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Effect type
Game link

Skills and actions are faster.

— In-game description

Quickness is a boon that increases attack and action speeds by 50%.

Related skills[edit]

Skills that grant quickness[edit]

Weapon skills that grant quickness[edit]

Bundle skills that grant quickness[edit]

Healing skills that grant quickness[edit]

Utility skills that grant quickness[edit]

Elite skills that grant quickness[edit]

Profession mechanic skills that grant quickness[edit]

Pet skills that grant quickness[edit]

Trait skills that grant quickness[edit]

Skills that convert slow into quickness[edit]

Primary article: Boon#Skills that convert conditions into boons

Common skills that grant quickness[edit]

Skills, traits and actions that ignore quickness[edit]

Related traits[edit]

Traits that grant quickness[edit]

Firebrand tango icon 20px.png Firebrand Firebrand

Warrior tango icon 20px.png Discipline Discipline

Berserker tango icon 20px.png Berserker Berserker

Spellbreaker tango icon 20px.png Spellbreaker Spellbreaker

Revenant tango icon 20px.png Devastation Devastation

Ranger tango icon 20px.png Nature Magic Nature Magic

Ranger tango icon 20px.png Beastmastery Beastmastery

Ranger tango icon 20px.png Skirmishing Skirmishing

Soulbeast tango icon 20px.png Soulbeast Soulbeast

Reaper tango icon 20px.png Reaper Reaper

Thief tango icon 20px.png Trickery Trickery

Deadeye tango icon 20px.png Deadeye Deadeye

Engineer tango icon 20px.png Tools Tools

Scrapper tango icon 20px.png Scrapper Scrapper

Mesmer tango icon 20px.png Domination Domination

Mesmer tango icon 20px.png Illusions Illusions

Chronomancer tango icon 20px.png Chronomancer Chronomancer

Traits that improve quickness[edit]

Firebrand tango icon 20px.png Firebrand Firebrand

Deadeye tango icon 20px.png Deadeye Deadeye

Traits that convert slow into quickness[edit]

Primary article: Conditions#Traits that convert conditions into boons

Related equipment[edit]

Upgrade components that apply quickness[edit]



Upgrade components that affect quickness[edit]


Related Consumables[edit]


  • Skills already in mid-cast are affected when quickness is initially applied.
  • Skills that are not finished casting when quickness wears off will slow to their normal speed.
  • Quickness won't affect your resurrect or finish speed.
  • Skills with a movement component, such as Savage Leap, or that block, evade, or make you invulnerable for a duration, like Crystal Hibernation or Renewed Focus, are not affected by quickness.
  • Quickness will increase the speed of channeled skills, including non-combat actions such as gathering from resource nodes, opening chests, building siege weapons, or communing with places of power.
  • Quickness will only increase the attack speed of regular attacks from devourer, spider, smokescale, bristleback or wyvern pets. On any other pet, quickness does not increase regular attack speed.

Version history[edit]

Patch Changes
October 18, 2016
  • The duration-based boons Protection, Quickness, Regeneration, Resistance, Retaliation, and Vigor will now only stack up to 5 times instead of 9.
April 19, 2016
  • The formula for animation-speed increases and decreases has been modified.
  • Quickness is normalized to behave the same as before.
  • Casting a skill with quickness and slow will now result in a 1.166x longer activation time, increased from 1.0x.
January 26, 2016
  • "Finish Them" Finishers: The stomping effect will no longer be time-scaled through effects like quickness and slow.
  • Reviving: Reviving characters will no longer be affected by time-scaled effects like quickness and slow.
  • Quickness and slow will no longer affect most defensive abilities. Abilities that are offensive and defensive simultaneously (such as Blurred Frenzy or Pistol Whip) will still be affected by time scaling for the time being.
June 23, 2015 Specialization update:
  • This effect is now a boon.
  • Boon to Condition Conversion: Quickness converts to slow for 3 seconds.
  • Condition to Boon Conversion: Slow converts to quickness for 3 seconds.
March 26, 2013
  • Reduced quickness from 100% attack speed to 50%.
October 07, 2012
  • Fixed a bug that was causing quickness to get stuck on players and enemies indefinitely.
August 28, 2012 Game release:
  • Quickness has been added to the game.


  • Prior to the 26th March 2013 update, quickness would boost attack and action speed by 100% instead of the current 50%. To compensate for the reduction in effectiveness, some skills had their duration increased slightly.