Game updates/2020-02-25

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Contents

Late Notes - February 25, 2020[edit]

General[edit]

  • Fixed a bug that caused an unimplemented currency to show up in the Wallet.

Items[edit]

Profession Skills[edit]

Elementalist[edit]

  • Elemental Polyphony.png
     Elemental Polyphony: This trait now grants vitality instead of toughness when attuned to earth.

Engineer[edit]

  • Blast Gyro.png
     Blast Gyro: This skill is now considered an Explosion for the purposes of the Explosives trait line.

Guardian[edit]

  • Zealous Blade.png
     Zealous Blade: Fixed a bug in which this trait could grant a hidden 10% damage increase on top of its listed bonuses.
  • Imbued Haste.png
     Imbued Haste: This trait now grants vitality instead of toughness.
  • Big Game Hunter.png
     Big Game Hunter: Reduced the damage increase of this trait from 20% to 15%. Raised the duration increase of this trait from 33% to 66%.

Necromancer[edit]

Update - February 25, 2020[edit]

General[edit]

  • Players can revert recent changes made to their build with the click of a button!
    • The button can be found in the upper-right corner of the Build tab in the Hero panel. The button will be enabled when players begin making changes to a Build Template.
    • Clicking the revert button will undo all the changes made while the window was open.
  • A new category of achievements has been added for players taking their first steps in the world of Tyria.
    • These achievements are aimed at helping new adventurers discover events and activities they might find interesting.
    • The achievements and associated rewards are also available to veteran adventurers. So, if you're a mentor and players are asking for help in starting zones, lend a hand!
  • Introduced new art and functionality to make it easier to distinguish between downed and defeated characters.
    • There will now be a visual difference when players interact with a downed or defeated character to revive them.
    • The floating icons and map markers displayed for downed and defeated characters have been updated for visual clarity.
  • All gathering tools will now collect one additional resource per interaction when gathering from rich resource nodes or after triggering an extra gathering-strike bonus from a consumable booster.

Items[edit]

Structured Player vs. Player[edit]

World vs. World[edit]

General[edit]

  • The following adjustments have been made to the warclaw:
    • The warclaw's base endurance has been reduced from 100 to 50 in WvW only.
    • The warclaw's base health has been reduced from 10972 to 8779 in WvW only.
    • Warclaw Mastery tier 2 has been reworked:
      • It no longer grants the warclaw increased movement speed in allied territories.
      • While mounted, it will periodically grant nearby unmounted allies an effect that enables them to run at warclaw speed. This effect will be removed when they stray too far from mounted allies or upon entering combat.
  • The Warlord's armor set has been added. Warlord's Armor Boxes can be obtained from the WvW Skirmish reward track.

Eternal Battlegrounds[edit]

  • Wall positions have been adjusted on the north side of Stonemist Castle and the south side of Overlook Keep.
  • Walls have been adjusted at Mendon's Gap:
    • The west side destroyable wall is no longer destroyable.
    • A new destroyable wall has been placed on the east side.

Black Lion Trading Company Gem Store[edit]

New Items and Promotions[edit]

  • The new War-Torn Marauder Warclaw Skin is now available in the Style category of the Gem Store for 2,000 gems.
  • For a limited time, the Armistice Bastion Pass returns to the Utility category of the Gem Store at a discounted price of 800 gems—a savings of 20%.
  • For a limited time, the Kasmeer's Staff Skin returns to the Style category of the Gem Store at a discounted price of 450 gems—a savings of 25%.
  • For a limited time, the Kasmeer's Regal Outfit is offered at a discount of 25% off in the Style category of the Gem Store for 525 gems.

Black Lion Chest[edit]

Improvements and Updates[edit]

Profession Skills[edit]

Global Changes[edit]

In this update, we're making several large systemic changes to various game mechanics that primarily affect PvP and WvW players. However, because it's important that the functionality of skills between modes stays the same, we have brought over some of these changes to PvE as well. Where possible, we've split what we can to limit the impact, and in other cases we have even tuned up the numbers in PvE modes to compensate.

The first thing that you'll see is a general increase in the casting time of control skills across the board.

The second major area that we are changing is the access to stability and stun breaks. Stability from traits has been reduced, but skills that grant stability have had their recharges reduced. Similarly, traits that automatically react to stuns have been largely removed, and stun-break skills have been enhanced. The general idea here is that we want stun breaks and stability to be a more deliberate action on the part of the player and not something that just happens automatically from a trait.

We are also making a small change to the unblockable effects that unifies them as a single effect. Previously all unblockables were unique effects that had inconsistent behaviors. Some would last for a set number of hits while others had duration. There were also some that increased outgoing damage and some that did not. We've unified unblockable into a single effect and refined its functionality to be a single strike effect similar to aegis or blinded but with the ability to have multiple stacks.

General[edit]
  • Auras: Aura effects have been updated to be larger and more noticeable. The previous, more subtle aura effects are now used for auras on allies and for all characters viewed by PvP spectators when the Effect LOD option is checked in the graphics settings. Effect icons used for auras have been updated for consistency.
  • Unblockable.png
     Unblockable (Tooltip): The unblockable skill fact has a new icon.
  • Unblockable (effect).png
     Unblockable (Effect): Skills and traits that grant the unblockable status now use a unified effect. This effect is intensity stacking, and stacks are lost whenever attacks hit or miss. Single strikes that hit multiple foes only consume 1 stack. Skills that grant the unblockable status for a duration have been updated to use a number of stacks instead.
Elementalist[edit]

Summoned elementals offer a unique gameplay option for elementalists who want to fight alongside an ally, but their short duration means that they only get brief windows of use. We have increased their summon duration to give them more presence, but we don't want to make them last indefinitely like necromancer minions—we feel part of the identity of glyphs is being able to switch attunements to have different summons available. Additionally, we felt that the lesser elemental summoning glyph didn't feel distinct enough from the elite glyph since the elite elementals had the same skills as the lesser elementals. To better distinguish the two glyphs, the command skill for lesser elementals has been removed in exchange for allowing multiple lesser elementals to be summoned at once.

  • Overload Fire.png
     Overload Fire: Increased the might granted per pulse from 1 stack to 2 stacks in PvE. Clarified the description of this skill.
  • "Feel the Burn!".png
     "Feel the Burn!": Increased the burn inflicted by this skill from 1 stack of burning for 4 seconds to 2 stacks of burning for 4 seconds. Fixed a bug that prevented this skill from granting its full might effects to nearby allies.
  • Obsidian Flesh.png
     Obsidian Flesh: This skill now locks the player's skill bar while invulnerable.
  • Stone Resonance.png
     Stone Resonance: This skill now grants stability on initial use for 5 seconds in PvE and 3 seconds in PvP and WvW.
  • Lava Skin.png
     Lava Skin: This skill now grants stability on initial use for 5 seconds in PvE and 3 seconds in PvP and WvW.
  • Lahar.png
     Lahar: This skill now grants stability for 5 seconds in PvE and 3 seconds in PvP and WvW.
  • Grinding Stones.png
     Grinding Stones: This skill now grants stability for 5 seconds in PvE and 3 seconds in PvP and WvW.
  • Glacial Drift.png
     Glacial Drift: This skill now grants stability for 5 seconds in PvE and 3 seconds in PvP and WvW.
  • Molten Burst.png
     Molten Burst: This skill now grants stability for 5 seconds in PvE and 3 seconds in PvP and WvW.
  • Summoned Elementals: Increased elemental summon time from 60 seconds to 120 seconds. Added indicator effects on the elementalist's active effects monitor to show the remaining time for each elemental.
    • Glyph of Lesser Elementals.png
       Glyph of Lesser Elementals: These elementals can no longer be commanded. However, players can now summon more than one elemental at the same time. All lesser elementals die if this glyph is unequipped.
    • Glyph of Elementals.png
       Glyph of Elementals: Reduced recharge from 90 seconds to 40 seconds in PvE only. Command skills for elementals are now considered elite skills for the purposes of runes and traits. Elementals will now display an effect when commanded to indicate that they are using a special skill. Additionally, the command skill is no longer restricted to combat and behaves similarly to necromancer command skills.
    • Flame Burst (Glyph of Lesser Elementals skill).png
       Flame Burst (Fire Elemental, Lesser Fire Elemental): Now inflicts 1 stack of burning for 3 seconds instead of crippling foes.
    • Flame Barrage.png
       Flame Barrage (Fire Elemental): Increased projectile range from 300 to 360 so that the projectiles line up with the area-of-effect attack. Increased damage by 150%. Increased recharge from 10 seconds to 15 seconds. Fixed issues with the description and skill facts to clarify how the damage from this skill is dealt.
    • Windborne Speed (Glyph of Lesser Elementals skill).png
       Windborne Speed (Air Elemental, Lesser Air Elemental): Increased radius from 240 to 360.
    • Shocking Bolt.png
       Shocking Bolt (Air Elemental): Increased stun duration from 1 second to 1.5 seconds. Increased cooldown from 10 seconds to 15 seconds.
    • Stomp (Glyph of Elementals skill).png
       Stomp (Earth Elemental): Now immobilizes for 1 second in addition to its other effects.
  • Stone Flesh.png
     Stone Flesh: This trait no longer grants up to 150 toughness and instead grants 7% damage reduction while attuned to Earth.
  • Bolstered Elements.png
     Bolstered Elements: This trait now grants barrier instead of stability when using a stance skill.
  • Elemental Contingency.png
     Elemental Contingency: This trait has been retired and replaced with Elemental Lockdown.
  • Elemental Contingency.png
     Elemental Lockdown: This new skill[sic] grants players a boon based upon their attunement when they disable a foe.
    • Fire Attunement.png
       Fire: Grants 5 stacks of might for 5 seconds.
    • Air Attunement.png
       Air: Grants 5 seconds of fury.
    • Earth Attunement.png
       Earth: Grants 4 seconds of protection.
    • Water Attunement.png
       Water: Grants 10 seconds of regeneration.
Engineer[edit]

The Explosives specialization is seeing some major changes in this update. We're removing several traits that had lackluster or difficult-to-apply effects, such as Minesweeper, Orbital Command, and Blasting Zone, and reorganizing functionality from others like Short Fuse and Big Boomer to be more unified. The Evasive Powder Keg trait has been removed and replaced with Explosive Entrance, which similarly adds damage after a dodge roll but does so in a more controlled and modifiable way. The penalty added for the holosmith's overheating mechanic in a previous update is also being adjusted to play better with the Photonic Blasting Module trait as we felt it was too punishing for a trait that encouraged overheating. Finally, we're updating grenade skills for better clarity in competitive modes, where it can be hard to tell the difference between the different grenades due to the identical casting animations.

  • Overheat.png
     Overheat: Instead of disabling all tool belt skills until all heat is lost, this skill now adds 15 seconds to the recharge of tool belt skills other than Photon Forge. Photon Forge remains disabled until all heat is lost.
  • Photonic Blasting Module.png
     Photonic Blasting Module: When this trait is equipped, the additional recharge penalty from overheating is reduced from 15 seconds to 5 seconds.
  • Overcharged Shot.png
     Overcharged Shot: Slowed down the animation so the shot occurs at 0.55 seconds (up from 0.24 seconds).
  • Personal Battering Ram.png
     Personal Battering Ram: Slowed down the animation so the strike occurs at 0.6 seconds (up from 0.3 seconds).
  • Orbital Strike.png
     Orbital Strike: This skill now uses a higher-detailed effect. The lower-detailed version can be viewed for allies, enemies, and PvP spectators by checking the Effect LOD option in the Graphics Options tab of the Options panel.
  • Grenade Kit.png
     Grenade Kit: Skills in this kit now have unique warm-up effects based on which grenade type is being thrown. Fixed an issue in which grenade kit skills caused the grenade bundle to vanish during the casting time.
  • Crystal Configuration- Eclipse.png
     Crystal Configuration: Eclipse: This trait no longer causes Corona Burst to grant stability. Increased base barrier granted from 374 to 991 in PvE. Increased base barrier granted to 748 in competitive modes.
  • Short Fuse.png
     Short Fuse: This trait has been removed, and its cooldown reduction had been added to the following skills.
    • Fire Bomb.png
       Fire Bomb: Reduced recharge from 10 seconds to 8 seconds.
    • Concussion Bomb.png
       Concussion Bomb: Reduced recharge from 20 seconds to 16 seconds.
    • Smoke Bomb (engineer skill).png
       Smoke Bomb: Reduced recharge from 25 seconds to 20 seconds.
    • Glue Bomb.png
       Glue Bomb: Reduced recharge from 25 seconds to 20 seconds. Fixed an issue that caused the visuals for this skill to appear larger than the effect radius.
    • Big Ol' Bomb.png
       Big Ol' Bomb: Reduced recharge from 25 seconds to 20 seconds.
  • Explosives.png
     Explosives: This trait line has been reworked. The new traits are as follows:
    • Minor:
      • Explosive Entrance.png
         Explosive Entrance: This new trait causes the first attack on entering combat to explode, damaging nearby enemies. This counts as an explosion. This ability refreshes after a dodge roll or while out of combat.
      • Steel-Packed Powder.png
         Steel-Packed Powder: No changes.
      • Explosive Powder.png
         Shaped Charge: No changes.
    • Adept:
      • Grenadier.png
         Grenadier: No changes.
      • Short Fuse.png
         Short Fuse: This trait no longer reduces the fuse time or recharge of bomb skills. Hitting a foe with an explosion skill grants 4 seconds of fury (3 seconds internal cooldown).
      • Glass Cannon.png
         Glass Cannon: No changes.
    • Master:
      • Aim-Assisted Rocket.png
         Aim-Assisted Rocket: Rockets are now only fired on critical hits. Rocket recharge reduced from 10 seconds to 3 seconds. Rockets now require the engineer to be at least 450 distance from the target to fire. Every fifth rocket instead calls an Orbital Strike.
      • Explosive Temper.png
         Explosive Temper: With this new trait, explosions grant an additional 20 stacking ferocity for 10 seconds when they hit (10 stacks max).
      • Blast Shield.png
         Blast Shield: This new trait causes Explosive Entrance to grant the engineer barrier (base 1,508 in PvE and 340 in competitive modes). It also converts 10% of power to vitality.
    • Grandmaster:
      • Flashbang.png
         Flashbang: This new trait causes Explosive Entrance to inflict blindness for 3 seconds if it hits. Additionally, it inflicts daze for 1 second on struck foes above 90% health.
      • Shrapnel.png
         Shrapnel: No changes.
      • Big Boomer.png
         Big Boomer: This trait has been reworked. It now increases strike damage by 10% against foes with a lower health percent than the engineer. Additionally, it causes hitting with explosion skills to heal the engineer for 3 seconds at 202 health per second. This effect does not stack.
Guardian[edit]

Dragonhunters are solid damage dealers, but there were a couple spots that needed some tuning. Deflecting Shot in particular had a very short casting time and a control effect when traited with Heavy Light. We've rolled the control effect into the skill itself and increased its casting time to ensure that it feels reasonable. Several traits have also been improved to make them useful in more situations, such as Dulled Senses affecting all control effects instead of just knock back, and Wrathful Spirit granting fury in addition to retaliation. A couple of particularly unused traits in the core Virtues specialization have been retired and replaced with fresh options.

  • True Shot.png
     True Shot: Increased the damage dealt by 10% in PvE only, and improved the direction your arrow fires when you don't have a target selected.
  • Deflecting Shot.png
     Deflecting Shot: This skill now knocks back foes, and its animation has been slowed down so the arrow is fired at 0.74 seconds (up from 0.28 seconds). Reduced power coefficient from 1.8 to 0.01 in PvP and WvW.
  • Hunter's Ward.png
     Hunter's Ward: Increased the damage dealt by the final impact of this skill by 10%.
  • Chains of Light.png
     Chains of Light: Slowed down the animation so the strike occurs at 0.60 seconds (up from 0.40 seconds). Increased the immobilization duration to 5 seconds in PvE, and this skill now inflicts 5 stacks of vulnerability across all game modes.
  • "Feel My Wrath!".png
     "Feel My Wrath!": This skill has been unsplit across game modes and now has a 35-second cooldown, grants 5 seconds of quickness, and grants 10 seconds of fury across all modes.
  • Dulled Senses.png
     Dulled Senses: This trait no longer inflicts vulnerability when you cripple a foe. This trait now cripples any enemy that players disable, not just those foes they knock back.
  • Heavy Light.png
     Heavy Light: This trait no longer causes Deflecting Shot to knock foes back. This trait now grants stability whenever players disable an enemy, not just when they knock foes back. Additionally, this trait deals increased damage to disabled foes.
  • Big Game Hunter.png
     Big Game Hunter: The damage increase from this trait has been reduced from 20% to 15%, and the duration increase has been increased from 33% to 66%.
  • Stoic Demeanor.png
     Stoic Demeanor: This trait can now affect the same enemy each second instead of every 3 seconds.
  • Virtuous Solace.png
     Virtuous Solace: This trait has been retired and replaced by Inspiring Virtue.
  • Virtuous Solace.png
     Inspiring Virtue: This new trait grants players increased damage after activating a virtue.
  • Wrathful Spirit.png
     Wrathful Spirit: This trait now grants fury in addition to retaliation when aegis ends.
  • Binding Jeopardy.png
     Binding Jeopardy: This trait has been retired and replaced with Furious Focus.
  • Binding Jeopardy.png
     Furious Focus: This new trait inflicts vulnerability on any foe players strike while they have fury.
Mesmer[edit]

In this update, we're making some changes to the greatsword and to the Domination trait line in order to provide a more reliable baseline ranged damage build for mesmers. We're removing the Confounding Suggestions trait, which has been problematic to balance in the past due to its power level, and we're adding in a new trait, Vicious Expression, which plays better with the Domination line's boon removal. Finally, we're changing the mirage's Elusive Mind trait to no longer break stuns as we feel that the necessity of including exhaustion as a balancing factor has made it too binary as a choice.

  • Signet of Domination.png
     Signet of Domination: Slowed down the animation so the stun occurs at 0.56 seconds (up from 0.36 seconds).
  • Spatial Surge.png
     Spatial Surge: The description for this skill now displays the maximum damage before the minimum damage.
  • Mirror Blade.png
     Mirror Blade: Fixed a bug that caused this skill to display its slashing effect on the player instead of its target. Cooldown reduced from 8 seconds to 5 seconds. Rather than inflict equal damage per hit, the damage is reduced 15% per bounce.
  • Mind Stab.png
     Mind Stab: Cooldown reduced from 12 seconds to 10 seconds. This skill no longer removes boons, but instead inflicts cripple for 5 seconds.
  • Phantasmal Berserker.png
     Phantasmal Berserker: Cooldown reduced from 15 seconds to 12 seconds. This skill no longer cripples foes. Instead, the projectile now removes 2 boons. The projectile no longer boomerangs.
  • Confounding Suggestions.png
     Confounding Suggestions: This trait has been retired and replaced with Bountiful Blades.
  • Imagined Burden.png
     Bountiful Blades: Mirror Blades bounces 2 additional times. Phantasmal Berserker summons an additional berserker, and they each deal less damage (33% instead of 25% less damage.
  • Imagined Burden.png
     Imagined Burden: This trait has been retired and been replaced with Vicious Expression.
  • Confounding Suggestions.png
     Vicious Expression: The mesmer and their illusions deal increased damage to foes without boons. Disabling a foe removes 2 boons in PvE and 1 boon in PvP and WvW.
  • Elusive Mind.png
     Elusive Mind: This trait no longer breaks stuns or inflicts exhaustion. Increased the number of conditions cleansed from 1 to 3 in PvE and from 1 to 2 in PvP and WvW.
Necromancer[edit]

Necromancer has always been designed to be a resilient profession that was light on stability. Since this update specifically is removing some stability from the necromancer's traits, we made sure to adjust the profession's stun break skills appropriately in response. Additionally, we've fixed a few issues with minion responsiveness and enhanced a few of the weaker minion command skills.

  • Well of Power.png
     Well of Power: Reduced the cooldown of this skill from 40 seconds to 30 seconds in PvE only.
  • Plague Signet.png
     Plague Signet: Reduced the cooldown of this skill from 30 seconds to 25 seconds in PvE only.
  • Spectral Armor.png
     Spectral Armor: Reduced the cooldown of this skill from 40 seconds to 30 seconds in PvE only.
  • Spectral Walk.png
     Spectral Walk: Reduced the cooldown of this skill from 40 seconds to 30 seconds and reduced the swiftness duration from 30 seconds to 24 seconds in PvE only.
  • "Nothing Can Save You!".png
     "Nothing Can Save You!": This skill now applies 5 stacks of the new unblockable effect for a flat 10 seconds with an additional 2 stacks for each foe hit.
  • Minions: Necromancer minions will now display an effect when commanded, indicating they will be using a special skill.
    • Rigor Mortis.png
       Rigor Mortis (Bone Fiend Command Skill): Bone fiends will now respond immediately when commanded, interrupting their current action to perform the special attack.
    • Haunt.png
       Haunt (Shadow Fiend Command Skill): Increased radius from 120 to 300.
    • Summon Flesh Wurm.png
       Summon Flesh Wurm: Reduced the cooldown of this ability from 32 seconds to 25 seconds in PvE only.
    • Necrotic Traversal.png
       Necrotic Traversal (Flesh Wurm Command Skill): Increased radius from 180 to 240.
  • Doom.png
     Doom: This skill now has a casting time and inflicts fear on your foe at 0.64 seconds. The fear duration has been increased from 1 second at a distance (1.5 seconds at close proximity) to 2 seconds on successful hit regardless of distance.
  • Death's Carapace.png
     Death's Carapace: Added a visual effect that changes based on the number of stacks the player has.
  • Foot in the Grave.png
     Foot in the Grave: This trait has been retired and replaced by Eternal Life.
  • Eternal Life.png
     Eternal Life: With this new trait, gain life force constantly up to a threshold while not in shroud. Gain 66% in PvE and 20% in PvP & WvW. Gain protection when you enter shroud.
  • Flesh of the Master.png
     Flesh of the Master: Fixed a bug that could cause Death's Carapace stacks to be applied incorrectly by this trait.
Ranger[edit]

Soulbeasts, long standing without a tradeoff, are now receiving theirs—they lose combat access to a second pet and must choose carefully which pet they're going to be bonded with in battle. We're also enhancing several core ranger traits and some select weapon skills that we felt were on the weak side.

  • Soulbeast.png
     Soulbeast: Soulbeasts can no longer swap pets while in combat. Entering and leaving beastmode with your pet now counts as a pet swap for the purposes of the Clarion Bond and Zephyr's Speed traits.
  • Lightning Assault.png
     Lightning Assault (Electric Wyvern): Added a 0.5-second warm-up before the dash occurs.
  • Glyph of the Stars.png
     Glyph of the Stars: Reduced the cooldown of this skill from 90 seconds to 60 seconds.
  • Call of the Wild.png
     Call of the Wild: This skill now uses the new unblockable effect.
  • Throw Torch.png
     Throw Torch: This skill now applies its effects in a 180 radius around the target struck by the torch.
  • Winter's Bite.png
     Winter's Bite: This skill is now always an area-of-effect skill even when not traited with Honed Axes. Increased bleeding stacks in PvE from 2 to 3, and increased bleeding duration in PvE from 8 seconds to 12 seconds to match the competitive mode version.
  • Honed Axes.png
     Honed Axes: Baseline ferocity is now also applied to your pet. This trait no longer causes Winter's Bite to become an area-of-effect strike.
  • Hunter's Tactics.png
     Hunter's Tactics: This trait now increases damage when attacking from the side or behind by 10% in addition to its previous effects.
  • Lead the Wind.png
     Lead the Wind: This trait no longer grants swiftness when performing a projectile combo. Instead, it grants swiftness for 10 seconds and quickness for 5 seconds (2.5 seconds in PvP and WvW) when striking with an attack from beyond 1,200 range. This effect has a 15-second cooldown.
  • Druidic Clarity.png
     Druidic Clarity: This trait no longer causes entering Celestial Avatar to break stuns.
  • Unstoppable Union.png
     Unstoppable Union: This trait no longer causes entering beastmode to break stuns. Entering beastmode now grants protection and vigor in addition to removing movement-impairing conditions.
  • Beastly Warden.png
     Beastly Warden: This trait now has a 1-second delay before the ranger's pet taunts nearby enemies. Fixed a bug that could prevent this trait from working with underwater pets.
  • Clarion Bond.png
     Clarion Bond: This trait now uses the new unblockable effect.
  • Twice as Vicious.png
     Twice as Vicious: Increased the damage and condition damage bonuses granted by this trait from 5% to 10% in PvE only.
Revenant[edit]

Revenants are seeing a large number of changes in this update. In addition to reworks of both the Devastation and Corruption trait lines, we have also revisited several of their skills. Precision Strike has been reworked as an actual melee attack as we felt it didn't make sense for it to be a projectile skill. However, we have kept its emphasis on single-target damage if revenants can isolate foes. Confusion has been removed from various revenant skills as they didn't really have any meaningful ways to take advantage of it. Instead, we've replaced it with torment, which can be used in a more cohesive character build.

  • Surge of the Mists.png
     Surge of the Mists: Added a 0.5-second warm-up before the dash occurs. The evasion granted by this skill is active during the warm-up.
  • Temporal Rift.png
     Temporal Rift: This skill no longer inflicts confusion. Increased the amount of torment applied in PvE from 2 stacks to 4 stacks.
  • Rift Slash.png
     Rift Slash: Updated the animation to be more prominent. Skill timing is unchanged.
  • Chilling Isolation.png
     Precision Strike: This skill has been reworked into a new skill called Chilling Isolation.
  • Chilling Isolation.png
     Chilling Isolation: This new skill is a 240-radius circular melee strike that chills up to 5 foes for two strikes. If the second strike hits only 1 foe, it does bonus damage. Increased the cooldown from 6 seconds to 8 seconds in PvP and WvW.
  • Banish Enchantment.png
     Banish Enchantment: This skill no longer inflicts confusion. Instead, it inflicts chill for 1 second and removes 1 boon per hit. The number of hits has increased from 1 to 3. Increased PvE damage by 380%. Damage in other modes increased by 20%.
  • Phase Traversal.png
     Phase Traversal: This skill no longer increases damage for the next few attacks, and it now uses the new unblockable effect. Damage increased by 100% in PvE only. Energy cost raised from 30 to 35 in WvW to match the PvP version.
  • Unwavering Avoidance.png
     Unwavering Avoidance: This trait now grants vigor instead of stability when evading an attack. The cooldown of this trait has been reduced from 8 seconds to 5 seconds.
  • Determined Resolution.png
     Determined Resolution: This trait now reduces incoming damage while revenants have vigor instead of stability. It no longer increases the duration of stability.
  • Fierce Infusion.png
     Fierce Infusion: This trait has been retired and replaced by Glaring Resolve.
  • Fierce Infusion.png
     Glaring Resolve: With this new trait, gain stability and heal when you break stuns.
  • Empty Vessel.png
     Empty Vessel: This trait has been retired and replaced by Contained Temper.
  • Empty Vessel.png
     Contained Temper: With this new trait, revenants gain fury when they disable a foe.
  • Sudden Reversal.png
     Sudden Reversal: This trait has been retired and replaced by Bold Reversal.
  • Sudden Reversal.png
     Bold Reversal: When revenants break stuns, they gain several offensive boons and full Kalla's Fervor.

Changes to the Devastation trait line are aimed at two major areas. The first is addressing niche-use traits such as Malicious Reprisal and Jade Echo. These traits are being removed and replaced with new traits that have broader uses. The second issue is the opposite: some traits are so general that they are too similar in functionality. Ferocious Strikes and Vicious Lacerations both add damage in ways such that there is no real choice between them. The siphoning traits are a part of this change, and we're unifying the siphoning effect into a single effect for the combat log and making it a bigger part of the overall line. The new siphon effect, named after Shiro's iconic Battle Scars skill, is a stacking effect that is expended when attacking. It's more restricted in its applications, but it's stronger than previous siphoning traits.

  • Devastation.png
     Devastation: The Devastation trait line has been reworked. The new traits are as follows:
    • Minor:
    • Adept:
      • Aggressive Agility.png
         Aggressive Agility: With this new trait, movement skills remove immobilize.
      • Vicious Lacerations.png
         Unsuspecting Strikes: This new trait increases outgoing damage when attacking a foe above 80% health. The damage increase is 25% in PvE and 10% in competitive modes.
      • Battle Scarred.png
         Battle Scarred: With this new trait, gain 5 stacks of Battle Scars after using your heal.
    • Master:
      • Assassin's Presence.png
         Assassin's Presence: Moved to the top slot of the Master tier.
      • Notoriety.png
         Notoriety: This trait no longer grants bonus might when using Legendary Assassin skills.
      • Thrill of Combat.png
         Thrill of Combat: This new trait grants 1 stack of Battle Scars every second while in combat.
    • Grandmaster:
      • Brutality.png
         Brutality: This trait switched positions with Swift Termination.
      • Swift Termination.png
         Swift Termination: This trait switched positions with Brutality.
      • Dance of Death.png
         Dance of Death: Each stack of vulnerability applied to a foe grants a stack of Battle Scars. The Battle Scars healing amount is doubled when revenants are below 50% health.

Similar to the Devastation rework, we are also recentering the Corruption trait line around a new mechanic. Invoke Torment occurs when switching legends, and it inflicts nearby foes with torment. This skill can be upgraded with Grandmaster traits based on your preferred playstyle. The boon-removal traits have also been removed as we felt that they had trigger conditions that offered little gameplay. In exchange, we've added a few new powerful traits with drawbacks as we feel this is in line with the spirit of Mallyx and skills like Pain Absorption.

  • Corruption (specialization).png
     Corruption: The Corruption line has been reworked. The new traits are as follows:
    • Minor:
      • Invoking Torment.png
         Invoking Torment: With this new trait, switching legends inflicts nearby foes with torment. This attack is called Invoke Torment and can be modified by other traits.
      • Seething Malice.png
         Seething Malice: With this new trait, gain 120 additional condition damage.
      • Yearning Empowerment.png
         Yearning Empowerment: This trait has been reworked. It now increases the duration of all damaging conditions by 10%.
    • Adept:
      • Acolyte of Torment.png
         Acolyte of Torment: With this new trait, torment deals 10% more damage.
      • Demonic Defiance.png
         Demonic Defiance: No changes.
      • Replenishing Despair.png
         Replenishing Despair: This trait has been reworked. While upkeeping a skill, revenants gain 1 energy regeneration. Additionally, they self-inflict 1 stack of torment for 5 seconds every second.
    • Master:
      • Abyssal Chill.png
         Abyssal Chill: This trait has moved to a new location in the same tier.
      • Demonic Resistance.png
         Demonic Resistance: This trait has moved to a new location in the same tier. This trait no longer grants vitality based on condition damage. Increased damage resistance from 20% to 33% in PvE. PvP and WvW remain at a 20% reduction.
      • Pact of Pain.png
         Pact of Pain: With this new trait, conditions the revenant applies to foes last 15% longer. Conditions inflicted on the revenant last 10% longer.
    • Grandmaster:
      • Diabolic Inferno.png
         Diabolic Inferno: This trait has been reworked. Invoke Torment inflicts burning and poison.
      • Fiendish Tenacity.png
         Fiendish Tenacity: This new trait causes Invoke Torment to grant resistance. Resistance heals the revenant every second it is active.
      • Pulsating Pestilence.png
         Permeating Pestilence: This trait has been renamed. Invoke Torment transfers conditions to struck foes.
Thief[edit]

The thief's pistol has been updated to better smooth its gameplay. Ankle Shots, the associated pistol and harpoon gun trait, has been replaced with a new trait called Deadly Aim. Deadly Aim causes attacks from those weapons to pierce, allowing for strategic movement and positioning relative to your foes.

  • Body Shot.png
     Vital Shot: Updated the icon of this skill.
  • Bola Shot.png
     Bola Shot: This skill has been renamed Bola Shot. Its description and icon have been updated.
  • Headshot.png
     Head Shot[sic]: Increased the daze caused by this skill from 0.25 seconds to 2 seconds in PvE only.
  • Black Powder.png
     Black Powder: Increased the radius of the area of blinding and the smoke field around the thief from 120 to 180. Updated the description of this skill.
  • Ankle Shots.png
     Ankle Shots: This trait has been replaced by Deadly Aim.
  • Ankle Shots.png
     Deadly Aim: This new trait causes the pistol and harpoon gun skills to pierce, affecting up to five enemies but reducing the damage inflicted by those skills by 5%.
  • Trick Shot.png
     Trick Shot: Updated the description of this skill to better reflect its function.
  • Disabling Shot (thief short bow skill).png
     Disabling Shot: Updated the description of this skill to better reflect its function.
  • Choking Gas.png
     Choking Gas: This ability now dazes foes on its initial impact rather than when they are above a poison-stack threshold. The daze duration has been increased from 0.5 seconds to 1 second. Increased initiative cost from 4 to 6 in PvP and WvW.

Additionally, we did a pass on all thief bundles and found several that were using some pretty old numbers. We've done a tuning pass on these to make sure they feel impactful enough in PvE for both power builds and condition builds.

  • Branch Bash.png
     Branch Bash: Increased damage by 100%.
  • Drink.png
     Elixir of Heroes[sic]: Reduced casting time from 1 second to 0.5 seconds.
  • Eat Egg.png
     Eat Egg: Reduced casting time from 1 second to 0.5 seconds. Increased initiative gain from 6 to 8.
  • Ice Shard Stab.png
     Ice Shard Stab: Reduced chill duration from 10 seconds to 6 seconds. Increased damage by 100%.
  • Rusty Scrap Strike.png
     Rusty Scrap Strike: Increased damage by 200%. Increased bleeding stacks from 3 to 6. Increased poison stacks from 1 to 3. Decreased duration of all conditions from 10 seconds to 6 seconds.
  • Shoot Rifle.png
     Shoot Rifle: Increased vulnerability stacks from 1 to 10. Reduced vulnerability duration from 15 seconds to 10 seconds.
  • Throw Coral Shard.png
     Throw Coral Shard: Increased damage by 25%.
  • Throw Crystal Shard.png
     Throw Crystal Shard: Increased damage by 66%.
  • Throw Lava Rock.png
     Throw Lava Rock: Increased damage by 300%. Decreased burning duration from 15 seconds to 6 seconds. Increased burning stacks from 1 to 3.
  • Throw Boulder.png
     Throw Rock: Updated skill fact to show correct knockdown duration of 2 seconds. Increased damage by 50%.
  • Throw Scale.png
     Throw Scale: Increased damage by 200%. Increased bleeding stacks from 1 to 3. Decreased poison duration from 20 second to 10 seconds. Increased poison stacks from 1 to 3.
  • Tooth Stab.png
     Tooth Stab: Increased damage by 166%. Decreased bleeding duration from 60 seconds to 10 seconds. Increased bleeding stacks from 1 to 6.
  • Use Staff.png
     Use Staff: Increased damage from the Chain Lightning effect by 50%.
Warrior[edit]

Warrior's rifle has been somewhat lackluster in its gameplay feel, so we're updating it to create some rotations by giving its slot 2 through slot 4 skills ammunition, shorter cooldowns between uses, and slightly longer cooldowns to recover shots. Additionally, successfully using Rifle Butt will allow for rapid recovery of the ammunition for the other skills. The warrior's hammer has a pretty good gameplay cadence, so we're pushing a bit further on what it does well—hurting controlled enemies. Its iconic second skill, Fierce Blow, now does significantly greater damage to disabled foes, and Backbreaker will automatically recharge Fierce Blow for immediate use when warriors successfully knock down an enemy.

  • Aimed Shot.png
     Aimed Shot: This skill now has 2 ammunition, requires a 3-second recharge between uses, and recovers ammunition every 10 seconds.
  • Volley.png
     Volley: This skill now has 2 ammunition, requires a 5-second recharge between uses, and recovers ammunition every 12 seconds.
  • Brutal Shot.png
     Brutal Shot: This skill now has 2 ammunition, requires an 8-second recharge between uses, and recovers ammunition every 20 seconds.
  • Rifle Butt.png
     Rifle Butt: Increased the recharge of this skill from 15 seconds to 20 seconds. When foes are struck with this skill, all other rifle skills recover 1 ammunition. Slowed down the animation so the knockback occurs at 0.6 seconds (up from 0.367 seconds).
  • Fierce Blow.png
     Fierce Blow: Increased the damage dealt to disabled foes by 25% in PvE only.
  • Backbreaker.png
     Backbreaker: This skill now recharges Fierce Blow if the warrior knocks down a foe or strikes an enemy with a defiance bar.
  • Disrupting Stab.png
     Disrupting Stab: Rather than stunning foes, this skill now extends the 0.25-second daze when used against foes using skills. The extended daze is 1.5 seconds in PvE and 1 second in competitive modes. Removed bonus damage. Base damage increased by 50% in PvE only.
  • Imminent Threat.png
     Imminent Threat: Slowed down the animation so the taunt occurs at 0.6 seconds (up from 0.333 seconds).
  • Signet of Might.png
     Signet of Might: This skill now gives 10 stacks of the new unblockable effect for 6 seconds.

Competitive Splits[edit]

All splits are for both PvP and WvW (and not PvE) unless noted otherwise.

General[edit]
  • In PvP only, weapon strength will now always use the midpoint instead of randomly rolling across the range.
Build Items[edit]
Runes[edit]

Some PvP runes have been adjusted.

Slot (2) bonuses that granted specific boon or condition durations have been reduced from 10% to 4%.
Slot (4) bonuses that granted specific boon or condition durations have been reduced from 20% to 6%.
Slot (6) bonuses that granted specific boon or condition durations have been reduced from 20% to 10%.
Slot (2) bonuses that granted general boon or condition durations have been reduced from 5% to 2%.
Slot (4) bonuses that granted general boon or condition durations have been reduced from 10% to 3%.
Slot (6) bonuses that granted general boon or condition durations have been reduced from 10% to 5%.

For example, these were the pervious[sic] stats for  Superior Rune of the Afflicted.png Rune of the Afflicted (PvP):

(1) +25 Condition Damage
(2) +10% Poison Duration
(3) +50 Condition Damage
(4) +20% Bleeding Duration
(5) +100 Condition Damage
(6) +10% Condition Duration; create a death nova at a foe's location upon their defeat

These are the new stats for  Superior Rune of the Afflicted.png Rune of the Afflicted (PvP):

(1) +25 Condition Damage
(2) +4% Poison Duration
(3) +50 Condition Damage
(4) +6% Bleeding Duration
(5) +100 Condition Damage
(6) +5% Condition Duration; create a death nova at a foe's location upon their defeat

This affects the following runes:

Elementalist[edit]
Profession Mechanics[edit]

Overload

  • Overload Fire.png
     Overload Fire: Reduced might duration from 12 seconds to 6 seconds.
  • Overload Water.png
     Overload Water: Reduced pulse heal coefficient from 0.2 to 0.1. Reduced maximum number of targets from 10 to 5.
  • Overload Air.png
     Overload Air: Reduced power coefficient per strike from 0.765 to 0.612.
  • Overload Earth.png
     Overload Earth: Reduced the maximum number of targets from 10 to 5.
Weapons[edit]

Staff

Fire

  • Fireball.png
     Fireball: Reduced power coefficient from 1.0 to 0.666.
  • Lava Font.png
     Lava Font: Reduced power coefficient per strike from 0.525 to 0.454.
  • Meteor Shower.png
     Meteor Shower: Reduced power coefficient from 1.6 to 1.1.

Water

  • Water Blast.png
     Water Blast: Reduced base heal from 372 to 223. Reduced heal coefficient from 0.25 to 0.15. Reduced power coefficient from 0.3 to 0.2.
  • Ice Spike.png
     Ice Spike: Reduced power coefficient from 1.5 to 0.91. Adjusted vulnerability duration from 5 stacks for 10 seconds to 12 stacks for 6 seconds. Increased cooldown from 6 seconds to 8 seconds.
  • Geyser.png
     Geyser: Reduced pulse heal coefficient from 0.4 to 0.2. Reduced pulse base heal from 552 to 276.

Air

Earth

  • Stoning.png
     Stoning: Reduced power coefficient from 0.5 to 0.333.
  • Eruption.png
     Eruption: Reduced power coefficient from 1.5 to 1.25.
  • Transmute Earth.png
     Transmute Earth (Magnetic Aura): Reduced power coefficient from 1.0 to 0.1.

Scepter

Fire

  • Dragon's Tooth.png
     Dragon's Tooth: Reduced power coefficient from 2.25 to 2.0.
  • Phoenix.png
     Phoenix: Reduced pass-through power coefficient from 0.75 to 0.4. Reduced explosion power coefficient from 1.7 to 1.5.

Water

  • Ice Shards.png
     Ice Shards: Reduced power coefficient per strike from 0.24 to 0.16.
  • Shatterstone.png
     Shatterstone: Reduced power coefficient from 1.66 to 1.5. Adjusted vulnerability from 5 stacks for 15 seconds to 10 stacks for 6 seconds.
  • Water Trident.png
     Water Trident: Reduced heal coefficient from 1.0 to 0.7. Reduced base heal from 1,832 to 1,099.

Air

  • Arc Lightning.png
     Arc Lightning: Reduced power coefficients per strike from 0.15/0.3/0.449 to 0.1/0.2/0.3.
  • Lightning Strike.png
     Lightning Strike: Reduced power coefficient from 1.2 to 0.6.

Earth

  • Stone Shards.png
     Stone Shards: Reduced power coefficient per strike from 0.15 to 0.1.
  • Dust Devil.png
     Dust Devil: Reduced power coefficient from 0.4 to 0.2.

Dagger

Fire

  • Dragon's Claw.png
     Dragon's Claw: Reduced power coefficient per strike from 0.375 to 0.25.
  • Drake's Breath.png
     Drake's Breath: Reduced power coefficient per strike from 0.7 to 0.4. Increased cooldown from 5 seconds to 6 seconds.
  • Burning Speed.png
     Burning Speed: Increased cooldown from 12 seconds to 15 seconds.
  • Ring of Fire.png
     Ring of Fire: Reduced power coefficient from 1.2 to 0.6.
  • Fire Grab.png
     Fire Grab: Reduced base power coefficient from 1.75 to 1.0. Reduced power coefficient against burning enemies from 2.8 to 2.0.

Water

  • Cone of Cold.png
     Cone of Cold: Reduced power coefficient per hit from 0.6 to 0.3.
  • Frozen Burst.png
     Frozen Burst: Increased cooldown from 12 seconds to 15 seconds.
  • Transmute Frost.png
     Transmute Frost (Frost Aura): Reduced power coefficient from 0.5 to 0.1.
  • Cleansing Wave.png
     Cleansing Wave: Reduced base heal from 1,558 to 1,302. Reduced heal coefficient from 1.0 to 0.6.

Air

Earth

  • Impale (elementalist skill).png
     Impale: Reduced power coefficient from 0.77 to 0.513.
  • Ring of Earth.png
     Ring of Earth: Reduced initial strike power coefficient from 0.33 to 0.1. Reduced final strike power coefficient from 1.2 to 0.9. Reduced bleeding stacks per strike from 3 to 2.
  • Earthen Rush.png
     Earthen Rush: Reduced power coefficient from 1.0 to 0.4.
  • Earthquake.png
     Earthquake: Reduced power coefficient from 1.0 to 0.01.
  • Churning Earth.png
     Churning Earth: Reduced power coefficient from 3.5 to 2.25.

Focus

Earth

Warhorn

Fire

  • Heat Sync.png
     Heat Sync: Adjusted might from 3 stacks for 10 seconds to 6 stacks for 6 seconds. Reduced maximum number of allied targets from 10 to 5.
  • Wildfire.png
     Wildfire: Reduced power coefficient per hit from 0.66 to 0.5.

Water

  • Tidal Surge.png
     Tidal Surge: Reduced power coefficient from 1.0 to 0.01.
  • Water Globe.png
     Water Globe: Reduced pulse heal coefficient from 0.24 to 0.125.

Air

  • Cyclone.png
     Cyclone: Reduced power coefficient from 0.9 to 0.01.
  • Lightning Orb.png
     Lightning Orb: Reduced power coefficient per strike from 0.45 to 0.36. Reduced vulnerability duration from 10 seconds to 6 seconds.

Earth

  • Sand Squall.png
     Sand Squall: Reduced base protection duration from 2 seconds to 0.5 seconds. Reduced maximum number of targets from 10 to 5.

Sword

Fire

  • Autoattack Chain: Skills have been adjusted as follows:
    • Fire Strike.png
       Fire Strike Reduced power coefficient from 0.66 to 0.44
    • Fire Swipe.png
       Fire Swipe Reduced power coefficient from 0.77 to 0.513
    • Searing Slash (weaver).png
       Searing Slash Reduced power coefficient from 1.25 to 0.833
  • Flame Uprising.png
     Flame Uprising: Reduced initial strike power coefficient from 1.5 to 1.25. Reduced field power coefficient from 0.5 to 0.4.
  • Cauterizing Strike.png
     Cauterizing Strike: Reduced base power coefficient from 1.75 to 1.0. Reduced power coefficient against burning foes from 2.33 to 1.6.

Water

  • Autoattack Chain: Skills have been adjusted as follows:
    • Seiche.png
       Seiche Reduced power coefficient from 0.33 to 0.22
    • Clapotis.png
       Clapotis Reduced power coefficient from 0.45 to 0.3
    • Breaking Wave.png
       Breaking Wave Reduced power coefficient from 0.66 to 0.44
  • Riptide.png
     Riptide: Reduced power coefficient per strike from 0.33 to 0.1. Reduced pulse heal coefficient from 0.1 to 0.05. Reduced pulse base heal from 165 to 120. Increased cooldown from 12 seconds to 18 seconds.
  • Aqua Siphon.png
     Aqua Siphon: Reduced base heal from 1,770 to 1,150.

Air

  • Autoattack Chain: Skills have been adjusted as follows:
    • Charged Strike.png
       Charged Strike: Reduced power coefficient from 0.77 to 0.513.
    • Polaric Slash.png
       Polaric Slash: Reduced power coefficient from 0.88 to 0.587.
    • Call Lightning (weaver).png
       Call Lightning: Reduced initial strike power coefficient from 1.0 to 0.8. Reduced lightning strike power coefficient from 0.425 to 0.2.
  • Quantum Strike.png
     Quantum Strike: Reduced initial strike damage from 0.5 to 0.1. Reduced lightning strike damage per hit from 0.425 to 0.25. Reduced vulnerability duration from 8 seconds to 6 seconds. Increased cooldown from 16 seconds to 18 seconds.

Earth

  • Autoattack Chain: Skills have been adjusted as follows:
  • Earthen Vortex.png
     Earthen Vortex: Increased cooldown from 12 seconds to 18 seconds.
  • Rust Frenzy.png
     Rust Frenzy: Reduced power coefficient per strike from 0.33 to 0.25.

Dual Skills (Weaver)

Staff

  • Plasma Blast.png
     Plasma Blast: Increased cooldown from 12 seconds to 15 seconds.
  • Pile Driver.png
     Pile Driver: Reduced power coefficient from 2.1 to 1.6.

Dagger

  • Steam Surge.png
     Steam Surge: Reduced power coefficient from 1.5 to 1.0. Reduced field base heal from 427 to 213.
  • Mud Slide.png
     Mud Slide: Reduced power coefficient from 0.15 to 0.01.

Sword

  • Pyro Vortex.png
     Pyro Vortex: Increased cooldown from 12 seconds to 15 seconds.
  • Twin Strike.png
     Twin Strike: Reduced second strike power coefficient from 1.5 to 1.0. Increased cooldown from 10 seconds to 12 seconds.
  • Lava Skin.png
     Lava Skin: Reduced pulse base barrier from 379 to 227.
  • Shearing Edge.png
     Shearing Edge: Reduced power coefficient from 1.5 to 1.0. Increased chill duration from 2.5 seconds to 3.5 seconds.
  • Gale Strike.png
     Gale Strike: Reduced power coefficient per strike from 0.275 to 0.01. Reduced bleeding duration from 5 seconds to 1 second.
  • Natural Frenzy.png
     Natural Frenzy: Reduced power coefficient per strike from 0.44 to 0.295. Increased cooldown from 10 seconds to 15 seconds.
Heal[edit]
  • Glyph of Elemental Harmony.png
     Glyph of Elemental Harmony: Reduced heal coefficient from 1.2 to 1.0. Increased cooldown from 20 seconds to 25 seconds.
  • Signet of Restoration.png
     Signet of Restoration: Reduced base heal per skill use from 202 to 171. Reduced heal coefficient per cast from 0.1 to 0.07.
  • "Wash the Pain Away!".png
     "Wash the Pain Away!": Reduced first pulse heal coefficient from 0.75 to 0.5. Reduced second pulse heal coefficient from 0.5 to 0.25. WvW will now use the PvP cooldown of 25 seconds (up from 20 seconds).
  • Aquatic Stance.png
     Aquatic Stance: Increased ammo recharge from 20 seconds to 25 seconds.
Utility[edit]
  • Arcane Blast.png
     Arcane Blast: Reduced power coefficient from 1.4 to 0.6.
  • Arcane Wave.png
     Arcane Wave: Reduced power coefficient from 1.4 to 0.6.
  • Arcane Shield.png
     Arcane Shield: Increased cooldown from 40 seconds to 45 seconds.
  • Cleansing Fire.png
     Cleansing Fire: Reduced number of conditions cleansed from 5 to 3. Reduced burning stacks from 2 to 1. Reduced cooldown from 40 seconds to 30 seconds.
  • Lightning Flash.png
     Lightning Flash: Reduced power coefficient from 1.5 to 0.3. Reduced cooldown from 40 seconds to 35 seconds.
  • Armor of Earth.png
     Armor of Earth: Increased cooldown from 50 seconds to 60 seconds.
  • Glyph of Elemental Power.png
     Glyph of Elemental Power: Increased cooldown from 25 seconds to 30 seconds. Reduced burning duration from 3 seconds to 1.5 seconds.
  • "Feel the Burn!".png
     "Feel the Burn!": Reduced power coefficient from 1.0 to 0.1. Reduced might duration from 10 seconds to 6 seconds. Increased number of might stacks from 3 to 6.
  • "Flash-Freeze!".png
     "Flash-Freeze!": Reduced power coefficient from 0.7 to 0.1. Increased chill duration from 3 seconds to 4 seconds.
  • "Eye of the Storm!".png
     "Eye of the Storm!": Reduced superspeed duration from 5 seconds to 3 seconds. Reduced cooldown from 40 seconds to 35 seconds.
  • "Aftershock!".png
     "Aftershock!": Reduced total power coefficient from 1.5 to 0.1. Increased immobilize duration from 2 seconds to 3 seconds. Reduced protection duration from 5 seconds to 3 seconds. Reduced cooldown from 35 seconds to 30 seconds.
  • Primordial Stance.png
     Primordial Stance: Increased ammo recharge from 20 seconds to 25 seconds. Reduced burning duration from 3 seconds to 1.5 seconds.
  • Twist of Fate.png
     Twist of Fate: Increased ammo recharge from 40 seconds to 75 seconds.
  • Unravel.png
     Unravel: Reduced protection duration from 5 seconds to 3 seconds.
Elite[edit]
  • Tornado.png
     Tornado: Reduced power coefficient of the base launch attack from 1.1 to 0.01. Reduced cooldown from 90 seconds to 60 seconds.
  • Whirlpool.png
     Whirlpool: Reduced power coefficient from 2.2 to 0.01.
  • Tailored Victory.png
     Tailored Victory (Weave Self): Reduced power coefficient from 0.75 to 0.01.
Traits[edit]

Fire Magic

  • Sunspot.png
     Sunspot: Reduced power coefficient from 0.6 to 0.1.
  • Burning Precision.png
     Burning Precision: Reduced bonus burning duration from 20% to 15%. Reduced burning duration from 3 seconds to 1 second.
  • Burning Rage.png
     Burning Rage: Reduced number of burning stacks from 2 to 1.
  • Pyromancer's Puissance.png
     Pyromancer's Puissance: Reduced might duration from 10 seconds to 6 seconds.

Water Magic

  • Soothing Mist.png
     Soothing Mist: Reduced pulse heal coefficient from 0.1 to 0.05.
  • Healing Ripple.png
     Healing Ripple: Reduced base heal from 1,302 to 1,042. Reduced heal coefficient from 1.0 to 0.75.
  • Soothing Ice.png
     Soothing Ice: Increased cooldown from 30 seconds to 60 seconds.
  • Piercing Shards.png
     Piercing Shards: Reduced bonus damage from 10% to 5%.
  • Flow like Water.png
     Flow like Water: Reduced bonus damage from 10% to 5%. Reduced base heal from 714 to 478.

Air Magic

  • Electric Discharge.png
     Electric Discharge: Reduced power coefficient from 0.25 to 0.05. Reduced vulnerability duration from 8 seconds to 6 seconds. Increased vulnerability stacks from 1 to 8.
  • Inscription (trait).png
     Inscription: Reduced might duration from 10 seconds to 6 seconds. Increased might stacks from 1 to 3. Reduced regeneration duration from 10 seconds to 5 seconds.
  • Lightning Rod.png
     Lightning Rod: Reduced weakness duration from 4 seconds to 3 seconds.

Earth Magic

Arcane

  • Arcane Fury.png
     Arcane Prowess: Reduced might duration from 8 seconds to 6 seconds.
  • Elemental Attunement.png
     Elemental Attunement: Reduced might duration from 15 seconds to 6 seconds. Reduced protection duration from 5 seconds to 4 seconds.
  • Elemental Enchantment.png
     Elemental Enchantment: Reduced concentration from 180 to 120.
  • Arcane Precision.png
     Arcane Precision: Reduced burning duration from 1.5 seconds to 1 second. Reduced vulnerability duration from 10 seconds to 6 seconds. Reduced bleeding duration from 5 seconds to 2 seconds.
  • Arcane Restoration.png
     Arcane Restoration: Reduced base heal from 330 to 220.
  • Arcane Resurrection.png
     Arcane Resurrection: Reduced revive pulse of Geyser from 7% to 1%.
  • Final Shielding.png
     Final Shielding: Increased cooldown from 90 seconds to 300 seconds.
  • Elemental Surge.png
     Elemental Surge: Reduced immobilize duration from 2 seconds to 1 second.

Tempest

  • Gathered Focus.png
     Gathered Focus: Reduced concentration from 120 to 60. Reduced bonus concentration while above the health threshold from 120 to 60.
  • Gale Song.png
     Gale Song: Increased cooldown from 90 seconds to 300 seconds.
  • Invigorating Torrents.png
     Invigorating Torrents: Reduced regeneration and vigor durations from 5 seconds to 3 seconds.
  • Tempestuous Aria.png
     Tempestuous Aria: Reduced might duration from 10 seconds to 6 seconds. Increased might stacks from 2 to 3.
  • Elemental Bastion.png
     Elemental Bastion: Increased internal cooldown from 30 seconds to 40 seconds. Reduced base heal from 522 to 391. Reduced healing coefficient from 0.55 to 0.4125.

Weaver

Engineer[edit]
Profession Mechanics[edit]

Photon Forge

  • Autoattack Chain: Skills have been adjusted as follows:
  • Holo Leap.png
     Holo Leap: Reduced power coefficient from 1.25 to 0.91.
  • Corona Burst.png
     Corona Burst: Reduced might and vulnerability durations from 8 seconds to 6 seconds.
  • Photon Blitz.png
     Photon Blitz: Reduced power coefficient per strike from 0.3 to 0.2.
  • Holographic Shockwave.png
     Holographic Shockwave: Reduced power coefficient from 0.56 to 0.01.
Weapons[edit]

Rifle

  • Hip Shot.png
     Hip Shot: Reduced power coefficient from 0.65 to 0.44.
  • Net Shot.png
     Net Shot: Reduced power coefficient from 0.5 to 0.3. Increased cooldown from 9 seconds to 10 seconds.
  • Blunderbuss.png
     Blunderbuss: Reduced minimum power coefficient from 1.1 to 0.5. Reduced maximum power coefficient from 1.76 to 1.31. Increased cooldown from 9 seconds to 12 seconds.
  • Overcharged Shot.png
     Overcharged Shot: Reduced power coefficient from 1.0 to 0.01. Increased cooldown from 14 seconds to 15 seconds.
  • Jump Shot.png
     Jump Shot: Reduced initial leap power coefficient from 0.3 to 0.1. Reduced landing power coefficient from 2.4 to 1.74. Reduced vulnerability duration from 7 seconds to 6 seconds. Increased cooldown from 18 seconds to 20 seconds.

Pistol

  • Fragmentation Shot.png
     Fragmentation Shot: Reduced power coefficient from 0.4 to 0.266.
  • Poison Dart Volley.png
     Poison Dart Volley: Reduced power coefficient per hit from 0.4 to 0.2. Increased poison duration from 7 seconds to 10 seconds.
  • Static Shot.png
     Static Shot: Reduced power coefficient per hit from 0.4 to 0.3.
  • Blowtorch.png
     Blowtorch: Adjusted minimum burning from 4 stacks for 3 seconds to 2 stacks for 6 seconds. Adjusted maximum burning from 4 stacks for 6 seconds to 2 stacks for 12 seconds. Increased cooldown from 12 seconds to 15 seconds.

Hammer

  • Autoattack Chain: Skills have been adjusted as follows:
    • Positive Strike.png
       Positive Strike: Reduced power coefficient from 0.7 to 0.533. Reduced might duration from 8 seconds to 6 seconds.
    • Negative Bash.png
       Negative Bash: Reduced power coefficient from 1.0 to 0.666. Reduced vulnerability duration from 8 seconds to 6 seconds.
    • Equalizing Blow.png
       Equalizing Blow: Reduced power coefficient from 1.4 to 0.933. Reduced might and vulnerability durations from 8 seconds to 6 seconds.
  • Electro-whirl.png
     Electro-whirl: Reduced power coefficient per strike from 1.2 to 0.68. Increased cooldown from 6 seconds to 8 seconds.
  • Rocket Charge.png
     Rocket Charge: Reduced power coefficient per strike from 1.1 to 0.74. Increased cooldown from 12 seconds to 18 seconds.
  • Shock Shield.png
     Shock Shield: Reduced power coefficient per strike from 0.25 to 0.1.
  • Thunderclap.png
     Thunderclap: Reduced power coefficient per strike from 0.8 to 0.45. Reduced vulnerability duration from 8 seconds to 6 seconds.

Sword

  • Autoattack Chain: Skills have been adjusted as follows:
    • Sun Edge.png
       Sun Edge: Reduced power coefficient from 0.88 to 0.586. Reduced vulnerability duration from 10 seconds to 6 seconds
    • Sun Ripper.png
       Sun Ripper: Reduced power coefficient from 0.93 to 0.62. Reduced vulnerability duration from 10 seconds to 6 seconds
    • Gleam Saber.png
       Gleam Saber: Reduced power coefficient from 1.5 to 1.0.
  • Refraction Cutter.png
     Refraction Cutter: Reduced strike power coefficient from 1.0 to 0.75.
  • Radiant Arc.png
     Radiant Arc: Reduced base quickness duration from 2 seconds to 1 second. Reduced bonus quickness duration per 50% heat from 2 seconds to 1 second.
Heal[edit]
  • Static Shock.png
     Static Shock (A.E.D.): Reduced power coefficient from 1.0 to 0.01.
  • Healing Turret.png
     Healing Turret: Increased cooldown from 20 seconds to 30 seconds.
  • Med Blaster.png
     Med Blaster (Med Kit): Reduced heal coefficient from 0.2 to 0.1.
  • Medic Gyro.png
     Medic Gyro: Increased cooldown from 20 seconds to 30 seconds. Reduced pulse heal coefficient from 0.6 to 0.25. Reduced initial heal coefficient from 0.7 to 0.2.
  • Reconstruction Field.png
     Reconstruction Field (Medic Gyro): Reduced protection duration from 2 seconds to 1 second.
  • Coolant Blast.png
     Coolant Blast: Increased cooldown from 20 seconds to 25 seconds.
Utility[edit]
  • Big Ol' Bomb.png
     Big Ol' Bomb (Bomb Kit): Reduced power coefficient from 2.475 to 0.01. Reduced cooldown from 25 seconds to 20 seconds.
  • Grenade Barrage.png
     Grenade Barrage (Grenade Kit): Reduced power coefficient per grenade from 0.6 to 0.5.
  • Super Elixir.png
     Super Elixir (Elixir Gun): Reduced pulse base heal from 204 to 163. Reduced pulse heal coefficient from 0.1 to 0.05.
  • Magnet.png
     Magnet (Tool Kit): Increased cooldown from 20 seconds to 25 seconds.
  • Elixir B.png
     Elixir B: Reduced boon durations from 10 seconds to 6 seconds. Reduced cooldown from 40 seconds to 30 seconds.
  • Toss Elixir B.png
     Toss Elixir B (Elixir B?): Reduced might duration from 10 seconds to 6 seconds.
  • Toss Elixir S.png
     Toss Elixir S: Reduced stealth duration from 5 seconds to 3 seconds.
  • Personal Battering Ram.png
     Personal Battering Ram: Reduced power coefficient from 1.25 to 0.01. Reduced ammo recharge from 25 seconds to 20 seconds.
  • Launch Personal Battering Ram.png
     Launch Personal Battering Ram (Personal Battering Ram): Reduced power coefficient from 1.5 to 0.5.
  • Rocket Boots.png
     Rocket Boots: Reduced power coefficient from 1.25 to 0.5.
  • Super Speed.png
     Superspeed (Slick Shoes): Reduced superspeed duration from 5 seconds to 3 seconds.
  • Throw Mine.png
     Throw Mine: Reduced power coefficient from 2.0 to 0.01. Increased boons removed from 1 to 3.
  • Mine Field.png
     Mine Field (Throw Mine): Reduced power coefficient per mine from 0.77 to 0.5.
  • Fierce Shot.png
     Surprise Shot (Rifle Turret): Reduced power coefficient from 1.0 to 0.5.
  • Explosive Rockets.png
     Rocket Turret: Reduced overcharge power coefficient from 2.75 to 0.01.
  • Thump.png
     Thump (Thumper Turret): Reduced power coefficient from 1.0 to 0.01.
  • Blast Gyro.png
     Blast Gyro: Reduced power coefficient from 2.25 to 0.01. Reduced might duration from 8 seconds to 6 seconds. Reduced cooldown from 25 seconds to 20 seconds.
  • Bypass Coating.png
     Bypass Coating (Blast Gyro): Increased cooldown from 30 seconds to 35 seconds.
  • Defense Field.png
     Defense Field (Bulwark Gyro): Increased cooldown from 30 seconds to 40 seconds.
  • Spectrum Shield.png
     Spectrum Shield: WvW will now use the PvP version of the skill, which has a 25% reduced recharge time over the heat threshold.
  • Hard Light Arena.png
     Hard Light Arena: Reduced field duration from 8 seconds to 4 seconds. Reduced bonus field duration from 4 seconds to 2 seconds. Reduced cooldown from 45 seconds to 30 seconds.
  • Prismatic Singularity.png
     Prismatic Singularity (Hard Light Arena): Reduced power coefficient from 0.1 to 0.01. Reduced cooldown from 45 seconds to 35 seconds.
  • Launch Wall.png
     Photon Wall: Reduced power coefficient per wall from 1.5 to 0.5.
  • Particle Accelerator.png
     Particle Accelerator (Photon Wall): Reduced power coefficient from 0.7 to 0.4. Increased cooldown from 8 seconds to 10 seconds.
Elite[edit]
  • Supply Crate.png
     Supply Crate: Reduced power coefficient from 1.0 to 0.01. Increased stun duration from 2 seconds to 3 seconds. Reduced cooldown from 120 seconds to 90 seconds.
  • Sneak Gyro.png
     Sneak Gyro: PvP will now use the WvW version of the skill, which as a 60-second cooldown.
  • Prime Light Beam.png
     Prime Light Beam: Reduced power coefficient from 3.0 to 0.01. Reduced cooldown from 60 seconds to 40 seconds.
Traits[edit]

Firearms

  • Sharpshooter.png
     Sharpshooter: Reduced bleeding duration from 3 seconds to 1 second.
  • Serrated Steel.png
     Serrated Steel: Reduced bonus bleeding duration from 33% to 15%.
  • Skilled Marksman.png
     Thermal Vision: Reduced expertise from 150 to 60.
  • Juggernaut.png
     Juggernaut: Reduced might duration from 12 seconds to 6 seconds. Reduced bonus might duration from 20% to 10%.
  • Incendiary Powder.png
     Incendiary Powder: Reduced bonus burning duration from 33% to 10%. Reduced burning duration from 8 seconds to 4 seconds.

Inventions

Alchemy

  • Hidden Flask.png
     Hidden Flask: Reduced boon durations from 8 seconds to 4 seconds.
  • Alchemical Tinctures.png
     Compounding Chemicals: Reduced concentration from 240 to 75.
  • Invigorating Speed.png
     Invigorating Speed: Increased internal cooldown from 5 seconds to 10 seconds.
  • Protection Injection.png
     Protection Injection: Increased internal cooldown from 20 seconds to 30 seconds.
  • Health Insurance.png
     Health Insurance: Reduced outgoing heal bonus from 20% to 7%.
  • Comeback Cure.png
     Comeback Cure: Reduced regeneration duration from 4 seconds to 1.5 seconds.
  • Emergency Elixir.png
     Emergency Elixir: Increased internal cooldown from 40 seconds to 60 seconds.
  • HGH.png
     HGH: Adjusted might duration from 2 stacks for 15 seconds to 3 stacks for 6 seconds.
  • Purity of Purpose.png
     Purity of Purpose: Boon durations have been adjusted as follows:
    • Protection, quickness, stability, and alacrity have been reduced from 3 seconds to 1.5 seconds.
    • Resistance has been reduced from 2 seconds to 1.5 seconds.
    • Fury, aegis, retaliation, and regeneration have been reduced from 5 seconds to 3 seconds.
    • Vigor has been reduced from 10 seconds to 3 seconds.
    • Might and swiftness have been reduced from 10 seconds to 5 seconds.

Tools

  • Static Discharge.png
     Static Discharge: Reduced power coefficient from 0.33 to 0.2.
  • Power Wrench.png
     Power Wrench: Reduced cooldown reduction from 33% to 20%. Reduced elite skill recharge from 3 seconds to 1 second.
  • Lock On.png
     Lock On: Reduced fury duration from 5 seconds to 2.5 seconds. Adjusted vulnerability from 10 stacks for 8 seconds to 5 stacks for 6 seconds.
  • Takedown Round.png
     Takedown Round: Reduced power coefficient from 2.0 to 0.5.
  • Kinetic Battery.png
     Kinetic Battery: Reduced quickness duration from 3 seconds to 2 seconds.

Scrapper

Holosmith

  • Heat Therapy.png
     Heat Therapy: Reduced base heal per stack from 49 to 39.
  • Thermal Release Valve.png
     Thermal Release Valve: Reduced power coefficient from 0.75 to 0.1. Reduced burning duration from 6 seconds to 2 seconds.
Guardian[edit]
Profession Mechanics[edit]
  • Spear of Justice.png
     Spear of Justice: Reduced damage from 0.6 to 0.01. Reduced cripple duration from 1.5 seconds to 1 second.

Tome of Justice

Tome of Resolve

Tome of Courage

Weapons[edit]

Greatsword

  • Autoattack Chain: Reduced power coefficients from 0.8/0.8/1.2 to 0.533/0.533/0.8.
  • Whirling Wrath.png
     Whirling Wrath: Reduced power coefficient per strike from 0.45 to 0.3. Reduced projectile power coefficient from 0.375 to 0.25. Fixed a bug in which the projectiles fired by this skill did less damage than expected.
  • Leap of Faith.png
     Leap of Faith: Increased cooldown from 12 seconds to 15 seconds.
  • Symbol of Wrath.png
     Symbol of Wrath: Reduced power coefficient per strike from 0.67 to 0.4.
  • Binding Blade.png
     Binding Blade: Reduced initial strike power coefficient from 1.0 to 0.01. Reduced pulse damage power coefficient from 0.2 to 0.1.

Hammer

  • Autoattack Chain: Reduced power coefficients from 0.8/0.8/1.0 to 0.533/0.533/0.666.
  • Symbol of Protection.png
     Symbol of Protection: Reduced power coefficient per strike from 0.5 to 0.4.
  • Mighty Blow.png
     Mighty Blow: Increased power coefficient from 1.75 to 1.82. Increased cooldown from 4 seconds to 10 seconds.
  • Zealot's Embrace.png
     Zealot's Embrace: Increased cooldown from 12 seconds to 15 seconds.
  • Banish.png
     Banish: Reduced power coefficient from 1.0 to 0.01.

Staff

  • Autoattack Chain: Reduced power coefficients from 0.55/0.65/0.75 to 0.366/0.433/0.5.
  • Holy Strike.png
     Holy Strike: Reduced pulse base heal from 221 to 177. Reduced pulse heal coefficient from 0.25 to 0.1.
  • Symbol of Swiftness.png
     Symbol of Swiftness: Reduced power coefficient per strike from 0.5 to 0.4.
  • Empower.png
     Empower: Reduced might duration from 12 seconds to 6 seconds.

Mace

  • Autoattack Chain: Reduced power coefficients from 0.8/1.0/1.55 to 0.533/0.666/1.033.
  • Symbol of Faith.png
     Symbol of Faith: Reduced power coefficient per strike from 0.65 to 0.45.
  • Protector's Strike.png
     Protector's Strike: Reduced power coefficient from 2.0 to 1.5.

Scepter

  • Orb of Wrath.png
     Orb of Wrath: Reduced power coefficient from 0.666 to 0.444.
  • Symbol of Punishment.png
     Symbol of Punishment: Reduced power coefficient per strike from 0.5 to 0.45. Increased cooldown from 6 seconds to 8 seconds.

Sword

  • Autoattack Chain: Reduced power coefficients from 0.666/0.725/1.5 to 0.444/0.483/1.0.
  • Symbol of Blades.png
     Symbol of Blades: Reduced power coefficient per strike from 0.6 to 0.45.
  • Zealot's Defense.png
     Zealot's Defense: Reduced power coefficient per strike from 0.33 to 0.22.

Focus

Shield

Torch

  • Zealot's Flame.png
     Zealot's Flame: Reduced pulsing burn duration from 3 seconds to 2 seconds.
  • Zealot's Fire.png
     Zealot's Fire (Zealot's Flame): Reduced power coefficient from 2.25 to 1.75.
  • Cleansing Flame.png
     Cleansing Flame: Reduced power coefficient per strike from 0.4 to 0.28.

Longbow

  • Puncture Shot.png
     Puncture Shot: Reduced power coefficient from 0.85 to 0.566.
  • True Shot.png
     True Shot: Reduced power coefficient from 2.0 to 1.91. Increased cooldown from 6 seconds to 8 seconds.
  • Symbol of Energy.png
     Symbol of Energy: Reduced power coefficient per strike from 0.69 to 0.43.
  • Hunter's Ward.png
     Hunter's Ward: Reduced pulsing strike power coefficient from 0.25 to 0.1. Reduced final impact power coefficient from 2.0 to 1.666.

Axe

  • Autoattack Chain: Reduced power coefficients from 0.72/0.72/2.4 to 0.48/0.48/1.6.
  • Symbol of Vengeance.png
     Symbol of Vengeance: Reduced power coefficient per strike from 0.6 to 0.45.
  • Blazing Edge.png
     Blazing Edge: Reduced power coefficient from 0.8 to 0.01. Reduced burning duration from 3 seconds to 1 second. Increased cooldown from 12 seconds to 15 seconds.
Heal[edit]
  • "Receive the Light!".png
     "Receive the Light!": Reduced initial self-heal coefficient from 0.8 to 0.4. Reduced allied pulse heal coefficient from 0.6 to 0.2.
  • Litany of Wrath.png
     Litany of Wrath: Increased cooldown from 25 seconds to 30 seconds.
  • Signet of Resolve.png
     Signet of Resolve: Increased cooldown from 30 seconds to 35 seconds.
  • Purification.png
     Purification: Reduced trap heal coefficient from 1.0 to 0.667. Reduced trap base heal from 5,475 to 4,380.
  • Mantra of Solace.png
     Mantra of Solace sequence skills received the following changes:
Utility[edit]
  • Hallowed Ground.png
     Hallowed Ground: Increased cooldown from 45 seconds to 60 seconds.
  • Judge's Intervention.png
     Judge's Intervention: Reduced power coefficient from 0.5 to 0.1. Reduced burning duration from 8 seconds to 3 seconds.
  • Merciful Intervention.png
     Merciful Intervention: WvW will now use the PvP version of the skill with a 5% revive pulse percentage.
  • Smite Condition.png
     Smite Condition: Reduced base power coefficient from 0.85 to 0.2. Reduced power coefficient when cleansing a condition from 1.5 to 0.3. Increased the number of conditions cleansed from 2 to 3.
  • "Hold the Line!".png
     "Hold the Line!": Reduced protection duration from 6 seconds to 4 seconds.
  • "Stand Your Ground!".png
     "Stand Your Ground!": Increased cooldown from 30 seconds to 45 seconds. Reduced maximum number of targets from 10 to 5.
  • Bane Signet.png
     Bane Signet: Reduced power coefficient from 1.0 to 0.01.
  • Bow of Truth.png
     Bow of Truth: Reduced pulse healing coefficient from 0.15 to 0.05.
  • Hammer of Wisdom.png
     Hammer of Wisdom: Reduced power coefficient from 1.2 to 0.01. Increased ammo recharge from 25 seconds to 30 seconds.
  • Sword of Justice.png
     Sword of Justice: Reduced vulnerability duration from 8 seconds to 6 seconds.
  • Fragments of Faith.png
     Fragments of Faith: Increased cooldown from 45 seconds to 60 seconds. Reduced power coefficient from 1.5 to 1.0.
  • Test of Faith.png
     Test of Faith: Increased power coefficient of pass-through attack from 2.52 to 2.8. Reduced power coefficient of initial attack from 1.4 to 0.1. Reduced protection duration from 6 seconds to 2 seconds. Reduced cripple duration from 6 seconds to 3 seconds.
  • Mantra of Flame.png
     Mantra of Flame sequence skills received the following changes:
    • Flame Rush.png
       Flame Rush: Reduced power coefficient from 0.7 to 0.3. Reduced burning duration from 4 seconds to 2 seconds.
    • Flame Surge.png
       Flame Surge: Reduced power coefficient from 0.7 to 0.3. Reduced burning duration from 4 seconds to 2 seconds.
  • Mantra of Truth.png
     Mantra of Truth sequence skills received the following changes:
    • Echo of Truth.png
       Echo of Truth: Reduced condition duration from 4 seconds to 2 seconds. Reduced power coefficient from 0.7 to 0.3.
    • Voice of Truth.png
       Voice of Truth: Reduced vulnerability, blindness, and weakness durations from 8 seconds to 6 seconds. Reduced immobilize duration from 2 seconds to 1 second. Reduced power coefficient from 0.7 to 0.3.
  • Mantra of Potence.png
     Mantra of Potence sequence skills received the following changes:
    • Potent Haste.png
       Potent Haste: Reduced quickness duration from 2.5 seconds to 1 second.
    • Overwhelming Celerity.png
       Overwhelming Celerity: Reduced quickness duration from 5 seconds to 4 seconds. Reduced might duration from 10 seconds to 6 seconds.
Elite[edit]
  • Dragon's Maw.png
     Dragon's Maw: Reduced power coefficient from 2.5 to 0.01. Reduced might duration from 8 seconds to 6 seconds. Reduced slow duration from 4 seconds to 3 seconds. Reduced cooldown from 75 seconds to 50 seconds.
  • Mantra of Liberation.png
     Mantra of Liberation: Increased cooldown from 40 seconds to 60 seconds. Increased ammo recharge from 25 seconds to 45 seconds.
  • Portent of Freedom.png
     Portent of Freedom (Mantra of Liberation): Reduced stability duration from 5 seconds to 1 second.
  • Unhindered Delivery.png
     Unhindered Delivery (Mantra of Liberation): Reduced stability duration from 5 seconds to 4 seconds.
Traits[edit]

Zeal

Radiance

Valor

  • Might of the Protector.png
     Might of the Protector: Reduced might duration from 15 seconds to 6 seconds.
  • Smiter's Boon.png
     Smiter's Boon: Reduced base power coefficient from 0.5 to 0.2. Reduced power coefficient when cleansing a condition from 0.9 to 0.3.
  • Monk's Focus.png
     Monk's Focus: Reduced base heal from 1,960 to 1,470.

Honor

  • Selfless Daring.png
     Selfless Daring: Reduced healing coefficient from 1.0 to 0.6.
  • Invigorated Bulwark.png
     Invigorated Bulwark: Reduced bonus outgoing healing per stack from 5% to 2%.
  • Honorable Staff.png
     Honorable Staff: Reduced base concentration from 120 to 60. Reduced bonus concentration while wielding a staff from 120 to 60.
  • Pure of Heart.png
     Pure of Heart: Reduced base heal from 645 to 516. Reduced healing coefficient from 0.5 to 0.3.
  • Empowering Might.png
     Empowering Might: Reduced might duration from 8 seconds to 6 seconds.
  • Writ of Persistence.png
     Writ of Persistence: Reduced base heal from 107 to 64. Reduced healing coefficient from 0.075 to 0.04.
  • Force of Will.png
     Force of Will: Reduced bonus outgoing healing per 100 vitality from 1% to 0.5%.

Virtues

Dragonhunter

  • Defender's Dogma.png
     Defender's Dogma: Reduced Justice recharge from 3 seconds to 1 second. Reduced internal cooldown from 3 seconds to 1 second.
  • Soaring Devastation.png
     Soaring Devastation: Reduced power coefficient from 1.5 to 0.5.
  • Hunter's Determination.png
     Hunter's Determination: Increased cooldown from 90 seconds to 300 seconds.
  • Heavy Light.png
     Heavy Light: Reduced stability duration from 6 seconds to 3 seconds.

Firebrand

  • Swift Scholar.png
     Swift Scholar: Reduced quickness duration from 3 seconds to 1.5 seconds.
  • Unrelenting Criticism.png
     Unrelenting Criticism: Reduced bleeding duration from 3 seconds to 1 second.
  • Legendary Lore.png
     Legendary Lore: Reduced bonus burning duration from 20% to 10%. Reduced regeneration duration from 3 seconds to 1.5 seconds. Reduced protection duration from 2 seconds to 1 second.
  • Stoic Demeanor.png
     Stoic Demeanor: Reduced slow duration from 2.5 seconds to 1.5 seconds. Reduced burning duration from 5 seconds to 2 seconds. Reduced internal cooldown from 3 seconds to 1 second.
Mesmer[edit]
Profession Mechanics[edit]

Shatters

  • Mind Wrack.png
     Mind Wrack has been adjusted as follows:
    • One Clone Shattered: Reduced power coefficient from 1.15 to 1.0.
    • Two Clones Shattered: Reduced power coefficient per strike from 0.92 to 0.7.
    • Three Clones Shattered: Reduced power coefficient per strike from 0.805 to 0.613.

Chronomancer Shatters

  • Split Second (skill).png
     Split Second has been adjusted as follows:
    • One Clone Shattered: Reduced power coefficient from 1.15 to 1.0.
    • Two Clones Shattered: Reduced power coefficient per strike from 0.92 to 0.7.
    • Three Clones Shattered: Reduced power coefficient per strike from 0.805 to 0.613.
Weapons[edit]

Greatsword

  • Spatial Surge.png
     Spatial Surge: Reduced minimum power coefficient per strike from 0.23 to 0.15. Reduced maximum power coefficient from 0.335 to 0.223.
  • Mirror Blade.png
     Mirror Blade: Increased cooldown from 5 seconds to 8 seconds.
  • Mind Stab.png
     Mind Stab: Reduced power coefficient from 1.0 to 0.7.
  • Phantasmal Berserker.png
     Phantasmal Berserker: Reduced phantasm power coefficient per strike from 0.23 to 0.15.
  • Illusionary Wave.png
     Illusionary Wave: Reduced power coefficient from 0.3 to 0.01. Reduced cooldown from 30 seconds to 25 seconds.

Staff

Scepter

  • Autoattack Chain: Reduced power coefficients from 0.5/0.5/0.75 to 0.333/0.333/0.5.
  • Illusionary Counter.png
     Illusionary Counter: Increased cooldown from 8 seconds to 12 seconds. WvW will now use the PvP version of the skill, which creates 1 clone.
  • Confusing Images.png
     Confusing Images: Reduced power coefficient per strike from 0.38 to 0.255.

Sword

  • The autoattack chain has been adjusted as follows:
    • Mind Slash.png
       Mind Slash: Reduced power coefficient from 0.75 to 0.5.
    • Mind Gash.png
       Mind Gash: Reduced power coefficient from 0.75 to 0.5.
    • Mind Spike.png
       Mind Spike: Reduced base power coefficient from 1.0 to 0.666. Reduced power coefficient against foes with no boons from 2.0 to 1.333.
  • Blurred Frenzy.png
     Blurred Frenzy: Reduced power coefficient per strike from 0.2564 to 0.128.

Sword (Off-Hand)

  • Illusionary Riposte.png
     Illusionary Riposte: Reduced power coefficient from 2.0 to 1.0.
  • Phantasmal Swordsman.png
     Phantasmal Swordsman: Reduced power coefficient of the phantasm leap attack from 0.5 to 0.35. Reduced power coefficient per strike of the phantasm flurry attack from 0.15 to 0.1.

Focus

  • Phantasmal Warden.png
     Phantasmal Warden: Reduced power coefficient per strike of the warden attack from 0.138 to 0.1.

Pistol

  • Phantasmal Duelist.png
     Phantasmal Duelist: Reduced power coefficient per strike of the phantasm attack from 0.115 to 0.1.
  • Magic Bullet.png
     Magic Bullet: Reduced power coefficient from 0.2 to 0.01. Reduced stun duration from 2.5 seconds to 2 seconds.

Torch

Shield

Axe

  • Autoattack Chain: Reduced power coefficients from 0.55/0.55/1.1 to 0.366/0.366/0.732.
  • Lingering Thoughts.png
     Lingering Thoughts: Increased ammo recharge from 10 seconds to 12 seconds.
  • Axes of Symmetry.png
     Axes of Symmetry: Increased cooldown from 10 seconds to 15 seconds.
Heal[edit]
  • Ether Feast.png
     Ether Feast: Increased cooldown from 20 seconds to 25 seconds.
  • Mantra of Recovery.png
     Mantra of Recovery: Increased cooldown from 10 seconds to 18 seconds.
  • Mirror.png
     Mirror: Increased cooldown from 15 seconds to 20 seconds.
  • Signet of the Ether.png
     Signet of the Ether: Reduced illusion summon base heal from 350 to 297.
  • Well of Eternity.png
     Well of Eternity: Reduced initial base heal from 3,230 to 2,099. Reduced ending heal coefficient from 1.2 to 0.8.
  • False Oasis.png
     False Oasis: Reduced pulse base heal from 1,620 to 1,215. Reduced pulse heal coefficient from 0.5 to 0.2.
Utility[edit]
  • Decoy.png
     Decoy: Increased cooldown from 40 seconds to 45 seconds.
  • Mirror Images.png
     Mirror Images: Increased cooldown from 30 seconds to 35 seconds.
  • Arcane Thievery.png
     Arcane Thievery: Reduced quickness and slow duration from 4 seconds to 2 seconds.
  • Blink.png
     Blink: Increased cooldown from 30 seconds to 35 seconds.
  • Mantra of Concentration.png
     Mantra of Concentration: Increased cooldown from 15 seconds to 60 seconds. Increased ammo recharge from 30 seconds to 45 seconds.
  • Mantra of Distraction.png
     Mantra of Distraction: Reduced diversion recharge from 15 seconds to 10 seconds.
  • Power Lock.png
     Power Lock (Mantra of Distraction): Reduced daze duration from 1.5 seconds to 1 second.
  • Power Spike.png
     Power Spike (Mantra of Pain): Reduced power coefficient from 1.33 to 0.45. Adjusted vulnerability from 5 stacks for 8 seconds to 12 stacks for 6 seconds.
  • Mantra of Resolve.png
     Mantra of Resolve: Increased cooldown from 12 seconds to 25 seconds.
  • Signet of Midnight.png
     Signet of Midnight: Increased cooldown from 30 seconds to 35 seconds.
  • Well of Action.png
     Well of Action: Reduced quickness duration from 5 seconds to 3 seconds.
  • Well of Precognition.png
     Well of Precognition: Increased cooldown from 30 seconds to 45 seconds.
  • Sand through Glass.png
     Sand through Glass: Increased cooldown from 25 seconds to 30 seconds.
Elite[edit]
  • Mass Invisibility.png
     Mass Invisibility: Increased cooldown from 60 seconds to 75 seconds.
  • Gravity Well.png
     Gravity Well: Reduced pulse power coefficient from 0.6 to 0.01. Reduced final power coefficient from 2.4 to 0.01. Reduced cooldown from 90 seconds to 60 seconds.
Traits[edit]

Domination

  • Dazzling.png
     Dazzling: Reduced vulnerability duration from 8 seconds to 6 seconds.
  • Rending Shatter.png
     Rending Shatter: Reduced vulnerability duration from 8 seconds to 6 seconds.
  • Furious Interruption.png
     Furious Interruption: Reduced quickness duration from 3 seconds to 2 seconds.
  • Power Block.png
     Power Block: Reduced weakness duration from 5 seconds to 3 seconds.

Dueling

Chaos

Inspiration

Illusions

Chronomancer

Mirage

  • Mirage Cloak.png
     Mirage Cloak: This trait now reduces the mirage's endurance by 50 in competitive modes.
  • Renewing Oasis.png
     Renewing Oasis: Reduced regeneration duration from 4 seconds to 2.5 seconds.
  • Dune Cloak.png
     Dune Cloak: Reduced power coefficient from 1.0 to 0.5.
Necromancer[edit]
Profession Mechanics[edit]

Death Shroud

  • Life Blast.png
     Life Blast: Reduced power coefficient from 1.4 to 1.15.
  • Life Transfer.png
     Life Transfer: Reduced power coefficient from 0.425 to 0.3.

Reaper Shroud

  • Autoattack Chain: Reduced power coefficients from 0.875/0.92/1.7 to 0.583/0.613/1.13.
  • Death's Charge.png
     Death's Charge: Reduced power coefficient of initial strikes from 0.125 to 0.06. Reduced power coefficient of final strike from 1.625 to 1.3.
  • Infusing Terror.png
     Infusing Terror: Reduced stability duration from 6 seconds to 3 seconds.
  • Soul Spiral.png
     Soul Spiral: Reduced power coefficient per strike from 0.4 to 0.225.
  • Executioner's Scythe.png
     Executioner's Scythe has been updated with the following changes:
    • When foes are at or above 50% health, the damage coefficient is reduced from 2.0 to 0.01.
    • When foes are below 50% health, the damage coefficient is reduced from 2.6 to 0.015.
    • When foes are below 25% health, the damage coefficient is reduced from 3.2 to 0.02.
    • Increased stun duration from 1.5 seconds to 2.5 seconds.

Shade Skills

  • Manifest Sand Shade.png
     Manifest Sand Shade: Reduced power coefficient from 0.666 to 0.1. Reduced torment duration from 2 seconds to 1 second. This skill now uses the PvE ammo recharge of 8 seconds in all game modes.
  • Nefarious Favor.png
     Nefarious Favor: Increased number of conditions converted to boons from 1 to 2. Increased cooldown from 10 seconds to 12 seconds.
  • Sand Cascade.png
     Sand Cascade: Increased cooldown from 10 seconds to 12 seconds.
  • Desert Shroud.png
     Desert Shroud: Reduced power coefficient per strike from 0.45 to 0.3.
Weapons[edit]

Staff

Axe

  • Rending Claws.png
     Rending Claws: Reduced power coefficient per hit from 0.5 to 0.333. Reduced vulnerability duration from 7 seconds to 6 seconds.
  • Ghastly Claws.png
     Ghastly Claws: Reduced power coefficient per strike from 0.5 to 0.333. Increased cooldown from 8 seconds to 10 seconds.
  • Unholy Feast.png
     Unholy Feast: Increased power coefficient from 0.88 to 1.0. Increased bonus damage health threshold from 25% to 50%. Reduced number of boons corrupted from 2 to 1.

Scepter

  • Autoattack Chain: Reduced power coefficients from 0.35/0.35/0.5 to 0.233/0.233/0.333.
  • Grasping Dead.png
     Grasping Dead: Adjusted bleeding from 3 stacks for 10 seconds to 2 stacks for 12 seconds. Reduced cripple duration from 7 seconds to 5 seconds. Reduced power coefficient from 0.8 to 0.6.
  • Feast of Corruption.png
     Feast of Corruption: Reduced power coefficient from 1.0 to 0.75. Reduced number of boons corrupted from 2 to 1.

Dagger (Main-Hand)

  • Autoattack Chain: Reduced power coefficients from 0.9/0.7/1.2 to 0.6/0.466/0.8.
  • Life Siphon.png
     Life Siphon: Reduced power coefficient per strike from 0.3 to 0.25. Reduced pulse base heal from 450 to 300.
  • Dark Pact.png
     Dark Pact: Reduced number of boons corrupted from 2 to 1.

Dagger (Off-Hand)

Focus

  • Soul Grasp.png
     Soul Grasp: Increased number of vulnerability stacks from 5 to 8.

Greatsword

  • Autoattack Chain: Reduced power coefficients from 1.0/1.3/1.7 to 0.666/0.866/1.133.
  • Gravedigger.png
     Gravedigger: Reduced power coefficient from 3.0 to 1.82.
  • Death Spiral.png
     Death Spiral: Reduced power coefficient per strike from 0.35 to 0.3. Reduced vulnerability duration from 10 seconds to 6 seconds.
  • Nightfall.png
     Nightfall: Reduced power coefficient per strike from 0.7 to 0.364.
  • Grasping Darkness.png
     Grasping Darkness: Reduced power coefficient from 1.3 to 0.01.

Torch

  • Oppressive Collapse.png
     Oppressive Collapse: Reduced power coefficient from 1.2 to 0.01. Reduced might duration from 8 seconds to 6 seconds.
Heal[edit]
  • Well of Blood.png
     Well of Blood: Reduced initial base heal from 6026 to 5122. Reduced pulse heal coefficient from 0.4 to 0.2.
  • Sand Flare.png
     Sand Flare: Reduced barrier coefficient from 1.5125 to 0.75. Reduced heal coefficient from 1.1 to 0.75. Increased cooldown from 25 seconds to 30 seconds.
Utility[edit]
  • Corrupt Boon.png
     Corrupt Boon: Reduced number of boons corrupted from 3 to 2. Increased ammo recharge from 18 seconds to 24 seconds.
  • Plague Signet.png
     Plague Signet: Increased cooldown from 40 seconds to 45 seconds.
  • Signet of Spite.png
     Signet of Spite: Reduced vulnerability duration from 10 seconds to 6 seconds.
  • Spectral Armor.png
     Spectral Armor: Increased cooldown from 40 seconds to 45 seconds.
  • Spectral Walk.png
     Spectral Walk: Increased cooldown from 40 seconds to 50 seconds.
  • Well of Corruption.png
     Well of Corruption: Reduced pulse power coefficient from 0.5 to 0.45.
  • Well of Power.png
     Well of Power: Reduced might duration from 8 seconds to 6 seconds.
  • Well of Suffering.png
     Well of Suffering: Reduced pulse power coefficient from 1.0 to 0.9.
  • "Nothing Can Save You!".png
     "Nothing Can Save You!": Reduced vulnerability duration from 10 seconds to 6 seconds.
  • "Rise!".png
     "Rise!": Reduced power coefficient from 0.8 to 0.4. Reduced cooldown from 60 seconds to 50 seconds.
  • "Suffer!".png
     "Suffer!": Reduced power coefficient from 0.7 to 0.3.
  • "You Are All Weaklings!".png
     "You Are All Weaklings!": Reduced power coefficient from 0.7 to 0.4. Reduced might duration from 10 seconds to 6 seconds. Reduced weakness duration from 8 seconds to 3 seconds.
  • Trail of Anguish.png
     Trail of Anguish: Increased cooldown from 35 seconds to 50 seconds.
  • Desiccate.png
     Desiccate: Reduced might duration from 8 seconds to 6 seconds. Increased number of might stacks from 5 to 8.
Elite[edit]
  • Charge (necromancer skill).png
     Charge (Summon Flesh Golem): Reduced power coefficient to 0.01. Reduced cooldown from 40 seconds to 30 seconds.
  • "Chilled to the Bone!".png
     "Chilled to the Bone!": Reduced stability duration from 10 seconds to 6 seconds. Reduced power coefficient from 2.0 to 0.01. Increased stun duration from 2 seconds to 3 seconds. Reduced cooldown from 90 seconds to 75 seconds.
  • Ghastly Breach.png
     Ghastly Breach: Reduced slow duration from 2 seconds to 1 second.
Traits[edit]

Spite

  • Reaper's Might.png
     Reaper's Might: Reduced might duration from 15 seconds to 6 seconds.
  • Death's Embrace.png
     Death's Embrace: Reduced bonus damage while downed from 25% to 5%. Reduced vulnerability duration from 8 seconds to 6 seconds.
  • Siphoned Power.png
     Siphoned Power: Reduced might duration from 8 seconds to 6 seconds. Reduced number of might stacks from 3 to 2.
  • Bitter Chill.png
     Bitter Chill: Reduced vulnerability duration from 8 seconds to 6 seconds.
  • Chill of Death.png
     Chill of Death: Reduced power coefficients as follows:
    • When removing no boons, coefficient has been reduced from 0.35 to 0.03.
    • When removing 1 boon, coefficient has been reduced from 0.525 to 0.045.
    • When removing 2 boons, coefficient has been reduced from 0.875 to 0.075.
    • When removing 3 boons, coefficient has been reduced from 1.225 to 0.105.
  • Unholy Fervor.png
     Dread: Reduced bonus damage from 33% to 15%.
  • Spiteful Spirit.png
     Spiteful Spirit: Reduced power coefficient from 0.4 to 0.1. Reduced number of boons corrupted from 2 to 1. Reduced additional boons corrupted against foes under 50% health from 2 to 1.

Curses

  • Barbed Precision.png
     Barbed Precision: Reduced bleeding duration from 2 seconds to 1 second.
  • Weakening Shroud.png
     Weakening Shroud: Reduced weakness duration from 5 seconds to 2.5 seconds.
  • Devouring Darkness.png
     Devouring Darkness (Lingering Curse): PvP will now use the WvW version of the skill, which converts 1 boon to a condition.

Death Magic

  • Dark Defiance.png
     Dark Defiance: Increased cooldown from 20 seconds to 35 seconds.

Blood Magic

  • Mark of Blood.png
     Lesser Mark of Blood (Mark of Evasion): Reduced power coefficient from 0.33 to 0.1. Reduced number of bleeding stacks from 2 to 1.
  • Life from Death.png
     Life from Death: Reduced revive pulse from 10% to 5%.
  • Transfusion.png
     Transfusion: The following updates are for the scourge elite specialization only:
    • Reduced pulse base heal from 292 to 204.
    • Reduced pulse healing coefficient from 0.3 to 0.1.
    • Reduced revive pulse from 2% to 1%.

Soul Reaping

  • Fear of Death.png
     Fear of Death: Reduced bonus fear duration from 100% to 50%.
  • Unyielding Blast.png
     Unyielding Blast: Reduced vulnerability duration from 10 seconds to 6 seconds.
  • Dhuumfire.png
     Dhuumfire: When using the scourge elite specialization, burning duration has been reduced from 3 seconds to 1 second.

Reaper

  • Chilling Nova.png
     Chilling Nova: Reduced power coefficient from 0.6 to 0.1. Increased chill duration from 1.5 seconds to 2 seconds. Increased internal cooldown from 8 seconds to 10 seconds.
  • Chilling Victory.png
     Chilling Victory: Reduced might duration from 8 seconds to 6 seconds.

Scourge

  • Sand Sage.png
     Sand Sage: Reduced concentration and expertise per shade from 75 to 45.
  • Fell Beacon.png
     Fell Beacon: Reduced condition damage to expertise conversion from 7% to 4%.
  • Nourishing Ashes.png
     Nourishing Ashes: Reduced life force gain from 5% to 3%.
  • Sadistic Searing.png
     Sadistic Searing: Reduced burning duration from 4 seconds to 2 seconds.
  • Demonic Lore.png
     Demonic Lore: Reduced burning duration from 3 seconds to 1 second.
Ranger[edit]
Profession Mechanics[edit]

Celestial Avatar

  • Cosmic Ray.png
     Cosmic Ray: Reduced heal coefficient from 0.469 to 0.25.
  • Seed of Life.png
     Seed of Life: Reduced heal coefficient from 0.4745 to 0.2. Increased number of conditions cleansed from 1 to 2. Increased cooldown from 3 seconds to 4 seconds.
  • Lunar Impact.png
     Lunar Impact: Reduced base heal from 1620 to 1215. Reduced heal coefficient from 1.44 to 0.72. Increased daze duration from 1.5 seconds to 2 seconds.
  • Rejuvenating Tides.png
     Rejuvenating Tides: Reduced pulse heal coefficient from 0.3 to 0.15.

Soulbeast Merge Skills

  • Swoop (bird).png
     Swoop (Bird): Increased cooldown from 10 seconds to 18 seconds.
  • Brutal Charge (canine).png
     Brutal Charge (Canine): Reduced power coefficient from 0.64 to 0.01.
  • Tail Lash.png
     Tail Lash (Devourer): Reduced power coefficient from 0.5 to 0.01.
  • Call Lightning (soulbeast).png
     Call Lightning (Jacaranda): Reduced power coefficient per hit from 0.5 to 0.4.
  • Maul (porcine).png
     Maul (Porcine): Increased cooldown from 12 seconds to 15 seconds.
  • Brutal Charge (porcine).png
     Brutal Charge (Porcine): Reduced power coefficient from 0.67 to 0.01.
  • Takedown.png
     Takedown (Smokescale): Reduced power coefficient from 0.7 to 0.01.
  • Smoke Assault.png
     Smoke Assault (Smokescale): Reduced might duration from 8 seconds to 6 seconds. Reduced power coefficient per hit from 0.5 to 0.35.
  • Wing Buffet.png
     Wing Buffet (Wyvern): Reduced power coefficient from 0.3 to 0.01.

Beast Skills

Pet Skills

Porcine Family

Canine Family

Wolf

Devourer

  • Tail Lash.png
     Tail Lash: Reduced power coefficient from 0.5 to 0.01.

Iboga

Bristleback

  • Spike Barrage.png
     Spike Barrage: Reduced power coefficient per strike from 0.22 to 0.165.

Rock Gazelle

  • Head Toss.png
     Head Toss: Reduced power coefficient from 1.11 to 0.01.
  • Charge (gazelle).png
     Charge: Reduced power coefficient from 1.1 to 0.825.

Smokescale

  • Takedown.png
     Takedown: Reduced power coefficient from 0.5 to 0.01.
  • Smoke Assault.png
     Smoke Assault: Reduced power coefficient per strike from 0.25 to 0.2.

Wyvern Family

  • Wing Buffet.png
     Wing Buffet: Reduced power coefficient from 0.3 to 0.01.

Lightning Wyvern

Weapons[edit]

Greatsword

  • Autoattack Chain: Reduced power coefficients from 0.64/0.8/1.3 to 0.45/0.6/0.866.
  • Maul (ranger greatsword skill).png
     Maul: Reduced power coefficient from 1.75 to 1.5. Reduced vulnerability duration from 8 seconds to 6 seconds. Increased cooldown from 4 seconds to 6 seconds.
  • Swoop.png
     Swoop: Reduced power coefficient from 1.0 to 0.91. Increased cooldown from 12 seconds to 15 seconds.
  • Counterattack.png
     Counterattack: Increased cooldown from 15 seconds to 25 seconds.
  • Counterattack Kick.png
     Counterattack Kick (Counterattack): Reduced power coefficient from 1.3 to 0.01.
  • Hilt Bash.png
     Hilt Bash: Reduced power coefficient from 0.72 to 0.01. Reduced cooldown from 25 seconds to 20 seconds.

Longbow

  • Long Range Shot.png
     Long Range Shot: Reduced maximum power coefficient from 0.9 to 0.6. Reduced minimum power coefficient from 0.7 to 0.466.
  • Rapid Fire.png
     Rapid Fire: Reduced power coefficient per strike from 0.375 to 0.275. Reduced vulnerability duration from 10 seconds to 6 seconds.
  • Point-Blank Shot.png
     Point-Blank Shot: Reduced power coefficient from 0.8 to 0.01.
  • Barrage.png
     Barrage: Reduced power coefficient per strike from 0.5 to 0.381.

Short Bow

  • Crossfire.png
     Crossfire: Reduced power coefficient from 0.4 to 0.266.
  • Quick Shot.png
     Quick Shot: Increased cooldown from 8 seconds to 12 seconds.
  • Concussion Shot.png
     Concussion Shot: Reduced power coefficient from 0.4 to 0.01.

Sword

  • Autoattack Chain: Reduced power coefficients from 0.7/0.7/0.96 to 0.466/0.466/0.64.
  • Monarch's Leap.png
     Monarch's Leap: Reduced power coefficient from 1.25 to 0.75.

Axe (Main-Hand)

  • Ricochet.png
     Ricochet: Reduced power coefficient from 0.8 to 0.533. Reduced might duration from 10 seconds to 5 seconds.
  • Splitblade.png
     Splitblade: Reduced power coefficient per axe from 0.4 to 0.1. Increased bleeding duration from 6 seconds to 12 seconds. Increased cooldown from 6 seconds to 8 seconds.
  • Winter's Bite.png
     Winter's Bite: Reduced power coefficient from 1.5 to 1.0. Increased bleeding stacks from 2 to 3.

Axe (Off-Hand)

  • Path of Scars.png
     Path of Scars: Reduced power coefficient from 1.2 to 0.01.
  • Whirling Defense.png
     Whirling Defense: Reduced power coefficient per strike from 0.66 to 0.44. Reduced vulnerability duration from 10 seconds to 6 seconds.

Dagger (Off-Hand)

Warhorn

Staff

Dagger (Main-Hand)

  • Autoattack Chain: Reduced power coefficients from 0.4/0.42/0.44/0.88 to 0.32/0.336/0.352/0.704.
  • Double Arc.png
     Double Arc: Adjusted bleeding per hit from 3 stacks for 6 seconds to 2 stacks for 9 seconds.
  • Instinctive Engage.png
     Instinctive Engage: Reduced quickness duration from 3 seconds to 1.5 seconds.
Heal[edit]
  • "We Heal As One!".png
     "We Heal As One!": Increased cooldown from 25 seconds to 30 seconds.
  • Troll Unguent.png
     Troll Unguent: Increased cooldown from 25 seconds to 30 seconds.
  • Glyph of Rejuvenation.png
     Glyph of Rejuvenation has been updated with the following changes:
    • Glyph of Rejuvenation.png
       Non-Celestial: Reduced self-healing coefficient from 1.708 to 1.25. Reduced allied healing coefficient from 1.4 to 1.0.
    • Glyph of Rejuvenation (Celestial Avatar).png
       Celestial Avatar: Reduced self-healing coefficient from 1.4 to 1.0. Reduced allied healing coefficient from 1.708 to 1.25.
  • Bear Stance.png
     Bear Stance: Increased cooldown from 25 seconds to 30 seconds.
Utility[edit]
  • Lightning Reflexes.png
     Lightning Reflexes: Reduced power coefficient from 1.0 to 0.1.
  • Quickening Zephyr.png
     Quickening Zephyr: Reduced quickness and superspeed duration from 6 seconds to 4 seconds. Reduced cooldown from 45 seconds to 40 seconds.
  • Glyph of Alignment.png
     Glyph of Alignment: Increased cooldown from 20 seconds to 25 seconds.
  • Glyph of the Tides.png
     Glyph of the Tides: Reduced power coefficient from 1.5 to 0.01. Reduced cooldown from 25 seconds to 20 seconds.
  • Dolyak Stance.png
     Dolyak Stance: Increased cooldown from 40 seconds to 60 seconds.
  • Griffon Stance.png
     Griffon Stance: Reduced might duration from 8 seconds to 6 seconds.
  • Moa Stance.png
     Moa Stance: Reduced bonus boon duration from 66% to 20%.
  • Glyph of Equality.png
     Glyph of Equality (Non-Celestial): Reduced power coefficient from 1.5 to 0.01.
  • Spike Trap.png
     Spike Trap: Reduced power coefficient from 0.2 to 0.01. Adjusted bleeding from 6 stacks for 6.25 seconds to 1 stack for 1 second. Reduced cooldown from 30 seconds to 20 seconds.
Elite[edit]
  • "Strength of the Pack!".png
     "Strength of the Pack!": Reduced might duration from 10 seconds to 6 seconds. Reduced stability duration from 8 seconds to 6 seconds.
Traits[edit]

Marksmanship

Skirmishing

Wilderness Survival

Nature Magic

Beastmastery

Druid

  • Live Vicariously.png
     Live Vicariously: Reduced base healing from 207 to 144.
  • Natural Mender.png
     Natural Mender: Reduced bonus outgoing healing per stack from 2% to 1%.
  • Celestial Shadow.png
     Celestial Shadow: Reduced stealth duration from 3 seconds to 2 seconds.
  • Grace of the Land.png
     Grace of the Land: Reduced might duration from 12 seconds to 6 seconds. Reduced maximum number of allied targets from 10 to 5.

Soulbeast

  • Live Fast.png
     Live Fast: Reduced quickness duration from 3 seconds to 2 seconds.
  • Eternal Bond.png
     Eternal Bond: Increased cooldown from 90 seconds to 300 seconds.
Revenant[edit]
Profession Mechanics[edit]
  • Facet of Nature.png
     Facet of Nature has been updated with the following changes:
  • Heroic Command.png
     Heroic Command: Reduced might duration from 8 seconds to 6 seconds.
  • Legendary Centaur Stance.png
     Healing Orb: The healing coefficient of these orbs, which are created from various skills and traits, has been reduced from 0.15 to 0.075.
Weapons[edit]

Hammer

  • Hammer Bolt.png
     Hammer Bolt: Reduced power coefficient from 0.95 to 0.633.
  • Coalescence of Ruin.png
     Coalescence of Ruin: Increased cooldown from 4 seconds to 10 seconds.
  • Phase Smash.png
     Phase Smash: Reduced power coefficient from 1.75 to 1.36. Increased cooldown from 8 seconds to 12 seconds.
  • Drop the Hammer.png
     Drop the Hammer: Reduced power coefficient from 1.5 to 0.01.

Staff

  • Autoattack Chain: Reduced power coefficients from 0.65/0.75/1.0 to 0.433/0.5/0.666.
  • Mender's Rebuke.png
     Mender's Rebuke: Reduced power coefficient from 1.5 to 0.91. Increased cooldown from 5 seconds to 8 seconds.
  • Warding Rift.png
     Warding Rift: Reduced power coefficient from 0.2 to 0.1. Increased cooldown from 15 seconds to 20 seconds.
  • Surge of the Mists.png
     Surge of the Mists: Reduced power coefficient per strike from 0.18 to 0.001.

Sword

  • The autoattack chain has been adjusted as follows:
    • Preparation Thrust.png
       Preparation Thrust: Reduced power coefficient from 0.6 to 0.4.
    • Brutal Blade.png
       Brutal Blade: Reduced power coefficient from 0.7 to 0.466.
    • Rift Slash.png
       Rift Slash: Reduced initial strike power coefficient from 0.9 to 0.6. Reduced explosion power coefficient from 0.2175 to 0.145.
  • Unrelenting Assault.png
     Unrelenting Assault: Reduced power coefficient per strike from 0.57 to 0.38. Reduced might duration per strike from 5 seconds to 3 seconds. Increased cooldown from 12 seconds to 15 seconds.

Mace

  • The autoattack chain has been adjusted as follows:
    • Misery Swipe.png
       Misery Swipe: Reduced power coefficient from 0.35 to 0.233.
    • Anguish Swipe.png
       Anguish Swipe: Reduced power coefficient from 0.4 to 0.266.
    • Manifest Toxin.png
       Manifest Toxin: Reduced initial strike power coefficient from 0.6 to 0.4. Reduced projectile power coefficient from 0.3 to 0.2.
  • Searing Fissure.png
     Searing Fissure: Adjusted initial burning from 3 stacks for 3 seconds to 1 stack for 10 seconds. Increased additional burning duration from 1 second to 4 seconds.

Sword (Off-Hand)

  • Shackling Wave.png
     Shackling Wave: Reduced initial strike power coefficient from 1.0 to 0.1. Increased vulnerability stacks from 8 to 12.
  • Deathstrike.png
     Deathstrike: Reduced initial-strike power coefficient from 0.33 to 0.1. Reduced second-strike power coefficient from 2.0 to 1.7. Increased cooldown from 15 seconds to 18 seconds.

Axe (Off-Hand)

  • Frigid Blitz.png
     Frigid Blitz: Increased cooldown from 10 seconds to 15 seconds.
  • Temporal Rift.png
     Temporal Rift: Reduced power coefficient from 0.75 to 0.01. Adjusted base torment from 2 stacks for 12 seconds to 1 stack for 1 second.

Shield

  • Envoy of Exuberance.png
     Envoy of Exuberance: Reduced pulse base heal from 1620 to 1215. Increased protection duration from 2 seconds to 3 seconds.
  • Crystal Hibernation.png
     Crystal Hibernation: Reduced pulse heal coefficient from 0.5 to 0.125.

Short Bow

  • Shattershot.png
     Shattershot: Reduced power coefficient from 0.65 to 0.44. Increased bleeding duration from 3 seconds to 4 seconds.
  • Bloodbane Path.png
     Bloodbane Path: Increased cooldown from 3 seconds to 5 seconds.
  • Scorchrazor.png
     Scorchrazor: Reduced power coefficient from 1.0 to 0.01. Reduced burning duration from 4 seconds to 1 second.
Legend Skills[edit]

Legendary Assassin Stance (Shiro Tagachi)

  • Riposting Shadows.png
     Riposting Shadows: Increased energy cost from 30 to 40. Reduced endurance gain from 25 to 15.
  • Phase Traversal.png
     Phase Traversal: WvW will now use the PvP version of the skill, which costs 35 energy.
  • Jade Winds.png
     Jade Winds: Reduced power coefficient from 1.5 to 0.01. Increased number of vulnerability stacks from 6 to 10.

Legendary Dwarf Stance (Jalis Ironhammer)

Legendary Centaur Stance (Ventari)

  • Ventari's Will.png
     Ventari's Will (Project Tranquility): Reduced heal coefficient from 0.33 to 0.1. Reduced base heal from 613 to 306.
  • Natural Harmony.png
     Natural Harmony: Reduced heal coefficient from 2.25 to 1.25.
  • Energy Expulsion.png
     Energy Expulsion: Reduced base heal per fragment from 985 to 739. Reduced fragment heal coefficient from 0.5 to 0.25.

Legendary Dragon Stance (Glint)

  • Facet of Darkness.png
     Facet of Darkness: Increased cooldown from 20 seconds to 25 seconds.
  • Elemental Blast.png
     Elemental Blast (Facet of Elements): Reduced power coefficient per strike from 1.15 to 0.89. Reduced weakness duration from 4 seconds to 2 seconds.
  • Facet of Strength.png
     Facet of Strength: Reduced might duration from 12 seconds to 6 seconds.
  • Burst of Strength.png
     Burst of Strength (Facet of Strength): Reduced damage bonus from 15% to 7%.
  • Chaotic Release.png
     Chaotic Release (Facet of Chaos): Reduced power coefficient from 2.0 to 0.01. Reduced cooldown from 45 seconds to 35 seconds.

Legendary Renegade Stance (Kalla Scorchrazor)

  • Breakrazor's Bastion.png
     Breakrazor's Bastion: Reduced pulse heal coefficient from 0.7 to 0.3. Reduced initial heal coefficient from 1.3 to 0.8.
Traits[edit]

Retribution (specialization)

Salvation

Invocation

  • Spirit Boon.png
     Spirit Boon: Reduced might duration from 10 seconds to 6 seconds.
  • Rapid Flow.png
     Rapid Flow: Reduced base heal from 500 to 333.
  • Song of the Mists.png
     Song of the Mists: Legend swap skills have been adjusted as follows:
    • Legendary Assassin Stance.png
       Call of the Assassin (Shiro Tagachi): Reduced power coefficient from 0.93 to 0.1.
    • Legendary Dwarf Stance.png
       Call of the Dwarf (Jalis Ironhammer): Reduced power coefficient from 0.75 to 0.1. Reduced weakness duration from 5 seconds to 3 seconds. Increased base barrier per strike from 586 to 879.
    • Legendary Demon Stance.png
       Call of the Demon (Mallyx the Unyielding): Reduced power coefficient from 0.9 to 0.3.
    • Legendary Dragon Stance.png
       Call of the Dragon (Glint): Reduced power coefficient from 0.75 to 0.3. Reduced burning stacks from 2 to 1.
    • Legendary Renegade Stance.png
       Call of the Renegade (Kalla Scorchrazor): Reduced power coefficient from 0.5 to 0.3.

Herald

  • Envoy of Sustenance.png
     Reinforced Potency: Reduced concentration from 120 to 60.
  • Elder's Force.png
     Elder's Respite: Reduced regeneration duration from 8 seconds to 3 seconds.
  • Elevated Compassion.png
     Elevated Compassion: Reduced base heal from 389 to 292.
  • Shared Empowerment.png
     Shared Empowerment: WvW will now use the PvP version of this trait, which has a 4-second might duration. Reduced maximum number of targets from 10 to 5.

Renegade

  • All for One.png
     All for One: Reduced protection duration from 4 seconds to 3 seconds.
  • Lasting Legacy.png
     Lasting Legacy: Reduced bonus might duration from 12 seconds to 6 seconds.
Thief[edit]
Weapons[edit]

Short Bow

  • Trick Shot.png
     Trick Shot: Reduced power coefficient from 0.55 to 0.366.
  • Detonate Cluster.png
     Detonate Cluster (Cluster Bomb): Reduced power coefficient per strike from 0.5 to 0.375.
  • Disabling Shot (thief short bow skill).png
     Disabling Shot: Increased initiative cost from 4 to 5.

Sword

  • Autoattack Chain: Reduced power coefficients from 0.6/0.6/1.3 to 0.4/0.4/0.866.
  • Infiltrator's Strike.png
     Infiltrator's Strike: Reduced power coefficient from 0.75 to 0.5.
  • Flanking Strike.png
     Flanking Strike: Reduced power coefficient from 0.8 to 0.5.
  • Pistol Whip.png
     Pistol Whip: Reduced initial hit power coefficient from 0.37 to 0.01. Reduced stun duration from 0.75 seconds to 0.5 seconds. Reduced flurry hit power coefficients from 0.79 to 0.53. Increased initiative cost from 5 to 6.

Dagger (Main-Hand)

  • Autoattack Chain: Reduced power coefficients from 0.6/0.65/1.1 to 0.4/0.433/0.733.
  • Shadow Shot.png
     Shadow Shot: Increased initiative cost from 4 to 5.
  • Death Blossom.png
     Death Blossom: Increased initiative cost from 4 to 5.
  • Backstab.png
     Backstab: Reduced base power coefficient from 1.2 to 0.9. Reduced flanking power coefficient from 2.4 to 1.8.

Pistol (Main-Hand)

  • Body Shot.png
     Vital Shot: Reduced power coefficient from 0.575 to 0.383.
  • Unload.png
     Unload: Reduced power coefficient per hit from 0.4 to 0.27. Reduced might duration from 8 seconds to 6 seconds.
  • Sneak Attack.png
     Sneak Attack: Reduced power coefficient per hit from 0.36 to 0.3.

Dagger (Off-Hand)

Staff

  • Autoattack Chain: Reduced power coefficients from 0.666/0.666/1.672 to 0.444/0.444/1.114.
  • Weakening Charge.png
     Weakening Charge: Reduced power coefficient per hit from 0.7 to 0.45. Reduced weakness duration per hit from 2 seconds to 1 second.
  • Debilitating Arc.png
     Debilitating Arc: Reduced power coefficient from 1.0 to 0.5. WvW will now use the PvP initiative cost of 5.
  • Dust Strike.png
     Dust Strike: Increased vulnerability stacks from 5 to 8.
  • Vault.png
     Vault: Reduced power coefficient from 2.25 to 1.82. WvW will now use the PvP initiative cost of 6.
  • Hook Strike.png
     Hook Strike: Reduced power coefficient from 0.65 to 0.01.

Rifle

  • Brutal Aim.png
     Brutal Aim: Reduced power coefficient from 0.6 to 0.4.
  • Deadly Aim.png
     Deadly Aim (Brutal Aim): Reduced power coefficient from 0.8 to 0.533.
  • Spotter's Shot.png
     Spotter's Shot (Skirmisher's Shot): Reduced power coefficient from 0.8 to 0.4. Increased immobilize duration from 1 second to 1.5 seconds.
  • Double Tap.png
     Double Tap: Reduced might stacks per hit from 3 to 1. Reduced power coefficient per hit from 0.65 to 0.5.
  • Three Round Burst.png
     Three Round Burst (Double Tap): Reduced power coefficient per hit from 0.55 to 0.5. Reduced might stacks per hit from 3 to 1.
  • Death's Retreat.png
     Death's Retreat: Increased initiative cost from 5 to 6.
  • Death's Judgment.png
     Death's Judgment: Reduced power coefficient from 1.65 to 1.11.
Heal[edit]
  • Skelk Venom.png
     Skelk Venom: Reduced initial heal coefficient from 0.75 to 0.4. Reduced initial base heal from 4210 to 3578.
  • Withdraw.png
     Withdraw: Increased cooldown from 18 seconds to 25 seconds. Increased base heal from 4778 to 5243.
  • Channeled Vigor.png
     Channeled Vigor: Increased cooldown from 20 seconds to 30 seconds.
  • Malicious Restoration.png
     Malicious Restoration: Increased cooldown from 25 seconds to 30 seconds.
Utility[edit]
  • Smoke Screen.png
     Smoke Screen: Increased cooldown from 25 seconds to 45 seconds.
  • Pitfall.png
     Pitfall: Reduced power coefficient of the knockdown strike from 1.25 to 0.01. Reduced power coefficient of the pulsing strikes from 0.5 to 0.3.
  • Infiltrator's Signet.png
     Infiltrator's Signet: Increased cooldown from 30 seconds to 35 seconds.
  • Haste.png
     Haste: Reduced quickness duration from 6 seconds to 4 seconds. Increased cooldown from 30 seconds to 45 seconds.
  • Roll for Initiative.png
     Roll for Initiative: Increased cooldown from 40 seconds to 50 seconds.
  • Scorpion Wire.png
     Scorpion Wire: Reduced power coefficient from 0.5 to 0.01.
  • Skale Venom.png
     Skale Venom: Reduced vulnerability duration from 10 seconds to 6 seconds.
  • Bandit's Defense.png
     Bandit's Defense: Increased cooldown from 20 seconds to 30 seconds.
  • Reflexive Strike.png
     Reflexive Strike (Bandit's Defense): Reduced power coefficient from 0.75 to 0.01.
  • Distracting Daggers.png
     Distracting Daggers: Reduced power coefficient from 0.55 to 0.25.
  • Impairing Daggers.png
     Impairing Daggers: Reduced slow duration from 5 seconds to 2 seconds.
  • Fist Flurry.png
     Fist Flurry: Reduced overall power coefficient from 3.75 to 2.5.
  • Palm Strike.png
     Palm Strike (Fist Flurry): Reduced initial power coefficient from 1.75 to 0.01.
  • Binding Shadow.png
     Binding Shadow: Reduced power coefficient from 1.0 to 0.01. Reduced vulnerability duration from 10 seconds to 6 seconds.
  • Shadow Gust.png
     Shadow Gust: Reduced power coefficient from 0.4 to 0.01.
  • Assassin's Signet.png
     Assassin's Signet: Increased cooldown from 20 seconds to 30 seconds.
Elite[edit]
  • Dagger Storm.png
     Dagger Storm: Reduced power coefficient from 1.0 to 0.4.
  • Uppercut (Daredevil skill).png
     Uppercut (from Impact Strike): Reduced power coefficient from 2.25 to 0.01.
  • Finishing Blow.png
     Finishing Blow (from Impact Strike): Increased power coefficient from 2.0 to 2.5.
  • Shadow Meld.png
     Shadow Meld: Reduced stealth duration from 3 seconds to 2 seconds.
Traits[edit]

Deadly Arts

  • Lotus Poison.png
     Lotus Poison: Reduced weakness duration from 4 seconds to 3 seconds.
  • Mug.png
     Mug: Reduced power coefficient from 1.5 to 0.75.
  • Even the Odds.png
     Even the Odds: Reduced might and vulnerability durations from 10 seconds to 6 seconds.
  • Panic Strike.png
     Panic Strike: Reduced poison duration from 2 seconds to 1 second.
  • Potent Poison.png
     Potent Poison: Reduced bonus poison duration from 20% to 5%.

Critical Strikes

  • Assassin's Fury.png
     Assassin's Fury: Reduced might duration from 8 seconds to 6 seconds. Reduced might stacks from 3 to 2.
  • Ankle Shots.png
     Ankle Shots: Reduced cripple duration from 3 seconds to 2 seconds.

Shadow Arts

Acrobatics

Trickery

  • Uncatchable.png
     Uncatchable: Reduced bleeding duration from 3 seconds to 1 second.
  • Haste.png
     Lesser Haste (Burst of Agility): Reduced quickness duration from 6 seconds to 3 seconds.
  • Bountiful Theft.png
     Bountiful Theft: Reduced number of boons removed from 3 to 2.
  • Thrill of the Crime.png
     Thrill of the Crime: Reduced might duration from 10 seconds to 6 seconds.

Daredevil

  • Weakening Strikes.png
     Weakening Strikes: Reduced weakness duration from 3 seconds to 2 seconds.
  • Escapist's Fortitude.png
     Escapist's Fortitude: Reduced base heal from 456 to 150.
  • Palm Strike.png
     Pulmonary Impact (Impacting Disruption): Reduced power coefficient from 2.0 to 0.75.
  • Lotus Training.png
     Lotus Training: Reduced power coefficient from 0.1875 to 0.0625. Reduced bleeding duration from 4 seconds to 1.5 seconds. Reduced torment duration from 4 seconds to 1.5 seconds. Increased bonus condition damage from 10% to 15%.
  • Bounding Dodger.png
     Bounding Dodger: Reduced power coefficient from 1.33 to 0.5. Increased bonus damage from 10% to 15%.

Deadeye

  • Payback.png
     Payback: This has been recombined in all modes and will use the lower 20% recharge reduction.
  • Premeditation.png
     Premeditation: Reduced concentration from 180 to 60.
  • Be Quick or Be Killed.png
     Be Quick or Be Killed: Reduced quickness duration from 4 seconds to 2.5 seconds.
  • Maleficent Seven.png
     Maleficent Seven: Reduced might duration from 10 seconds to 6 seconds.
  • Fire for Effect.png
     Fire for Effect: Reduced might duration from 12 seconds to 6 seconds.
  • Malicious Backstab.png
     Malicious Backstab: Reduced base power coefficient from 1.2 to 0.9. Reduced flanking power coefficient from 2.4 to 1.8.
Warrior[edit]
Profession Mechanics[edit]

Primal Burst

  • Arc Divider.png
     Arc Divider: Reduced power coefficient per strike from 1.05 to 0.704.
  • Rupturing Smash.png
     Rupturing Smash: Reduced power coefficient from 1.5 to 1.14.
  • Gun Flame.png
     Gun Flame: Reduced power coefficient from 2.2 to 1.54.
  • Decapitate.png
     Decapitate: Reduced power coefficient from 2.5 to 1.666. Reduced might stacks from 5 to 1.
  • Skull Grinder.png
     Skull Grinder: Reduced bleeding stacks from 4 to 3. Reduced cripple duration from 8 seconds to 5 seconds.

Spellbreaker Burst

  • Full Counter.png
     Full Counter: Reduced power coefficient from 0.5 to 0.1. Increased daze duration from 1.5 seconds to 2 seconds.
Weapons[edit]

Greatsword

  • Autoattack Chain: Reduced power coefficients from 0.7/0.95/1.25 to 0.469/0.6365/0.8375. Reduced vulnerability duration from 8 seconds to 6 seconds.
  • Hundred Blades.png
     Hundred Blades: Reduced power coefficient of each strike from 0.525 to 0.35. Reduced final strike power coefficient from 1.1 to 0.8.
  • Whirlwind Attack.png
     Whirlwind Attack: Reduced power coefficient per strike from 0.665 to 0.333.
  • Rush.png
     Rush: Reduced power coefficient from 1.7 to 1.36.
  • Arcing Slice.png
     Arcing Slice: Reduced base power coefficient from 1.32 to 1.213. Reduced bonus power coefficient from 1.98 to 1.82.

Hammer

  • Autoattack Chain: Reduced power coefficients from 0.9/0.9/1.2 to 0.6/0.6/0.8.
  • Fierce Blow.png
     Fierce Blow: Reduced base power coefficient from 1.8 to 0.77. Reduced power coefficient against controlled foes from 2.16 to 1.82. Reduced weakness duration from 4 seconds to 2 seconds. Reduced cooldown from 6 seconds to 4 seconds.
  • Hammer Shock.png
     Hammer Shock: Reduced power coefficient from 1.0 to 0.7.
  • Staggering Blow.png
     Staggering Blow: Reduced power coefficient from 1.0 to 0.01.
  • Backbreaker.png
     Backbreaker: Reduced power coefficient from 1.5 to 0.01.
  • Earthshaker.png
     Earthshaker: Reduced power coefficient from 1.0 to 0.01.

Longbow

  • Dual Shot.png
     Dual Shot: Reduced power coefficient per hit from 0.44 to 0.293.
  • Fan of Fire.png
     Fan of Fire: Reduced power coefficient per hit from 0.44 to 0.39.
  • Arcing Arrow.png
     Arcing Arrow: Reduced power coefficient from 2.0 to 1.5.

Rifle

  • Fierce Shot.png
     Fierce Shot: Reduced power coefficient from 0.605 to 0.403.
  • Aimed Shot.png
     Aimed Shot: Reduced power coefficient from 0.8 to 0.53. Adjusted vulnerability from 10 stacks for 8 seconds to 12 stacks for 6 seconds.
  • Volley.png
     Volley: Reduced power coefficient per strike from 0.75 to 0.5.
  • Brutal Shot.png
     Brutal Shot: Reduced power coefficient from 1.0 to 0.4. Adjusted vulnerability from 8 stacks for 12 seconds to 12 stacks for 6 seconds.
  • Rifle Butt.png
     Rifle Butt: Reduced power coefficient from 1.0 to 0.01.
  • Kill Shot.png
     Kill Shot: Reduced power coefficient from 2.25/2.75/3.25 to 1.4/1.7/2.0.

Axe (Main-Hand)

  • The autoattack chain skills have been adjusted as follows:
    • Chop.png
       Chop: Reduced power coefficient from 0.7 to 0.47.
    • Double Chop.png
       Double Chop: Reduced first strike power coefficient from 0.45 to 0.3. Reduced second strike power coefficient from 1.05 to 0.7.
    • Triple Chop.png
       Triple Chop: Reduced power coefficients of the first two strikes from 0.75 to 0.5. Reduced final strike power coefficient from 1.6 to 1.06.
  • Cyclone Axe.png
     Cyclone Axe: Reduced power coefficient per strike from 0.88 to 0.66. Reduced fury duration per hit from 2 seconds to 1 seconds. Adjusted vulnerability per hit from 3 stacks for 8 seconds to 1 stack for 6 seconds. Increased cooldown from 6 seconds to 8 seconds.
  • Throw Axe.png
     Throw Axe: Increased ammo recharge from 10 seconds to 15 seconds.
  • Eviscerate.png
     Eviscerate: Reduced power coefficient from 2.0/2.5/3.0 to 1.333/1.666/2.0. Reduced number of might stacks from 5 to 1.

Sword (Main-Hand)

  • Autoattack Chain: Reduced power coefficients from 0.6/0.6/1.0 to 0.4/0.4/0.666.
  • Savage Leap.png
     Savage Leap: Reduced power coefficient from 1.66 to 0.75.
  • Final Thrust.png
     Final Thrust: Reduced base power coefficient from 1.5 to 1.0. Reduced bonus power coefficient from 3.0 to 2.0. Increased cooldown from 12 seconds to 15 seconds.

Mace (Main-Hand)

  • Autoattack Chain: Reduced power coefficients from 0.8/0.8/1.6 to 0.533/0.533/1.067.
  • Counterblow.png
     Counterblow: Reduced power coefficient from 2.0 to 1.0. Adjusted vulnerability from 10 stacks for 8 seconds to 15 stacks for 6 seconds.
  • Skull Crack.png
     Skull Crack: Reduced power coefficient from 1.5 to 0.01.

Axe (Off-Hand)

  • Dual Strike.png
     Dual Strike: Reduced power coefficient per strike from 1.175 to 1.0. Reduced quickness per strike from 1.5 seconds to 0.5 seconds. Increased cooldown from 12 seconds to 15 seconds.
  • Whirling Axe.png
     Whirling Axe: Reduced power coefficient per strike from 0.5592 to 0.373. Increased cooldown from 15 seconds to 18 seconds.

Mace (Off-Hand)

  • Crushing Blow.png
     Crushing Blow: Increased cooldown from 12 seconds to 15 seconds.
  • Tremor.png
     Tremor: Reduced power coefficient per strike from 0.8 to 0.01. Reduced cooldown from 25 seconds to 20 seconds.

Shield

  • Shield Bash.png
     Shield Bash: Reduced power coefficient from 1.0 to 0.01.
  • Shield Stance.png
     Shield Stance: Increased power coefficient from 25 seconds to 30 seconds.

Warhorn

  • Charge (warrior skill).png
     Charge: PvP will now use the WvW version of the skill, which has a 10% damage bonus.
  • Call of Valor.png
     Call of Valor: Reduced number of conditions cleansed from 3 to 2.

Dagger (Main-Hand)

  • Autoattack Chain: Reduced power coefficients from 0.4/0.4/0.85 to 0.32/0.32/0.68.
  • Disrupting Stab.png
     Disrupting Stab: Reduced power coefficient from 0.8 to 0.4.
  • Breaching Strike.png
     Breaching Strike: Reduced power coefficient from 1.2 to 0.7. Increased number of boons removed from 2 to 3.

Dagger (Off-Hand)

  • Wastrel's Ruin.png
     Wastrel's Ruin: Reduced power coefficient from 1.5 to 1.0. Increased cooldown from 12 seconds to 15 seconds.
  • Bladestorm.png
     Bladestorm: Reduced power coefficient per hit from 0.35 to 0.235. Reduced vulnerability duration from 10 seconds to 6 seconds.
Heal[edit]
Utility[edit]
  • Bull's Charge.png
     Bull's Charge: Reduced power coefficient from 2.0 to 0.01.
  • Kick (warrior utility skill).png
     Kick: Reduced power coefficient from 1.0 to 0.01. Reduced ammo recharge from 30 seconds to 25 seconds.
  • Stomp.png
     Stomp: Reduced power coefficient from 0.75 to 0.01. Reduced initial stability duration from 6 seconds to 1 second. Reduced on-hit stability duration from 6 seconds to 3 seconds. Reduced cooldown from 40 seconds to 30 seconds.
  • "For Great Justice!".png
     "For Great Justice!": Reduced might duration from 15 seconds to 6 seconds.
  • "Shake It Off!".png
     "Shake It Off!": Reduced the number of conditions cleansed from 6 to 4. Increased ammo recharge from 50 seconds to 75 seconds.
  • Dolyak Signet.png
     Dolyak Signet: Reduced stability duration from 8 seconds to 6 seconds and increased cooldown from 40 seconds to 60 seconds in PvP only.
  • Balanced Stance.png
     Balanced Stance: Increased cooldown from 40 seconds to 60 seconds in PvP only.
  • Berserker Stance.png
     Berserker Stance: Increased cooldown from 30 seconds to 40 seconds.
  • Endure Pain.png
     Endure Pain: Increased cooldown from 30 seconds to 40 seconds. Increased duration from 2 seconds to 3 seconds.
  • Frenzy (warrior skill).png
     Frenzy: Reduced quickness duration from 6 seconds to 4 seconds. Increased cooldown from 40 seconds to 45 seconds.
  • Outrage.png
     Outrage: Increased cooldown from 10 seconds to 25 seconds.
  • Shattering Blow.png
     Shattering Blow: Reduced power coefficient from 1.0 to 0.5. Reduced number of bleeding stacks from 4 to 2. Increased cooldown from 15 seconds to 20 seconds.
  • Sundering Leap.png
     Sundering Leap: Reduced vulnerability duration from 8 seconds to 6 seconds. Reduced cooldown from 25 seconds to 20 seconds.
  • Wild Blow.png
     Wild Blow: Reduced power coefficient from 2.5 to 0.01.
  • Featherfoot Grace.png
     Featherfoot Grace: Increased cooldown from 40 seconds to 45 seconds.
  • Break Enchantments.png
     Break Enchantments: Reduced power coefficient from 0.5 to 0.1. Increased number of boons removed from 3 to 4. Increased cooldown from 15 seconds to 25 seconds.
Elite[edit]
  • Signet of Rage.png
     Signet of Rage: Reduced fury and swiftness durations from 25 seconds to 6 seconds. Adjusted might from 5 stacks for 25 seconds to 20 stacks for 4 seconds. Reduced cooldown from 60 seconds to 40 seconds.
  • Rampage.png
     Rampage: Some Rampage skills have been adjusted as follows:
    • Smash (Rampage).png
       Smash: Reduced power coefficient from 1.6 to 0.91.
    • Bash (Rampage).png
       Bash: Reduced power coefficient from 1.6 to 0.91.
    • Uppercut.png
       Uppercut: Reduced power coefficient from 2.0 to 1.36.
    • Dash (Rampage).png
       Dash: Reduced power coefficient from 2.4 to 1.82.
  • Head Butt.png
     Head Butt: Reduced power coefficient from 3.0 to 0.01. Reduced cooldown from 25 seconds to 18 seconds.
  • Winds of Disenchantment.png
     Winds of Disenchantment: Reduced target cap from 10 to 5.
Traits[edit]

Strength

Arms

  • Bloodlust.png
     Bloodlust: Reduced bleeding duration from 3 seconds to 1 second. Reduced bonus bleeding duration from 33% to 15%.
  • Berserker's Fury.png
     Wounding Precision: Reduced precision to expertise conversion from 7% to 4%.
  • Rending Strikes.png
     Sundering Burst: Reduced vulnerability duration from 8 seconds to 6 seconds.

Defense

  • Adrenal Health.png
     Adrenal Health: Reduced healing per second per stack from 133 to 100.
  • Shield Master.png
     Shield Master: Reduced might duration from 8 seconds to 1 second.
  • Defy Pain (warrior trait).png
     Defy Pain: Increased cooldown from 90 seconds to 300 seconds.
  • Last Stand.png
     Last Stand: Increased cooldown from 90 seconds to 300 seconds.
  • Rousing Resilience.png
     Rousing Resilience: Reduced base heal from 2113 to 1056. Reduced healing coefficient from 0.5 to 0.1.

Tactics

Discipline

  • Versatile Power.png
     Versatile Power: Reduced might duration from 10 seconds to 6 seconds.
  • Crack Shot.png
     Crack Shot: Reduced burning duration from 2 seconds to 1 second.
  • Heightened Focus.png
     Heightened Focus: Reduced quickness duration from 4 seconds to 2.5 seconds.

Berserker

  • Burst of Aggression.png
     Burst of Aggression: Reduced quickness duration from 3 seconds to 2 seconds.
  • King of Fires.png
     King of Fires: Reduced bonus burning duration from 33% to 10%.
  • Eternal Champion.png
     Eternal Champion: Reduced might duration from 8 seconds to 6 seconds. Reduced stability duration from 3 seconds to 2 seconds.

Spellbreaker

Guild Wars 2 Wiki Notes[edit]

  • Build: 102,321
  • Damage from every projectile spawned by Detonate Cluster is now combined into a single floater for each affected target, previously every projectile displayed its own floater on hit.
  • Muddy Terrain.png
     Lesser Muddy Terrain: Reduced cooldown from 25 seconds to 20 seconds.
  • Leeching Venoms.png
     Leeching Venoms: Reduced maximum stacks of spider venom provided by this trait from 6 to 2 in PvP and WvW.
  • "Protect Me!".png
     "Protect Me!": This skill now grants barrier instead of taunting an enemy that attacks you.