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— In-game description
- Brave Stride — Movement skills grant stability when used.
- Building Momentum — Burst skills restore endurance on hit.
- Body Blow — Stuns, dazes, knockbacks, pulls, pushes, and launches inflict bleeding and weakness.
- Berserker's Power — Gain increased strike damage when you use a burst skill; this damage increase is based on your adrenaline.
- Merciless Hammer — Hammer skills gain reduced recharge and deal increased damage when striking a disabled foe. Gain adrenaline when you disable a foe. Disables include stun, taunt, daze, knockback, pull, knockdown, sink, float, fear, and launch.
- Furious Burst — Using a burst skill grants fury.
- Unsuspecting Foe — Increased critical-hit chance against disabled foes. Disables include stun, daze, knock back, pull, knock down, sink, float, launch, taunt, and fear.
- Sundering Burst — Burst skills inflict vulnerability if they hit and inflict additional vulnerability if the attack is a critical hit. Can only occur once per interval per target for multihit burst skills.
- Burst Precision — Burst skills have an increased critical chance.
- Adrenal Health — Gain health based on adrenaline spent.
- Cleansing Ire — Gain adrenaline when hit. Remove a condition for every bar of adrenaline spent when you hit with a burst skill.
- Marching Orders — Periodically gain Soldier's Focus. Hitting with a burst skill expends Soldier's Focus to grant might to nearby allies.
- Warrior's Sprint — Run faster while wielding melee weapons, and deal increased strike damage while you have swiftness. Movement skills break immobilization when used.
- Versatile Power — Gain might on weapon swap. Burst skills gain reduced recharge.
- Burst Mastery — Burst skills deal more damage, grant swiftness, and restore a portion of adrenaline spent.
- No Escape — Dazes and stuns inflict immobilize.
- Dispelling Force — Dazes, stuns, pulls, knockdowns, knockbacks, and launches remove boons.
- Sun and Moon Style — Gain bonuses for each dagger you equip: Main hand—Strike damage is increased versus foes with no boons. Off Hand—Heal for a percent of your outgoing critical damage.
- Attacker's Insight — Gain Insight when disabling foes or removing boons. Full Counter refreshes all burst skills on hit. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt and fear.
- Magebane Tether — Hitting with a burst skill casts Magebane Tether on your target if they are within range.
- Swift as the Wind — Movement skills grant swiftness and increase flow rate.
- Like most leaps, this skill is useful for jumping over obstacles and gaps of terrain.
- The Risen Turtle Shell bundle provides a skill with the same name, which is only a reusable Blast finisher.
For a detailed skill history, see here.
|February 28, 2022||End of Dragons release:
|July 07, 2020||
|February 26, 2020||
|February 25, 2020||Competitive content update:
|February 22, 2017||
|June 23, 2015||Specialization update:
|December 10, 2013||
|November 26, 2013||
|April 30, 2013||
|August 28, 2012||Game release:
- A Guild Wars skill bears the same name as this skill.