialogs.
  • UI Volume
    • Volume of the UI, like event notifications, in-game mail etc.
  • Player Instrument Volume
    • Volume of the players' instruments, like Musical Lute, etc.
  • My Unique Item Sounds
    • Drop-down options include "All", "Limited", "Mute Projectiles Only", and "Off".
  • Other Players' Unique Item Sounds
    • Drop-down options include "All", "Limited", "Mute Projectiles Only", and "Off".
  • Audio Device
    • Drop-down options include "Default Device", and all valid playback audio devices.
  • Sound Quality: <Fastest | Highest Quality>
    • Sets your sound quality, can influence the game performance.
  • Music Interval <Shorter | Longer>
    • Sets the length of pause between tracks of music. With longer music interval, music will have a longer pause before playing again.
  • Mute Dynamic Combat Music
    • Will prevent combat music from playing when outnumbered or at low health.
  • Disable Player Chatter
    • Disables the random chatter and player character shouts, like those from when a boon is acquired.
  • Disable Player Item Chatter
  • Mute Player Alerts
  • Mute when GW2 is in the background
    • Mutes the sound if GW2 is minimized.
  • Restore Defaults
    • Restores every sound option to its default setting.

Sound Options Notes[edit]

  • You can play your own music within Guild Wars 2.
  • Go to your My Documents folder -> Guild Wars 2 -> Music (you may have to create it). In Windows 7, the full path: "C:\Users\<username>\Documents\Guild Wars 2\Music"
  • Create a playlist using your favorite media player.
  • Using iTunes & Right Click + Export to the directory above in .m3u format works seamlessly with the game mechanics using the playlists named below.
  • NOTE: The music files have to be in a format that FMOD supports by default: .mp3, .ogg, .flac, .wav, .aiff, .mid, .it
  • NOTE: Wikipedia FMOD Formats
  • NOTE: The playlist formats that are supported are: .wpl, .m3u, .pls, .asx, and .wax
  • For the game to recognize your playlists you have to give the playlists a specific name.

Custom Playlist Recognized Names[edit]

  • Ambient (Default Playlist)
  • Battle
  • Underwater
  • City
  • MainMenu
  • NightTime
  • Crafting
  • BossBattle

Control Options[edit]

Option Default keybinds Description
Move Forward W Up Arrow Hold to move your character forward.
Move Backward S Down Arrow Hold to move your character backward.
Strafe Left Q Left Arrow Hold to move your character to the left.
Strafe Right E Right Arrow Hold to move your character to the right.
Turn Left A Hold to turn your character to the left.
Turn Right D Hold to turn your character to the right.
Dodge V Do an evasive dodge roll, negating damage, in the direction your character is moving (backward if stationary).
Autorun R Num Lock Your character will move forward automatically without holding the forward key.
Walk Toggle the Move Forward control to make your character walk instead of run.
Jump Space Press to jump over obstacles.
Swim Up Space Swim toward the surface of the water.
Swim Down Swim into the depths of the water.
About Face Turn your character 180 degrees.
Swap Weapons ` Swap weapons if your profession has two sets, or drop environmental items.
Weapon Skill 1 1 Use the first skill on your current weapon.
Weapon Skill 2 2 Use the second skill on your current weapon.
Weapon Skill 3 3 Use the third skill on your current weapon.
Weapon Skill 4 4 Use the fourth skill on your current weapon.
Weapon Skill 5 5 Use the fifth skill on your current weapon.
Healing Skill 6 Use your currently selected healing skill.
Utility Skill 1 7 Use your currently selected utility skill 1.
Utility Skill 2 8 Use your currently selected utility skill 2.
Utility Skill 3 9 Use your currently selected utility skill 3.
Elite Skill 0 Use your currently selected elite skill.
Profession Skill 1 F1 Use profession skill 1.
Profession Skill 2 F2 Use profession skill 2.
Profession Skill 3 F3 Use profession skill 3.
Profession Skill 4 F4 Use profession skill 4.
Profession Skill 5 F5 Use profession skill 5.
Special Action - Use Special Action.
Alert Target Shift + T Alert allies of the status of a target.
Call Target Ctrl + T Call a target that your allies can see and follow.
Take Target T Select the target that was last called.
Nearest Enemy Target the nearest enemy.
Next Enemy Tab Target the next enemy.
Previous Enemy Shift + Tab Target the previous enemy.
Nearest Ally Target the nearest ally.
Next Ally Target the next ally.
Previous Ally Target the previous ally.
Lock Autotarget Hold to lock your autotarget.
Snap Ground Target Hold to snap the ground target marker to your current target's position.
Toggle Snap Ground Target Toggle the snap ground target to current target option.
Disable Autotargeting Hold to temporarily disable autotargeting.
Toggle Autotargeting Toggle the autotargeting option.
User Interface
Black Lion Trading Dialog O Open or close the Black Lion Trading dialog.
Contacts Dialog Y Open or close the Contacts dialog.
Guild Dialog G Open or close the Guild dialog.
Hero Dialog H Open or close the Hero dialog.
Inventory Dialog I Open or close the Inventory dialog.
Pet Dialog K Open or close the Pet dialog (ranger only).
Log Out F12 Log out of Guild Wars 2.
Mail Dialog Open or close the Mail dialog.
Options Dialog F11 Open or close the Options dialog.
Party Dialog P Open the Party dialog.
PvP Panel Open or close the PvP panel.
PvP Build Open or close the PvP build panel.
Scoreboard B Open or close the score dialog.
Information Dialog N Open or close the Information dialog.
Show/Hide Chat \ Toggles the visibility of the Chat panel.
Chat Command / Open the chat command prompt.
Chat Message Enter Return (NUM) Give focus to the chat edit box.
Chat Reply Backspace Replay to the last chat whisper.
Show/Hide UI Ctrl + Shift + H Show or hide the entire UI.
Show/Hide Squad Broadcast Shift + \ Toggles the visibility of the squad broadcast chat panel.
Squad Broadcast Chat Command Shift + / Open the squad broadcast chat command prompt.
Squad Broadcast Message Shift + Enter Shift + Return (NUM) Give focus to the chat edit box.
Free Camera Hold to release your camera to free look mode, allowing you to turn it without turning your character.
Zoom In Page Up Zoom in your camera.
Zoom Out Page Down Zoom out your camera.
Look Behind Hold to reverse your camera to look behind you.
Toggle Action Camera Toggle between standard and action camera modes.
Disable Action Camera Hold to temporarily disable action-camera mode.
Normal Print Screen F6 Take a normal screenshot.
Stereoscopic Take a stereoscopic screenshot.
Open/Close M Open or close the map.
Recenter Space Center the map on your position.
Floor Down Page Down View the next highest map floor.
Floor Up Page Up View the next lowest map floor.
Zoom In + = Zoom in on the map.
Zoom Out - - Zoom out on the map.
Mount/Dismount X Press to mount your currently selected mount or to dismount your currently ridden mount.
Mount Ability 1 V Use your currently ridden mount's special ability.
Mount Ability 2 C Use your currently ridden mount's special ability. This only applies to select mounts.
Nearest Fixed Camera Shift + Tab Transition from following a player to a nearby camera facing that player.
Nearest Player Tab Transition from a fixed camera to following the player nearest the center of your screen.
Red Player 1 1 Follow the first player on the red team.
Red Player 2 2 Follow the second player on the red team.
Red Player 3 3 Follow the third player on the red team.
Red Player 4 4 Follow the fourth player on the red team.
Red Player 5 5 Follow the fifth player on the red team.
Blue Player 1 6 Follow the first player on the blue team.
Blue Player 2 7 Follow the second player on the blue team.
Blue Player 3 8 Follow the third player on the blue team.
Blue Player 4 9 Follow the fourth player on the blue team.
Blue Player 5 0 Follow the fifth player on the blue team.
Free Camera Ctrl + Shift + F Switch to a free camera that can fly anywhere on the map.
Free Camera—Boost E Rapidly increase the acceleration of the camera.
Free Camera—Forward W Move the camera forward while in Free Camera mode.
Free Camera—Backward S Move the camera backward while in Free Camera mode.
Free Camera—Left A Move the camera left while in Free Camera mode.
Free Camera—Right D Move the camera right while in Free Camera mode.
Free Camera—Up Space Move the camera up while in Free Camera mode.
Free Camera—Down V Move the camera down while in Free Camera mode.
Arrow Alt + 1 Place the arrow location marker in a fixed location.
Circle Alt + 2 Place the circle location marker in a fixed location.
Heart Alt + 3 Place the heart location marker in a fixed location.
Square Alt + 4 Place the square location marker in a fixed location.
Star Alt + 5 Place the star location marker in a fixed location.
Spiral Alt + 6 Place the spiral location marker in a fixed location.
Triangle Alt + 7 Place the triangle location marker in a fixed location.
X Alt + 8 Place the x location marker in a fixed location.
Clear All Location Markers Alt + 9 Clear all location markers in the current map.
Arrow Alt + Shift + 1 Set the arrow object marker on a movable target.
Circle Alt + Shift + 2 Set the circle object marker on a movable target.
Heart Alt + Shift + 3 Set the heart object marker on a movable target.
Square Alt + Shift + 4 Set the square object marker on a movable target.
Star Alt + Shift + 5 Set the star object marker on a movable target.
Spiral Alt + Shift + 6 Set the spiral object marker on a movable target.
Triangle Alt + Shift + 7 Set the triangle object marker on a movable target.
X Alt + Shift + 8 Set the x object marker on a movable target.
Clear All Object Markers Alt + Shift + 9 Clear all object markers in the current map.
AoE Loot Automatically loot all lootable objects in a radius around you.
Interact F General context-sensitive interact prompt. Used for interacting with the environment, including Talk, Loot, Revive, etc.
Show Enemy Names Left Ctrl Hold to display enemy names in the world.
Show Ally Names Left Alt Hold to display ally names in the world.
Stow/Draw Weapons Stow or draw your weapons.
Toggle Language Right Ctrl Toggle between English and the currently selected language.
Ranger Pet Combat Toggle Toggles the ranger's pet from Avoid Combat to Guard.
Toggle Full Screen Alt + Enter Cmd + Enter Toggles between full screen and windowed modes.
Third-Party Peripherals
Enable AlienFX Enables enhanced lightning effects. Requires Alienware PCs or devices that support AlienFX technology.
  • Restore Defaults
    • Restores every control option to its default setting.


When Autoloot: Quick Interact is enabled, gathering will play the loot highlight visual effect on all players on sight.

See also[edit]