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Valdhertz Crypts (mini-dungeon)

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Valdhertz Crypts

Image(s)

Valhertz Crypts (Mini-dungeon) - Entrance.jpg

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Five Forest Houses

Strong, the zu Heltzers, with faith as their shields. Their rivals, the Vasburgs, bright swords they do wield.

Brilliant, the Brauers, resplendent on stage. Dark are the Durheims, who scribble on page.

And then there's Lutgardis, who sing to the trees -- May Echovald bloom with stewards like these.

A Selection of Children's Rhymes and Verses

Valdhertz Crypts is a mini-dungeon located in Quarry Forelands of The Echovald Wilds. It contains the Valdhertz Crypts point of interest.

Getting there[edit]

Path from waypoint to the dungeon entrance.

From Waypoint (map icon).png Mori Village Waypoint head north through the swamp until reaching the road on the shoreline. Follow the road a short distance and to the right (north) you will find the entrance to the crypts. Examine the Ancient Lantern to enter. The lantern can only be used if you have completed the Cryptseeker achievement. When loading onto the map after completing the achievement, a red quest marker will BRIEFLY flash on the minimap and main map at its location.

Objectives[edit]

Walkthrough[edit]

Gwwlogo.png The Guild Wars Wiki has an article on Great Kurzick Houses.

The crypts inter notable figures from the five Great Kurzick Houses. To pass through these tombs you must successfully complete a linear sequence of rooms. The exit door from each room will remain locked until you finish each room's challenge. The rooms contain both combat and puzzle challenges, culminating in a final boss battle.

Entrance Hall[edit]

The first area is a combat challenge. You will face waves of Kurzick and dredge ghost enemies whilst fighting through several barricades, spike traps and face barrages of arrow fire from two arrow carts.

Makeshift Armory[edit]

The second room is also a combat challenge, consisting mostly of Spectral Weapons.

Hall of Tribute[edit]

The Hall of Tribute puzzle room.

The third room contains a puzzle challenge. There are four levers that control a set of illuminated floor panels. The panels must all be lit blue in order to solve the puzzle and open the door to the next room. The floor panels can be reset by interacting with the Stone Scribbles. None of these levers can be used twice in a row.

Living Quarters[edit]

The fourth area is another combat challenge, consisting of mixed Dredge and Kurzick attackers.

Magic Laboratory[edit]

The fifth room contains a single veteran necromancer, Uwe Gorhopf. He will summon several creatures to attack you and then retreat to the far end of the room.

Heads of Houses[edit]

The Heads of Houses puzzle room.

The sixth room contains a further puzzle challenge. There are five statues and a set of five weapons; all five weapons must be placed at the base of the correct statue to unlock the next room. If a weapon is placed incorrectly, or if you interact with Weapon Display, you will receive the Arcing Affliction.png Offender of Honor effect, which spawns a veteran spirit creature matching the statue. The effect also prevents you from placing a weapon on that same statue again. Defeating the spirit that spawns will remove the effect and allow you to try again.

Forest Ruler's Sepulcher[edit]

The seventh and final room is the boss room of the dungeon. It contains a pair of veteran enemies to fight; one Dredge and one Kurzick. After downing both of these enemies, The Heart of Grenth artifact will be revealed and must be destroyed. Once destroyed, the door to the treasury will be opened where you can find your reward as well as Exit from the Valdhertz Crypts lantern.

Reward[edit]

NPCs[edit]

Allies[edit]

Human

Foes[edit]

Ghosts
Minion
Ooze
Spirit

Objects[edit]

Related achievements[edit]

Notes[edit]

  • It’s not possible to enter the mini-dungeon without completing the Cryptseeker achievement. When attempting other means to enter, e.g. using a mesmer portal, player will get kicked out immediately.
  • Both puzzles are independent from other players, allowing individual completion. For example, in the Heads of Houses puzzle, a player placing a weapon will not place it for other players in the room.
  • If every single player exits the mini-dungeon, it will instantly reset. Allowing to try again if it stalled due to a bug.
  • There may be no Weapon Display object at the Head of Houses. In which case dropping a bundle weapon will enable the interact. Cancelling the channel immediately will enable the Weapon Display interaction from then on.
  • May not be able to loot the Chest of Grand Valdhertz Riches despite participating in all rooms and be the one that solved the puzzles, more prone to happening when doing rooms with other players.
  • May not be able to loot all the chest or the Grand chest despite doing all the events from the start Solo.
  • The timer to reset the mini-dungeon after the chests room is opened may not start, which freezes the mini-dungeon.
  • The following bugs will stall the mini-dungeon, halting players from progressing entirely until it is reset:
    • The event in the entrance hall can sometimes stop spawning enemies.
    • Uwe Gorhopf may be invincible and not spawn any mobs.
    • There may be no Weapons at the Head of Houses. If you are not solo, someone else can do the puzzle.
    • If the Heads of Houses puzzle is finished by multiple people with a small interval, the next room may not spawn any enemies.
    • Killing one of the last veterans, Veteran Commissar Ignat or Veteran Countess Lavinia Durheim, outside of the final room will force the event timer to be stuck at 0:00.
    • Defeating both final veterans may not make the Heart of Grenth interactive.Redoing the mini-dungeon (solo if possible) should let you get the missing rooms.
  • Logging out with a character in the final "room" of the cave south of Point of interest (map icon).png Qinkai Stream (the one that has a Grand Chest (The Echovald Wilds) inside) will place the character outside of the Crypt, as if they had been inside of it before logging out.