Flurry
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Flurry
“Burst. Immobilize your foes with a flurry of bleeding strikes. Effect increases with adrenaline level.
- Damage (9x): 972 (2.64)?
- Bleeding (6s): 1,188 Damage
9- Level 1 immobilize (2s): Unable to move.
- Level 2 immobilize (3s): Unable to move.
- Level 3 immobilize (4s): Unable to move.
- Number of Targets: 3
- Range: 130
— In-game description
Related traits[edit]
Strength
- Building Momentum — Burst skills restore endurance on hit.
- Berserker's Power — Gain increased strike damage when you use a burst skill; this damage increase is based on your adrenaline.
Arms
- Opportunist — Gain fury and adrenaline when you immobilize or disable a foe.
- Sundering Burst — Burst skills inflict vulnerability if they hit and inflict additional vulnerability if the attack is a critical hit. Can only occur once per interval per target for multihit burst skills.
- Bloodlust — You have a chance to inflict bleeding on critical hits, and bleeds that you apply last longer.
- Burst Precision — Burst skills have an increased critical chance. Gain bonus critical-hit chance and ferocity for a duration when you hit with a burst skill. Duration is based on adrenaline spent.
Defense
- Cull the Weak — Deal increased strike damage to weakened foes. Burst skills inflict weakness. Can only occur once per interval per target for multihit burst skills.
- Adrenal Health — Gain health based on adrenaline spent.
- Cleansing Ire — Gain adrenaline when hit. Remove a condition when you hit with a burst skill, then remove an additional condition for every bar of adrenaline spent.
Tactics
- Marching Orders — Periodically gain Soldier's Focus. Hitting with a burst skill expends Soldier's Focus to grant might to nearby allies.
- Leg Specialist — Immobilize a target when you cripple them with a skill. Deal increased strike damage to foes affected with movement-impairing conditions.
Discipline
- Versatile Power — Gain might on weapon swap. Burst skills gain reduced recharge.
- Heightened Focus — Gain quickness and recharge your Burst skills when you strike a foe that is below the health threshold. Gain increased outgoing healing when you strike with a Burst skill, based on adrenaline spent.
- Burst Mastery — Burst skills deal more damage, grant swiftness, and restore a portion of adrenaline spent.
Berserker
- Heat the Soul — Grant boons to nearby allies when you use a Burst skill.
Spellbreaker
- Attacker's Insight — Gain Insight when disabling foes or removing boons. Full Counter refreshes all burst skills on hit. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt and fear.
- Magebane Tether — Hitting with a burst skill casts Magebane Tether on your target if they are within range.
Notes[edit]
- More hits at higher adrenaline levels. 81 damage (coefficient 0.33) and 1 stack of bleeding per hit.
- Level 1: 6 hits
- Level 2: 7 hits
- Level 3: 8 hits
- The cast time stays the same regardless of adrenalin level.
- This skill cleaves.
Version history[edit]
For a detailed skill history, see here.
Patch | Changes |
---|---|
June 28, 2023 |
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June 27, 2023 |
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July 11, 2018 |
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July 10, 2018 |
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May 08, 2018 |
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March 27, 2018 |
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September 22, 2017 | Path of Fire release:
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June 23, 2015 | Specialization update:
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May 20, 2014 |
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August 28, 2012 | Game release:
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Trivia[edit]
- A Guild Wars skill bears the same name as this skill.