Evade
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Evade is mechanic which prevents attacks (including many Area of Effect attacks and traps) from hitting a character for a short duration. Evading can be achieved by a carefully timed dodge an instant before the blow lands, but can also be achieved using some skills or effects. In both cases, the word Evaded! appears on the screen in white text when the character successfully evade an attack.
For the skills that grant evasion, the duration of the evasion window is shown in the skill's tooltip – typically around
¾ seconds, approximately the time of a dodge. This is the time, after activating the skill, during which you will evade all attacks which would have hit you otherwise.The attacker will see an Evaded! message on their screen in red text, and the failed attempt may still count as an attack for traits and skills which affect a certain number of attacks, such as Spider Venom.
Skills that allow evading will either cause quick retreat by a backwards roll or flanking by quickly positioning the character to the side or behind an enemy. Being immobilized does not prevent the evading of attacks, but it does prevent dodging and movement in general, except for teleportation.
Timing[edit]
Dodge, or use an evasion skill, just before being hit (taking into account the activation delay of the skill.)
To successfully time an evasion, you need to predict the instant at which the attack will hit you (given knowledge of the attacker's skill animation, weapon swing or projectile speed, etc.) The "Evade" duration listed on your evasion skill is the time during which you have to activate the skill before you expect the hit to land. The shorter that time, the longer you must wait until the hit has almost landed, before dodging or activating the skill. Needless to say, practice makes perfect.
The following is true for evading caused by dodging as well as by the use of skills:
- If an attack would hit you during the skill's evade duration (i.e. you correctly timed your action), you will successfully evade it.
- If you attempt evading the hit too early, you will be hit by the attack when it lands, unless the dodge or skill moved you out of its area of effect, but then you have not technically evaded the attack. (Note that the "point" of impact can be a large area for AoE and cone attacks, as well as many weapon swings).
- Obviously, if you attempt evading after the hit has landed, you will have been already hit, but can still evade recurring damage from area effects such as Lava Font.
Related skills[edit]
Weapon skills that evade
Unrelenting Assault — Sword
Phase Smash — Hammer
Surge of the Mists — Staff
Abyssal Blitz — Spear
Whirlwind Attack — Greatsword
Brutal Shot — Rifle
Spear Swipe — Spear
Knot Shot — Harpoon gun
Jump Shot — Rifle
Devastator — Spear
Rocket Charge — Hammer
Stalker's Strike — Dagger
Serpent's Strike — Sword
Counterattack Kick — Greatsword
Swoop — Greatsword
Quick Shot — Short bow
Predator's Ambush — Spear
Warclaw's Engage — Spear
Harrowing Storm — Axe
Orchestrated Assault — Axe
Death Blossom — Dagger
Flanking Strike — Sword
Pistol Whip — Sword
Disabling Shot — Short bow
Flanking Dive — Spear
Shadow Assault — Spear
Shattering Assault — Spear
Debilitating Arc — Staff
Vault — Staff
Burning Speed — Dagger, when attuned to fire
Earthen Rush — Dagger, when attuned to earth
Updraft — Dagger, when attuned to air
Aerial Agility — Pistol, when attuned to air
Burning Retreat — Staff, when attuned to fire
Ripple — Spear, when attuned to water
Mud Slide — Dagger, when attuned to water and earth
Steam Surge — Dagger, when attuned to fire and water
Flowing Finesse — Pistol, when attuned to air and water
Fiery Frost — Scepter, when attuned to fire and water
Earthen Vortex — Sword, when attuned to earth
Riptide — Sword, when attuned to water
Blurred Frenzy — Sword
Illusionary Riposte — Sword
Evasive Strike — Spear
Imaginary Inversion — Spear
Phantasmal Mariner — Spear
Axes of Symmetry — Axe
Axes of Symmetry — Axe
Bundle skills that evade
Transform skills that evade
Healing skills that evade
Utility skills that evade
Roiling Light — Physical
Riposting Shadows — Legendary Assassin Stance
Battle Dance — Legendary Alliance Stance, Kurzick
Bull's Charge — Physical
Dragonspike Mine — Armament
Lightning Reflexes — Survival
Griffon Stance — Stance
Roll for Initiative — Trick
Twist of Fate — Stance
Sand through Glass — Deception
Elite skills that evade
Profession mechanic skills that evade
Flowing Resolve — Virtue
Full Counter — Burst
Sky Circus — Tool belt, Mech Command
Chomp
Devourer Retreat
Smoke Assault
Branch Leap — Stolen skill
Pet skills that evade
Consuming Flame — Juvenile Fire Wyvern
Devourer Retreat — Devourer
Retreat — Devourer
Smoke Assault — Juvenile Smokescale, Smokescale
Racial skills that evade
Related traits[edit]
Trait skills that evade
Bound (Bounding Dodger) — Leap into an area, and deliver a massive blow to enemies.
Dash (Unhindered Combatant) — Remove conditions and gain swiftness, then rush forward and evade attacks.
Impaling Lotus (Lotus Training) — Evade attacks and hurl damaging daggers, dealing multiple conditions to enemies.
Traits that improve evasion
Unwavering Avoidance (Retribution) — Gain vigor when successfully evading an attack.
Wrought-Iron Will (Renegade) — Evading an attack inspires you with Kalla's Fervor and grants boons to nearby allies.
Primal Reflexes (Skirmishing) — When you successfully evade an attack, gain vigor.
Feline Grace (Acrobatics) — Gain vigor upon successfully evading an attack.
Swindler's Equilibrium (Acrobatics) — Gain power and additional power when while wielding a sword or underwater spear. Successfully evading an attack while wielding a sword or underwater spear recharges Steal.
Upper Hand (Acrobatics) — Gain initiative when you dodge, and gain initiative and regeneration when you evade an attack. Evading can only trigger this trait once per interval.
Escapist's Fortitude (Daredevil) — Gain health when you successfully evade an attack. Remove a condition whenever you evade an attack.
Flow like Water (Water) — Deal increased strike damage, which is further increased while your health is above the threshold. Blocking or evading an attack heals you.
Evasive Empowerment (Catalyst) — Gain Elemental Empowerment and vigor while evading an attack.
Mental Gymnastics (Dueling) — When you successfully evade an attack, gain vigor.
Evasive Mirror (Dueling) — Reflect projectiles after a successful evasion.
Malicious Sorcery (Illusions) — Confusion you inflict has increased duration. When you dodge an attack, inflict confusion on your attacker.
Duelist's Reversal (Virtuoso) — Blocking or dodging an attack grants boons.
Psychic Riposte (Virtuoso) — Blocking or evading an attack stocks blades. Dodging stocks a blade and causes your next Bladesong to be unblockable.
Related equipment[edit]
- Relic of the Daredevil — After dodge rolling in combat or evading an attack, your next attack is guaranteed to be a critical hit. (Cooldown: 1 Second)
- Relic of Evasion — Gain vigor after evading an attack.
- Relic of Isgarren — After evading an enemy's attack, place the Eye of Isgarren on them for a duration. You deal increased strike and condition duration against enemies with the Eye of Isgarren.
- Relic of the Mirage — Inflict torment upon successfully evading an attack.
- Relic of Mosyn — Remove a nondamaging condition whenever you evade an attack.
Notes[edit]
- Certain skills and effects cannot be evaded, they include:
- Skills with area denial purposes: Line of Warding, Ring of Warding, Dragon's Maw, Unsteady Ground, Static Field, Slick Shoes, Spectral Wall, Temporal Curtain's crippled, and others.
- The pull skill for Guardian (the chain skill of Binding Blade) and Hunter's Verdict for Dragonhunter (the chain skill of Spear of Justice) are also not able to be evaded.
- Passive effects that trigger when the enemies are attacked are for example Auras.
- Certain environmental traps/events/objects.
- Prototype XJ-1's Shock Wave AoE attack.