Condition

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Effects currently present on the character are indicated by their status icons:

Conditions are temporary negative effects that provide damage and control over time in one second intervals, playing a major role in combat. Player characters primarily inflict conditions through use of skills and traits as well as certain equipment like relics and sigils. Certain conditions may be more common to some professions than others, characterizing their playstyles and thematic roles. Conditions can also be inflicted by attacks from NPC foes, through environmental effects, and other mechanics. Condition damage is separate from strike damage and ignores the attributes Armor and Toughness as well as the effects that reduce strike damage, such as Protection.

Damage inflicted by conditions is increased by the attribute Condition Damage and duration – by Condition Duration, derived from the attribute Expertise. All these attributes can be increased by skills, traits, equipment through its attribute combinations, and bonuses from upgrade components. Conditions can be stacked by re-applying them: conditions with control effects like Crippled stack in duration while damaging conditions like Bleeding stack in intensity. Non-damaging conditions have a maximum duration of 10 seconds.

Incoming conditions are primarily counteracted by condition removal, available in skills, traits, sigils, and relics. Some abilities instead convert conditions on allies into boons, and vice versa – on enemies. A number of skills as well as the boon Resolution reduce all incoming condition damage, while certain runes provide condition damage reduction both in general and from specific conditions. Control effects from conditions are temporarily negated by the boon Resistance. Independently, incoming condition duration can be decreased by some traits, runes, and consumable food items.

In the user interface, conditions are displayed via red-colored icons that appear to the right of the health orb, on the bottom row of active effects. The white outline surrounding the icon indicates the time left before the condition expires. Hovering the mouse cursor on the condition's icon will also show a tooltip with the remaining time. A flashing icon indicates that the condition will expire within 5 seconds.

List of conditions[edit]

Icon Name Description Converted into
Damage Conditions
Bleeding.png Bleeding Deals damage every second; stacks intensity. Vigor.png Vigor (10s)
Burning.png Burning Deals damage every second; stacks intensity. Aegis.png Aegis (5s)
Confusion.png Confusion Damage received on skill activation; stacks intensity. Resolution.png Resolution (5s)
Poisoned.png Poisoned Deals damage every second; decreases healing effectiveness by 33%; damage stacks intensity. Regeneration.png Regeneration (5s)
Torment.png Torment Deals damage every second. Deals additional damage to foes that aren't moving. Stacks intensity. Might.png Might (3 stacks, 10s)
Control Conditions
Blinded.png Blinded Next outgoing attack misses; stacks duration. Fury.png Fury (5s)
Chilled.png Chilled Movement speed decreased by 66%; skill cooldown increased by 66%; stacks duration. Alacrity.png Alacrity (2s)
Crippled.png Crippled Movement speed decreased by 50%; stacks duration. Swiftness.png Swiftness (10s)
Fear.png Fear Involuntary retreat; unable to act; stacks duration. Stability.png Stability (3s)
Immobile.png Immobilized Unable to move; stacks duration. Resistance.png Resistance (2s)
Slow.png Slow Skills and actions are slower. Quickness.png Quickness (3s)
Taunt.png Taunt Involuntarily attack foes. Stability.png Stability (3s)
Weakness.png Weakness Endurance regeneration decreased by 50%. 50% of hits are Glancing Blows (50% damage). Stacks duration. Might.png Might (3 stacks, 10s)
Other Conditions
Vulnerability.png Vulnerability Damage and condition damage taken are increased; stacks intensity. Protection.png Protection (3s)

Some effects are considered conditions for some game mechanics so they can be removed with condition removal effects, but are not available in any profession or race skill sets, and cannot be converted into boons. Here are some examples of such conditions:

Mechanics[edit]

Damage

For damaging conditions that have a non-integer duration (eg. 3.5 seconds), the full seconds of the damage apply as normal, and the fraction of a second will apply the same fraction of damage. For example, if Bleeding is applied for 3.5 seconds at 22 condition damage per second, it will apply 3 ticks of 22 damage over the first 3 seconds, followed by 1 tick of 11 damage as the condition ends.

Duration

If the duration is not round to a second, any remaining fractional seconds will be inflicted either at the beginning or end of the duration. In skill tooltips, the duration of conditions is rounded to the nearest quarter of a second, but the actual duration is still precise. Condition duration bonuses obtained from runes are not shown on skill tooltips, but still provide their effect.

Condition removal and conversion

A condition is removed independent of its intensity, so 3 stacks and 100 stacks of Bleeding are equivalent when considering condition removal. For generic condition removal, the most recently applied condition or conditions will be removed first. Conditions dealt by converting enemies' boons on will always have a fixed duration, regardless of the duration and intensity of the original boon. The same behavior is applied to boons obtained by converting conditions.

Related skills[edit]

Many skills apply or remove specific conditions. To find skills related to a specific condition, refer to the page on that condition. The following are skills related to non-specific conditions.

Skills that remove conditions[edit]

Weapon skills that remove conditions

Bundle skills that remove conditions

Transform skills that remove conditions

  • Druid icon small.pngSeed of Life.png Seed of LifeCelestial Avatar. Summon a seed that heals and cleanses nearby allies of conditions when it blossoms.
  • Druid icon small.pngSeed of Life.png Seed of LifeCelestial Avatar. Summon a seed that heals and cleanses nearby allies of conditions when it blossoms.
  • Specter icon small.pngGrasping Shadows.png Grasping ShadowsShroud. Unleash darkness in a targeted area, inflicting conditions on foes. Cleanse conditions from yourself while healing and cleansing your tethered ally, based on targets struck.
  • Specter icon small.pngGrasping Shadows.png Grasping ShadowsShroud. Unleash darkness on your target's location, inflicting conditions on foes. Cleanse conditions from yourself while healing and cleansing your tethered ally, based on targets struck.

Healing skills that remove conditions

Utility skills that remove conditions

Elite skills that remove conditions

Profession mechanic skills that remove conditions

Pet skills that remove conditions

Combos that remove conditions

Racial skills that remove conditions

Common skills that remove conditions

  • Antitoxin Spray.png Antitoxin Spray — Use antitoxin to heal yourself, then remove toxic pollen and conditions from allies. Allies are healed for each condition removed.
  • Disenchantment Field.png Disenchantment Field — Drops a field that removes all boons and all conditions from anyone within the field.
  • Throw Antidote.png Drop Antidote — Drop a vial of antidote that cleanses conditions.
  • Pacified Magical Storm.png Healing Rain — Heal, cure conditions, and grant regeneration to allies once every second.
  • Pacified Magical Storm.png Pacified Magical Storm — Call down a pacified magical storm on the target area, healing, curing conditions from allies, and granting regeneration to allies once every second.
  • Zealot's Embrace.png Purify — Purge up to five conditions from nearby allies and give yourself might and regeneration.
  • Throw Healing Concoction.png Throw Healing Concoction — Throw this concoction at allies to heal them, remove conditions, remove goop, and apply regeneration.
  • Detonate Static Conduit.png Ward Breaker — Creates a magical area, damaging and blinding enemies on impact. Allies who stand in the area will have conditions removed and receive regeneration. Removes 2 stacks of Reinforced Armor from opponents.

Skills that reduce condition damage[edit]

Weapon skills that reduce condition damage

  • Weaver icon small.pngDual Orbits Fire and Water.png Dual Orbits: Fire and WaterDual Attack. Summon projectiles of fire and ice that circle around you, striking enemies they pass through. While the fire projectile is active, it grants you increased outgoing damage. While the ice projectile is active, you take reduced damage from conditions. Summoning a circular projectile refreshes the duration of all other circular projectiles.
  • Weaver icon small.pngDual Orbits Water and Air.png Dual Orbits: Water and AirDual Attack. Summon projectiles of ice and air that circle around you, striking enemies they pass through. While the ice projectile is active, you take reduced damage from conditions. While the air projectile is active, your chance to critically strike is increased. Summoning a circular projectile refreshes the duration of all other circular projectiles.
  • Weaver icon small.pngDual Orbits Water and Earth.png Dual Orbits: Water and EarthDual Attack. Summon projectiles of fire and ice that circle around you, striking enemies they pass through. While the ice projectile is active, you take reduced damage from conditions. While the earth projectile is active, you take reduced damage from strikes. Summoning a circular projectile refreshes the duration of all other circular projectiles.
  • Catalyst icon small.pngIcy Coil.png Icy Coil — Summon a projectile of ice that circles around you, damaging foes. While this projectile is active, you take reduced damage from conditions. Summoning a circular projectile refreshes the duration of all other circular projectiles.

Transform skills that reduce condition damage

Healing skills that reduce condition damage

Utility skills that reduce condition damage

  • Guardian icon small.pngSignet of Judgment.png Signet of JudgmentSignet Passive: Reduces all incoming damage. Signet Active: Grant resolution to nearby allies and burn nearby enemies.
  • Revenant icon small.pngVengeful Hammers.png Vengeful HammersLegendary Dwarf. Invoke hammers to circle around you, damaging foes.
  • Holosmith icon small.pngSpectrum Shield.png Spectrum ShieldExceed. Break stun effects and create a holographic shell that reduces incoming damage and grants stability. This skill grants more stability and lasts longer while above the heat threshold.
  • Mechanist icon small.pngBarrier Signet.png Barrier SignetSignet Passive: Incoming strike and condition damage is reduced. Signet Active: Create a projectile-blocking dome around yourself. You and allies inside the dome gain barrier every second. If your mech is active, the dome is centered on it and is larger. The mech does not count against the target count for this skill.
  • Soulbeast icon small.pngDolyak Stance.png Dolyak StanceStance. Enter a defensive stance and remove conditions that impede movement. Prevent application of such conditions while in this stance.

Profession mechanic skills that reduce condition damage

  • Holosmith icon small.pngFlash Spark.png Flash Spark — Release a blinding burst of light from your holographic emitter. While above the heat threshold, gain light aura.
  • Thief icon small.pngDrink Ambrosia.png Drink Ambrosia — Gain damage reduction and multiple boons.

Skills that transfer conditions[edit]

Weapon skills that transfer conditions

Transform skills that transfer conditions

Healing skills that transfer conditions

Utility skills that transfer conditions

Profession mechanic skills that transfer conditions

Trait skills that transfer conditions

Skills that convert boons into conditions[edit]

Weapon skills that convert boons into conditions

Healing skills that convert boons into conditions

Utility skills that convert boons into conditions

Elite skills that convert boons into conditions

Skills that convert conditions into boons[edit]

Primary article: Boon#Skills that convert conditions into boons

Skills that benefit from conditions on foes[edit]

Weapon skills that benefit from conditions on foes
Pet skills that benefit from conditions on foes

Related traits[edit]

To see the traits which relate to a specific condition, refer to the page on that condition. The following is a list of traits related to non-specific conditions

Traits that remove conditions

Trait skills that remove conditions

Traits that benefit removing conditions

Traits that reduce incoming condition damage

Traits that benefit from or improve conditions

Traits that transfer conditions

Trait skills that transfer conditions

Traits that benefit from transferring conditions

Traits that copy conditions onto foes

Traits that convert boons into conditions

Trait skills that convert boons into conditions

  • Scourge icon small.pngSandstorm Shroud.png Sandstorm Shroud (Herald of Sorrow) — Shade. Enter the final shroud, pulsing barrier to allies around yourself and priming the shroud for a powerful detonation that damages enemies and bolsters allies. Targets can only be affected by this skill once per activation.

Traits that benefits converting boons into conditions

Traits that convert conditions into boons[edit]

Primary article: Boon#Traits that convert conditions into boons

Related equipment[edit]

To find equipment related to a specific condition, refer to the page on that condition. Following is a list of equipment that affects non-specific conditions.

Relics that remove conditions[edit]

Relics that convert boons into conditions on enemies[edit]

Upgrade components that remove conditions[edit]

Sigils[edit]

Upgrade components that transfer conditions to enemies[edit]

Sigils[edit]

Upgrade components that affect conditions on enemies[edit]

Runes[edit]

See also: Condition Duration#Runes that increase Condition Duration

Upgrade components that affect conditions on self[edit]

Runes[edit]

See also: Condition Duration#Runes that decrease Condition Duration (on you)

Related consumables[edit]

To find consumables related to a specific condition, refer to the page on that condition. Following is a list of consumables that affect non-specific conditions

Consumables that remove conditions[edit]

See also[edit]