Living World Season 2 content

No Refuge

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No Refuge is the third part of Seeds of Truth. It follows after reliving Caithe's memory in Metrica Province where the player found out Faolain's intention to head after Wynne to the Silverwastes and confront her about the secret that would be able to control all sylvari.


Discover the third memory seed planting location in the Silverwastes.
Plant the seed to trigger the next memory.
  • Bring the memory seed to the Far Silverwastes.
  • Speak with Marjory.
  • Proximity to Strong Memory
    Event bar empty green.jpg
  • Plant the memory seed.
  • Speak with Faolain.
  • Speak with Timurr Pacesetter.
  • Speak with Nekhii Burnthide.
  • Wait for Wynne to return.
  • Speak with Nekhii Burnthide in private.
  • Defend Faolain against hostile centaurs.
  • Track down Wynne.
  • Continue to track Wynne.
  • Defeat Togonn Windmane.
  • Find Wynne and Faolain.
  • Follow Wynne.
  • Speak with Marjory.
  • Travel back to the cave entrance revealed in Caithe's memory.
  • Speak with Marjory.
Return to the Silverwastes.
  • Return to the Silverwastes.


  • Event swords (tango icon).png Defend Faolain against the attacking Maguuma centaurs.
    • Remaining Centaur Forces
      Event bar.jpg
  • Event boss (tango icon).png Defeat Togonn Windmane.
    • Togonn Windmane
      Event bar.jpgEvent boss (tango icon).png



In Camp Resolve, talk to Priory Historian Gikki, Seraph Master Sergeant Heche, and to Ambassador Ikkhit'ch. If the skritt tunnels are closed, head north to Picaroon Scratch and complete the event drive the bandits out of skritt territory. Afterwards, go to the skritt tunnel in the Northwestern Silverwastes and enter it to reach the Far Silverwastes.

In the instance, talk to Marjory, and then find the memory location southwest of the point of interest Charnel Grounds. Plant the seed to enter Caithe's memories.

As Caithe, talk to Faolain and then proceed into the centaur refuge. Talk to Timurr Pacesetter, and then to Nekhii Burnthide. When Wynne appears, follow Nekhii Burnthide and talk to her in private. During the talk, Faolain is assaulted. Go back after finishing the talk, and defeat all remaining centaurs to continue. The fight can be quite tedious; a good strategy is to get stealthed as often as possible and to attack from within the stealth (as Caithe does not get revealed when attacking).

Afterwards, track down Wynne by following the markers on the map. As you reach Wynne, Togonn Windmane will appear, who you will have to defeat. Togonn will eventually protect himself using summoned earth elementals. Defeat the elementals first to make Togonn vulnerable again.

After the fight, go back to the refuge to look for Wynne and Faolain. Finally, follow the escaping Wynne again to complete the memory with a final cutscene.

Back in the reality, follow up with Marjory and then go with her to the entrance of the cave from Caithe's memory. Talk to Marjory again and then leave the instance to complete this story chapter.


This achievement rewards items. Seeds of Truth Seeds of Truth Central Tyria mastery point 0Achievement points
Retrace Caithe's steps through the past to uncover where she may have gone.Journal: "Seeds of Truth" Completed
Reward: Embroidered Saddlebag.pngNekhii's Dust-Covered Saddlebag
Completed "Seeds of Truth" 0Achievement points
This achievement rewards items. Return to No Refuge Return to Seeds of Truth and Point of No Return 0Achievement points
Complete the mission No Refuge in Living World Season 2 Episode 7.
Reward: Burning Ember.pngPile of Silky Sand (50)
Completed No Refuge 0Achievement points
  • Complete the story step.
This achievement rewards items. Don't Tread On Me Seeds of Truth 5Achievement points
Avoid all trample and charge attacks while defending Faolain.Story Instance: No Refuge
Reward: Embroidered Saddlebag.pngEmbroidered Saddlebag (3)
Avoided Being Trampled 5Achievement points
  • For this achievement, you need to avoid being knocked down in the fight against the centaurs when defending Faolain. The centaurs will only knock down with trample or charge attacks, the former having a very visible attack, so it's possible to avoid those.
  • If you are fighting in a group, you can avoid fighting the centaurs in melee, and as such avoid the attacks of them completely.
  • You must also get credit for killing the centaurs. If you are in a group and your friends kill centaurs without you ever getting a hit in, then you won't complete this achievement.
  • Achievement qualification may be tracked via the Achievement effect.png Qualify for Don't Tread on Me effect.
This achievement rewards items. Dodgy Crowd Seeds of Truth 10Achievement points
Avoid all wind walls and sand pools while remaining in the battlefield against Togonn Windmane.Story Instance: No Refuge
Reward: Destroyed Matrix Cube Key.pngBandit Skeleton Key (3)
Avoided Windwalls and Sandpools 10Achievement points
If you die during the preliminary fight (while defending Faolain against the centaurs), you will lose the eligibility effect for this achievement.
  • To get this achievement, you need to avoid the wind and sand attacks during the battle against Togonn. The sand attacks are circle attacks that appear in the ground when an earth elemental dies or sometimes directly below Togonn, and the wind attacks are the large lines that move from one side of the stage to the other. Dodge through the wind attacks, they will also give a ping on the minimap when they spawn.
  • The sand attacks from the elementals can be avoided by killing the earth elementals at range with Toxic Caltrops and Paralytic Dagger.
  • The sand attacks below Togonn will not spawn if you are in stealth. Therefore, use Second Shadow to hit Togonn when he is vulnerable.
  • If you are not the instance opener, then you will have access to your standard weapons and skills. You can use channeled blocks to block the wind waves.
  • You must also get credit for killing Togonn. If you are in a group and your friends kill Togonn without you ever getting a hit in, then you won't complete this achievement.
  • Achievement qualification may be tracked via the Achievement effect.png Qualify for Dodgy Crowd effect.
This achievement rewards items. Wicked Rodeo Seeds of Truth 15Achievement points
Complete "No Refuge" after speaking with the challenge mote to activate challenge mode.Story Instance: No Refuge
Reward: Tome of Knowledge.pngTome of Knowledge
Overcame Challenge Mode 15Achievement points
  • This achievement cannot be obtained on the first play through of the story on a given character, and may only be obtained on subsequent visits on that character.
  • For this achievement, you need to activate challenge mode by talking to the Challenge Mote at the beginning of the instance. In challenge mode, Togonn will become invincible after every 10%, and as soon as he hits 50% life, he will constantly spawn his sand attacks from multiple directions. Dodging the wind attacks is possible with the skills 3, 6 and 7.
  • It is recommended to turn off post-processing effects, as the wind walls can be hard to spot and hit very hard.
  • It is easier to complete this achievement with at least one other player.
  • Achievement qualification may be tracked via the Achievement effect.png Qualify for Wicked Rodeo effect.



In the open world[edit]

Asura (Durmand Priory)
Humans (Seraph)

In the instance[edit]

Outside of the memory[edit]


Inside of the memory[edit]



Outside of the memory[edit]

Ambient creatures

In the memory[edit]

Centaurs (Maguuma)



Open world[edit]

Talking to Priory Historian Gikki
Priory Historian Gikki: Is there something I can do for you, Commander?
Talk quest option tango.png Do you know of any centaur settlements found out here in the Silverwastes?
It's said that a tribe was once encountered by a firstborn sylvari in the Far Silverwastes. I suspect they may share a common origin with the Maguuma centaurs of Restoration Refuge in Dry Top.
Talk quest option tango.png Where are these Far Silverwastes, and has the Pact found a route there yet?
The region is even north of what we call the Northern Silverwastes. You should ask Seraph Master Sergeant Heche. I understand she's been on patrol in the Northern Silverwastes.
Talk quest option tango.png Thank you for your time.
Talking to Seraph Master Sergeant Heche
Seraph Master Sergeant Heche: Welcome to our own little corner of Camp Resolve, Commander.
Talk quest option tango.png Have you found a way north of even the Northern Silverwastes, Sergeant?
Not as yet, but you may want to ask Ambassador Ikkhit'ch. The local skritt have tunnels that reach even the most remote areas of the Silverwastes.
Talk end option tango.png Thanks, Seraph.
(normal dialogue options)
Talking to Ambassador Ikkhit'ch
Ambassador Ikkhit'ch: Hello, hello. You have questions? I have answers, maybe.
Talk quest option tango.png Might one of these tunnels of yours lead beyond the Northern Silverwastes?
Yes, yes! We have tunneled even out to the Far Silverwastes. You can use them, but we close our tunnel network up when bandits take over Picaroon Scratch.
Talk quest option tango.png How can I help? (Only available if the tunnels are currently closed.)
Nasty bandits took over our scratch. Please go bring them pains. Make them leave us be!
Talk ready option.png Show me the way.
Talk end option tango.png I'll think about it.
Talk end option tango.png Consider your bandit problems handled.
(normal dialog options)

At Far Silverwastes[edit]

Talking to Marjory
Marjory Delaqua: Now that we're out here in the Far Silverwastes, where does your intuition tell you to plant the next seed?
Talk quest option tango.png I feel as if we're very close to the right spot.
Talking to Marjory again
Marjory Delaqua: All of Caithe's relived memories seem to be taking a toll on you.
Talk end option tango.png I'll survive. I feel like we're getting close to something important.
Once in the memory
Faolain: I hope you don't mind that I invited some friends in case we need backup here.
Talking to Faolain
Faolain: We have her now. That centaur encampment up ahead must be where Wynne is hiding.
Talk quest option tango.png How are you so sure she'll share her secret?
I'm confident that the two of us can persuade her.
Talk quest option tango.png Then why have you involved others in this?
Our new friends are just here in case these creatures become hostile. You won't even know they're here unless we need them.
Talk end option tango.png I see. Let's get this over with.
Faolain: Why don't you do the talking with these creatures up ahead? You have a better way with strangers.
Talking to Timurr Pacesetter
Timurr Pacesetter: Welcome to Outer Refuge. What can I do for you this day?
Talk quest option tango.png We're looking for another of our people. Her name is Wynne.
Yes, it has been our great privilege to have Wynne as our guest. She and our scout Nekhii have already become close friends.
Talk quest option tango.png And where might I find your scout?
Nekhii was near the center of our refuge, when last I saw her.
Talk quest option tango.png Thank you. You've been very helpful.
Maguuma Villager: Look! They are like Wynne, like the ones nurtured by Ventari's words.
Maguuma Villager: It must mean something, to have the people of the Pale Tree among us now.
When walking up the stairs
Faolain: How could Wynne live among these animals?
Maguuma Villager: She mocks us as simple beasts.
Maguuma Villager: They are not what they seemed. Not so much like Wynne after all.
Approaching the center of the refuge
Maguuma Villager: Our scouts have seen others of their people nearby.
Maguuma Villager: What is happening here?
Talking to allies
Timurr Pacesetter: Is there something you need?
Talk end option tango.png Not just now, thanks.
Maguuma Villager: Is there something you require?
Talk end option tango.png Not just now, thanks.
Faolain: I'm tired of chasing after Wynne, and I don't trust these animals she's been hiding amongst. What if she saw us coming and asked them to delay us?
Talk end option tango.png Don't worry. If she ran off again, I'm sure we can recover her trail.
Talking to Nekhii Burnthide
Nekhii Burnthide: You are like our friend Wynne. Are you from the Grove we have heard so much about?
Talk quest option tango.png That's right, and we've come a long way to speak with her. Where is she?
I cannot say for sure where she is just now, but she should return to break bread with us later.
Talk quest option tango.png If you don't mind, we'll just wait for her here.
Faolain: How do we know they aren't lying to us? Let's just track her down.
Talking to Nekhii Burnthide again
Nekhii Burnthide again: Is there something I can do for you?
Talk end option tango.png Not just now, thanks.
As Wynne appears
Faolain: Well, look who's here at last.
Nekhii Burnthide: Ah. Wynne. Look, you have visitors.
Wynne: Caithe. Faolain. My friends here had ancestors who knew Ventari. They're almost like cousins!
Faolain: (laugh) I'm no kin to animals, and I'm tired of Ventari's nonsense. You need to come with us now.
Wynne: No, Faolain. I go where I please, and just now it pleases me to stay among friends.
Faolain: You've already dragged us halfway across Tyria to collect you, dear.
Nekhii Burnthide: Wynne, you may remain with us as long as you wish. As our guest, you are entitled to our protection.
Faolain: This is no concern of yours, my friend. Wynne is our sister.
Nekhii Burnthide: Caithe, I would have words with you. Now.
Faolain: By all means, have words, Caithe. Just make our point clear.
Faolain: (sniff) I have had just about enough of these beasts and their filthy paddock. I need some air.
Talking to Wynne
Wynne: It's good to see you, Caithe. There's so much I've learned from these people—so much more I want to know about our shared history.
Talk end option tango.png I can't wait to hear all about it, but just now you need to listen to us.
Talking to Nekhii Burnthide
Nekhii Burnthide: We established this refuge to put some distance between our tribe and its violent past, but we will defend ourselves if we must.
Talk quest option tango.png No need for that, but you must know we've come a long way for Wynne.
She is not property of yours to collect, and if you have no need for violence, why have you brought soldiers to the wastes?
Talk quest option tango.png A precaution only. These lands are hostile and unfamiliar to us.
It is you who are the hostile strangers here. We can't abide such tensions in this refuge.
Talk quest option tango.png Is that a threat? Wait, what's going on?
Stay here, and stay out of this.
Talk end option tango.png No. Faolain!
While talking to Nekhii
Faolain: Oh, you will regret doing that. (when selecting first response)
Maguuma Peacekeeper: Stop! (when selecting second response)
Faolain: (scream)
Faolain: Caithe, they've turned on me! (when selecting final response)
Nekhii Burnthide: No. Stop this at once!
After defeating the centaurs
Faolain: If she wants a chase, so be it.
While tracking Wynne down
Shadowy Bulwark: Die, animals!
Shadowy Guard: Leave none standing.
Faolain: I told you they were savages.
Faolain: Wynne, come back here this instant!
Talking to Wynne
Wynne: You did this to them, you and her! They were so kind to me. How can I ever face Mother after this? How can you?
Talk more option tango.png You need to stop that talk. Let's talk this out.
I have nothing to say to either of you, and I can't be here anymore.
Talk end option tango.png Oh, Wynne.
After chasing Wynne
Wynne: (sob) No, leave me alone! What have you done?
Faolain: Now, you know we didn't want any of this.
Cinematic as Togonn Windmane appears
Togonn Windmane: Wind, heed my call!
After cinematic
Togonn Windmane: You cannot be allowed to escape after what you have done here.
Faolain: Caithe, handle this. Wynne's run back to the refuge.
While fighting Togonn Windmane
Togonn Windmane: You will not escape justice.
Togonn Windmane: (snort)
Togonn Windmane: I cannot suffer you to live.
Reaching Wynne and Faolain
Wynne: (sob) Oh, my poor friends. I'm so, so sorry.
Faolain: Some friend you are. They gave you shelter here, so you could hide with them—from us!
Faolain: Then you set them against us, and just look what happened.
Faolain: They might have overwhelmed Caithe and I, had my friends not happened along to help us.
Wynne: (sob) Stop! I can't be here another moment. I won't!
Faolain: I don't believe it. There she goes again.
Talking to Cadeyrn
Cadeyrn: It was our pleasure to assist the two of you here. We admire your work.
Talk end option tango.png Our "work" here was nothing to take pride in.
Talking to Marjory outside the memory
Marjory Delaqua: You look shaken. I think I'm glad I didn't see whatever you relived this time.
Talk quest option tango.png Wynne's centaur friends turned on them. Things escalated, violently.
Gods. She's been to some dark places, hasn't she?
Talk quest option tango.png Speaking of, I think she chased Wynne into a nearby cave.
If you're up for it, we should have a look.
Talk end option tango.png Agreed.
Talking to Marjory in front of the cave
Marjory Delaqua: No use—it's sealed up tight behind that magical symbol.
Talk quest option tango.png In there is where I'm meant to plant the last seed. I'm sure of it.
It kills me to suggest this when we're so close, but I can research that symbol back at the Priory and send for you as soon as I dig up anything.
Talk end option tango.png Do whatever it takes. Just find us a way in.


  • Other party members will be under the Like the Wind.png Memory Presence effect during the memory vision.

My story[edit]

No Refuge loading screen.jpg

I returned to Camp Resolve to ask if any centaur had ever been found in the area, and I was directed to the Far Silverwastes. The local skritt let me access their network of tunnels to bring the third memory seed to that remote location.

I found the next memory seed location in the Far Silverwastes and experienced a centaur massacre through Caithe's eyes. While the memory was horrible to witness, it provided us with a clue to where Caithe may have taken Glint's egg.

My story