Guild Wars 2: Path of Fire content

Warclaw

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Disambig icon.png This article is about the mount. For other uses, see Warclaw (disambiguation).
Warclaw.png

Trained for battle and siege warfare, the warclaw knows no fear.

— In-game description

The Warclaw is a mount available exclusively through World versus World. It is the second new mount released since the launch of Path of Fire.

Unlocking[edit]

Lore[edit]

The Warclaw is a spiritual animal bound to armor found in the Mists. Discovered by the Durmand Priory's expeditions into the Mist Wars territories, it is related to other mystical constructs such as the sand jackals, Exalted, and Forged. The creature manifests once the armor set is placed together and imprints on the one who assembled the armor, and will disperse if the armor is disassembled. The armor itself is of Tyrian design, but mirrors styles of multiple cultures throughout Tyria's history, making its exact origin unclear. [1]

Related world abilities[edit]

Upgrade Rank Ability Cost
Warclaw Mastery.png
Warclaw Mastery
Total Cost: 126 World Ability Point

Unlock the warclaw mount, its skills, and its abilities.
1 Unlock the Warclaw companion achievement World Ability Point
2 Your warclaw moves faster in territories you own. 15 World Ability Point
3 Your warclaw gains an extra stamina bar. 20 World Ability Point
4 Battle Maul now finishes enemies who are in a downed state. 25 World Ability Point
5 Unlock a second skill that allows your warclaw to detect enemies. 30 World Ability Point
6 Unlock a third skill that allows your warclaw to pull on gates to damage them. 35 World Ability Point

Skills[edit]

Skill Activation time Recharge time Description
Warclaw (skill).png
 Warclaw
Summon and mount your warclaw.
1 Mount skill
Battle Maul.png
 Battle Maul
Pounce on foes.
Replaced by
Battle Maul.png
 Superior Battle Maul
Pounce on foes, finishing foes who are in a downed state. (Replaces Battle Maul with rank 4)
2 Mount skill
Sniff.png
 Sniff
60 Detects the scent of nearby enemies and temporarily marks their location on the map. (Unlocked with rank 5)
3 Mount skill
Chain Pull.png
 Chain Pull
0.5½ 2 Damage gates by pulling on them with a chain that's attached to your warclaw. (Unlocked with rank 6, activating it replaces skill bar with the following two skills.)
1 Secondary mount skill
Chain Pull (Active).png
 Chain Pull
0.25¼ 4 Pull on the gate to inflict damage.
2 Secondary mount skill
Release Chain.png
 Release Chain
1 Release the Chain.
Mount skill
Dismount.png
 Dismount
Dismount your mount
  • Superior Battle Maul can finish downed players.
  • Only 3 players can use Chain Pull on a gate. Each pull costs 1 Supply and deals 2000 damage to gates.
  • Chain Pull is neither affected by the effect Hardened Gates (Reducing incoming non-siege-weapon attacks by 50%), the mastery Siege Might (increasing siege damage up to 10%) nor by the effect Structural Vulnerability (applied by Flame Rams, increasing damage dealt to gates by 1% per stack, up to 10 stacks).
  • The third point spent in the Warclaw Mastery grants an extended endurance bar which has three uses, like the Jackal. This third bar is not active outside of WvW maps.

Gallery[edit]

Notes[edit]

  • It is the slowest mount.
    • Its base Movement Speed in WvW is about 453 u/s[2], which is a 54% increase over standard movement out of combat or a 16% increase over out of combat movement speed with Swiftness.
    • Its movement speed in PvE and in allied controlled territories with the second ablility unlocked is about 539 u/s, which is a 83% increase over standard movement out of combat or a 37% increase over out of combat movement speed with Swiftness.
    • Continuously using the movement ability further increases the effective movement speed to about 590.
  • Mount masteries available in PvE are not active in WvW.
    • Correspondingly, Warclaw masteries available in WvW are not active in PvE. The mount, however, has a built-in ability to be able to dodge incoming attacks after using the endurance bar, similar to the the jackal's Enhanced Evasion.
  • This mount cannot be used underwater and cannot be remounted while in combat.
  • It is unaffected by Crowd Control like every other mount.
  • It has 10,972 health.
  • Being forcibly dismounted knocks the player down with full health. Any conditions that have been applied to the mount are then transferred to the player.
  • This mount can neither be used in the Edge of the Mists nor in the Obsidian Sanctum.
Using runes with the bonus +10% health (for example:  Superior Rune of Durability.png Superior Rune of Durability or  Superior Rune of Divinity.png Superior Rune of Divinity), the mount health is increased to 12,069.

Trivia[edit]

Related achievements[edit]

See also[edit]

External links[edit]

References[edit]