Guild Wars 2: Heart of Thorns content

Function Gyro (tool belt skill)

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Disambig icon.png This article is about the tool belt skill. For the trait, see Function Gyro.

Function Gyro (tool belt skill).png

Function Gyro

25 Recharge time  

Profession
Engineer tango icon 20px.png Engineer (skill list)
Specialization
Scrapper tango icon 20px.png Scrapper
Slot
Profession mechanic
Type
Tool belt
Game link
External links
API

Create a lightning field at the specified point. Then summon gyros to finish foes and revive allies within the field. The recharge of this skill is increased for each gyro created beyond the first. Interrupted gyros are destroyed.

 Radius.png Recharge increase per gyro: 50%
 Damage.png Damage: 266 (1.0)?
 Number of targets.png Number of Targets: 3
 Number of targets.png Number of Allied Targets: 3
 Duration.png Field Duration: 5 seconds
 Radius.png Radius: 240
 Combo.png Combo Field: Lightning
 Range.png Range: 600

— In-game description [?]

A Function Gyro and a Medic Gyro.

Related traits[edit]

Combat abilities of the summoned gyro[edit]

Abilities
  • Revives allies or finishes off foes on your behalf.
Effects

Glob of Goo.png Fuel Remaining

Notes[edit]

  • This skill summons gyros to revive downed allies, and finish downed foes, based on the number of targets in the targetted area.[verification requested]. If no downed ally or foe is found in the targetted area, no gyro will be summoned, but the skill will still be cast, creating the lighting field, and triggering any related trait in use.
    • Each gyro created beyond the first is one summon and is independent of the others. If the scrapper summons 2 gyros and one of them is destroyed, the other won't necessarily get destroyed.
  • Like all revives and all finishers, the gyro can only revive downed allies, not dead ones. Unlike most revive skills, this skill cannot be used to revive fully dead NPCs.
  • The summoned gyro has a limited life span of roughly 10 seconds, indicated by the Glob of Goo.png Fuel Remaining effect.
    • The gyro will be destroyed prematurely if:
      • Its target revives or fully dies.
      • Is affected by crowd control and does not have Stability.png Stability to negate it.
      • Damage depletes its health.
  • Gyros use the same finisher skin as the scrapper that summons them.
  • No gyro will be summoned if it is the damage of this skill that puts the enemy in downed state.
  • When this skill is ready, a small orange gyro hovers around the Engineer.
Oftentimes, a gyro may fail to be destroyed after reviving an ally or finishing a foe, potentially following its target around for its full fuel duration. If the target falls again into downed state, the gyro will not attempt to revive/finish them again.

Version history[edit]

For a detailed skill history, see here.

Patch Changes
October 01, 2019
  • Increased damage by 100%. Increased land radius to 240 and underwater radius to 360. Added clarification to skill description to clarify that function gyros are destroyed when their skill is interrupted. Reduced recharge from 30 seconds to 25 seconds.
July 16, 2019