Evade
Evade is mechanic which prevents attacks (including many Area of Effect attacks and traps) from hitting a character for a short duration. Evading can be achieved by a carefully timed dodge an instant before the blow lands, but can also be achieved using some skills or effects. In both cases, the word Evaded! appears on the screen in white text when the character successfully evade an attack.
For the skills that grant evasion, the duration of the evasion window is shown in the skill's tooltip – typically around
¾ seconds, approximately the time of a dodge. This is the time, after activating the skill, during which you will evade all attacks which would have hit you otherwise.The attacker will see an Evaded! message on their screen in red text, and the failed attempt may still count as an attack for traits and skills which affect a certain number of attacks, such as Spider Venom.
Skills that allow evading will either cause quick retreat by a backwards roll or flanking by quickly positioning the character to the side or behind an enemy. Being immobilized does not prevent the evading of attacks, but it does prevent dodging and movement in general, except for teleportation.
Timing[edit]
Dodge, or use an evasion skill, just before being hit (taking into account the activation delay of the skill.)
To successfully time an evasion, you need to predict the instant at which the attack will hit you (given knowledge of the attacker's skill animation, weapon swing or projectile speed, etc.) The "Evade" duration listed on your evasion skill is the time during which you have to activate the skill before you expect the hit to land. The shorter that time, the longer you must wait until the hit has almost landed, before dodging or activating the skill. Needless to say, practice makes perfect.
The following is true for evading caused by dodging as well as by the use of skills:
- If an attack would hit you during the skill's evade duration (i.e. you correctly timed your action), you will successfully evade it.
- If you attempt evading the hit too early, you will be hit by the attack when it lands, unless the dodge or skill moved you out of its area of effect, but then you have not technically evaded the attack. (Note that the "point" of impact can be a large area for AoE and cone attacks, as well as many weapon swings).
- Obviously, if you attempt evading after the hit has landed, you will have been already hit, but can still evade recurring damage from area effects such as Lava Font.
Related skills[edit]
Weapon skills that evade
- Unrelenting Assault — Sword
- Phase Smash — Hammer
- Surge of the Mists — Staff
- Abyssal Blitz — Spear
- Whirlwind Attack — Greatsword
- Brutal Shot — Rifle
- Spear Swipe — Spear
- Knot Shot — Harpoon gun
- Jump Shot — Rifle
- Devastator — Spear
- Rocket Charge — Hammer
- Stalker's Strike — Dagger
- Serpent's Strike — Sword
- Counterattack Kick — Greatsword
- Swoop — Greatsword
- Quick Shot — Short bow
- Predator's Ambush — Spear
- Warclaw's Engage — Spear
- Harrowing Storm — Axe
- Orchestrated Assault — Axe
- Death Blossom — Dagger
- Flanking Strike — Sword
- Pistol Whip — Sword
- Disabling Shot — Short bow
- Flanking Dive — Spear
- Shadow Assault — Spear
- Shattering Assault — Spear
- Debilitating Arc — Staff
- Vault — Staff
- Burning Speed — Dagger, when attuned to fire
- Earthen Rush — Dagger, when attuned to earth
- Updraft — Dagger, when attuned to air
- Aerial Agility — Pistol, when attuned to air
- Burning Retreat — Staff, when attuned to fire
- Ripple — Spear, when attuned to water
- Mud Slide — Dagger, when attuned to water and earth
- Steam Surge — Dagger, when attuned to fire and water
- Flowing Finesse — Pistol, when attuned to water and air
- Fiery Frost — Scepter, when attuned to fire and water
- Earthen Vortex — Sword, when attuned to earth
- Riptide — Sword, when attuned to water
- Blurred Frenzy — Sword
- Illusionary Riposte — Sword
- Evasive Strike — Spear
- Imaginary Inversion — Spear
- Phantasmal Mariner — Spear
- Axes of Symmetry — Axe
- Axes of Symmetry — Axe
Bundle skills that evade
Transform skills that evade
Healing skills that evade
Utility skills that evade
- Roiling Light — Physical
- Riposting Shadows — Legendary Assassin Stance
- Battle Dance — Legendary Alliance Stance, Kurzick
- Bull's Charge — Physical
- Dragonspike Mine — Armament
- Lightning Reflexes — Survival
- Griffon Stance — Stance
- Roll for Initiative — Trick
- Twist of Fate — Stance
- Sand through Glass — Deception
Elite skills that evade
Profession mechanic skills that evade
- Flowing Resolve — Virtue
- Full Counter — Burst
- Sky Circus — Mech Command, Tool belt
- Chomp
- Devourer Retreat
- Smoke Assault
- Branch Leap — Stolen skill
Pet skills that evade
- Consuming Flame — Juvenile Fire Wyvern
- Devourer Retreat — Devourer
- Retreat — Devourer
- Smoke Assault — Juvenile Smokescale, Smokescale
Racial skills that evade
Common skills that evade
- Balthazar's Feint — Avatar of Balthazar
- Belly Flop — Nuhoch Tonic
- Branch Leap — Ancient Cudgel, Branch, Driftwood
- Burning Barrel Roll
- Burst of Speed — Dune Roller
- Burst of Speed — Unoccupied Dune Roller
- Celestial Dash
- Centaur Dash — Centaur Banner
- Charge
- Dash — Siege Weapon Supplies
- Dash
- Dash
- Distort — Dimensional Anchor
- Dive Roll — Keg, Keg (keg brawl training)
- Dogfight or Flight — Gliding
- Dragon Cancel
- Dragon Surge
- Dragon Surge
- Enhanced Reflexes
- Escape
- Explosive Disengagement
- Ezoola's Retreat — Ice Core Collector
- Flee
- Flee
- Flee
- Headbutt
- Horse's Gallop
- Leap — Dragonfly (bundle)
- Light Dash
- Light Dash
- Lightning Pull
- Lightning Pull
- Lightning Whip — Illusory Essence
- Lunge
- Play Dead
- Pounce — Dune Roller
- Pounce — Unoccupied Dune Roller
- Ram's Advance
- Reverse Blossom
- Ride the Ley Line
- Ride the Ley Line — Gliding
- Shadow Assault — Statue's Sword
- Shroom Jukes
- Slash — Starfish
- Sohothin Charge — Sohothin
- Sohothin Tornado — Sohothin
- Sohothin's Grace — Sohothin
- Sohothin's Speed — Sohothin
- Speed of Light
- Speed of Light
- Spirit Surge
- Sun Break
- Sun Break
- Sun Break
- Tactical Strike — Seanan's Bandit Disguise
- Teapot Tornado — Dropped Items
- Vine Pull — Vine Whip (A Sly Trick)
- Whirling Spin — Whirling Gyroscope
Related traits[edit]
Trait skills that evade
- Bound (Bounding Dodger) — Leap into an area, and deliver a massive blow to enemies.
- Dash (Unhindered Combatant) — Remove conditions and gain swiftness, then rush forward and evade attacks.
- Impaling Lotus (Lotus Training) — Evade attacks and hurl damaging daggers, dealing multiple conditions to enemies.
Traits that improve evasion
- Unwavering Avoidance (Retribution) — Gain vigor when successfully evading an attack.
- Wrought-Iron Will (Renegade) — Evading an attack inspires you with Kalla's Fervor and grants boons to nearby allies.
- Primal Reflexes (Skirmishing) — When you successfully evade an attack, gain vigor.
- Feline Grace (Acrobatics) — Gain vigor upon successfully evading an attack.
- Swindler's Equilibrium (Acrobatics) — Gain power and additional power when while wielding a sword or underwater spear. Successfully evading an attack while wielding a sword or underwater spear recharges Steal.
- Upper Hand (Acrobatics) — Gain initiative when you dodge, and gain initiative and regeneration when you evade an attack. Evading can only trigger this trait once per interval.
- Escapist's Fortitude (Daredevil) — Gain health when you successfully evade an attack. Remove a condition whenever you evade an attack.
- Flow like Water (Water) — Deal increased strike damage, which is further increased while your health is above the threshold. Blocking or evading an attack heals you.
- Evasive Empowerment (Catalyst) — Gain Elemental Empowerment and vigor while evading an attack.
- Mental Gymnastics (Dueling) — When you successfully evade an attack, gain vigor.
- Evasive Mirror (Dueling) — Reflect projectiles after a successful evasion.
- Malicious Sorcery (Illusions) — Confusion you inflict has increased duration. When you dodge an attack, inflict confusion on your attacker.
- Duelist's Reversal (Virtuoso) — Blocking or dodging an attack grants boons.
- Psychic Riposte (Virtuoso) — Blocking or evading an attack stocks blades. Dodging stocks a blade and causes your next Bladesong to be unblockable.
Related equipment[edit]
- Relic of the Daredevil — After dodge rolling in combat or evading an attack, your next attack is guaranteed to be a critical hit. (Cooldown: 1 Second)
- Relic of Evasion — Gain vigor after evading an attack.
- Relic of Isgarren — After evading an enemy's attack, place the Eye of Isgarren on them for a duration. You deal increased strike and condition duration against enemies with the Eye of Isgarren.
- Relic of the Mirage — Inflict torment upon successfully evading an attack.
- Relic of Mosyn — Remove a nondamaging condition whenever you evade an attack.
Notes[edit]
- Certain skills and effects cannot be evaded, they include:
- Skills with area denial purposes: Line of Warding, Ring of Warding, Dragon's Maw, Unsteady Ground, Static Field, Slick Shoes, Spectral Wall, Temporal Curtain's crippled, and others.
- The pull skill for Guardian (the chain skill of Binding Blade) and Hunter's Verdict for Dragonhunter (the chain skill of Spear of Justice) are also not able to be evaded.
- Passive effects that trigger when the enemies are attacked are for example Auras.
- Certain environmental traps/events/objects.
- Prototype XJ-1's Shock Wave AoE attack.