Being a commander allows the player to
- Broadcast their location to the map and minimap via the visible tag icon
- Create and manage an upgraded, 50 slot squad with extra functionalities
- Appoint lieutenants within their squad who will have most of the commander's abilities
A similar feature, the Mentoring Badge also broadcasts the player's location on the world map but does not provide additional squad features and is available for PvE only.
- 1 Acquisition
- 2 Mechanics
- 3 Squads
- 4 Trivia
- 5 References
- 6 External links
Players may become a commander by purchasing a Commander's Compendium. There are two types of these compendiums:
- Commander's Compendium, purchased from a Commander Trainer for 300 + 250 ; unlocks the default commander icons.
- Catmander's Compendium, purchased from the well-hidden blue or yellow Catmanders for 300 + 250 ; unlocks cat-themed commander icons.
- After unlocking either compendium, the other may be purchased for a reduced price of 150 + 250 .
- Primary article: Squad
Squads are a kind of larger Party. They allow anywhere from 10 to 50 players at once. (10 in Raid mode, 50 in general Squad mode)
Active commanders will display a commander icon (also known as a tag) on the world map, the compass, and above the commander's character to track their current location. Commanders can display their icon in one of nine colors, as shown above: red, orange, yellow, green, cyan, blue, purple, magenta, and white. Displaying a commander tag will create a squad with the commander as the leader. Hovering the cursor over any commander tags on the map will display "Commander <squad leader's name>". This icon is typically visible to all players in the zone, with the exception that all players in World versus World can only see tags belonging to commanders on their own team. Players can disable seeing commander tags outside of their squad in the general options menu. Clicking on a tag on the map will provide the option to Join Squad.
Commanders can designate multiple lieutenants within their squad. A lieutenant gains access to many of the commander's special features. They only have powers while in the same map as the commander. If the commander leaves the squad, they are instantly demoted.
- Lieutenants can
- place location and target markers
- move non-lieutenants into different subgroups
- broadcast messages in the squad channel
- kick non-lieutenants
- Mark members for shared participation
- Lieutenants can not
- Lock subgroups or move players to or from locked subgroups
- place rally/attack/defend markers on the world map
Lieutenants also receive a special icon beside their name in the party UI.
- See also: WvW Reward Track
Players can be marked by the Commander or Lieutenants to receive participation in World versus World maps even though they were not present for the capture. It is recommended to give this to scouts so that they may benefit from the main group's escapades. Players receiving shared participation will get a special icon next to their name.
- Every 5 players in the squad gives 1 shared participation slot. (Max: 10)
- Players receiving shared participation will not be able to gain participation from captures by themselves. This is to prevent players from "doubling up" their participation.
- Players given shared participation outside of World versus World will not receive any benefits.
- Players in Borderlands other from the commander will still receive participation if given shared participation.
- To create a squad, open the party UI located on the left hand side of the screen (default: ) and select "Create Squad". This turns on your tag. Select "Leave" in the following menu to turn it off.
- The squad panel, shown after squad creation, allows you to change the icon color. Simply click on the tag icon.
- A squad cannot be created if you are already in a squad.
- Creating a squad while in a party will create a squad with you as the leader, inviting everyone in the party. Previous party members will have a choice of accepting or declining the squad invitation.
- Attempting to create a squad without a Commander's Compendium will result in a closed raid squad with no commander.
- Creating a squad in a party-only instance (i.e. fractals or dungeons) will kick yourself from the instance.
After creating a normal squad, Commanders can turn their squad into a raid squad by ticking the box labeled "Raid mode (10-Member Limit)". Only raid squads may enter Raids.
- To join a squad, type the chat command:
/squadjoin "name of commander or any squad member"or
/sqjoin "name of commander or any squad member", right-click on a commander's portrait after targeting them, or right-click on their name in chat and select the option to join their squad. You may also left click their tag on the world map. If the squad is Open, you do not need the commander's permission to join.
- To leave a squad, type the chat command: /squadleave or open the party window (press ) and select "leave" under squad.
- Squad members can send messages to the squad via the squad chat channel, or .
- Squad members can send messages to their subgroup via the party chat channel, or .
- Squads are limited to 50 players.
- Players cannot be members of a party and a squad at the same time.
- When a commander leaves a squad, a member of that squad may volunteer to take over provided they already own a Commander's Compendium.
- When a squad is created by a commander, then by default, all members may invite people to the squad. The commander may disallow other people to invite by unticking the "Allow Members to Send Invites" box.
- The squad can be set to be a "Private Squad" which makes the commander icon disapear from the map for players not in the squad.
- In World versus World, you can see the squad's total supply.
- If there are subgroups, you will be able to see every subgroup's supply count along with the total supply.
- A squad may have as many as 15 subgroups.
- To join a subgroup, click and drag your name into the desired group. You may drag your name into the empty boxes at the bottom to create a new subgroup, or right-click your name and select "Create new subgroup".
- Subgroups function similar to parties.
- When new players join the squad, they will be assigned to subgroup 1.
- Commanders may lock subgroups to prevent players from moving themselves to different subgroups, notated by the lock next to each subgroup. When subgroups are locked only commanders and lieutenants can move players around.
- You can lock individual subgroups by right clicking on a subgroup (not someone within the subgroup) and selecting "Lock Subgroup" in the drop down.
- Open - Players can join freely.
- Restricted - Players will request an invite from the squad leader. The squad leader may allow you to join or decline you.
- Regular members may also decline or accept requests, though this is likely a bug.
- Closed - Only players who are invited can join.
Commanders can set a squad message by clicking on the "Edit Squad Message" button in the Squad panel. This message is sent to all members of a squad when the squad message is changed and to any members when they join the squad. A squad message is limited to 250 characters.
Commanders can send a broadcast message to all members of a squad, or to all members of a specific subgroup, using the broadcast chat input next to the party button. The message appears in large text at the top/middle of the screen. The broadcast channel can be changed with
/d) for the entire squad,
/sg) for the commander's own subgroup and
/# (# = 1-15) for a specific subgroup in the broadcast input. can be used to quickly focus the broadcast input box.
Commanders can initiate a ready check by clicking on "Ready check" in the party window. This will show a yes/no prompt on every squad member's screen, with a tick or a cross showing ready status for each member in the squad member list. For members who do not have the prompt, they may press open their squad panel (default) and selecting "I am ready." Players can also toggle their ready status by using the same menu or by clicking on the tick or cross by their name.
- names of squad members (adjacent allies that are non-members are not included)
- amount of supply each is carrying
- total number of squad members
- total supply carried by all squad members
- names of adjacent allies (including non-squad-members). Adjacent range is approximately 200 units.
- amount of supply each is carrying
- total number of adjacent allies
- total supply carried by all adjacent allies
- Squad Attack Order
- Squad Defend Order
- Squad Rally Order
- Personal Waypoint
Hovering over a commander's orders icon will display its function. All may be simultaneously placed at different locations on the map; however, only one of each may be present at a time. They may be individually removed using. Except for the personal waypoint, they are automatically removed when the squad is disbanded.
Location and Object markers
- Location markers create a marker and a colored pillar of light at the selected location
- Object markers create a marker that follows objects or characters
- Clear All removes all currently placed markers
- — clear all location markers
- — clear all object markers
- The September 2014 Feature Pack made several changes to the commander tool:
- The tag became Account Bound.
- Three new tag colors: red, yellow, and purple, in addition to the original blue.
- The price of the Commander's Compendium increased to 300 and 250 , a net increase of 200 .
- The new features applied to existing commanders; those that had spent more than 300 were given rebates of at least 100 .
- The Commander (effect) was removed.
- An Enhanced Squad UI was announced on September 29, 2015 and was implemented with the Spirit Vale patch on November 17, 2015.
- The green and orange Commander tags were added to already existing red, blue, yellow and purple tags in the August 23, 2016 patch.
- The magenta, white, and cyan Commander tags were added in the July 11, 2017 patch.
- The catmander tags were added with the August 8, 2017 patch.
- Isaiah Cartwright was the first to obtain the commander tag