Overload Earth
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Overload Earth
“Overload. Ride your stored earth magic around, granting protection to other allies you move over and crippling enemies, then deliver a final immobilizing blast of power to the area, leaving behind a dust cyclone that delivers the same effects as the overload. Using this skill causes the attunement to have a longer recharge.
- Damage: 199 (0.75)?
- Cripple (3s): -50% Movement Speed
- Bleeding (9s): 198 Damage
- Immobilize (4s): Unable to move.
- Protection (1s): -33% Incoming Damage
- Initial Stability (4s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
3- Number of Targets: 5
- Storm Duration: 4 seconds
- Interval: 1 second
- Radius: 240
- Combo Finisher: Blast
- Breaks Stun
— In-game description
Related traits[edit]
Earth
- Serrated Stones — Bleeding you inflict has increased duration. Deal increased damage to bleeding foes.
- Earthen Blast — Gain barrier and cripple nearby foes when attuning to earth. Also triggers on overload skills. Barrier will not be gained when attuning to the same element.
- Strength of Stone — Gain condition damage based on your toughness. Inflict bleeding when you immobilize a foe. Bleeding can only occur on the same target once per interval.
Arcane
- Elemental Enchantment — Gain concentration and your attunements gain reduced recharge.
- Bountiful Power — Deal increased strike damage for each boon on you.
Tempest
- Singularity — Attain elemental singularity by remaining in an attunement for a period of time. Upon attaining singularity, you may overload the attunement to your vicinity. Gain access to Shouts.
- Unstable Conduit — Overloads grant an aura based on your attunement.
- Harmonious Conduit — Gain stability and swiftness when starting an overload.
- Hardy Conduit — Overloads grant protection to nearby allies. Protection gains increased damage reduction.
- Transcendent Tempest — Time to attain singularity is reduced. Upon successfully completing an overload, gain increased damage.
- Lucid Singularity — Apply boons to nearby allies while channeling and when successfully completing a channel.
Notes[edit]
- Pulses for a total of 9 times (overload + dust cyclone).
- Cyclone does not cause immobilization.
- Overload Earth affects up to 5 enemies while affecting up to 10 allies (counting the tempest) in pve and 5 allies in pvp and wvw.
- Direct damage scales with the equipped (main-hand) weapon. Default damage in PvE for exotic Dagger or Scepter is 275, for Staff 303, without weapon 199.
- Casts Earthen Blast at the beginning of the channel during combat only while using Earth specialization. Starting combat with Overload Earth will not trigger Earthen Blast.
Version history[edit]
For a detailed skill history, see here.
Patch | Changes |
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February 28, 2022 | End of Dragons release:
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February 25, 2020 | Competitive content update:
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July 16, 2019 |
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December 11, 2018 |
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January 26, 2016 |
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October 23, 2015 | Heart of Thorns release:
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Trivia[edit]
- The character will occasionally shout out one of the following lines, depending on the status of Overload Earth.
Ready to channel | Starting to channel | Finished channeling |
---|---|---|
Ready to rock! | Landslide! | Back on solid ground! |