Quickness

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Quickness.png

Quickness

Effect type
Boon
Stacking
Duration
Max. duration
30 seconds
Game link

Skills and actions are faster.

— In-game description

Quickness is a boon that speeds up the activation time of skills and actions by 50%.

Mechanics[edit]

  • Skills already in mid-cast are affected when quickness is initially applied.
  • Skills that are not finished casting when quickness wears off will slow to their normal speed.
  • Quickness won't affect your resurrect or finish speed.
  • Many skills with a movement component, such as Savage Leap, or skills that block, evade, or make a character invulnerable for a duration, like Crystal Hibernation or Renewed Focus, are not affected by quickness.
  • Quickness will increase the speed of channeled skills, including non-combat actions such as gathering from resource nodes, opening chests, building siege weapons, or communing with places of power.
  • Quickness will only increase the attack speed of regular attacks from devourer, feline, spider, smokescale, bristleback or wyvern pets. On any other pet, quickness does not increase regular attack speed.
  • Increasing the casting speed by 50% means an actual reduction of casting times of just 33%.

Related skills[edit]

See also: Boon#Related skills

Weapon skills that grant quickness

Bundle skills that grant quickness

Healing skills that grant quickness

Utility skills that grant quickness

Elite skills that grant quickness

Profession mechanic skills that grant quickness

Pet skills that grant quickness

Skills that convert slow into quickness

Primary article: Boon#Skills that convert conditions into boons

Common skills that grant quickness

Skills, traits and actions that ignore quickness[edit]

Weapon skills that ignore quickness

Healing skills that ignore quickness

Utility skills that ignore quickness

Elite skills that ignore quickness

Related traits[edit]

See also: Boon#Related traits

Traits that grant quickness

Trait skills that grant quickness

Traits that improve quickness

Traits that convert slow into quickness[edit]

Primary article: Boons#Traits that convert conditions into boons

Related equipment[edit]

Relics that grant quickness[edit]

Upgrade components that grant quickness[edit]

Sigils[edit]

Upgrade components that improve quickness[edit]

Runes[edit]

Related consumables[edit]

Version history[edit]

Patch Changes
August 23, 2022
  • Updated Felines to now have their regular attack affected by quickness
October 05, 2021
  • Fixed a bug causing duration-stacking boons to be affected by a hidden stack limit of 9, which in some cases could come into effect before stacking to that boon's expected duration cap. This resulted in some boons having a lower total duration than expected. This hidden stack limit has been removed for duration-stacking boons that also have a maximum duration—alacrity, fury, protection, quickness, resistance, resolution, swiftness, and vigor.
May 11, 2021
  • Duration-stacking boons and conditions now behave consistently. They directly stack durations added from all sources, do not have hidden stack limits, and generally have shorter maximum durations. (30 seconds)
October 18, 2016
  • The duration-based boons Protection, Quickness, Regeneration, Resistance, Retaliation, and Vigor will now only stack up to 5 times instead of 9.
April 19, 2016
  • The formula for animation-speed increases and decreases has been modified.
  • Quickness is normalized to behave the same as before.
  • Casting a skill with quickness and slow will now result in a 1.166x longer activation time, increased from 1.0x.
January 26, 2016
  • "Finish Them" Finishers: The stomping effect will no longer be time-scaled through effects like quickness and slow.
  • Reviving: Reviving characters will no longer be affected by time-scaled effects like quickness and slow.
  • Quickness and slow will no longer affect most defensive abilities. Abilities that are offensive and defensive simultaneously (such as Blurred Frenzy or Pistol Whip) will still be affected by time scaling for the time being.
June 23, 2015 Specialization update:
  • This effect is now a boon.
  • Boon to Condition Conversion: Quickness converts to slow for 3 seconds.
  • Condition to Boon Conversion: Slow converts to quickness for 3 seconds.
March 26, 2013
  • Reduced quickness from 100% attack speed to 50%.
October 07, 2012
  • Fixed a bug that was causing quickness to get stuck on players and enemies indefinitely.
August 28, 2012 Game release:
  • Quickness has been added to the game.

Trivia[edit]

  • Prior to the 26th March 2013 update, quickness would boost attack and action speed by 100% instead of the current 50%. To compensate for the reduction in effectiveness, some skills had their duration increased slightly.