From Guild Wars 2 Wiki
|Minor Adept||Illusion of Vulnerability|| Inflict vulnerability when you interrupt a foe.|
This trait can only effect enemies with defiance bars once per interval.
|Major Adept||Confounding Suggestions||5||Chance to inflict stun whenever you daze a target. Increased stun and daze duration.|
|Major Adept||Empowered Illusions||Illusions deal more damage.|
|Major Adept||Rending Shatter||Shatter skills inflict vulnerability on hit.|
|Minor Master||Dazzling||Dazing a foe also applies vulnerability.|
|Major Master||Shattered Concentration||Shatter skills also remove a boon on hit.|
|Major Master||Blurred Inscriptions||Activating a signet grants you distortion and removes conditions. Signet recharge is also reduced.|
|Major Master||Furious Interruption||3||Gain quickness when you interrupt a foe.|
|Minor Grandmaster||Fragility||Deal more damage for each stack of vulnerability on your target.|
|Major Grandmaster||Imagined Burden||Greatsword skills other than the Spatial Surge gain recharge reduction and inflict cripple. Phantasmal Berserker summons an additional berserker but deals less damage.|
|Major Grandmaster||Mental Anguish||Shatter skills deal more damage. This damage increase is doubled against foes that are not activating skills.|
|Major Grandmaster||Power Block|| Interrupts deal damage and inflict weakness. Enemy skills that you interrupt have an increased cooldown.|
Cannot increase recharge of skills with no recharge or skills on creatures with defiance bars.
This trait can only damage enemies with defiance bars once per interval.
- See also: List of mesmer traits