Poisoned

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Poisoned.png

Poisoned

Effect type
Condition
Stacking
Intensity
Game link

Deals damage every second; decreases healing effectiveness by 33%; damage stacks intensity.

— In-game description

Poisoned is a condition that inflicts damage over time and stacks intensity, however the heal potency decrease is unaffected by the number of stacks on a foe, which can stack up to 1500 times. Characters suffering from poison appear green tinted. Damage is determined by the following formula:
(0.06 * Condition Damage) + (0.375 * Level) + 3.5 damage per stack per second,
(0.06 * Condition Damage) + 33.5 damage per stack per second at level 80.

Related skills[edit]

See also: Condition#Related skills

Skills that apply poisoned[edit]

Weapon skills that apply poison[edit]

Underwater weapon skills that apply poisoned[edit]

Utility skills that apply poisoned[edit]

Elite skills that apply poisoned[edit]

Skills with special conditions that apply poisoned[edit]

Downed skills that apply poisoned[edit]

Combos that apply poisoned[edit]

Skills that remove poisoned[edit]

Healing skills that remove poison[edit]

Skills with special conditions that remove poisoned[edit]

Related traits[edit]

See also: Condition#Related traits

Traits that apply poisoned[edit]

Traits that improve poisoned[edit]

Traits that benefit from poisoned on self[edit]

Traits that benefit from poisoned on foes[edit]

Traits that remove poisoned[edit]

Related equipment[edit]

See also: Condition#Related equipment

Upgrade components that apply poison[edit]

Runes[edit]

Sigils[edit]

Upgrade components that increase poisoned duration[edit]

Runes[edit]

Sigils[edit]

Related consumables[edit]

See also: Condition#Related consumables

Player chatter[edit]

  • When poison is applied to a character they will occasionally shout out one of the following lines, depending on their race and gender.
Race Gender
Male Female
Asura tango icon 20px.png Asura High toxicity! I need an antidote!
Charr tango icon 20px.png Charr Venom...too strong... It's poison!
Human tango icon 20px.png Human Venom... too strong... Venom... too strong...
Norn tango icon 20px.png Norn I'm poisoned! Ugh, poison...
Sylvari tango icon 20px.png Sylvari It's poisonous! I've been poisoned...

Version history[edit]

Patch Changes
June 23, 2015 Specialization update:
  • All damage conditions will now stack up to 1500 times.
  • This condition will now stack in intensity.
  • Poison's healing reduction will not depend on the number of stacks. Any poison will result in a static -33%, just as it currently does.
  • The formula for this condition has been rescaled to account for the new behavior of damaging conditions and to put more focus on the condition damage stat.
  • New damage over time: 3.5 + (0.375 * Level) + (0.06 * Condition Damage)
March 19, 2015
  • Updated condition damage. Previously, a condition that had a fractional remainder of time after it dealt damage would not inflict the rest of its damage.
  • For example, a 1.5-second burn would deal 1 second of burning damage, then fail to inflict the remaining 0.5 seconds of burning.
  • Conditions will now deal this fractional damage either at the beginning or end of their duration, depending on when the next damage pulse would occur and their remaining duration.
August 28, 2012 Game release:
  • Poisoned has been added to the game.

Trivia[edit]

  • Prior to the G-Star Demo, this condition stacked in intensity but not duration.
  • At the G-Star Demo, multiple applications of this condition increased its duration instead.[1]
  • This condition was changed to stack in intensity since the June 23, 2015 game update.

See also[edit]

Gwwlogo.png The Guild Wars Wiki has an article on Poison.

References[edit]