Game updates/2020-02-25

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February 25, 2020

Late Notes - February 25, 2020[edit]

General[edit]

  • Fixed a bug that caused an unimplemented currency to show up in the Wallet.

Items[edit]

Profession Skills[edit]

Elementalist[edit]

  • Elemental Polyphony.png Elemental Polyphony: This trait now grants vitality instead of toughness when attuned to earth.

Engineer[edit]

  • Blast Gyro.png Blast Gyro: This skill is now considered an Explosion for the purposes of the Explosives trait line.

Guardian[edit]

  • Zealous Blade.png Zealous Blade: Fixed a bug in which this trait could grant a hidden 10% damage increase on top of its listed bonuses.
  • Imbued Haste.png Imbued Haste: This trait now grants vitality instead of toughness.
  • Big Game Hunter.png Big Game Hunter: Reduced the damage increase of this trait from 20% to 15%. Raised the duration increase of this trait from 33% to 66%.

Necromancer[edit]

Update - February 25, 2020[edit]

General[edit]

  • Players can revert recent changes made to their build with the click of a button!
    • The button can be found in the upper-right corner of the Build tab in the Hero panel. The button will be enabled when players begin making changes to a Build Template.
    • Clicking the revert button will undo all the changes made while the window was open.
  • A new category of achievements has been added for players taking their first steps in the world of Tyria.
    • These achievements are aimed at helping new adventurers discover events and activities they might find interesting.
    • The achievements and associated rewards are also available to veteran adventurers. So, if you're a mentor and players are asking for help in starting zones, lend a hand!
  • Introduced new art and functionality to make it easier to distinguish between downed and defeated characters.
    • There will now be a visual difference when players interact with a downed or defeated character to revive them.
    • The floating icons and map markers displayed for downed and defeated characters have been updated for visual clarity.
  • All gathering tools will now collect one additional resource per interaction when gathering from rich resource nodes or after triggering an extra gathering-strike bonus from a consumable booster.

Items[edit]

Structured Player vs. Player[edit]

World vs. World[edit]

General[edit]

  • The following adjustments have been made to the warclaw:
    • The warclaw's base endurance has been reduced from 100 to 50 in WvW only.
    • The warclaw's base health has been reduced from 10972 to 8779 in WvW only.
    • Warclaw Mastery tier 2 has been reworked:
      • It no longer grants the warclaw increased movement speed in allied territories.
      • While mounted, it will periodically grant nearby unmounted allies an effect that enables them to run at warclaw speed. This effect will be removed when they stray too far from mounted allies or upon entering combat.
  • The Warlord's armor set has been added. Warlord's Armor Boxes can be obtained from the WvW Skirmish reward track.

Eternal Battlegrounds[edit]

  • Wall positions have been adjusted on the north side of Stonemist Castle and the south side of Overlook Keep.
  • Walls have been adjusted at Mendon's Gap:
    • The west side destroyable wall is no longer destroyable.
    • A new destroyable wall has been placed on the east side.

Black Lion Trading Company Gem Store[edit]

New Items and Promotions[edit]

  • The new War-Torn Marauder Warclaw Skin is now available in the Style category of the Gem Store for 2,000 gems.
  • For a limited time, the Armistice Bastion Pass returns to the Utility category of the Gem Store at a discounted price of 800 gems—a savings of 20%.
  • For a limited time, the Kasmeer's Staff Skin returns to the Style category of the Gem Store at a discounted price of 450 gems—a savings of 25%.
  • For a limited time, the Kasmeer's Regal Outfit is offered at a discount of 25% off in the Style category of the Gem Store for 525 gems.

Black Lion Chest[edit]

Improvements and Updates[edit]

Profession Skills[edit]

Global Changes[edit]

In this update, we're making several large systemic changes to various game mechanics that primarily affect PvP and WvW players. However, because it's important that the functionality of skills between modes stays the same, we have brought over some of these changes to PvE as well. Where possible, we've split what we can to limit the impact, and in other cases we have even tuned up the numbers in PvE modes to compensate.

The first thing that you'll see is a general increase in the casting time of control skills across the board.

The second major area that we are changing is the access to stability and stun breaks. Stability from traits has been reduced, but skills that grant stability have had their recharges reduced. Similarly, traits that automatically react to stuns have been largely removed, and stun-break skills have been enhanced. The general idea here is that we want stun breaks and stability to be a more deliberate action on the part of the player and not something that just happens automatically from a trait.

We are also making a small change to the unblockable effects that unifies them as a single effect. Previously all unblockables were unique effects that had inconsistent behaviors. Some would last for a set number of hits while others had duration. There were also some that increased outgoing damage and some that did not. We've unified unblockable into a single effect and refined its functionality to be a single strike effect similar to aegis or blinded but with the ability to have multiple stacks.

General[edit]
  • Auras: Aura effects have been updated to be larger and more noticeable. The previous, more subtle aura effects are now used for auras on allies and for all characters viewed by PvP spectators when the Effect LOD option is checked in the graphics settings. Effect icons used for auras have been updated for consistency.
  • Unblockable.png Unblockable (Tooltip): The unblockable skill fact has a new icon.
  • Unblockable (effect).png Unblockable (Effect): Skills and traits that grant the unblockable status now use a unified effect. This effect is intensity stacking, and stacks are lost whenever attacks hit or miss. Single strikes that hit multiple foes only consume 1 stack. Skills that grant the unblockable status for a duration have been updated to use a number of stacks instead.
Elementalist[edit]

Summoned elementals offer a unique gameplay option for elementalists who want to fight alongside an ally, but their short duration means that they only get brief windows of use. We have increased their summon duration to give them more presence, but we don't want to make them last indefinitely like necromancer minions—we feel part of the identity of glyphs is being able to switch attunements to have different summons available. Additionally, we felt that the lesser elemental summoning glyph didn't feel distinct enough from the elite glyph since the elite elementals had the same skills as the lesser elementals. To better distinguish the two glyphs, the command skill for lesser elementals has been removed in exchange for allowing multiple lesser elementals to be summoned at once.

  • Overload Fire.png Overload Fire: Increased the might granted per pulse from 1 stack to 2 stacks in PvE. Clarified the description of this skill.
  • "Feel the Burn!".png "Feel the Burn!": Increased the burn inflicted by this skill from 1 stack of burning for 4 seconds to 2 stacks of burning for 4 seconds. Fixed a bug that prevented this skill from granting its full might effects to nearby allies.
  • Obsidian Flesh.png Obsidian Flesh: This skill now locks the player's skill bar while invulnerable.
  • Stone Resonance.png Stone Resonance: This skill now grants stability on initial use for 5 seconds in PvE and 3 seconds in PvP and WvW.
  • Lava Skin.png Lava Skin: This skill now grants stability on initial use for 5 seconds in PvE and 3 seconds in PvP and WvW.
  • Lahar.png Lahar: This skill now grants stability for 5 seconds in PvE and 3 seconds in PvP and WvW.
  • Grinding Stones.png Grinding Stones: This skill now grants stability for 5 seconds in PvE and 3 seconds in PvP and WvW.
  • Glacial Drift.png Glacial Drift: This skill now grants stability for 5 seconds in PvE and 3 seconds in PvP and WvW.
  • Molten Burst.png Molten Burst: This skill now grants stability for 5 seconds in PvE and 3 seconds in PvP and WvW.
  • Summoned Elementals: Increased elemental summon time from 60 seconds to 120 seconds. Added indicator effects on the elementalist's active effects monitor to show the remaining time for each elemental.
    • Glyph of Lesser Elementals.png Glyph of Lesser Elementals: These elementals can no longer be commanded. However, players can now summon more than one elemental at the same time. All lesser elementals die if this glyph is unequipped.
    • Glyph of Elementals.png Glyph of Elementals: Reduced recharge from 90 seconds to 40 seconds in PvE only. Command skills for elementals are now considered elite skills for the purposes of runes and traits. Elementals will now display an effect when commanded to indicate that they are using a special skill. Additionally, the command skill is no longer restricted to combat and behaves similarly to necromancer command skills.
    • Flame Burst (Glyph of Lesser Elementals skill).png Flame Burst (Fire Elemental, Lesser Fire Elemental): Now inflicts 1 stack of burning for 3 seconds instead of crippling foes.
    • Flame Barrage.png Flame Barrage (Fire Elemental): Increased projectile range from 300 to 360 so that the projectiles line up with the area-of-effect attack. Increased damage by 150%. Increased recharge from 10 seconds to 15 seconds. Fixed issues with the description and skill facts to clarify how the damage from this skill is dealt.
    • Windborne Speed (Glyph of Lesser Elementals skill).png Windborne Speed (Air Elemental, Lesser Air Elemental): Increased radius from 240 to 360.
    • Shocking Bolt.png Shocking Bolt (Air Elemental): Increased stun duration from 1 second to 1.5 seconds. Increased cooldown from 10 seconds to 15 seconds.
    • Stomp (Glyph of Elementals skill).png Stomp (Earth Elemental): Now immobilizes for 1 second in addition to its other effects.
  • Stone Flesh.png Stone Flesh: This trait no longer grants up to 150 toughness and instead grants 7% damage reduction while attuned to Earth.
  • Bolstered Elements.png Bolstered Elements: This trait now grants barrier instead of stability when using a stance skill.
  • Elemental Contingency.png Elemental Contingency: This trait has been retired and replaced with Elemental Lockdown.
  • Elemental Contingency.png Elemental Lockdown: This new skill[sic] grants players a boon based upon their attunement when they disable a foe.
    • Fire Attunement.png Fire: Grants 5 stacks of might for 5 seconds.
    • Air Attunement.png Air: Grants 5 seconds of fury.
    • Earth Attunement.png Earth: Grants 4 seconds of protection.
    • Water Attunement.png Water: Grants 10 seconds of regeneration.
Engineer[edit]

The Explosives specialization is seeing some major changes in this update. We're removing several traits that had lackluster or difficult-to-apply effects, such as Minesweeper, Orbital Command, and Blasting Zone, and reorganizing functionality from others like Short Fuse and Big Boomer to be more unified. The Evasive Powder Keg trait has been removed and replaced with Explosive Entrance, which similarly adds damage after a dodge roll but does so in a more controlled and modifiable way. The penalty added for the holosmith's overheating mechanic in a previous update is also being adjusted to play better with the Photonic Blasting Module trait as we felt it was too punishing for a trait that encouraged overheating. Finally, we're updating grenade skills for better clarity in competitive modes, where it can be hard to tell the difference between the different grenades due to the identical casting animations.

  • Overheat.png Overheat: Instead of disabling all tool belt skills until all heat is lost, this skill now adds 15 seconds to the recharge of tool belt skills other than Photon Forge. Photon Forge remains disabled until all heat is lost.
  • Photonic Blasting Module.png Photonic Blasting Module: When this trait is equipped, the additional recharge penalty from overheating is reduced from 15 seconds to 5 seconds.
  • Overcharged Shot.png Overcharged Shot: Slowed down the animation so the shot occurs at 0.55 seconds (up from 0.24 seconds).
  • Personal Battering Ram.png Personal Battering Ram: Slowed down the animation so the strike occurs at 0.6 seconds (up from 0.3 seconds).
  • Orbital Strike.png Orbital Strike: This skill now uses a higher-detailed effect. The lower-detailed version can be viewed for allies, enemies, and PvP spectators by checking the Effect LOD option in the Graphics Options tab of the Options panel.
  • Grenade Kit.png Grenade Kit: Skills in this kit now have unique warm-up effects based on which grenade type is being thrown. Fixed an issue in which grenade kit skills caused the grenade bundle to vanish during the casting time.
  • Crystal Configuration- Eclipse.png Crystal Configuration: Eclipse: This trait no longer causes Corona Burst to grant stability. Increased base barrier granted from 374 to 991 in PvE. Increased base barrier granted to 748 in competitive modes.
  • Short Fuse.png Short Fuse: This trait has been removed, and its cooldown reduction had been added to the following skills.
    • Fire Bomb.png Fire Bomb: Reduced recharge from 10 seconds to 8 seconds.
    • Concussion Bomb.png Concussion Bomb: Reduced recharge from 20 seconds to 16 seconds.
    • Smoke Bomb (engineer skill).png Smoke Bomb: Reduced recharge from 25 seconds to 20 seconds.
    • Glue Bomb.png Glue Bomb: Reduced recharge from 25 seconds to 20 seconds. Fixed an issue that caused the visuals for this skill to appear larger than the effect radius.
    • Big Ol' Bomb.png Big Ol' Bomb: Reduced recharge from 25 seconds to 20 seconds.
  • Explosives.png Explosives: This trait line has been reworked. The new traits are as follows:
    • Minor:
      • Explosive Entrance.png Explosive Entrance: This new trait causes the first attack on entering combat to explode, damaging nearby enemies. This counts as an explosion. This ability refreshes after a dodge roll or while out of combat.
      • Steel-Packed Powder.png Steel-Packed Powder: No changes.
      • Explosive Powder.png Shaped Charge: No changes.
    • Adept:
      • Grenadier.png Grenadier: No changes.
      • Short Fuse.png Short Fuse: This trait no longer reduces the fuse time or recharge of bomb skills. Hitting a foe with an explosion skill grants 4 seconds of fury (3 seconds internal cooldown).
      • Glass Cannon.png Glass Cannon: No changes.
    • Master:
      • Aim-Assisted Rocket.png Aim-Assisted Rocket: Rockets are now only fired on critical hits. Rocket recharge reduced from 10 seconds to 3 seconds. Rockets now require the engineer to be at least 450 distance from the target to fire. Every fifth rocket instead calls an Orbital Strike.
      • Explosive Temper.png Explosive Temper: With this new trait, explosions grant an additional 20 stacking ferocity for 10 seconds when they hit (10 stacks max).
      • Blast Shield.png Blast Shield: This new trait causes Explosive Entrance to grant the engineer barrier (base 1,508 in PvE and 340 in competitive modes). It also converts 10% of power to vitality.
    • Grandmaster:
      • Flashbang.png Flashbang: This new trait causes Explosive Entrance to inflict blindness for 3 seconds if it hits. Additionally, it inflicts daze for 1 second on struck foes above 90% health.
      • Shrapnel.png Shrapnel: No changes.
      • Big Boomer.png Big Boomer: This trait has been reworked. It now increases strike damage by 10% against foes with a lower health percent than the engineer. Additionally, it causes hitting with explosion skills to heal the engineer for 3 seconds at 202 health per second. This effect does not stack.
Guardian[edit]

Dragonhunters are solid damage dealers, but there were a couple spots that needed some tuning. Deflecting Shot in particular had a very short casting time and a control effect when traited with Heavy Light. We've rolled the control effect into the skill itself and increased its casting time to ensure that it feels reasonable. Several traits have also been improved to make them useful in more situations, such as Dulled Senses affecting all control effects instead of just knock back, and Wrathful Spirit granting fury in addition to retaliation. A couple of particularly unused traits in the core Virtues specialization have been retired and replaced with fresh options.

  • True Shot.png True Shot: Increased the damage dealt by 10% in PvE only, and improved the direction your arrow fires when you don't have a target selected.
  • Deflecting Shot.png Deflecting Shot: This skill now knocks back foes, and its animation has been slowed down so the arrow is fired at 0.74 seconds (up from 0.28 seconds). Reduced power coefficient from 1.8 to 0.01 in PvP and WvW.
  • Hunter's Ward.png Hunter's Ward: Increased the damage dealt by the final impact of this skill by 10%.
  • Chains of Light.png Chains of Light: Slowed down the animation so the strike occurs at 0.60 seconds (up from 0.40 seconds). Increased the immobilization duration to 5 seconds in PvE, and this skill now inflicts 5 stacks of vulnerability across all game modes.
  • "Feel My Wrath!".png "Feel My Wrath!": This skill has been unsplit across game modes and now has a 35-second cooldown, grants 5 seconds of quickness, and grants 10 seconds of fury across all modes.
  • Dulled Senses.png Dulled Senses: This trait no longer inflicts vulnerability when you cripple a foe. This trait now cripples any enemy that players disable, not just those foes they knock back.
  • Heavy Light.png Heavy Light: This trait no longer causes Deflecting Shot to knock foes back. This trait now grants stability whenever players disable an enemy, not just when they knock foes back. Additionally, this trait deals increased damage to disabled foes.
  • Big Game Hunter.png Big Game Hunter: The damage increase from this trait has been reduced from 20% to 15%, and the duration increase has been increased from 33% to 66%.
  • Stoic Demeanor.png Stoic Demeanor: This trait can now affect the same enemy each second instead of every 3 seconds.
  • Virtuous Solace.png Virtuous Solace: This trait has been retired and replaced by Inspiring Virtue.
  • Virtuous Solace.png Inspiring Virtue: This new trait grants players increased damage after activating a virtue.
  • Wrathful Spirit.png Wrathful Spirit: This trait now grants fury in addition to retaliation when aegis ends.
  • Furious Focus.png Binding Jeopardy: This trait has been retired and replaced with Furious Focus.
  • Furious Focus.png Furious Focus: This new trait inflicts vulnerability on any foe players strike while they have fury.
Mesmer[edit]

In this update, we're making some changes to the greatsword and to the Domination trait line in order to provide a more reliable baseline ranged damage build for mesmers. We're removing the Confounding Suggestions trait, which has been problematic to balance in the past due to its power level, and we're adding in a new trait, Vicious Expression, which plays better with the Domination line's boon removal. Finally, we're changing the mirage's Elusive Mind trait to no longer break stuns as we feel that the necessity of including exhaustion as a balancing factor has made it too binary as a choice.

  • Signet of Domination.png Signet of Domination: Slowed down the animation so the stun occurs at 0.56 seconds (up from 0.36 seconds).
  • Spatial Surge.png Spatial Surge: The description for this skill now displays the maximum damage before the minimum damage.
  • Mirror Blade.png Mirror Blade: Fixed a bug that caused this skill to display its slashing effect on the player instead of its target. Cooldown reduced from 8 seconds to 5 seconds. Rather than inflict equal damage per hit, the damage is reduced 15% per bounce.
  • Mind Stab.png Mind Stab: Cooldown reduced from 12 seconds to 10 seconds. This skill no longer removes boons, but instead inflicts cripple for 5 seconds.
  • Phantasmal Berserker.png Phantasmal Berserker: Cooldown reduced from 15 seconds to 12 seconds. This skill no longer cripples foes. Instead, the projectile now removes 2 boons. The projectile no longer boomerangs.
  • Confounding Suggestions.png Confounding Suggestions: This trait has been retired and replaced with Bountiful Blades.
  • Imagined Burden.png Bountiful Blades: Mirror Blades bounces 2 additional times. Phantasmal Berserker summons an additional berserker, and they each deal less damage (33% instead of 25% less damage.
  • Imagined Burden.png Imagined Burden: This trait has been retired and been replaced with Vicious Expression.
  • Confounding Suggestions.png Vicious Expression: The mesmer and their illusions deal increased damage to foes without boons. Disabling a foe removes 2 boons in PvE and 1 boon in PvP and WvW.
  • Elusive Mind.png Elusive Mind: This trait no longer breaks stuns or inflicts exhaustion. Increased the number of conditions cleansed from 1 to 3 in PvE and from 1 to 2 in PvP and WvW.
Necromancer[edit]

Necromancer has always been designed to be a resilient profession that was light on stability. Since this update specifically is removing some stability from the necromancer's traits, we made sure to adjust the profession's stun break skills appropriately in response. Additionally, we've fixed a few issues with minion responsiveness and enhanced a few of the weaker minion command skills.

  • Well of Power.png Well of Power: Reduced the cooldown of this skill from 40 seconds to 30 seconds in PvE only.
  • Plague Signet.png Plague Signet: Reduced the cooldown of this skill from 30 seconds to 25 seconds in PvE only.
  • Spectral Armor.png Spectral Armor: Reduced the cooldown of this skill from 40 seconds to 30 seconds in PvE only.
  • Spectral Walk.png Spectral Walk: Reduced the cooldown of this skill from 40 seconds to 30 seconds and reduced the swiftness duration from 30 seconds to 24 seconds in PvE only.
  • "Nothing Can Save You!".png "Nothing Can Save You!": This skill now applies 5 stacks of the new unblockable effect for a flat 10 seconds with an additional 2 stacks for each foe hit.
  • Minions: Necromancer minions will now display an effect when commanded, indicating they will be using a special skill.
    • Rigor Mortis.png Rigor Mortis (Bone Fiend Command Skill): Bone fiends will now respond immediately when commanded, interrupting their current action to perform the special attack.
    • Haunt.png Haunt (Shadow Fiend Command Skill): Increased radius from 120 to 300.
    • Summon Flesh Wurm.png Summon Flesh Wurm: Reduced the cooldown of this ability from 32 seconds to 25 seconds in PvE only.
    • Necrotic Traversal.png Necrotic Traversal (Flesh Wurm Command Skill): Increased radius from 180 to 240.
  • Doom.png Doom: This skill now has a casting time and inflicts fear on your foe at 0.64 seconds. The fear duration has been increased from 1 second at a distance (1.5 seconds at close proximity) to 2 seconds on successful hit regardless of distance.
  • Death's Carapace.png Death's Carapace: Added a visual effect that changes based on the number of stacks the player has.
  • Foot in the Grave.png Foot in the Grave: This trait has been retired and replaced by Eternal Life.
  • Eternal Life.png Eternal Life: With this new trait, gain life force constantly up to a threshold while not in shroud. Gain 66% in PvE and 20% in PvP & WvW. Gain protection when you enter shroud.
  • Flesh of the Master.png Flesh of the Master: Fixed a bug that could cause Death's Carapace stacks to be applied incorrectly by this trait.
Ranger[edit]

Soulbeasts, long standing without a tradeoff, are now receiving theirs—they lose combat access to a second pet and must choose carefully which pet they're going to be bonded with in battle. We're also enhancing several core ranger traits and some select weapon skills that we felt were on the weak side.

  • Soulbeast.png Soulbeast: Soulbeasts can no longer swap pets while in combat. Entering and leaving beastmode with your pet now counts as a pet swap for the purposes of the Clarion Bond and Zephyr's Speed traits.
  • Lightning Assault.png Lightning Assault (Electric Wyvern): Added a 0.5-second warm-up before the dash occurs.
  • Glyph of the Stars.png Glyph of the Stars: Reduced the cooldown of this skill from 90 seconds to 60 seconds.
  • Call of the Wild.png Call of the Wild: This skill now uses the new unblockable effect.
  • Throw Torch.png Throw Torch: This skill now applies its effects in a 180 radius around the target struck by the torch.
  • Winter's Bite.png Winter's Bite: This skill is now always an area-of-effect skill even when not traited with Honed Axes. Increased bleeding stacks in PvE from 2 to 3, and increased bleeding duration in PvE from 8 seconds to 12 seconds to match the competitive mode version.
  • Honed Axes.png Honed Axes: Baseline ferocity is now also applied to your pet. This trait no longer causes Winter's Bite to become an area-of-effect strike.
  • Hunter's Tactics.png Hunter's Tactics: This trait now increases damage when attacking from the side or behind by 10% in addition to its previous effects.
  • Lead the Wind.png Lead the Wind: This trait no longer grants swiftness when performing a projectile combo. Instead, it grants swiftness for 10 seconds and quickness for 5 seconds (2.5 seconds in PvP and WvW) when striking with an attack from beyond 1,200 range. This effect has a 15-second cooldown.
  • Druidic Clarity.png Druidic Clarity: This trait no longer causes entering Celestial Avatar to break stuns.
  • Unstoppable Union.png Unstoppable Union: This trait no longer causes entering beastmode to break stuns. Entering beastmode now grants protection and vigor in addition to removing movement-impairing conditions.
  • Beastly Warden.png Beastly Warden: This trait now has a 1-second delay before the ranger's pet taunts nearby enemies. Fixed a bug that could prevent this trait from working with underwater pets.
  • Clarion Bond.png Clarion Bond: This trait now uses the new unblockable effect.
  • Twice as Vicious.png Twice as Vicious: Increased the damage and condition damage bonuses granted by this trait from 5% to 10% in PvE only.
Revenant[edit]

Revenants are seeing a large number of changes in this update. In addition to reworks of both the Devastation and Corruption trait lines, we have also revisited several of their skills. Precision Strike has been reworked as an actual melee attack as we felt it didn't make sense for it to be a projectile skill. However, we have kept its emphasis on single-target damage if revenants can isolate foes. Confusion has been removed from various revenant skills as they didn't really have any meaningful ways to take advantage of it. Instead, we've replaced it with torment, which can be used in a more cohesive character build.

  • Surge of the Mists.png Surge of the Mists: Added a 0.5-second warm-up before the dash occurs. The evasion granted by this skill is active during the warm-up.
  • Temporal Rift.png Temporal Rift: This skill no longer inflicts confusion. Increased the amount of torment applied in PvE from 2 stacks to 4 stacks.
  • Rift Slash.png Rift Slash: Updated the animation to be more prominent. Skill timing is unchanged.
  • Chilling Isolation.png Precision Strike: This skill has been reworked into a new skill called Chilling Isolation.
  • Chilling Isolation.png Chilling Isolation: This new skill is a 240-radius circular melee strike that chills up to 5 foes for two strikes. If the second strike hits only 1 foe, it does bonus damage. Increased the cooldown from 6 seconds to 8 seconds in PvP and WvW.
  • Banish Enchantment.png Banish Enchantment: This skill no longer inflicts confusion. Instead, it inflicts chill for 1 second and removes 1 boon per hit. The number of hits has increased from 1 to 3. Increased PvE damage by 380%. Damage in other modes increased by 20%.
  • Phase Traversal.png Phase Traversal: This skill no longer increases damage for the next few attacks, and it now uses the new unblockable effect. Damage increased by 100% in PvE only. Energy cost raised from 30 to 35 in WvW to match the PvP version.
  • Unwavering Avoidance.png Unwavering Avoidance: This trait now grants vigor instead of stability when evading an attack. The cooldown of this trait has been reduced from 8 seconds to 5 seconds.
  • Determined Resolution.png Determined Resolution: This trait now reduces incoming damage while revenants have vigor instead of stability. It no longer increases the duration of stability.
  • Fierce Infusion.png Fierce Infusion: This trait has been retired and replaced by Glaring Resolve.
  • Fierce Infusion.png Glaring Resolve: With this new trait, gain stability and heal when you break stuns.
  • Empty Vessel.png Empty Vessel: This trait has been retired and replaced by Contained Temper.
  • Empty Vessel.png Contained Temper: With this new trait, revenants gain fury when they disable a foe.
  • Sudden Reversal.png Sudden Reversal: This trait has been retired and replaced by Bold Reversal.
  • Sudden Reversal.png Bold Reversal: When revenants break stuns, they gain several offensive boons and full Kalla's Fervor.

Changes to the Devastation trait line are aimed at two major areas. The first is addressing niche-use traits such as Malicious Reprisal and Jade Echo. These traits are being removed and replaced with new traits that have broader uses. The second issue is the opposite: some traits are so general that they are too similar in functionality. Ferocious Strikes and Vicious Lacerations both add damage in ways such that there is no real choice between them. The siphoning traits are a part of this change, and we're unifying the siphoning effect into a single effect for the combat log and making it a bigger part of the overall line. The new siphon effect, named after Shiro's iconic Battle Scars skill, is a stacking effect that is expended when attacking. It's more restricted in its applications, but it's stronger than previous siphoning traits.

  • Devastation.png Devastation: The Devastation trait line has been reworked. The new traits are as follows:
    • Minor:
    • Adept:
      • Aggressive Agility.png Aggressive Agility: With this new trait, movement skills remove immobilize.
      • Vicious Lacerations.png Unsuspecting Strikes: This new trait increases outgoing damage when attacking a foe above 80% health. The damage increase is 25% in PvE and 10% in competitive modes.
      • Battle Scarred.png Battle Scarred: With this new trait, gain 5 stacks of Battle Scars after using your heal.
    • Master:
      • Assassin's Presence.png Assassin's Presence: Moved to the top slot of the Master tier.
      • Notoriety.png Notoriety: This trait no longer grants bonus might when using Legendary Assassin skills.
      • Thrill of Combat.png Thrill of Combat: This new trait grants 1 stack of Battle Scars every second while in combat.
    • Grandmaster:
      • Brutality.png Brutality: This trait switched positions with Swift Termination.
      • Swift Termination.png Swift Termination: This trait switched positions with Brutality.
      • Dance of Death.png Dance of Death: Each stack of vulnerability applied to a foe grants a stack of Battle Scars. The Battle Scars healing amount is doubled when revenants are below 50% health.

Similar to the Devastation rework, we are also recentering the Corruption trait line around a new mechanic. Invoke Torment occurs when switching legends, and it inflicts nearby foes with torment. This skill can be upgraded with Grandmaster traits based on your preferred playstyle. The boon-removal traits have also been removed as we felt that they had trigger conditions that offered little gameplay. In exchange, we've added a few new powerful traits with drawbacks as we feel this is in line with the spirit of Mallyx and skills like Pain Absorption.

  • Corruption (specialization).png Corruption: The Corruption line has been reworked. The new traits are as follows:
    • Minor:
      • Invoking Torment.png Invoking Torment: With this new trait, switching legends inflicts nearby foes with torment. This attack is called Invoke Torment and can be modified by other traits.
      • Seething Malice.png Seething Malice: With this new trait, gain 120 additional condition damage.
      • Yearning Empowerment.png Yearning Empowerment: This trait has been reworked. It now increases the duration of all damaging conditions by 10%.
    • Adept:
      • Acolyte of Torment.png Acolyte of Torment: With this new trait, torment deals 10% more damage.
      • Demonic Defiance.png Demonic Defiance: No changes.
      • Replenishing Despair.png Replenishing Despair: This trait has been reworked. While upkeeping a skill, revenants gain 1 energy regeneration. Additionally, they self-inflict 1 stack of torment for 5 seconds every second.
    • Master:
      • Abyssal Chill.png Abyssal Chill: This trait has moved to a new location in the same tier.
      • Demonic Resistance.png Demonic Resistance: This trait has moved to a new location in the same tier. This trait no longer grants vitality based on condition damage. Increased damage resistance from 20% to 33% in PvE. PvP and WvW remain at a 20% reduction.
      • Pact of Pain.png Pact of Pain: With this new trait, conditions the revenant applies to foes last 15% longer. Conditions inflicted on the revenant last 10% longer.
    • Grandmaster:
      • Diabolic Inferno.png Diabolic Inferno: This trait has been reworked. Invoke Torment inflicts burning and poison.
      • Fiendish Tenacity.png Fiendish Tenacity: This new trait causes Invoke Torment to grant resistance. Resistance heals the revenant every second it is active.
      • Pulsating Pestilence.png Permeating Pestilence: This trait has been renamed. Invoke Torment transfers conditions to struck foes.
Thief[edit]

The thief's pistol has been updated to better smooth its gameplay. Ankle Shots, the associated pistol and harpoon gun trait, has been replaced with a new trait called Deadly Aim. Deadly Aim causes attacks from those weapons to pierce, allowing for strategic movement and positioning relative to your foes.

  • Body Shot.png Vital Shot: Updated the icon of this skill.
  • Bola Shot.png Bola Shot: This skill has been renamed Bola Shot. Its description and icon have been updated.
  • Headshot.png Head Shot: Increased the daze caused by this skill from 0.25 seconds to 2 seconds in PvE only.
  • Black Powder.png Black Powder: Increased the radius of the area of blinding and the smoke field around the thief from 120 to 180. Updated the description of this skill.
  • Ankle Shots.png Ankle Shots: This trait has been replaced by Deadly Aim.
  • Ankle Shots.png Deadly Aim: This new trait causes the pistol and harpoon gun skills to pierce, affecting up to five enemies but reducing the damage inflicted by those skills by 5%.
  • Trick Shot.png Trick Shot: Updated the description of this skill to better reflect its function.
  • Disabling Shot (thief short bow skill).png Disabling Shot: Updated the description of this skill to better reflect its function.
  • Choking Gas.png Choking Gas: This ability now dazes foes on its initial impact rather than when they are above a poison-stack threshold. The daze duration has been increased from 0.5 seconds to 1 second. Increased initiative cost from 4 to 6 in PvP and WvW.

Additionally, we did a pass on all thief bundles and found several that were using some pretty old numbers. We've done a tuning pass on these to make sure they feel impactful enough in PvE for both power builds and condition builds.

  • Branch Bash.png Branch Bash: Increased damage by 100%.
  • Drink.png Elixir of Heroes[sic]: Reduced casting time from 1 second to 0.5 seconds.
  • Eat Egg.png Eat Egg: Reduced casting time from 1 second to 0.5 seconds. Increased initiative gain from 6 to 8.
  • Ice Shard Stab.png Ice Shard Stab: Reduced chill duration from 10 seconds to 6 seconds. Increased damage by 100%.
  • Rusty Scrap Strike.png Rusty Scrap Strike: Increased damage by 200%. Increased bleeding stacks from 3 to 6. Increased poison stacks from 1 to 3. Decreased duration of all conditions from 10 seconds to 6 seconds.
  • Shoot Rifle.png Shoot Rifle: Increased vulnerability stacks from 1 to 10. Reduced vulnerability duration from 15 seconds to 10 seconds.
  • Throw Coral Shard.png Throw Coral Shard: Increased damage by 25%.
  • Throw Crystal Shard.png Throw Crystal Shard: Increased damage by 66%.
  • Throw Lava Rock.png Throw Lava Rock: Increased damage by 300%. Decreased burning duration from 15 seconds to 6 seconds. Increased burning stacks from 1 to 3.
  • Throw Boulder.png Throw Rock: Updated skill fact to show correct knockdown duration of 2 seconds. Increased damage by 50%.
  • Throw Scale.png Throw Scale: Increased damage by 200%. Increased bleeding stacks from 1 to 3. Decreased poison duration from 20 second to 10 seconds. Increased poison stacks from 1 to 3.
  • Tooth Stab.png Tooth Stab: Increased damage by 166%. Decreased bleeding duration from 60 seconds to 10 seconds. Increased bleeding stacks from 1 to 6.
  • Use Staff.png Use Staff: Increased damage from the Chain Lightning effect by 50%.
Warrior[edit]

Warrior's rifle has been somewhat lackluster in its gameplay feel, so we're updating it to create some rotations by giving its slot 2 through slot 4 skills ammunition, shorter cooldowns between uses, and slightly longer cooldowns to recover shots. Additionally, successfully using Rifle Butt will allow for rapid recovery of the ammunition for the other skills. The warrior's hammer has a pretty good gameplay cadence, so we're pushing a bit further on what it does well—hurting controlled enemies. Its iconic second skill, Fierce Blow, now does significantly greater damage to disabled foes, and Backbreaker will automatically recharge Fierce Blow for immediate use when warriors successfully knock down an enemy.

  • Aimed Shot.png Aimed Shot: This skill now has 2 ammunition, requires a 3-second recharge between uses, and recovers ammunition every 10 seconds.
  • Volley.png Volley: This skill now has 2 ammunition, requires a 5-second recharge between uses, and recovers ammunition every 12 seconds.
  • Brutal Shot.png Brutal Shot: This skill now has 2 ammunition, requires an 8-second recharge between uses, and recovers ammunition every 20 seconds.
  • Rifle Butt.png Rifle Butt: Increased the recharge of this skill from 15 seconds to 20 seconds. When foes are struck with this skill, all other rifle skills recover 1 ammunition. Slowed down the animation so the knockback occurs at 0.6 seconds (up from 0.367 seconds).
  • Fierce Blow.png Fierce Blow: Increased the damage dealt to disabled foes by 25% in PvE only.
  • Backbreaker.png Backbreaker: This skill now recharges Fierce Blow if the warrior knocks down a foe or strikes an enemy with a defiance bar.
  • Disrupting Stab.png Disrupting Stab: Rather than stunning foes, this skill now extends the 0.25-second daze when used against foes using skills. The extended daze is 1.5 seconds in PvE and 1 second in competitive modes. Removed bonus damage. Base damage increased by 50% in PvE only.
  • Imminent Threat.png Imminent Threat: Slowed down the animation so the taunt occurs at 0.6 seconds (up from 0.333 seconds).
  • Signet of Might.png Signet of Might: This skill now gives 10 stacks of the new unblockable effect for 6 seconds.

Competitive Splits[edit]

All splits are for both PvP and WvW (and not PvE) unless noted otherwise.

General[edit]
  • In PvP only, weapon strength will now always use the midpoint instead of randomly rolling across the range.
Build Items[edit]
Runes[edit]

Some PvP runes have been adjusted.

Slot (2) bonuses that granted specific boon or condition durations have been reduced from 10% to 4%.
Slot (4) bonuses that granted specific boon or condition durations have been reduced from 20% to 6%.
Slot (6) bonuses that granted specific boon or condition durations have been reduced from 20% to 10%.
Slot (2) bonuses that granted general boon or condition durations have been reduced from 5% to 2%.
Slot (4) bonuses that granted general boon or condition durations have been reduced from 10% to 3%.
Slot (6) bonuses that granted general boon or condition durations have been reduced from 10% to 5%.

For example, these were the pervious[sic] stats for Superior Rune of the Afflicted.pngRune of the Afflicted (PvP):

(1) +25 Condition Damage
(2) +10% Poison Duration
(3) +50 Condition Damage
(4) +20% Bleeding Duration
(5) +100 Condition Damage
(6) +10% Condition Duration; create a death nova at a foe's location upon their defeat

These are the new stats for Superior Rune of the Afflicted.pngRune of the Afflicted (PvP):

(1) +25 Condition Damage
(2) +4% Poison Duration
(3) +50 Condition Damage
(4) +6% Bleeding Duration
(5) +100 Condition Damage
(6) +5% Condition Duration; create a death nova at a foe's location upon their defeat

This affects the following runes:

Elementalist[edit]
Profession Mechanics[edit]

Overload

  • Overload Fire.png Overload Fire: Reduced might duration from 12 seconds to 6 seconds.
  • Overload Water.png Overload Water: Reduced pulse heal coefficient from 0.2 to 0.1. Reduced maximum number of targets from 10 to 5.
  • Overload Air.png Overload Air: Reduced power coefficient per strike from 0.765 to 0.612.
  • Overload Earth.png Overload Earth: Reduced the maximum number of targets from 10 to 5.
Weapons[edit]

Staff

Fire

  • Fireball.png Fireball: Reduced power coefficient from 1.0 to 0.666.
  • Lava Font.png Lava Font: Reduced power coefficient per strike from 0.525 to 0.454.
  • Meteor Shower.png Meteor Shower: Reduced power coefficient from 1.6 to 1.1.

Water

  • Water Blast.png Water Blast: Reduced base heal from 372 to 223. Reduced heal coefficient from 0.25 to 0.15. Reduced power coefficient from 0.3 to 0.2.
  • Ice Spike.png Ice Spike: Reduced power coefficient from 1.5 to 0.91. Adjusted vulnerability duration from 5 stacks for 10 seconds to 12 stacks for 6 seconds. Increased cooldown from 6 seconds to 8 seconds.
  • Geyser.png Geyser: Reduced pulse heal coefficient from 0.4 to 0.2. Reduced pulse base heal from 552 to 276.

Air

Earth

  • Stoning.png Stoning: Reduced power coefficient from 0.5 to 0.333.
  • Eruption.png Eruption: Reduced power coefficient from 1.5 to 1.25.
  • Transmute Earth.png Transmute Earth (Magnetic Aura): Reduced power coefficient from 1.0 to 0.1.

Scepter

Fire

  • Dragon's Tooth.png Dragon's Tooth: Reduced power coefficient from 2.25 to 2.0.
  • Phoenix.png Phoenix: Reduced pass-through power coefficient from 0.75 to 0.4. Reduced explosion power coefficient from 1.7 to 1.5.

Water

  • Ice Shards.png Ice Shards: Reduced power coefficient per strike from 0.24 to 0.16.
  • Shatterstone.png Shatterstone: Reduced power coefficient from 1.66 to 1.5. Adjusted vulnerability from 5 stacks for 15 seconds to 10 stacks for 6 seconds.
  • Water Trident.png Water Trident: Reduced heal coefficient from 1.0 to 0.7. Reduced base heal from 1,832 to 1,099.

Air

  • Arc Lightning.png Arc Lightning: Reduced power coefficients per strike from 0.15/0.3/0.449 to 0.1/0.2/0.3.
  • Lightning Strike.png Lightning Strike: Reduced power coefficient from 1.2 to 0.6.

Earth

  • Stone Shards.png Stone Shards: Reduced power coefficient per strike from 0.15 to 0.1.
  • Dust Devil.png Dust Devil: Reduced power coefficient from 0.4 to 0.2.

Dagger

Fire

  • Dragon's Claw.png Dragon's Claw: Reduced power coefficient per strike from 0.375 to 0.25.
  • Drake's Breath.png Drake's Breath: Reduced power coefficient per strike from 0.7 to 0.4. Increased cooldown from 5 seconds to 6 seconds.
  • Burning Speed.png Burning Speed: Increased cooldown from 12 seconds to 15 seconds.
  • Ring of Fire.png Ring of Fire: Reduced power coefficient from 1.2 to 0.6.
  • Fire Grab.png Fire Grab: Reduced base power coefficient from 1.75 to 1.0. Reduced power coefficient against burning enemies from 2.8 to 2.0.

Water

  • Cone of Cold.png Cone of Cold: Reduced power coefficient per hit from 0.6 to 0.3.
  • Frozen Burst.png Frozen Burst: Increased cooldown from 12 seconds to 15 seconds.
  • Transmute Frost.png Transmute Frost (Frost Aura): Reduced power coefficient from 0.5 to 0.1.
  • Cleansing Wave.png Cleansing Wave: Reduced base heal from 1,558 to 1,302. Reduced heal coefficient from 1.0 to 0.6.

Air

Earth

  • Impale (elementalist skill).png Impale: Reduced power coefficient from 0.77 to 0.513.
  • Ring of Earth.png Ring of Earth: Reduced initial strike power coefficient from 0.33 to 0.1. Reduced final strike power coefficient from 1.2 to 0.9. Reduced bleeding stacks per strike from 3 to 2.
  • Earthen Rush.png Earthen Rush: Reduced power coefficient from 1.0 to 0.4.
  • Earthquake.png Earthquake: Reduced power coefficient from 1.0 to 0.01.
  • Churning Earth.png Churning Earth: Reduced power coefficient from 3.5 to 2.25.

Focus

Earth

Warhorn

Fire

  • Heat Sync.png Heat Sync: Adjusted might from 3 stacks for 10 seconds to 6 stacks for 6 seconds. Reduced maximum number of allied targets from 10 to 5.
  • Wildfire.png Wildfire: Reduced power coefficient per hit from 0.66 to 0.5.

Water

  • Tidal Surge.png Tidal Surge: Reduced power coefficient from 1.0 to 0.01.
  • Water Globe.png Water Globe: Reduced pulse heal coefficient from 0.24 to 0.125.

Air

  • Cyclone.png Cyclone: Reduced power coefficient from 0.9 to 0.01.
  • Lightning Orb.png Lightning Orb: Reduced power coefficient per strike from 0.45 to 0.36. Reduced vulnerability duration from 10 seconds to 6 seconds.

Earth

  • Sand Squall.png Sand Squall: Reduced base protection duration from 2 seconds to 0.5 seconds. Reduced maximum number of targets from 10 to 5.

Sword

Fire

  • Autoattack Chain: Skills have been adjusted as follows:
    • Fire Strike.png Fire Strike Reduced power coefficient from 0.66 to 0.44
    • Fire Swipe.png Fire Swipe Reduced power coefficient from 0.77 to 0.513
    • Searing Slash (weaver).png Searing Slash Reduced power coefficient from 1.25 to 0.833
  • Flame Uprising.png Flame Uprising: Reduced initial strike power coefficient from 1.5 to 1.25. Reduced field power coefficient from 0.5 to 0.4.
  • Cauterizing Strike.png Cauterizing Strike: Reduced base power coefficient from 1.75 to 1.0. Reduced power coefficient against burning foes from 2.33 to 1.6.

Water

  • Autoattack Chain: Skills have been adjusted as follows:
    • Seiche.png Seiche Reduced power coefficient from 0.33 to 0.22
    • Clapotis.png Clapotis Reduced power coefficient from 0.45 to 0.3
    • Breaking Wave.png Breaking Wave Reduced power coefficient from 0.66 to 0.44
  • Riptide.png Riptide: Reduced power coefficient per strike from 0.33 to 0.1. Reduced pulse heal coefficient from 0.1 to 0.05. Reduced pulse base heal from 165 to 120. Increased cooldown from 12 seconds to 18 seconds.
  • Aqua Siphon.png Aqua Siphon: Reduced base heal from 1,770 to 1,150.

Air

  • Autoattack Chain: Skills have been adjusted as follows:
    • Charged Strike.png Charged Strike: Reduced power coefficient from 0.77 to 0.513.
    • Polaric Slash.png Polaric Slash: Reduced power coefficient from 0.88 to 0.587.
    • Call Lightning (weaver).png Call Lightning: Reduced initial strike power coefficient from 1.0 to 0.8. Reduced lightning strike power coefficient from 0.425 to 0.2.
  • Quantum Strike.png Quantum Strike: Reduced initial strike damage from 0.5 to 0.1. Reduced lightning strike damage per hit from 0.425 to 0.25. Reduced vulnerability duration from 8 seconds to 6 seconds. Increased cooldown from 16 seconds to 18 seconds.

Earth

  • Autoattack Chain: Skills have been adjusted as follows:
  • Earthen Vortex.png Earthen Vortex: Increased cooldown from 12 seconds to 18 seconds.
  • Rust Frenzy.png Rust Frenzy: Reduced power coefficient per strike from 0.33 to 0.25.

Dual Skills (Weaver)

Staff

  • Plasma Blast.png Plasma Blast: Increased cooldown from 12 seconds to 15 seconds.
  • Pile Driver.png Pile Driver: Reduced power coefficient from 2.1 to 1.6.

Dagger

  • Steam Surge.png Steam Surge: Reduced power coefficient from 1.5 to 1.0. Reduced field base heal from 427 to 213.
  • Mud Slide.png Mud Slide: Reduced power coefficient from 0.15 to 0.01.

Sword

  • Pyro Vortex.png Pyro Vortex: Increased cooldown from 12 seconds to 15 seconds.
  • Twin Strike.png Twin Strike: Reduced second strike power coefficient from 1.5 to 1.0. Increased cooldown from 10 seconds to 12 seconds.
  • Lava Skin.png Lava Skin: Reduced pulse base barrier from 379 to 227.
  • Shearing Edge.png Shearing Edge: Reduced power coefficient from 1.5 to 1.0. Increased chill duration from 2.5 seconds to 3.5 seconds.
  • Gale Strike.png Gale Strike: Reduced power coefficient per strike from 0.275 to 0.01. Reduced bleeding duration from 5 seconds to 1 second.
  • Natural Frenzy.png Natural Frenzy: Reduced power coefficient per strike from 0.44 to 0.295. Increased cooldown from 10 seconds to 15 seconds.
Heal[edit]
  • Glyph of Elemental Harmony.png Glyph of Elemental Harmony: Reduced heal coefficient from 1.2 to 1.0. Increased cooldown from 20 seconds to 25 seconds.
  • Signet of Restoration.png Signet of Restoration: Reduced base heal per skill use from 202 to 171. Reduced heal coefficient per cast from 0.1 to 0.07.
  • "Wash the Pain Away!".png "Wash the Pain Away!": Reduced first pulse heal coefficient from 0.75 to 0.5. Reduced second pulse heal coefficient from 0.5 to 0.25. WvW will now use the PvP cooldown of 25 seconds (up from 20 seconds).
  • Aquatic Stance.png Aquatic Stance: Increased ammo recharge from 20 seconds to 25 seconds.
Utility[edit]
  • Arcane Blast.png Arcane Blast: Reduced power coefficient from 1.4 to 0.6.
  • Arcane Wave.png Arcane Wave: Reduced power coefficient from 1.4 to 0.6.
  • Arcane Shield.png Arcane Shield: Increased cooldown from 40 seconds to 45 seconds.
  • Cleansing Fire.png Cleansing Fire: Reduced number of conditions cleansed from 5 to 3. Reduced burning stacks from 2 to 1. Reduced cooldown from 40 seconds to 30 seconds.
  • Lightning Flash.png Lightning Flash: Reduced power coefficient from 1.5 to 0.3. Reduced cooldown from 40 seconds to 35 seconds.
  • Armor of Earth.png Armor of Earth: Increased cooldown from 50 seconds to 60 seconds.
  • Glyph of Elemental Power.png Glyph of Elemental Power: Increased cooldown from 25 seconds to 30 seconds. Reduced burning duration from 3 seconds to 1.5 seconds.
  • "Feel the Burn!".png "Feel the Burn!": Reduced power coefficient from 1.0 to 0.1. Reduced might duration from 10 seconds to 6 seconds. Increased number of might stacks from 3 to 6.
  • "Flash-Freeze!".png "Flash-Freeze!": Reduced power coefficient from 0.7 to 0.1. Increased chill duration from 3 seconds to 4 seconds.
  • "Eye of the Storm!".png "Eye of the Storm!": Reduced superspeed duration from 5 seconds to 3 seconds. Reduced cooldown from 40 seconds to 35 seconds.
  • "Aftershock!".png "Aftershock!": Reduced total power coefficient from 1.5 to 0.1. Increased immobilize duration from 2 seconds to 3 seconds. Reduced protection duration from 5 seconds to 3 seconds. Reduced cooldown from 35 seconds to 30 seconds.
  • Primordial Stance.png Primordial Stance: Increased ammo recharge from 20 seconds to 25 seconds. Reduced burning duration from 3 seconds to 1.5 seconds.
  • Twist of Fate.png Twist of Fate: Increased ammo recharge from 40 seconds to 75 seconds.
  • Unravel.png Unravel: Reduced protection duration from 5 seconds to 3 seconds.
Elite[edit]
  • Tornado.png Tornado: Reduced power coefficient of the base launch attack from 1.1 to 0.01. Reduced cooldown from 90 seconds to 60 seconds.
  • Whirlpool.png Whirlpool: Reduced power coefficient from 2.2 to 0.01.
  • Tailored Victory.png Tailored Victory (Weave Self): Reduced power coefficient from 0.75 to 0.01.
Traits[edit]

Fire Magic

  • Sunspot.png Sunspot: Reduced power coefficient from 0.6 to 0.1.
  • Burning Precision.png Burning Precision: Reduced bonus burning duration from 20% to 15%. Reduced burning duration from 3 seconds to 1 second.
  • Burning Rage.png Burning Rage: Reduced number of burning stacks from 2 to 1.
  • Pyromancer's Puissance.png Pyromancer's Puissance: Reduced might duration from 10 seconds to 6 seconds.

Water Magic

  • Soothing Mist.png Soothing Mist: Reduced pulse heal coefficient from 0.1 to 0.05.
  • Healing Ripple.png Healing Ripple: Reduced base heal from 1,302 to 1,042. Reduced heal coefficient from 1.0 to 0.75.
  • Soothing Ice.png Soothing Ice: Increased cooldown from 30 seconds to 60 seconds.
  • Piercing Shards.png Piercing Shards: Reduced bonus damage from 10% to 5%.
  • Flow like Water.png Flow like Water: Reduced bonus damage from 10% to 5%. Reduced base heal from 714 to 478.

Air Magic

  • Electric Discharge.png Electric Discharge: Reduced power coefficient from 0.25 to 0.05. Reduced vulnerability duration from 8 seconds to 6 seconds. Increased vulnerability stacks from 1 to 8.
  • Inscription (trait).png Inscription: Reduced might duration from 10 seconds to 6 seconds. Increased might stacks from 1 to 3. Reduced regeneration duration from 10 seconds to 5 seconds.
  • Lightning Rod.png Lightning Rod: Reduced weakness duration from 4 seconds to 3 seconds.

Earth Magic

Arcane

  • Arcane Fury.png Arcane Prowess: Reduced might duration from 8 seconds to 6 seconds.
  • Elemental Attunement.png Elemental Attunement: Reduced might duration from 15 seconds to 6 seconds. Reduced protection duration from 5 seconds to 4 seconds.
  • Elemental Enchantment.png Elemental Enchantment: Reduced concentration from 180 to 120.
  • Arcane Precision.png Arcane Precision: Reduced burning duration from 1.5 seconds to 1 second. Reduced vulnerability duration from 10 seconds to 6 seconds. Reduced bleeding duration from 5 seconds to 2 seconds.
  • Arcane Restoration.png Arcane Restoration: Reduced base heal from 330 to 220.
  • Arcane Resurrection.png Arcane Resurrection: Reduced revive pulse of Geyser from 7% to 1%.
  • Final Shielding.png Final Shielding: Increased cooldown from 90 seconds to 300 seconds.
  • Elemental Surge.png Elemental Surge: Reduced immobilize duration from 2 seconds to 1 second.

Tempest

  • Gathered Focus.png Gathered Focus: Reduced concentration from 120 to 60. Reduced bonus concentration while above the health threshold from 120 to 60.
  • Gale Song.png Gale Song: Increased cooldown from 90 seconds to 300 seconds.
  • Invigorating Torrents.png Invigorating Torrents: Reduced regeneration and vigor durations from 5 seconds to 3 seconds.
  • Tempestuous Aria.png Tempestuous Aria: Reduced might duration from 10 seconds to 6 seconds. Increased might stacks from 2 to 3.
  • Elemental Bastion.png Elemental Bastion: Increased internal cooldown from 30 seconds to 40 seconds. Reduced base heal from 522 to 391. Reduced healing coefficient from 0.55 to 0.4125.

Weaver

Engineer[edit]
Profession Mechanics[edit]

Photon Forge

  • Autoattack Chain: Skills have been adjusted as follows:
  • Holo Leap.png Holo Leap: Reduced power coefficient from 1.25 to 0.91.
  • Corona Burst.png Corona Burst: Reduced might and vulnerability durations from 8 seconds to 6 seconds.
  • Photon Blitz.png Photon Blitz: Reduced power coefficient per strike from 0.3 to 0.2.
  • Holographic Shockwave.png Holographic Shockwave: Reduced power coefficient from 0.56 to 0.01.
Weapons[edit]

Rifle

  • Hip Shot.png Hip Shot: Reduced power coefficient from 0.65 to 0.44.
  • Net Shot.png Net Shot: Reduced power coefficient from 0.5 to 0.3. Increased cooldown from 9 seconds to 10 seconds.
  • Blunderbuss.png Blunderbuss: Reduced minimum power coefficient from 1.1 to 0.5. Reduced maximum power coefficient from 1.76 to 1.31. Increased cooldown from 9 seconds to 12 seconds.
  • Overcharged Shot.png Overcharged Shot: Reduced power coefficient from 1.0 to 0.01. Increased cooldown from 14 seconds to 15 seconds.
  • Jump Shot.png Jump Shot: Reduced initial leap power coefficient from 0.3 to 0.1. Reduced landing power coefficient from 2.4 to 1.74. Reduced vulnerability duration from 7 seconds to 6 seconds. Increased cooldown from 18 seconds to 20 seconds.

Pistol

  • Fragmentation Shot.png Fragmentation Shot: Reduced power coefficient from 0.4 to 0.266.
  • Poison Dart Volley.png Poison Dart Volley: Reduced power coefficient per hit from 0.4 to 0.2. Increased poison duration from 7 seconds to 10 seconds.
  • Static Shot.png Static Shot: Reduced power coefficient per hit from 0.4 to 0.3.
  • Blowtorch.png Blowtorch: Adjusted minimum burning from 4 stacks for 3 seconds to 2 stacks for 6 seconds. Adjusted maximum burning from 4 stacks for 6 seconds to 2 stacks for 12 seconds. Increased cooldown from 12 seconds to 15 seconds.

Hammer

  • Autoattack Chain: Skills have been adjusted as follows:
    • Positive Strike.png Positive Strike: Reduced power coefficient from 0.7 to 0.533. Reduced might duration from 8 seconds to 6 seconds.
    • Negative Bash.png Negative Bash: Reduced power coefficient from 1.0 to 0.666. Reduced vulnerability duration from 8 seconds to 6 seconds.
    • Equalizing Blow.png Equalizing Blow: Reduced power coefficient from 1.4 to 0.933. Reduced might and vulnerability durations from 8 seconds to 6 seconds.
  • Electro-whirl.png Electro-whirl: Reduced power coefficient per strike from 1.2 to 0.68. Increased cooldown from 6 seconds to 8 seconds.
  • Rocket Charge.png Rocket Charge: Reduced power coefficient per strike from 1.1 to 0.74. Increased cooldown from 12 seconds to 18 seconds.
  • Shock Shield.png Shock Shield: Reduced power coefficient per strike from 0.25 to 0.1.
  • Thunderclap.png Thunderclap: Reduced power coefficient per strike from 0.8 to 0.45. Reduced vulnerability duration from 8 seconds to 6 seconds.

Sword

  • Autoattack Chain: Skills have been adjusted as follows:
    • Sun Edge.png Sun Edge: Reduced power coefficient from 0.88 to 0.586. Reduced vulnerability duration from 10 seconds to 6 seconds
    • Sun Ripper.png Sun Ripper: Reduced power coefficient from 0.93 to 0.62. Reduced vulnerability duration from 10 seconds to 6 seconds
    • Gleam Saber.png Gleam Saber: Reduced power coefficient from 1.5 to 1.0.
  • Refraction Cutter.png Refraction Cutter: Reduced strike power coefficient from 1.0 to 0.75.
  • Radiant Arc.png Radiant Arc: Reduced base quickness duration from 2 seconds to 1 second. Reduced bonus quickness duration per 50% heat from 2 seconds to 1 second.
Heal[edit]
  • Static Shock.png Static Shock (A.E.D.): Reduced power coefficient from 1.0 to 0.01.
  • Healing Turret.png Healing Turret: Increased cooldown from 20 seconds to 30 seconds.
  • Med Blaster.png Med Blaster (Med Kit): Reduced heal coefficient from 0.2 to 0.1.
  • Medic Gyro.png Medic Gyro: Increased cooldown from 20 seconds to 30 seconds. Reduced pulse heal coefficient from 0.6 to 0.25. Reduced initial heal coefficient from 0.7 to 0.2.
  • Reconstruction Field.png Reconstruction Field (Medic Gyro): Reduced protection duration from 2 seconds to 1 second.
  • Coolant Blast.png Coolant Blast: Increased cooldown from 20 seconds to 25 seconds.
Utility[edit]
  • Big Ol' Bomb.png Big Ol' Bomb (Bomb Kit): Reduced power coefficient from 2.475 to 0.01. Reduced cooldown from 25 seconds to 20 seconds.
  • Grenade Barrage.png Grenade Barrage (Grenade Kit): Reduced power coefficient per grenade from 0.6 to 0.5.
  • Super Elixir.png Super Elixir (Elixir Gun): Reduced pulse base heal from 204 to 163. Reduced pulse heal coefficient from 0.1 to 0.05.
  • Magnet.png Magnet (Tool Kit): Increased cooldown from 20 seconds to 25 seconds.
  • Elixir B.png Elixir B: Reduced boon durations from 10 seconds to 6 seconds. Reduced cooldown from 40 seconds to 30 seconds.
  • Toss Elixir B.png Toss Elixir B (Elixir B?): Reduced might duration from 10 seconds to 6 seconds.
  • Toss Elixir S.png Toss Elixir S: Reduced stealth duration from 5 seconds to 3 seconds.
  • Personal Battering Ram.png Personal Battering Ram: Reduced power coefficient from 1.25 to 0.01. Reduced ammo recharge from 25 seconds to 20 seconds.
  • Launch Personal Battering Ram.png Launch Personal Battering Ram (Personal Battering Ram): Reduced power coefficient from 1.5 to 0.5.
  • Rocket Boots.png Rocket Boots: Reduced power coefficient from 1.25 to 0.5.
  • Superspeed.png Superspeed (Slick Shoes): Reduced superspeed duration from 5 seconds to 3 seconds.
  • Throw Mine.png Throw Mine: Reduced power coefficient from 2.0 to 0.01. Increased boons removed from 1 to 3.
  • Mine Field.png Mine Field (Throw Mine): Reduced power coefficient per mine from 0.77 to 0.5.
  • Fierce Shot.png Surprise Shot (Rifle Turret): Reduced power coefficient from 1.0 to 0.5.
  • Explosive Rockets.png Rocket Turret: Reduced overcharge power coefficient from 2.75 to 0.01.
  • Thump.png Thump (Thumper Turret): Reduced power coefficient from 1.0 to 0.01.
  • Blast Gyro.png Blast Gyro: Reduced power coefficient from 2.25 to 0.01. Reduced might duration from 8 seconds to 6 seconds. Reduced cooldown from 25 seconds to 20 seconds.
  • Bypass Coating.png Bypass Coating (Blast Gyro): Increased cooldown from 30 seconds to 35 seconds.
  • Defense Field.png Defense Field (Bulwark Gyro): Increased cooldown from 30 seconds to 40 seconds.
  • Spectrum Shield.png Spectrum Shield: WvW will now use the PvP version of the skill, which has a 25% reduced recharge time over the heat threshold.
  • Hard Light Arena.png Hard Light Arena: Reduced field duration from 8 seconds to 4 seconds. Reduced bonus field duration from 4 seconds to 2 seconds. Reduced cooldown from 45 seconds to 30 seconds.
  • Prismatic Singularity.png Prismatic Singularity (Hard Light Arena): Reduced power coefficient from 0.1 to 0.01. Reduced cooldown from 45 seconds to 35 seconds.
  • Launch Wall.png Photon Wall: Reduced power coefficient per wall from 1.5 to 0.5.
  • Particle Accelerator.png Particle Accelerator (Photon Wall): Reduced power coefficient from 0.7 to 0.4. Increased cooldown from 8 seconds to 10 seconds.
Elite[edit]
  • Supply Crate.png Supply Crate: Reduced power coefficient from 1.0 to 0.01. Increased stun duration from 2 seconds to 3 seconds. Reduced cooldown from 120 seconds to 90 seconds.
  • Sneak Gyro.png Sneak Gyro: PvP will now use the WvW version of the skill, which as a 60-second cooldown.
  • Prime Light Beam.png Prime Light Beam: Reduced power coefficient from 3.0 to 0.01. Reduced cooldown from 60 seconds to 40 seconds.
Traits[edit]

Firearms

  • Sharpshooter.png Sharpshooter: Reduced bleeding duration from 3 seconds to 1 second.
  • Serrated Steel.png Serrated Steel: Reduced bonus bleeding duration from 33% to 15%.
  • Skilled Marksman.png Thermal Vision: Reduced expertise from 150 to 60.
  • Juggernaut.png Juggernaut: Reduced might duration from 12 seconds to 6 seconds. Reduced bonus might duration from 20% to 10%.
  • Incendiary Powder.png Incendiary Powder: Reduced bonus burning duration from 33% to 10%. Reduced burning duration from 8 seconds to 4 seconds.

Inventions

Alchemy

  • Hidden Flask.png Hidden Flask: Reduced boon durations from 8 seconds to 4 seconds.
  • Alchemical Tinctures.png Compounding Chemicals: Reduced concentration from 240 to 75.
  • Invigorating Speed.png Invigorating Speed: Increased internal cooldown from 5 seconds to 10 seconds.
  • Protection Injection.png Protection Injection: Increased internal cooldown from 20 seconds to 30 seconds.
  • Health Insurance.png Health Insurance: Reduced outgoing heal bonus from 20% to 7%.
  • Comeback Cure.png Comeback Cure: Reduced regeneration duration from 4 seconds to 1.5 seconds.
  • Emergency Elixir.png Emergency Elixir: Increased internal cooldown from 40 seconds to 60 seconds.
  • HGH.png HGH: Adjusted might duration from 2 stacks for 15 seconds to 3 stacks for 6 seconds.
  • Purity of Purpose.png Purity of Purpose: Boon durations have been adjusted as follows:
    • Protection, quickness, stability, and alacrity have been reduced from 3 seconds to 1.5 seconds.
    • Resistance has been reduced from 2 seconds to 1.5 seconds.
    • Fury, aegis, retaliation, and regeneration have been reduced from 5 seconds to 3 seconds.
    • Vigor has been reduced from 10 seconds to 3 seconds.
    • Might and swiftness have been reduced from 10 seconds to 5 seconds.

Tools

  • Static Discharge.png Static Discharge: Reduced power coefficient from 0.33 to 0.2.
  • Power Wrench.png Power Wrench: Reduced cooldown reduction from 33% to 20%. Reduced elite skill recharge from 3 seconds to 1 second.
  • Lock On.png Lock On: Reduced fury duration from 5 seconds to 2.5 seconds. Adjusted vulnerability from 10 stacks for 8 seconds to 5 stacks for 6 seconds.
  • Takedown Round.png Takedown Round: Reduced power coefficient from 2.0 to 0.5.
  • Kinetic Battery.png Kinetic Battery: Reduced quickness duration from 3 seconds to 2 seconds.

Scrapper

Holosmith

  • Heat Therapy.png Heat Therapy: Reduced base heal per stack from 49 to 39.
  • Thermal Release Valve.png Thermal Release Valve: Reduced power coefficient from 0.75 to 0.1. Reduced burning duration from 6 seconds to 2 seconds.
Guardian[edit]
Profession Mechanics[edit]
  • Spear of Justice.png Spear of Justice: Reduced damage from 0.6 to 0.01. Reduced cripple duration from 1.5 seconds to 1 second.

Tome of Justice

Tome of Resolve

Tome of Courage

Weapons[edit]

Greatsword

  • Autoattack Chain: Reduced power coefficients from 0.8/0.8/1.2 to 0.533/0.533/0.8.
  • Whirling Wrath.png Whirling Wrath: Reduced power coefficient per strike from 0.45 to 0.3. Reduced projectile power coefficient from 0.375 to 0.25. Fixed a bug in which the projectiles fired by this skill did less damage than expected.
  • Leap of Faith.png Leap of Faith: Increased cooldown from 12 seconds to 15 seconds.
  • Symbol of Resolution.png Symbol of Resolution: Reduced power coefficient per strike from 0.67 to 0.4.
  • Binding Blade.png Binding Blade: Reduced initial strike power coefficient from 1.0 to 0.01. Reduced pulse damage power coefficient from 0.2 to 0.1.

Hammer

  • Autoattack Chain: Reduced power coefficients from 0.8/0.8/1.0 to 0.533/0.533/0.666.
  • Symbol of Protection.png Symbol of Protection: Reduced power coefficient per strike from 0.5 to 0.4.
  • Mighty Blow.png Mighty Blow: Increased power coefficient from 1.75 to 1.82. Increased cooldown from 4 seconds to 10 seconds.
  • Zealot's Embrace.png Zealot's Embrace: Increased cooldown from 12 seconds to 15 seconds.
  • Banish.png Banish: Reduced power coefficient from 1.0 to 0.01.

Staff

  • Autoattack Chain: Reduced power coefficients from 0.55/0.65/0.75 to 0.366/0.433/0.5.
  • Holy Strike.png Holy Strike: Reduced pulse base heal from 221 to 177. Reduced pulse heal coefficient from 0.25 to 0.1.
  • Symbol of Swiftness.png Symbol of Swiftness: Reduced power coefficient per strike from 0.5 to 0.4.
  • Empower.png Empower: Reduced might duration from 12 seconds to 6 seconds.

Mace

  • Autoattack Chain: Reduced power coefficients from 0.8/1.0/1.55 to 0.533/0.666/1.033.
  • Symbol of Faith.png Symbol of Faith: Reduced power coefficient per strike from 0.65 to 0.45.
  • Protector's Strike.png Protector's Strike: Reduced power coefficient from 2.0 to 1.5.

Scepter

  • Orb of Wrath.png Orb of Wrath: Reduced power coefficient from 0.666 to 0.444.
  • Symbol of Punishment.png Symbol of Punishment: Reduced power coefficient per strike from 0.5 to 0.45. Increased cooldown from 6 seconds to 8 seconds.

Sword

  • Autoattack Chain: Reduced power coefficients from 0.666/0.725/1.5 to 0.444/0.483/1.0.
  • Symbol of Blades.png Symbol of Blades: Reduced power coefficient per strike from 0.6 to 0.45.
  • Zealot's Defense.png Zealot's Defense: Reduced power coefficient per strike from 0.33 to 0.22.

Focus

Shield

Torch

  • Zealot's Flame.png Zealot's Flame: Reduced pulsing burn duration from 3 seconds to 2 seconds.
  • Zealot's Fire.png Zealot's Fire (Zealot's Flame): Reduced power coefficient from 2.25 to 1.75.
  • Cleansing Flame.png Cleansing Flame: Reduced power coefficient per strike from 0.4 to 0.28.

Longbow

  • Puncture Shot.png Puncture Shot: Reduced power coefficient from 0.85 to 0.566.
  • True Shot.png True Shot: Reduced power coefficient from 2.0 to 1.91. Increased cooldown from 6 seconds to 8 seconds.
  • Symbol of Energy.png Symbol of Energy: Reduced power coefficient per strike from 0.69 to 0.43.
  • Hunter's Ward.png Hunter's Ward: Reduced pulsing strike power coefficient from 0.25 to 0.1. Reduced final impact power coefficient from 2.0 to 1.666.

Axe

  • Autoattack Chain: Reduced power coefficients from 0.72/0.72/2.4 to 0.48/0.48/1.6.
  • Symbol of Vengeance.png Symbol of Vengeance: Reduced power coefficient per strike from 0.6 to 0.45.
  • Blazing Edge.png Blazing Edge: Reduced power coefficient from 0.8 to 0.01. Reduced burning duration from 3 seconds to 1 second. Increased cooldown from 12 seconds to 15 seconds.
Heal[edit]
  • "Receive the Light!".png "Receive the Light!": Reduced initial self-heal coefficient from 0.8 to 0.4. Reduced allied pulse heal coefficient from 0.6 to 0.2.
  • Litany of Wrath.png Litany of Wrath: Increased cooldown from 25 seconds to 30 seconds.
  • Signet of Resolve.png Signet of Resolve: Increased cooldown from 30 seconds to 35 seconds.
  • Purification.png Purification: Reduced trap heal coefficient from 1.0 to 0.667. Reduced trap base heal from 5,475 to 4,380.
  • Mantra of Solace.png Mantra of Solace sequence skills received the following changes:
Utility[edit]
  • Hallowed Ground.png Hallowed Ground: Increased cooldown from 45 seconds to 60 seconds.
  • Judge's Intervention.png Judge's Intervention: Reduced power coefficient from 0.5 to 0.1. Reduced burning duration from 8 seconds to 3 seconds.
  • Merciful Intervention.png Merciful Intervention: WvW will now use the PvP version of the skill with a 5% revive pulse percentage.
  • Smite Condition.png Smite Condition: Reduced base power coefficient from 0.85 to 0.2. Reduced power coefficient when cleansing a condition from 1.5 to 0.3. Increased the number of conditions cleansed from 2 to 3.
  • "Hold the Line!".png "Hold the Line!": Reduced protection duration from 6 seconds to 4 seconds.
  • "Stand Your Ground!".png "Stand Your Ground!": Increased cooldown from 30 seconds to 45 seconds. Reduced maximum number of targets from 10 to 5.
  • Bane Signet.png Bane Signet: Reduced power coefficient from 1.0 to 0.01.
  • Bow of Truth.png Bow of Truth: Reduced pulse healing coefficient from 0.15 to 0.05.
  • Hammer of Wisdom.png Hammer of Wisdom: Reduced power coefficient from 1.2 to 0.01. Increased ammo recharge from 25 seconds to 30 seconds.
  • Sword of Justice.png Sword of Justice: Reduced vulnerability duration from 8 seconds to 6 seconds.
  • Fragments of Faith.png Fragments of Faith: Increased cooldown from 45 seconds to 60 seconds. Reduced power coefficient from 1.5 to 1.0.
  • Test of Faith.png Test of Faith: Increased power coefficient of pass-through attack from 2.52 to 2.8. Reduced power coefficient of initial attack from 1.4 to 0.1. Reduced protection duration from 6 seconds to 2 seconds. Reduced cripple duration from 6 seconds to 3 seconds.
  • Mantra of Flame.png Mantra of Flame sequence skills received the following changes:
    • Flame Rush.png Flame Rush: Reduced power coefficient from 0.7 to 0.3. Reduced burning duration from 4 seconds to 2 seconds.
    • Flame Surge.png Flame Surge: Reduced power coefficient from 0.7 to 0.3. Reduced burning duration from 4 seconds to 2 seconds.
  • Mantra of Truth.png Mantra of Truth sequence skills received the following changes:
    • Echo of Truth.png Echo of Truth: Reduced condition duration from 4 seconds to 2 seconds. Reduced power coefficient from 0.7 to 0.3.
    • Voice of Truth.png Voice of Truth: Reduced vulnerability, blindness, and weakness durations from 8 seconds to 6 seconds. Reduced immobilize duration from 2 seconds to 1 second. Reduced power coefficient from 0.7 to 0.3.
  • Mantra of Potence.png Mantra of Potence sequence skills received the following changes:
    • Potent Haste.png Potent Haste: Reduced quickness duration from 2.5 seconds to 1 second.
    • Overwhelming Celerity.png Overwhelming Celerity: Reduced quickness duration from 5 seconds to 4 seconds. Reduced might duration from 10 seconds to 6 seconds.
Elite[edit]
  • Dragon's Maw.png Dragon's Maw: Reduced power coefficient from 2.5 to 0.01. Reduced might duration from 8 seconds to 6 seconds. Reduced slow duration from 4 seconds to 3 seconds. Reduced cooldown from 75 seconds to 50 seconds.
  • Mantra of Liberation.png Mantra of Liberation: Increased cooldown from 40 seconds to 60 seconds. Increased ammo recharge from 25 seconds to 45 seconds.
  • Portent of Freedom.png Portent of Freedom (Mantra of Liberation): Reduced stability duration from 5 seconds to 1 second.
  • Unhindered Delivery.png Unhindered Delivery (Mantra of Liberation): Reduced stability duration from 5 seconds to 4 seconds.
Traits[edit]

Zeal

Radiance

Valor

  • Might of the Protector.png Might of the Protector: Reduced might duration from 15 seconds to 6 seconds.
  • Smiter's Boon.png Smiter's Boon: Reduced base power coefficient from 0.5 to 0.2. Reduced power coefficient when cleansing a condition from 0.9 to 0.3.
  • Monk's Focus.png Monk's Focus: Reduced base heal from 1,960 to 1,470.

Honor

  • Selfless Daring.png Selfless Daring: Reduced healing coefficient from 1.0 to 0.6.
  • Invigorated Bulwark.png Invigorated Bulwark: Reduced bonus outgoing healing per stack from 5% to 2%.
  • Honorable Staff.png Honorable Staff: Reduced base concentration from 120 to 60. Reduced bonus concentration while wielding a staff from 120 to 60.
  • Pure of Heart.png Pure of Heart: Reduced base heal from 645 to 516. Reduced healing coefficient from 0.5 to 0.3.
  • Empowering Might.png Empowering Might: Reduced might duration from 8 seconds to 6 seconds.
  • Writ of Persistence.png Writ of Persistence: Reduced base heal from 107 to 64. Reduced healing coefficient from 0.075 to 0.04.
  • Force of Will.png Force of Will: Reduced bonus outgoing healing per 100 vitality from 1% to 0.5%.

Virtues

  • Resolute Subconscious.png Resolute Subconscious: Increased cooldown from 30 seconds to 60 seconds.
  • Glacial Heart.png Glacial Heart: Reduced power coefficient of the skill that fires when controlling a foe from 0.5 to 0.1.

Dragonhunter

  • Defender's Dogma.png Defender's Dogma: Reduced Justice recharge from 3 seconds to 1 second. Reduced internal cooldown from 3 seconds to 1 second.
  • Soaring Devastation.png Soaring Devastation: Reduced power coefficient from 1.5 to 0.5.
  • Hunter's Determination.png Hunter's Determination: Increased cooldown from 90 seconds to 300 seconds.
  • Heavy Light.png Heavy Light: Reduced stability duration from 6 seconds to 3 seconds.

Firebrand

  • Swift Scholar.png Swift Scholar: Reduced quickness duration from 3 seconds to 1.5 seconds.
  • Unrelenting Criticism.png Unrelenting Criticism: Reduced bleeding duration from 3 seconds to 1 second.
  • Legendary Lore.png Legendary Lore: Reduced bonus burning duration from 20% to 10%. Reduced regeneration duration from 3 seconds to 1.5 seconds. Reduced protection duration from 2 seconds to 1 second.
  • Stoic Demeanor.png Stoic Demeanor: Reduced slow duration from 2.5 seconds to 1.5 seconds. Reduced burning duration from 5 seconds to 2 seconds. Reduced internal cooldown from 3 seconds to 1 second.
Mesmer[edit]
Profession Mechanics[edit]

Shatters

  • Mind Wrack.png Mind Wrack has been adjusted as follows:
    • One Clone Shattered: Reduced power coefficient from 1.15 to 1.0.
    • Two Clones Shattered: Reduced power coefficient per strike from 0.92 to 0.7.
    • Three Clones Shattered: Reduced power coefficient per strike from 0.805 to 0.613.

Chronomancer Shatters

  • Split Second (skill).png Split Second has been adjusted as follows:
    • One Clone Shattered: Reduced power coefficient from 1.15 to 1.0.
    • Two Clones Shattered: Reduced power coefficient per strike from 0.92 to 0.7.
    • Three Clones Shattered: Reduced power coefficient per strike from 0.805 to 0.613.
Weapons[edit]

Greatsword

  • Spatial Surge.png Spatial Surge: Reduced minimum power coefficient per strike from 0.23 to 0.15. Reduced maximum power coefficient from 0.335 to 0.223.
  • Mirror Blade.png Mirror Blade: Increased cooldown from 5 seconds to 8 seconds.
  • Mind Stab.png Mind Stab: Reduced power coefficient from 1.0 to 0.7.
  • Phantasmal Berserker.png Phantasmal Berserker: Reduced phantasm power coefficient per strike from 0.23 to 0.15.
  • Illusionary Wave.png Illusionary Wave: Reduced power coefficient from 0.3 to 0.01. Reduced cooldown from 30 seconds to 25 seconds.

Staff

Scepter

  • Autoattack Chain: Reduced power coefficients from 0.5/0.5/0.75 to 0.333/0.333/0.5.
  • Illusionary Counter.png Illusionary Counter: Increased cooldown from 8 seconds to 12 seconds. WvW will now use the PvP version of the skill, which creates 1 clone.
  • Confusing Images.png Confusing Images: Reduced power coefficient per strike from 0.38 to 0.255.

Sword

  • The autoattack chain has been adjusted as follows:
    • Mind Slash.png Mind Slash: Reduced power coefficient from 0.75 to 0.5.
    • Mind Gash.png Mind Gash: Reduced power coefficient from 0.75 to 0.5.
    • Mind Spike.png Mind Spike: Reduced base power coefficient from 1.0 to 0.666. Reduced power coefficient against foes with no boons from 2.0 to 1.333.
  • Blurred Frenzy.png Blurred Frenzy: Reduced power coefficient per strike from 0.2564 to 0.128.

Sword (Off-Hand)

  • Illusionary Riposte.png Illusionary Riposte: Reduced power coefficient from 2.0 to 1.0.
  • Phantasmal Swordsman.png Phantasmal Swordsman: Reduced power coefficient of the phantasm leap attack from 0.5 to 0.35. Reduced power coefficient per strike of the phantasm flurry attack from 0.15 to 0.1.

Focus

  • Phantasmal Warden.png Phantasmal Warden: Reduced power coefficient per strike of the warden attack from 0.138 to 0.1.

Pistol

  • Phantasmal Duelist.png Phantasmal Duelist: Reduced power coefficient per strike of the phantasm attack from 0.115 to 0.1.
  • Magic Bullet.png Magic Bullet: Reduced power coefficient from 0.2 to 0.01. Reduced stun duration from 2.5 seconds to 2 seconds.

Torch

Shield

Axe

  • Autoattack Chain: Reduced power coefficients from 0.55/0.55/1.1 to 0.366/0.366/0.732.
  • Lingering Thoughts.png Lingering Thoughts: Increased ammo recharge from 10 seconds to 12 seconds.
  • Axes of Symmetry.png Axes of Symmetry: Increased cooldown from 10 seconds to 15 seconds.
Heal[edit]
  • Ether Feast.png Ether Feast: Increased cooldown from 20 seconds to 25 seconds.
  • Mantra of Recovery.png Mantra of Recovery: Increased cooldown from 10 seconds to 18 seconds.
  • Mirror.png Mirror: Increased cooldown from 15 seconds to 20 seconds.
  • Signet of the Ether.png Signet of the Ether: Reduced illusion summon base heal from 350 to 297.
  • Well of Eternity.png Well of Eternity: Reduced initial base heal from 3,230 to 2,099. Reduced ending heal coefficient from 1.2 to 0.8.
  • False Oasis.png False Oasis: Reduced pulse base heal from 1,620 to 1,215. Reduced pulse heal coefficient from 0.5 to 0.2.
Utility[edit]
  • Decoy.png Decoy: Increased cooldown from 40 seconds to 45 seconds.
  • Mirror Images.png Mirror Images: Increased cooldown from 30 seconds to 35 seconds.
  • Arcane Thievery.png Arcane Thievery: Reduced quickness and slow duration from 4 seconds to 2 seconds.
  • Blink.png Blink: Increased cooldown from 30 seconds to 35 seconds.
  • Mantra of Concentration.png Mantra of Concentration: Increased cooldown from 15 seconds to 60 seconds. Increased ammo recharge from 30 seconds to 45 seconds.
  • Mantra of Distraction.png Mantra of Distraction: Reduced diversion recharge from 15 seconds to 10 seconds.
  • Power Lock.png Power Lock (Mantra of Distraction): Reduced daze duration from 1.5 seconds to 1 second.
  • Power Spike.png Power Spike (Mantra of Pain): Reduced power coefficient from 1.33 to 0.45. Adjusted vulnerability from 5 stacks for 8 seconds to 12 stacks for 6 seconds.
  • Mantra of Resolve.png Mantra of Resolve: Increased cooldown from 12 seconds to 25 seconds.
  • Signet of Midnight.png Signet of Midnight: Increased cooldown from 30 seconds to 35 seconds.
  • Well of Action.png Well of Action: Reduced quickness duration from 5 seconds to 3 seconds.
  • Well of Precognition.png Well of Precognition: Increased cooldown from 30 seconds to 45 seconds.
  • Sand through Glass.png Sand through Glass: Increased cooldown from 25 seconds to 30 seconds.
Elite[edit]
  • Mass Invisibility.png Mass Invisibility: Increased cooldown from 60 seconds to 75 seconds.
  • Gravity Well.png Gravity Well: Reduced pulse power coefficient from 0.6 to 0.01. Reduced final power coefficient from 2.4 to 0.01. Reduced cooldown from 90 seconds to 60 seconds.
Traits[edit]

Domination

  • Dazzling.png Dazzling: Reduced vulnerability duration from 8 seconds to 6 seconds.
  • Rending Shatter.png Rending Shatter: Reduced vulnerability duration from 8 seconds to 6 seconds.
  • Furious Interruption.png Furious Interruption: Reduced quickness duration from 3 seconds to 2 seconds.
  • Power Block.png Power Block: Reduced weakness duration from 5 seconds to 3 seconds.

Dueling

Chaos

Inspiration

Illusions

Chronomancer

Mirage

  • Mirage Cloak.png Mirage Cloak: This trait now reduces the mirage's endurance by 50 in competitive modes.
  • Renewing Oasis.png Renewing Oasis: Reduced regeneration duration from 4 seconds to 2.5 seconds.
  • Dune Cloak.png Dune Cloak: Reduced power coefficient from 1.0 to 0.5.
Necromancer[edit]
Profession Mechanics[edit]

Death Shroud

  • Life Blast.png Life Blast: Reduced power coefficient from 1.4 to 1.15.
  • Life Transfer.png Life Transfer: Reduced power coefficient from 0.425 to 0.3.

Reaper Shroud

  • Autoattack Chain: Reduced power coefficients from 0.875/0.92/1.7 to 0.583/0.613/1.13.
  • Death's Charge.png Death's Charge: Reduced power coefficient of initial strikes from 0.125 to 0.06. Reduced power coefficient of final strike from 1.625 to 1.3.
  • Infusing Terror.png Infusing Terror: Reduced stability duration from 6 seconds to 3 seconds.
  • Soul Spiral.png Soul Spiral: Reduced power coefficient per strike from 0.4 to 0.225.
  • Executioner's Scythe.png Executioner's Scythe has been updated with the following changes:
    • When foes are at or above 50% health, the damage coefficient is reduced from 2.0 to 0.01.
    • When foes are below 50% health, the damage coefficient is reduced from 2.6 to 0.015.
    • When foes are below 25% health, the damage coefficient is reduced from 3.2 to 0.02.
    • Increased stun duration from 1.5 seconds to 2.5 seconds.

Shade Skills

  • Manifest Sand Shade.png Manifest Sand Shade: Reduced power coefficient from 0.666 to 0.1. Reduced torment duration from 2 seconds to 1 second. This skill now uses the PvE ammo recharge of 8 seconds in all game modes.
  • Nefarious Favor.png Nefarious Favor: Increased number of conditions converted to boons from 1 to 2. Increased cooldown from 10 seconds to 12 seconds.
  • Sand Cascade.png Sand Cascade: Increased cooldown from 10 seconds to 12 seconds.
  • Desert Shroud.png Desert Shroud: Reduced power coefficient per strike from 0.45 to 0.3.
Weapons[edit]

Staff

Axe

  • Rending Claws.png Rending Claws: Reduced power coefficient per hit from 0.5 to 0.333. Reduced vulnerability duration from 7 seconds to 6 seconds.
  • Ghastly Claws.png Ghastly Claws: Reduced power coefficient per strike from 0.5 to 0.333. Increased cooldown from 8 seconds to 10 seconds.
  • Unholy Feast.png Unholy Feast: Increased power coefficient from 0.88 to 1.0. Increased bonus damage health threshold from 25% to 50%. Reduced number of boons corrupted from 2 to 1.

Scepter

  • Autoattack Chain: Reduced power coefficients from 0.35/0.35/0.5 to 0.233/0.233/0.333.
  • Grasping Dead.png Grasping Dead: Adjusted bleeding from 3 stacks for 10 seconds to 2 stacks for 12 seconds. Reduced cripple duration from 7 seconds to 5 seconds. Reduced power coefficient from 0.8 to 0.6.
  • Feast of Corruption.png Feast of Corruption: Reduced power coefficient from 1.0 to 0.75. Reduced number of boons corrupted from 2 to 1.

Dagger (Main-Hand)

  • Autoattack Chain: Reduced power coefficients from 0.9/0.7/1.2 to 0.6/0.466/0.8.
  • Life Siphon.png Life Siphon: Reduced power coefficient per strike from 0.3 to 0.25. Reduced pulse base heal from 450 to 300.
  • Dark Pact.png Dark Pact: Reduced number of boons corrupted from 2 to 1.

Dagger (Off-Hand)

Focus

  • Soul Grasp.png Soul Grasp: Increased number of vulnerability stacks from 5 to 8.

Greatsword

  • Autoattack Chain: Reduced power coefficients from 1.0/1.3/1.7 to 0.666/0.866/1.133.
  • Gravedigger.png Gravedigger: Reduced power coefficient from 3.0 to 1.82.
  • Death Spiral.png Death Spiral: Reduced power coefficient per strike from 0.35 to 0.3. Reduced vulnerability duration from 10 seconds to 6 seconds.
  • Nightfall.png Nightfall: Reduced power coefficient per strike from 0.7 to 0.364.
  • Grasping Darkness.png Grasping Darkness: Reduced power coefficient from 1.3 to 0.01.

Torch

  • Oppressive Collapse.png Oppressive Collapse: Reduced power coefficient from 1.2 to 0.01. Reduced might duration from 8 seconds to 6 seconds.
Heal[edit]
  • Well of Blood.png Well of Blood: Reduced initial base heal from 6026 to 5122. Reduced pulse heal coefficient from 0.4 to 0.2.
  • Sand Flare.png Sand Flare: Reduced barrier coefficient from 1.5125 to 0.75. Reduced heal coefficient from 1.1 to 0.75. Increased cooldown from 25 seconds to 30 seconds.
Utility[edit]
  • Corrupt Boon.png Corrupt Boon: Reduced number of boons corrupted from 3 to 2. Increased ammo recharge from 18 seconds to 24 seconds.
  • Plague Signet.png Plague Signet: Increased cooldown from 40 seconds to 45 seconds.
  • Signet of Spite.png Signet of Spite: Reduced vulnerability duration from 10 seconds to 6 seconds.
  • Spectral Armor.png Spectral Armor: Increased cooldown from 40 seconds to 45 seconds.
  • Spectral Walk.png Spectral Walk: Increased cooldown from 40 seconds to 50 seconds.
  • Well of Corruption.png Well of Corruption: Reduced pulse power coefficient from 0.5 to 0.45.
  • Well of Power.png Well of Power: Reduced might duration from 8 seconds to 6 seconds.
  • Well of Suffering.png Well of Suffering: Reduced pulse power coefficient from 1.0 to 0.9.
  • "Nothing Can Save You!".png "Nothing Can Save You!": Reduced vulnerability duration from 10 seconds to 6 seconds.
  • "Rise!".png "Rise!": Reduced power coefficient from 0.8 to 0.4. Reduced cooldown from 60 seconds to 50 seconds.
  • "Suffer!".png "Suffer!": Reduced power coefficient from 0.7 to 0.3.
  • "You Are All Weaklings!".png "You Are All Weaklings!": Reduced power coefficient from 0.7 to 0.4. Reduced might duration from 10 seconds to 6 seconds. Reduced weakness duration from 8 seconds to 3 seconds.
  • Trail of Anguish.png Trail of Anguish: Increased cooldown from 35 seconds to 50 seconds.
  • Desiccate.png Desiccate: Reduced might duration from 8 seconds to 6 seconds. Increased number of might stacks from 5 to 8.
Elite[edit]
  • Charge (necromancer skill).png Charge (Summon Flesh Golem): Reduced power coefficient to 0.01. Reduced cooldown from 40 seconds to 30 seconds.
  • "Chilled to the Bone!".png "Chilled to the Bone!": Reduced stability duration from 10 seconds to 6 seconds. Reduced power coefficient from 2.0 to 0.01. Increased stun duration from 2 seconds to 3 seconds. Reduced cooldown from 90 seconds to 75 seconds.
  • Ghastly Breach.png Ghastly Breach: Reduced slow duration from 2 seconds to 1 second.
Traits[edit]

Spite

  • Reaper's Might.png Reaper's Might: Reduced might duration from 15 seconds to 6 seconds.
  • Death's Embrace.png Death's Embrace: Reduced bonus damage while downed from 25% to 5%. Reduced vulnerability duration from 8 seconds to 6 seconds.
  • Siphoned Power.png Siphoned Power: Reduced might duration from 8 seconds to 6 seconds. Reduced number of might stacks from 3 to 2.
  • Bitter Chill.png Bitter Chill: Reduced vulnerability duration from 8 seconds to 6 seconds.
  • Chill of Death.png Chill of Death: Reduced power coefficients as follows:
    • When removing no boons, coefficient has been reduced from 0.35 to 0.03.
    • When removing 1 boon, coefficient has been reduced from 0.525 to 0.045.
    • When removing 2 boons, coefficient has been reduced from 0.875 to 0.075.
    • When removing 3 boons, coefficient has been reduced from 1.225 to 0.105.
  • Unholy Fervor.png Dread: Reduced bonus damage from 33% to 15%.
  • Spiteful Spirit.png Spiteful Spirit: Reduced power coefficient from 0.4 to 0.1. Reduced number of boons corrupted from 2 to 1. Reduced additional boons corrupted against foes under 50% health from 2 to 1.

Curses

  • Barbed Precision.png Barbed Precision: Reduced bleeding duration from 2 seconds to 1 second.
  • Weakening Shroud.png Weakening Shroud: Reduced weakness duration from 5 seconds to 2.5 seconds.
  • Devouring Darkness.png Devouring Darkness (Lingering Curse): PvP will now use the WvW version of the skill, which converts 1 boon to a condition.

Death Magic

  • Dark Defiance.png Dark Defiance: Increased cooldown from 20 seconds to 35 seconds.

Blood Magic

  • Mark of Blood.png Lesser Mark of Blood (Mark of Evasion): Reduced power coefficient from 0.33 to 0.1. Reduced number of bleeding stacks from 2 to 1.
  • Life from Death.png Life from Death: Reduced revive pulse from 10% to 5%.
  • Transfusion.png Transfusion: The following updates are for the scourge elite specialization only:
    • Reduced pulse base heal from 292 to 204.
    • Reduced pulse healing coefficient from 0.3 to 0.1.
    • Reduced revive pulse from 2% to 1%.

Soul Reaping

  • Fear of Death.png Fear of Death: Reduced bonus fear duration from 100% to 50%.
  • Unyielding Blast.png Unyielding Blast: Reduced vulnerability duration from 10 seconds to 6 seconds.
  • Dhuumfire.png Dhuumfire: When using the scourge elite specialization, burning duration has been reduced from 3 seconds to 1 second.

Reaper

  • Chilling Nova.png Chilling Nova: Reduced power coefficient from 0.6 to 0.1. Increased chill duration from 1.5 seconds to 2 seconds. Increased internal cooldown from 8 seconds to 10 seconds.
  • Chilling Victory.png Chilling Victory: Reduced might duration from 8 seconds to 6 seconds.

Scourge

  • Sand Sage.png Sand Sage: Reduced concentration and expertise per shade from 75 to 45.
  • Fell Beacon.png Fell Beacon: Reduced condition damage to expertise conversion from 7% to 4%.
  • Nourishing Ashes.png Nourishing Ashes: Reduced life force gain from 5% to 3%.
  • Sadistic Searing.png Sadistic Searing: Reduced burning duration from 4 seconds to 2 seconds.
  • Demonic Lore.png Demonic Lore: Reduced burning duration from 3 seconds to 1 second.
Ranger[edit]
Profession Mechanics[edit]

Celestial Avatar

  • Cosmic Ray.png Cosmic Ray: Reduced heal coefficient from 0.469 to 0.25.
  • Seed of Life.png Seed of Life: Reduced heal coefficient from 0.4745 to 0.2. Increased number of conditions cleansed from 1 to 2. Increased cooldown from 3 seconds to 4 seconds.
  • Lunar Impact.png Lunar Impact: Reduced base heal from 1620 to 1215. Reduced heal coefficient from 1.44 to 0.72. Increased daze duration from 1.5 seconds to 2 seconds.
  • Rejuvenating Tides.png Rejuvenating Tides: Reduced pulse heal coefficient from 0.3 to 0.15.

Soulbeast Merge Skills

  • Swoop (bird).png Swoop (Bird): Increased cooldown from 10 seconds to 18 seconds.
  • Brutal Charge (canine).png Brutal Charge (Canine): Reduced power coefficient from 0.64 to 0.01.
  • Tail Lash.png Tail Lash (Devourer): Reduced power coefficient from 0.5 to 0.01.
  • Call Lightning (soulbeast).png Call Lightning (Jacaranda): Reduced power coefficient per hit from 0.5 to 0.4.
  • Maul (porcine).png Maul (Porcine): Increased cooldown from 12 seconds to 15 seconds.
  • Brutal Charge (porcine).png Brutal Charge (Porcine): Reduced power coefficient from 0.67 to 0.01.
  • Takedown.png Takedown (Smokescale): Reduced power coefficient from 0.7 to 0.01.
  • Smoke Assault.png Smoke Assault (Smokescale): Reduced might duration from 8 seconds to 6 seconds. Reduced power coefficient per hit from 0.5 to 0.35.
  • Wing Buffet.png Wing Buffet (Wyvern): Reduced power coefficient from 0.3 to 0.01.

Beast Skills

Pet Skills

Porcine Family

Canine Family

Wolf

Devourer

  • Tail Lash.png Tail Lash: Reduced power coefficient from 0.5 to 0.01.

Iboga

Bristleback

  • Spike Barrage.png Spike Barrage: Reduced power coefficient per strike from 0.22 to 0.165.

Rock Gazelle

  • Head Toss.png Head Toss: Reduced power coefficient from 1.11 to 0.01.
  • Charge (gazelle).png Charge: Reduced power coefficient from 1.1 to 0.825.

Smokescale

  • Takedown.png Takedown: Reduced power coefficient from 0.5 to 0.01.
  • Smoke Assault.png Smoke Assault: Reduced power coefficient per strike from 0.25 to 0.2.

Wyvern Family

  • Wing Buffet.png Wing Buffet: Reduced power coefficient from 0.3 to 0.01.

Lightning Wyvern

Weapons[edit]

Greatsword

  • Autoattack Chain: Reduced power coefficients from 0.64/0.8/1.3 to 0.45/0.6/0.866.
  • Maul (ranger greatsword skill).png Maul: Reduced power coefficient from 1.75 to 1.5. Reduced vulnerability duration from 8 seconds to 6 seconds. Increased cooldown from 4 seconds to 6 seconds.
  • Swoop.png Swoop: Reduced power coefficient from 1.0 to 0.91. Increased cooldown from 12 seconds to 15 seconds.
  • Counterattack.png Counterattack: Increased cooldown from 15 seconds to 25 seconds.
  • Counterattack Kick.png Counterattack Kick (Counterattack): Reduced power coefficient from 1.3 to 0.01.
  • Hilt Bash.png Hilt Bash: Reduced power coefficient from 0.72 to 0.01. Reduced cooldown from 25 seconds to 20 seconds.

Longbow

  • Long Range Shot.png Long Range Shot: Reduced maximum power coefficient from 0.9 to 0.6. Reduced minimum power coefficient from 0.7 to 0.466.
  • Rapid Fire.png Rapid Fire: Reduced power coefficient per strike from 0.375 to 0.275. Reduced vulnerability duration from 10 seconds to 6 seconds.
  • Point-Blank Shot.png Point-Blank Shot: Reduced power coefficient from 0.8 to 0.01.
  • Barrage.png Barrage: Reduced power coefficient per strike from 0.5 to 0.381.

Short Bow

  • Crossfire.png Crossfire: Reduced power coefficient from 0.4 to 0.266.
  • Quick Shot.png Quick Shot: Increased cooldown from 8 seconds to 12 seconds.
  • Concussion Shot.png Concussion Shot: Reduced power coefficient from 0.4 to 0.01.

Sword

  • Autoattack Chain: Reduced power coefficients from 0.7/0.7/0.96 to 0.466/0.466/0.64.
  • Monarch's Leap.png Monarch's Leap: Reduced power coefficient from 1.25 to 0.75.

Axe (Main-Hand)

  • Ricochet.png Ricochet: Reduced power coefficient from 0.8 to 0.533. Reduced might duration from 10 seconds to 5 seconds.
  • Splitblade.png Splitblade: Reduced power coefficient per axe from 0.4 to 0.1. Increased bleeding duration from 6 seconds to 12 seconds. Increased cooldown from 6 seconds to 8 seconds.
  • Winter's Bite.png Winter's Bite: Reduced power coefficient from 1.5 to 1.0. Increased bleeding stacks from 2 to 3.

Axe (Off-Hand)

  • Path of Scars.png Path of Scars: Reduced power coefficient from 1.2 to 0.01.
  • Whirling Defense.png Whirling Defense: Reduced power coefficient per strike from 0.66 to 0.44. Reduced vulnerability duration from 10 seconds to 6 seconds.

Dagger (Off-Hand)

Warhorn

Staff

Dagger (Main-Hand)

  • Autoattack Chain: Reduced power coefficients from 0.4/0.42/0.44/0.88 to 0.32/0.336/0.352/0.704.
  • Double Arc.png Double Arc: Adjusted bleeding per hit from 3 stacks for 6 seconds to 2 stacks for 9 seconds.
  • Instinctive Engage.png Instinctive Engage: Reduced quickness duration from 3 seconds to 1.5 seconds.
Heal[edit]
  • "We Heal As One!".png "We Heal As One!": Increased cooldown from 25 seconds to 30 seconds.
  • Troll Unguent.png Troll Unguent: Increased cooldown from 25 seconds to 30 seconds.
  • Glyph of Rejuvenation.png Glyph of Rejuvenation has been updated with the following changes:
    • Glyph of Rejuvenation.png Non-Celestial: Reduced self-healing coefficient from 1.708 to 1.25. Reduced allied healing coefficient from 1.4 to 1.0.
    • Glyph of Rejuvenation (Celestial Avatar).png Celestial Avatar: Reduced self-healing coefficient from 1.4 to 1.0. Reduced allied healing coefficient from 1.708 to 1.25.
  • Bear Stance.png Bear Stance: Increased cooldown from 25 seconds to 30 seconds.
Utility[edit]
  • Lightning Reflexes.png Lightning Reflexes: Reduced power coefficient from 1.0 to 0.1.
  • Quickening Zephyr.png Quickening Zephyr: Reduced quickness and superspeed duration from 6 seconds to 4 seconds. Reduced cooldown from 45 seconds to 40 seconds.
  • Glyph of Alignment.png Glyph of Alignment: Increased cooldown from 20 seconds to 25 seconds.
  • Glyph of the Tides.png Glyph of the Tides: Reduced power coefficient from 1.5 to 0.01. Reduced cooldown from 25 seconds to 20 seconds.
  • Dolyak Stance.png Dolyak Stance: Increased cooldown from 40 seconds to 60 seconds.
  • Griffon Stance.png Griffon Stance: Reduced might duration from 8 seconds to 6 seconds.
  • Moa Stance.png Moa Stance: Reduced bonus boon duration from 66% to 20%.
  • Glyph of Equality.png Glyph of Equality (Non-Celestial): Reduced power coefficient from 1.5 to 0.01.
  • Spike Trap.png Spike Trap: Reduced power coefficient from 0.2 to 0.01. Adjusted bleeding from 6 stacks for 6.25 seconds to 1 stack for 1 second. Reduced cooldown from 30 seconds to 20 seconds.
Elite[edit]
  • "Strength of the Pack!".png "Strength of the Pack!": Reduced might duration from 10 seconds to 6 seconds. Reduced stability duration from 8 seconds to 6 seconds.
Traits[edit]

Marksmanship

Skirmishing

Wilderness Survival

Nature Magic

  • Rejuvenation.png Rejuvenation: Reduced regeneration duration from 5 seconds to 3 seconds.
  • Lingering Magic.png Lingering Magic: Reduced concentration from 240 to 120.
  • Wellspring.png Wellspring: Reduced quickness duration from 3 seconds to 2 seconds.
  • Windborne Notes.png Windborne Notes: Reduced regeneration duration from 6 seconds to 4 seconds.
  • Protective Ward.png Protective Ward: Reduced weakness duration from 6 seconds to 4 seconds.

Beastmastery

Druid

  • Live Vicariously.png Live Vicariously: Reduced base healing from 207 to 144.
  • Natural Mender.png Natural Mender: Reduced bonus outgoing healing per stack from 2% to 1%.
  • Celestial Shadow.png Celestial Shadow: Reduced stealth duration from 3 seconds to 2 seconds.
  • Grace of the Land.png Grace of the Land: Reduced might duration from 12 seconds to 6 seconds. Reduced maximum number of allied targets from 10 to 5.

Soulbeast

  • Live Fast.png Live Fast: Reduced quickness duration from 3 seconds to 2 seconds.
  • Eternal Bond.png Eternal Bond: Increased cooldown from 90 seconds to 300 seconds.
Revenant[edit]
Profession Mechanics[edit]
  • Facet of Nature.png Facet of Nature has been updated with the following changes:
  • Heroic Command.png Heroic Command: Reduced might duration from 8 seconds to 6 seconds.
  • Rejuvenating Assault.png Healing Orb: The healing coefficient of these orbs, which are created from various skills and traits, has been reduced from 0.15 to 0.075.
Weapons[edit]

Hammer

  • Hammer Bolt.png Hammer Bolt: Reduced power coefficient from 0.95 to 0.633.
  • Coalescence of Ruin.png Coalescence of Ruin: Increased cooldown from 4 seconds to 10 seconds.
  • Phase Smash.png Phase Smash: Reduced power coefficient from 1.75 to 1.36. Increased cooldown from 8 seconds to 12 seconds.
  • Drop the Hammer.png Drop the Hammer: Reduced power coefficient from 1.5 to 0.01.

Staff

  • Autoattack Chain: Reduced power coefficients from 0.65/0.75/1.0 to 0.433/0.5/0.666.
  • Mender's Rebuke.png Mender's Rebuke: Reduced power coefficient from 1.5 to 0.91. Increased cooldown from 5 seconds to 8 seconds.
  • Warding Rift.png Warding Rift: Reduced power coefficient from 0.2 to 0.1. Increased cooldown from 15 seconds to 20 seconds.
  • Surge of the Mists.png Surge of the Mists: Reduced power coefficient per strike from 0.18 to 0.001.

Sword

  • The autoattack chain has been adjusted as follows:
    • Preparation Thrust.png Preparation Thrust: Reduced power coefficient from 0.6 to 0.4.
    • Brutal Blade.png Brutal Blade: Reduced power coefficient from 0.7 to 0.466.
    • Rift Slash.png Rift Slash: Reduced initial strike power coefficient from 0.9 to 0.6. Reduced explosion power coefficient from 0.2175 to 0.145.
  • Unrelenting Assault.png Unrelenting Assault: Reduced power coefficient per strike from 0.57 to 0.38. Reduced might duration per strike from 5 seconds to 3 seconds. Increased cooldown from 12 seconds to 15 seconds.

Mace

  • The autoattack chain has been adjusted as follows:
    • Misery Swipe.png Misery Swipe: Reduced power coefficient from 0.35 to 0.233.
    • Anguish Swipe.png Anguish Swipe: Reduced power coefficient from 0.4 to 0.266.
    • Manifest Toxin.png Manifest Toxin: Reduced initial strike power coefficient from 0.6 to 0.4. Reduced projectile power coefficient from 0.3 to 0.2.
  • Searing Fissure.png Searing Fissure: Adjusted initial burning from 3 stacks for 3 seconds to 1 stack for 10 seconds. Increased additional burning duration from 1 second to 4 seconds.

Sword (Off-Hand)

  • Shackling Wave.png Shackling Wave: Reduced initial strike power coefficient from 1.0 to 0.1. Increased vulnerability stacks from 8 to 12.
  • Deathstrike.png Deathstrike: Reduced initial-strike power coefficient from 0.33 to 0.1. Reduced second-strike power coefficient from 2.0 to 1.7. Increased cooldown from 15 seconds to 18 seconds.

Axe (Off-Hand)

  • Frigid Blitz.png Frigid Blitz: Increased cooldown from 10 seconds to 15 seconds.
  • Temporal Rift.png Temporal Rift: Reduced power coefficient from 0.75 to 0.01. Adjusted base torment from 2 stacks for 12 seconds to 1 stack for 1 second.

Shield

  • Envoy of Exuberance.png Envoy of Exuberance: Reduced pulse base heal from 1620 to 1215. Increased protection duration from 2 seconds to 3 seconds.
  • Crystal Hibernation.png Crystal Hibernation: Reduced pulse heal coefficient from 0.5 to 0.125.

Short Bow

  • Shattershot.png Shattershot: Reduced power coefficient from 0.65 to 0.44. Increased bleeding duration from 3 seconds to 4 seconds.
  • Bloodbane Path.png Bloodbane Path: Increased cooldown from 3 seconds to 5 seconds.
  • Scorchrazor.png Scorchrazor: Reduced power coefficient from 1.0 to 0.01. Reduced burning duration from 4 seconds to 1 second.
Legend Skills[edit]

Legendary Assassin Stance (Shiro Tagachi)

  • Riposting Shadows.png Riposting Shadows: Increased energy cost from 30 to 40. Reduced endurance gain from 25 to 15.
  • Phase Traversal.png Phase Traversal: WvW will now use the PvP version of the skill, which costs 35 energy.
  • Jade Winds.png Jade Winds: Reduced power coefficient from 1.5 to 0.01. Increased number of vulnerability stacks from 6 to 10.

Legendary Dwarf Stance (Jalis Ironhammer)

Legendary Centaur Stance (Ventari)

  • Ventari's Will.png Ventari's Will (Project Tranquility): Reduced heal coefficient from 0.33 to 0.1. Reduced base heal from 613 to 306.
  • Natural Harmony.png Natural Harmony: Reduced heal coefficient from 2.25 to 1.25.
  • Energy Expulsion.png Energy Expulsion: Reduced base heal per fragment from 985 to 739. Reduced fragment heal coefficient from 0.5 to 0.25.

Legendary Dragon Stance (Glint)

  • Facet of Darkness.png Facet of Darkness: Increased cooldown from 20 seconds to 25 seconds.
  • Elemental Blast.png Elemental Blast (Facet of Elements): Reduced power coefficient per strike from 1.15 to 0.89. Reduced weakness duration from 4 seconds to 2 seconds.
  • Facet of Strength.png Facet of Strength: Reduced might duration from 12 seconds to 6 seconds.
  • Burst of Strength.png Burst of Strength (Facet of Strength): Reduced damage bonus from 15% to 7%.
  • Chaotic Release.png Chaotic Release (Facet of Chaos): Reduced power coefficient from 2.0 to 0.01. Reduced cooldown from 45 seconds to 35 seconds.

Legendary Renegade Stance (Kalla Scorchrazor)

  • Breakrazor's Bastion.png Breakrazor's Bastion: Reduced pulse heal coefficient from 0.7 to 0.3. Reduced initial heal coefficient from 1.3 to 0.8.
Traits[edit]

Retribution (specialization)

Salvation

Invocation

  • Spirit Boon.png Spirit Boon: Reduced might duration from 10 seconds to 6 seconds.
  • Rapid Flow.png Rapid Flow: Reduced base heal from 500 to 333.
  • Song of the Mists.png Song of the Mists: Legend swap skills have been adjusted as follows:
    • Legendary Assassin Stance.png Call of the Assassin (Shiro Tagachi): Reduced power coefficient from 0.93 to 0.1.
    • Legendary Dwarf Stance.png Call of the Dwarf (Jalis Ironhammer): Reduced power coefficient from 0.75 to 0.1. Reduced weakness duration from 5 seconds to 3 seconds. Increased base barrier per strike from 586 to 879.
    • Legendary Demon Stance.png Call of the Demon (Mallyx the Unyielding): Reduced power coefficient from 0.9 to 0.3.
    • Legendary Dragon Stance.png Call of the Dragon (Glint): Reduced power coefficient from 0.75 to 0.3. Reduced burning stacks from 2 to 1.
    • Legendary Renegade Stance.png Call of the Renegade (Kalla Scorchrazor): Reduced power coefficient from 0.5 to 0.3.

Herald

  • Envoy of Sustenance.png Reinforced Potency: Reduced concentration from 120 to 60.
  • Elder's Force.png Elder's Respite: Reduced regeneration duration from 8 seconds to 3 seconds.
  • Elevated Compassion.png Elevated Compassion: Reduced base heal from 389 to 292.
  • Shared Empowerment.png Shared Empowerment: WvW will now use the PvP version of this trait, which has a 4-second might duration. Reduced maximum number of targets from 10 to 5.

Renegade

  • All for One.png All for One: Reduced protection duration from 4 seconds to 3 seconds.
  • Lasting Legacy.png Lasting Legacy: Reduced bonus might duration from 12 seconds to 6 seconds.
Thief[edit]
Weapons[edit]

Short Bow

  • Trick Shot.png Trick Shot: Reduced power coefficient from 0.55 to 0.366.
  • Detonate Cluster.png Detonate Cluster (Cluster Bomb): Reduced power coefficient per strike from 0.5 to 0.375.
  • Disabling Shot (thief short bow skill).png Disabling Shot: Increased initiative cost from 4 to 5.

Sword

  • Autoattack Chain: Reduced power coefficients from 0.6/0.6/1.3 to 0.4/0.4/0.866.
  • Infiltrator's Strike.png Infiltrator's Strike: Reduced power coefficient from 0.75 to 0.5.
  • Flanking Strike.png Flanking Strike: Reduced power coefficient from 0.8 to 0.5.
  • Pistol Whip.png Pistol Whip: Reduced initial hit power coefficient from 0.37 to 0.01. Reduced stun duration from 0.75 seconds to 0.5 seconds. Reduced flurry hit power coefficients from 0.79 to 0.53. Increased initiative cost from 5 to 6.

Dagger (Main-Hand)

  • Autoattack Chain: Reduced power coefficients from 0.6/0.65/1.1 to 0.4/0.433/0.733.
  • Shadow Shot.png Shadow Shot: Increased initiative cost from 4 to 5.
  • Death Blossom.png Death Blossom: Increased initiative cost from 4 to 5.
  • Backstab.png Backstab: Reduced base power coefficient from 1.2 to 0.9. Reduced flanking power coefficient from 2.4 to 1.8.

Pistol (Main-Hand)

  • Body Shot.png Vital Shot: Reduced power coefficient from 0.575 to 0.383.
  • Unload.png Unload: Reduced power coefficient per hit from 0.4 to 0.27. Reduced might duration from 8 seconds to 6 seconds.
  • Sneak Attack.png Sneak Attack: Reduced power coefficient per hit from 0.36 to 0.3.

Dagger (Off-Hand)

Staff

  • Autoattack Chain: Reduced power coefficients from 0.666/0.666/1.672 to 0.444/0.444/1.114.
  • Weakening Charge.png Weakening Charge: Reduced power coefficient per hit from 0.7 to 0.45. Reduced weakness duration per hit from 2 seconds to 1 second.
  • Debilitating Arc.png Debilitating Arc: Reduced power coefficient from 1.0 to 0.5. WvW will now use the PvP initiative cost of 5.
  • Dust Strike.png Dust Strike: Increased vulnerability stacks from 5 to 8.
  • Vault.png Vault: Reduced power coefficient from 2.25 to 1.82. WvW will now use the PvP initiative cost of 6.
  • Hook Strike.png Hook Strike: Reduced power coefficient from 0.65 to 0.01.

Rifle

  • Brutal Aim.png Brutal Aim: Reduced power coefficient from 0.6 to 0.4.
  • Deadly Aim.png Deadly Aim (Brutal Aim): Reduced power coefficient from 0.8 to 0.533.
  • Spotter's Shot.png Spotter's Shot (Skirmisher's Shot): Reduced power coefficient from 0.8 to 0.4. Increased immobilize duration from 1 second to 1.5 seconds.
  • Double Tap.png Double Tap: Reduced might stacks per hit from 3 to 1. Reduced power coefficient per hit from 0.65 to 0.5.
  • Three Round Burst.png Three Round Burst (Double Tap): Reduced power coefficient per hit from 0.55 to 0.5. Reduced might stacks per hit from 3 to 1.
  • Death's Retreat.png Death's Retreat: Increased initiative cost from 5 to 6.
  • Death's Judgment.png Death's Judgment: Reduced power coefficient from 1.65 to 1.11.
Heal[edit]
  • Skelk Venom.png Skelk Venom: Reduced initial heal coefficient from 0.75 to 0.4. Reduced initial base heal from 4210 to 3578.
  • Withdraw.png Withdraw: Increased cooldown from 18 seconds to 25 seconds. Increased base heal from 4778 to 5243.
  • Channeled Vigor.png Channeled Vigor: Increased cooldown from 20 seconds to 30 seconds.
  • Malicious Restoration.png Malicious Restoration: Increased cooldown from 25 seconds to 30 seconds.
Utility[edit]
  • Smoke Screen.png Smoke Screen: Increased cooldown from 25 seconds to 45 seconds.
  • Pitfall.png Pitfall: Reduced power coefficient of the knockdown strike from 1.25 to 0.01. Reduced power coefficient of the pulsing strikes from 0.5 to 0.3.
  • Infiltrator's Signet.png Infiltrator's Signet: Increased cooldown from 30 seconds to 35 seconds.
  • Haste.png Haste: Reduced quickness duration from 6 seconds to 4 seconds. Increased cooldown from 30 seconds to 45 seconds.
  • Roll for Initiative.png Roll for Initiative: Increased cooldown from 40 seconds to 50 seconds.
  • Scorpion Wire.png Scorpion Wire: Reduced power coefficient from 0.5 to 0.01.
  • Skale Venom.png Skale Venom: Reduced vulnerability duration from 10 seconds to 6 seconds.
  • Bandit's Defense.png Bandit's Defense: Increased cooldown from 20 seconds to 30 seconds.
  • Reflexive Strike.png Reflexive Strike (Bandit's Defense): Reduced power coefficient from 0.75 to 0.01.
  • Distracting Daggers.png Distracting Daggers: Reduced power coefficient from 0.55 to 0.25.
  • Impairing Daggers.png Impairing Daggers: Reduced slow duration from 5 seconds to 2 seconds.
  • Fist Flurry.png Fist Flurry: Reduced overall power coefficient from 3.75 to 2.5.
  • Palm Strike.png Palm Strike (Fist Flurry): Reduced initial power coefficient from 1.75 to 0.01.
  • Binding Shadow.png Binding Shadow: Reduced power coefficient from 1.0 to 0.01. Reduced vulnerability duration from 10 seconds to 6 seconds.
  • Shadow Gust.png Shadow Gust: Reduced power coefficient from 0.4 to 0.01.
  • Assassin's Signet.png Assassin's Signet: Increased cooldown from 20 seconds to 30 seconds.
Elite[edit]
  • Dagger Storm.png Dagger Storm: Reduced power coefficient from 1.0 to 0.4.
  • Uppercut (Daredevil skill).png Uppercut (from Impact Strike): Reduced power coefficient from 2.25 to 0.01.
  • Finishing Blow.png Finishing Blow (from Impact Strike): Increased power coefficient from 2.0 to 2.5.
  • Shadow Meld.png Shadow Meld: Reduced stealth duration from 3 seconds to 2 seconds.
Traits[edit]

Deadly Arts

  • Lotus Poison.png Lotus Poison: Reduced weakness duration from 4 seconds to 3 seconds.
  • Mug.png Mug: Reduced power coefficient from 1.5 to 0.75.
  • Even the Odds.png Even the Odds: Reduced might and vulnerability durations from 10 seconds to 6 seconds.
  • Panic Strike.png Panic Strike: Reduced poison duration from 2 seconds to 1 second.
  • Potent Poison.png Potent Poison: Reduced bonus poison duration from 20% to 5%.

Critical Strikes

  • Assassin's Fury.png Assassin's Fury: Reduced might duration from 8 seconds to 6 seconds. Reduced might stacks from 3 to 2.
  • Ankle Shots.png Ankle Shots: Reduced cripple duration from 3 seconds to 2 seconds.

Shadow Arts

Acrobatics

Trickery

  • Uncatchable.png Uncatchable: Reduced bleeding duration from 3 seconds to 1 second.
  • Haste.png Lesser Haste (Burst of Agility): Reduced quickness duration from 6 seconds to 3 seconds.
  • Bountiful Theft.png Bountiful Theft: Reduced number of boons removed from 3 to 2.
  • Thrill of the Crime.png Thrill of the Crime: Reduced might duration from 10 seconds to 6 seconds.

Daredevil

  • Weakening Strikes.png Weakening Strikes: Reduced weakness duration from 3 seconds to 2 seconds.
  • Escapist's Fortitude.png Escapist's Fortitude: Reduced base heal from 456 to 150.
  • Palm Strike.png Pulmonary Impact (Impacting Disruption): Reduced power coefficient from 2.0 to 0.75.
  • Lotus Training.png Lotus Training: Reduced power coefficient from 0.1875 to 0.0625. Reduced bleeding duration from 4 seconds to 1.5 seconds. Reduced torment duration from 4 seconds to 1.5 seconds. Increased bonus condition damage from 10% to 15%.
  • Bounding Dodger.png Bounding Dodger: Reduced power coefficient from 1.33 to 0.5. Increased bonus damage from 10% to 15%.

Deadeye

  • Payback.png Payback: This has been recombined in all modes and will use the lower 20% recharge reduction.
  • Premeditation.png Premeditation: Reduced concentration from 180 to 60.
  • Be Quick or Be Killed.png Be Quick or Be Killed: Reduced quickness duration from 4 seconds to 2.5 seconds.
  • Maleficent Seven.png Maleficent Seven: Reduced might duration from 10 seconds to 6 seconds.
  • Fire for Effect.png Fire for Effect: Reduced might duration from 12 seconds to 6 seconds.
  • Malicious Backstab.png Malicious Backstab: Reduced base power coefficient from 1.2 to 0.9. Reduced flanking power coefficient from 2.4 to 1.8.
Warrior[edit]
Profession Mechanics[edit]

Primal Burst

  • Arc Divider.png Arc Divider: Reduced power coefficient per strike from 1.05 to 0.704.
  • Rupturing Smash.png Rupturing Smash: Reduced power coefficient from 1.5 to 1.14.
  • Gun Flame.png Gun Flame: Reduced power coefficient from 2.2 to 1.54.
  • Decapitate.png Decapitate: Reduced power coefficient from 2.5 to 1.666. Reduced might stacks from 5 to 1.
  • Skull Grinder.png Skull Grinder: Reduced bleeding stacks from 4 to 3. Reduced cripple duration from 8 seconds to 5 seconds.

Spellbreaker Burst

  • Full Counter.png Full Counter: Reduced power coefficient from 0.5 to 0.1. Increased daze duration from 1.5 seconds to 2 seconds.
Weapons[edit]

Greatsword

  • Autoattack Chain: Reduced power coefficients from 0.7/0.95/1.25 to 0.469/0.6365/0.8375. Reduced vulnerability duration from 8 seconds to 6 seconds.
  • Hundred Blades.png Hundred Blades: Reduced power coefficient of each strike from 0.525 to 0.35. Reduced final strike power coefficient from 1.1 to 0.8.
  • Whirlwind Attack.png Whirlwind Attack: Reduced power coefficient per strike from 0.665 to 0.333.
  • Rush.png Rush: Reduced power coefficient from 1.7 to 1.36.
  • Arcing Slice.png Arcing Slice: Reduced base power coefficient from 1.32 to 1.213. Reduced bonus power coefficient from 1.98 to 1.82.

Hammer

  • Autoattack Chain: Reduced power coefficients from 0.9/0.9/1.2 to 0.6/0.6/0.8.
  • Fierce Blow.png Fierce Blow: Reduced base power coefficient from 1.8 to 0.77. Reduced power coefficient against controlled foes from 2.16 to 1.82. Reduced weakness duration from 4 seconds to 2 seconds. Reduced cooldown from 6 seconds to 4 seconds.
  • Hammer Shock.png Hammer Shock: Reduced power coefficient from 1.0 to 0.7.
  • Staggering Blow.png Staggering Blow: Reduced power coefficient from 1.0 to 0.01.
  • Backbreaker.png Backbreaker: Reduced power coefficient from 1.5 to 0.01.
  • Earthshaker.png Earthshaker: Reduced power coefficient from 1.0 to 0.01.

Longbow

  • Dual Shot.png Dual Shot: Reduced power coefficient per hit from 0.44 to 0.293.
  • Fan of Fire.png Fan of Fire: Reduced power coefficient per hit from 0.44 to 0.39.
  • Arcing Arrow.png Arcing Arrow: Reduced power coefficient from 2.0 to 1.5.

Rifle

  • Fierce Shot.png Fierce Shot: Reduced power coefficient from 0.605 to 0.403.
  • Aimed Shot.png Aimed Shot: Reduced power coefficient from 0.8 to 0.53. Adjusted vulnerability from 10 stacks for 8 seconds to 12 stacks for 6 seconds.
  • Volley.png Volley: Reduced power coefficient per strike from 0.75 to 0.5.
  • Brutal Shot.png Brutal Shot: Reduced power coefficient from 1.0 to 0.4. Adjusted vulnerability from 8 stacks for 12 seconds to 12 stacks for 6 seconds.
  • Rifle Butt.png Rifle Butt: Reduced power coefficient from 1.0 to 0.01.
  • Kill Shot.png Kill Shot: Reduced power coefficient from 2.25/2.75/3.25 to 1.4/1.7/2.0.

Axe (Main-Hand)

  • The autoattack chain skills have been adjusted as follows:
    • Chop.png Chop: Reduced power coefficient from 0.7 to 0.47.
    • Double Chop.png Double Chop: Reduced first strike power coefficient from 0.45 to 0.3. Reduced second strike power coefficient from 1.05 to 0.7.
    • Triple Chop.png Triple Chop: Reduced power coefficients of the first two strikes from 0.75 to 0.5. Reduced final strike power coefficient from 1.6 to 1.06.
  • Cyclone Axe.png Cyclone Axe: Reduced power coefficient per strike from 0.88 to 0.66. Reduced fury duration per hit from 2 seconds to 1 seconds. Adjusted vulnerability per hit from 3 stacks for 8 seconds to 1 stack for 6 seconds. Increased cooldown from 6 seconds to 8 seconds.
  • Throw Axe.png Throw Axe: Increased ammo recharge from 10 seconds to 15 seconds.
  • Eviscerate.png Eviscerate: Reduced power coefficient from 2.0/2.5/3.0 to 1.333/1.666/2.0. Reduced number of might stacks from 5 to 1.

Sword (Main-Hand)

  • Autoattack Chain: Reduced power coefficients from 0.6/0.6/1.0 to 0.4/0.4/0.666.
  • Savage Leap.png Savage Leap: Reduced power coefficient from 1.66 to 0.75.
  • Final Thrust.png Final Thrust: Reduced base power coefficient from 1.5 to 1.0. Reduced bonus power coefficient from 3.0 to 2.0. Increased cooldown from 12 seconds to 15 seconds.

Mace (Main-Hand)

  • Autoattack Chain: Reduced power coefficients from 0.8/0.8/1.6 to 0.533/0.533/1.067.
  • Counterblow.png Counterblow: Reduced power coefficient from 2.0 to 1.0. Adjusted vulnerability from 10 stacks for 8 seconds to 15 stacks for 6 seconds.
  • Skull Crack.png Skull Crack: Reduced power coefficient from 1.5 to 0.01.

Axe (Off-Hand)

  • Dual Strike.png Dual Strike: Reduced power coefficient per strike from 1.175 to 1.0. Reduced quickness per strike from 1.5 seconds to 0.5 seconds. Increased cooldown from 12 seconds to 15 seconds.
  • Whirling Axe.png Whirling Axe: Reduced power coefficient per strike from 0.5592 to 0.373. Increased cooldown from 15 seconds to 18 seconds.

Mace (Off-Hand)

  • Crushing Blow.png Crushing Blow: Increased cooldown from 12 seconds to 15 seconds.
  • Tremor.png Tremor: Reduced power coefficient per strike from 0.8 to 0.01. Reduced cooldown from 25 seconds to 20 seconds.

Shield

  • Shield Bash.png Shield Bash: Reduced power coefficient from 1.0 to 0.01.
  • Shield Stance.png Shield Stance: Increased power coefficient from 25 seconds to 30 seconds.

Warhorn

  • Charge (warrior skill).png Charge: PvP will now use the WvW version of the skill, which has a 10% damage bonus.
  • Call of Valor.png Call of Valor: Reduced number of conditions cleansed from 3 to 2.

Dagger (Main-Hand)

  • Autoattack Chain: Reduced power coefficients from 0.4/0.4/0.85 to 0.32/0.32/0.68.
  • Disrupting Stab.png Disrupting Stab: Reduced power coefficient from 0.8 to 0.4.
  • Breaching Strike.png Breaching Strike: Reduced power coefficient from 1.2 to 0.7. Increased number of boons removed from 2 to 3.

Dagger (Off-Hand)

  • Wastrel's Ruin.png Wastrel's Ruin: Reduced power coefficient from 1.5 to 1.0. Increased cooldown from 12 seconds to 15 seconds.
  • Bladestorm.png Bladestorm: Reduced power coefficient per hit from 0.35 to 0.235. Reduced vulnerability duration from 10 seconds to 6 seconds.
Heal[edit]
Utility[edit]
  • Bull's Charge.png Bull's Charge: Reduced power coefficient from 2.0 to 0.01.
  • Kick (warrior utility skill).png Kick: Reduced power coefficient from 1.0 to 0.01. Reduced ammo recharge from 30 seconds to 25 seconds.
  • Stomp.png Stomp: Reduced power coefficient from 0.75 to 0.01. Reduced initial stability duration from 6 seconds to 1 second. Reduced on-hit stability duration from 6 seconds to 3 seconds. Reduced cooldown from 40 seconds to 30 seconds.
  • "For Great Justice!".png "For Great Justice!": Reduced might duration from 15 seconds to 6 seconds.
  • "Shake It Off!".png "Shake It Off!": Reduced the number of conditions cleansed from 6 to 4. Increased ammo recharge from 50 seconds to 75 seconds.
  • Dolyak Signet.png Dolyak Signet: Reduced stability duration from 8 seconds to 6 seconds and increased cooldown from 40 seconds to 60 seconds in PvP only.
  • Balanced Stance.png Balanced Stance: Increased cooldown from 40 seconds to 60 seconds in PvP only.
  • Berserker Stance.png Berserker Stance: Increased cooldown from 30 seconds to 40 seconds.
  • Endure Pain.png Endure Pain: Increased cooldown from 30 seconds to 40 seconds. Increased duration from 2 seconds to 3 seconds.
  • Frenzy (warrior skill).png Frenzy: Reduced quickness duration from 6 seconds to 4 seconds. Increased cooldown from 40 seconds to 45 seconds.
  • Outrage.png Outrage: Increased cooldown from 10 seconds to 25 seconds.
  • Shattering Blow.png Shattering Blow: Reduced power coefficient from 1.0 to 0.5. Reduced number of bleeding stacks from 4 to 2. Increased cooldown from 15 seconds to 20 seconds.
  • Sundering Leap.png Sundering Leap: Reduced vulnerability duration from 8 seconds to 6 seconds. Reduced cooldown from 25 seconds to 20 seconds.
  • Wild Blow.png Wild Blow: Reduced power coefficient from 2.5 to 0.01.
  • Featherfoot Grace.png Featherfoot Grace: Increased cooldown from 40 seconds to 45 seconds.
  • Break Enchantments.png Break Enchantments: Reduced power coefficient from 0.5 to 0.1. Increased number of boons removed from 3 to 4. Increased cooldown from 15 seconds to 25 seconds.
Elite[edit]
  • Signet of Rage.png Signet of Rage: Reduced fury and swiftness durations from 25 seconds to 6 seconds. Adjusted might from 5 stacks for 25 seconds to 20 stacks for 4 seconds. Reduced cooldown from 60 seconds to 40 seconds.
  • Rampage.png Rampage: Some Rampage skills have been adjusted as follows:
    • Smash (Rampage).png Smash: Reduced power coefficient from 1.6 to 0.91.
    • Bash (Rampage).png Bash: Reduced power coefficient from 1.6 to 0.91.
    • Uppercut.png Uppercut: Reduced power coefficient from 2.0 to 1.36.
    • Dash (Rampage).png Dash: Reduced power coefficient from 2.4 to 1.82.
  • Head Butt.png Head Butt: Reduced power coefficient from 3.0 to 0.01. Reduced cooldown from 25 seconds to 18 seconds.
  • Winds of Disenchantment.png Winds of Disenchantment: Reduced target cap from 10 to 5.
Traits[edit]

Strength

Arms

  • Bloodlust.png Bloodlust: Reduced bleeding duration from 3 seconds to 1 second. Reduced bonus bleeding duration from 33% to 15%.
  • Berserker's Fury.png Wounding Precision: Reduced precision to expertise conversion from 7% to 4%.
  • Rending Strikes.png Sundering Burst: Reduced vulnerability duration from 8 seconds to 6 seconds.

Defense

  • Adrenal Health.png Adrenal Health: Reduced healing per second per stack from 133 to 100.
  • Shield Master.png Shield Master: Reduced might duration from 8 seconds to 1 second.
  • Defy Pain (warrior trait).png Defy Pain: Increased cooldown from 90 seconds to 300 seconds.
  • Last Stand.png Last Stand: Increased cooldown from 90 seconds to 300 seconds.
  • Stalwart Strength.png Rousing Resilience: Reduced base heal from 2113 to 1056. Reduced healing coefficient from 0.5 to 0.1.

Tactics

Discipline

  • Versatile Power.png Versatile Power: Reduced might duration from 10 seconds to 6 seconds.
  • Crack Shot.png Crack Shot: Reduced burning duration from 2 seconds to 1 second.
  • Heightened Focus.png Heightened Focus: Reduced quickness duration from 4 seconds to 2.5 seconds.

Berserker

  • Burst of Aggression.png Burst of Aggression: Reduced quickness duration from 3 seconds to 2 seconds.
  • King of Fires.png King of Fires: Reduced bonus burning duration from 33% to 10%.
  • Eternal Champion.png Eternal Champion: Reduced might duration from 8 seconds to 6 seconds. Reduced stability duration from 3 seconds to 2 seconds.

Spellbreaker

Guild Wars 2 Wiki Notes[edit]

  • Build: 102,321
  • Damage from every projectile spawned by Detonate Cluster is now combined into a single floater for each affected target, previously every projectile displayed its own floater on hit.
  • Muddy Terrain.png Lesser Muddy Terrain: Reduced cooldown from 25 seconds to 20 seconds.
  • Leeching Venoms.png Leeching Venoms: Reduced maximum stacks of spider venom provided by this trait from 6 to 2 in PvP and WvW.
  • "Protect Me!".png "Protect Me!": This skill now grants barrier instead of taunting an enemy that attacks you.
  • Updraft.png Updraft: The launch of this skill now has an indicator to enemies and occurs 1s after the initial cast.