Condition

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Conditions are negative effects that provide damage and control, playing a major role in combat. For players, conditions are primarily inflicted through use of skills and traits. NPC foes often inflict conditions on some of their attacks and they may also be applied through environmental effects or other mechanics. All conditions have effect stacking, with all control conditions stacking in duration while all damaging conditions like bleeding, confusion, torment, and vulnerability stack in intensity. Conditions are balanced in respect to their effectiveness: bleeding and weakness are relatively common and provide weak effects while immobilize and fear are rare and provide strong effects. Some conditions may be more common to some professions than others, characterizing the role for the profession.

In addition to conditions, all professions have access to condition removal skills. All professions have a healing skill that provides condition removal apart from the mesmer, who requires Mender's Purity or the Chronomancer elite specialization to use Well of Eternity. For generic condition removal, the most recently applied condition or conditions will be removed first. The condition is removed independent of the intensity, so 3 stacks and 250 stacks of bleeding are equivalent when considering condition removal.

Conditions dealt by converting boons will always have a fixed duration and depend on the boon converted, regardless of the duration and intensity of the original boon. The same behavior is applied to boons obtained by converting conditions.

The duration of conditions is rounded to the nearest quarter of a second in skill tooltips, but the actual duration is not rounded. The duration of conditions on enemies can be increased through the Condition Duration attribute. Some items having negative Condition Duration bonuses will reduce the duration of conditions inflicted by enemies. Condition duration bonuses obtained from runes are not shown on skill tooltips, but do increase the durations. Non-damaging conditions have a maximum duration of 10 seconds.[1]

Condition damage is separate from strike damage. Damage caused by conditions ignore armor and other effects that reduce strike damage, such as protection, but there are effects that can reduce condition damage, such as resolution. Outgoing damage from conditions can be increased by the Condition Damage attribute. It is important to note that conditions only inflict damage over time in one second intervals and any remaining fractional seconds are inflicted either at the beginning or end of their duration.

List of conditions[edit]

Icon Name Description Converted into
Damage Conditions
Bleeding.png Bleeding Deals damage every second; stacks intensity. Vigor.png Vigor (10s)
Burning.png Burning Deals damage every second; stacks intensity. Aegis.png Aegis (5s)
Confusion.png Confusion Damage received on skill activation; stacks intensity. Resolution.png Resolution (5s)
Poisoned.png Poisoned Deals damage every second; decreases healing effectiveness by 33%; damage stacks intensity. Regeneration.png Regeneration (5s)
Torment.png Torment Deals damage every second. Deals additional damage to foes that aren't moving. Stacks intensity. Might.png Might (3 stacks, 10s)
Crowd Control Conditions
Blinded.png Blinded Next outgoing attack misses; stacks duration. Fury.png Fury (5s)
Chilled.png Chilled Movement speed decreased by 66%; skill cooldown increased by 66%; stacks duration. Alacrity.png Alacrity (2s)
Crippled.png Crippled Movement speed decreased by 50%; stacks duration. Swiftness.png Swiftness (10s)
Fear.png Fear Involuntary retreat; unable to act; stacks duration. Stability.png Stability (3s)
Immobile.png Immobilized Unable to move; stacks duration. Resistance.png Resistance (2s)
Slow.png Slow Skills and actions are slower. Quickness.png Quickness (3s)
Taunt.png Taunt Involuntarily attack foes. Stability.png Stability (3s)
Weakness.png Weakness Endurance regeneration decreased by 50%. 50% of hits are Glancing Blows (50% damage). Stacks duration. Might.png Might (3 stacks, 10s)
Other Conditions
Vulnerability.png Vulnerability Damage and condition damage taken are increased; stacks intensity. Protection.png Protection (3s)

Some effects are considered conditions for some game mechanics so they can be removed with condition removal effects, but are not available in any profession or race skill sets, and cannot be converted into boons. Here are some examples of such conditions:

Related skills[edit]

Many skills apply or remove specific conditions. To find skills related to a specific condition, refer to the page on that condition. The following are skills related to non-specific conditions.

Skills that remove conditions[edit]

Weapon skills that remove conditions

Bundle skills that remove conditions

Transform skills that remove conditions

  • Druid icon small.pngSeed of Life.png Seed of LifeCelestial Avatar. Summon a seed that heals and cleanses nearby allies of conditions when it blossoms.
  • Druid icon small.pngSeed of Life.png Seed of LifeCelestial Avatar. Summon a seed that heals and cleanses nearby allies of conditions when it blossoms.
  • Specter icon small.pngGrasping Shadows.png Grasping ShadowsShroud. Unleash darkness in a targeted area, inflicting conditions on foes. Cleanse conditions from yourself while healing and cleansing your tethered ally, based on targets struck.
  • Specter icon small.pngGrasping Shadows.png Grasping ShadowsShroud. Unleash darkness on your target's location, inflicting conditions on foes. Cleanse conditions from yourself while healing and cleansing your tethered ally, based on targets struck.

Healing skills that remove conditions

Utility skills that remove conditions

Elite skills that remove conditions

Profession mechanic skills that remove conditions

Pet skills that remove conditions

Combos that remove conditions

Racial skills that remove conditions

Common skills that remove conditions

Skills that reduce condition damage[edit]

Weapon skills that reduce condition damage

  • Catalyst icon small.pngIcy Coil.png Icy Coil — Summon a projectile of ice that circles around you, striking enemies it passes through. While this projectile is active, you take reduced damage from conditions. Summoning a circular projectile refreshes the duration of all other circular projectiles.

Transform skills that reduce condition damage

Healing skills that reduce condition damage

Utility skills that reduce condition damage

  • Guardian icon small.pngSignet of Judgment.png Signet of JudgmentSignet Passive: Reduces all incoming damage. Signet Active: Grant resolution to nearby allies and burn nearby enemies.
  • Revenant icon small.pngVengeful Hammers.png Vengeful HammersLegendary Dwarf. Invoke hammers to circle around you, damaging foes.
  • Holosmith icon small.pngSpectrum Shield.png Spectrum ShieldExceed. Break stun effects and create a holographic shell that reduces incoming damage. This skill recharges faster while above the heat threshold.
  • Mechanist icon small.pngBarrier Signet.png Barrier SignetSignet Passive: Incoming strike and condition damage is reduced. Signet Active: Create a projectile-blocking dome around yourself. You and allies inside the dome gain barrier every second. If your mech is active, the dome is centered on it and is larger. The mech does not count against the target count for this skill.
  • Soulbeast icon small.pngDolyak Stance.png Dolyak StanceStance. Enter a defensive stance and remove conditions that impede movement. Prevent application of such conditions while in this stance.

Profession mechanic skills that reduce condition damage

  • Holosmith icon small.pngFlash Spark.png Flash Spark — Release a blinding burst of light from your holographic emitter. While above the heat threshold, gain light aura.
  • Thief icon small.pngDrink Ambrosia.png Drink Ambrosia — Gain damage reduction and multiple boons.

Skills that transfer conditions[edit]

Weapon skills that transfer conditions

Transform skills that transfer conditions

Healing skills that transfer conditions

Utility skills that transfer conditions

Profession mechanic skills that transfer conditions

Trait skills that transfer conditions

Skills that convert boons into conditions[edit]

Weapon skills that convert boons into conditions

Healing skills that convert boons into conditions

Utility skills that convert boons into conditions

Elite skills that convert boons into conditions

Skills that convert conditions into boons[edit]

Primary article: Boon#Skills that convert conditions into boons

Skills that benefit from conditions on foes[edit]

Weapon skills that benefit from conditions on foes
Pet skills that benefit from conditions on foes

Related traits[edit]

To see the traits which relate to a specific condition, refer to the page on that condition. The following is a list of traits related to non-specific conditions

Traits that remove conditions

Trait skills that remove conditions

Traits that benefit removing conditions

Traits that reduce incoming condition damage

Traits that benefit from or improve conditions

Traits that transfer conditions

Trait skills that transfer conditions

Traits that benefit from transferring conditions

Traits that copy conditions onto foes

Traits that convert boons into conditions

Trait skills that convert boons into conditions

Traits that benefits converting boons into conditions

Traits that convert conditions into boons[edit]

Primary article: Boon#Traits that convert conditions into boons

Related equipment[edit]

To find equipment related to a specific condition, refer to the page on that condition. Following is a list of equipment that affects non-specific conditions.

Upgrade components that remove conditions[edit]

Runes[edit]

Sigils[edit]

Upgrade components that convert conditions[edit]

Upgrade components that transfer conditions to enemies[edit]

Sigils[edit]

Upgrade components that affect conditions on enemies[edit]

Runes[edit]

See also: Condition Duration#Runes that increase Condition Duration

Upgrade components that affect conditions on self[edit]

Runes[edit]

See also: Condition Duration#Runes that decrease Condition Duration (on you)

Related consumables[edit]

To find consumables related to a specific condition, refer to the page on that condition. Following is a list of consumables that affect non-specific conditions

Consumables that remove conditions[edit]

See also[edit]

References[edit]

  1. ^ May 11, 2021 game update