Player versus Player

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Player finishes an enemy player for a quick kill.
The Structured PvP interface.
The World versus World interface.

Player versus Player (PvP) is a game mode where a player participates in competitive gaming against other players, as opposed to co-operative Player versus Environment.

All PvP game modes mostly follow the same established game mechanics, with the exception of certain individual traits and skills which might be adjusted for PvP to ensure game balance. One notable mechanic, available only in PvP modes and certain PvE mobs, is finishing of downed players, which quickly sends them to defeated state.

Game modes[edit]

The following PvP modes are available in Guild Wars 2:

  • Structured PvP – players have access to top level equipment and all of their available skills and traits.
    • Conquest – seize capture points for your team and defeat enemy players for additional score. Each conquest map has additional elements like powerful NPCs.
    • Team Deathmatch - defeat enemy players for points.
    • Stronghold - kill the enemy's lord before they kill yours.
  • World versus World – players are adjusted to equivalent of maximum level, using their own equipment and unlocked skills and traits in great battles between hundreds of players in a separated open world.
  • Activities – players have access to set build of skills and abilities.
    • Costume Brawl – a festive competition where players use tonics to gain the appearance and abilities of another creature or wear town clothing with Costume Brawl abilities to fight other Costume Brawlers.
    • Crab Toss – a Southsun Cove free-for-all game where the winner is the player who can hold the crab the longest.
    • Keg Brawl – a norn sport in their settlement of Hoelbrak which involves kegs of ale and lots of brawling, most similar to basketball.


  • According to The Making of Guild Wars 2 book, one in four ArenaNet studio members consider themselves to be hardcore PvP players.