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Not available underwater  0.75¾ Activation time  40 Recharge time  4 Hero point  Ground-targeted  

Warrior tango icon 20px.png Warrior (skill list)
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Physical. Gain stability and launch nearby foes into the air with a powerful stomp. Gain stability for each enemy struck.

 Damage.png Damage: 199 (0.75)?
 Stability.png Stability (6s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
 Launch.png Launch: 450
 Number of targets.png Number of Targets: 5
 Radius.png Radius: 240
 Breaks stun.png Breaks Stun
 Combo.png Combo Finisher: Blast
 Range.png Range: 450

— In-game description [?]

Related traits[edit]

Strength Strength[edit]

Peak Performance Peak Performance - Physical skills have reduced recharge and increase all outgoing physical damage for a period of time. Receive less damage from falling, and launch nearby foes when you take fall damage.

Discipline Discipline[edit]

Warrior's Sprint Warrior's Sprint - Run faster while wielding melee weapons, and deal increased damage while you have swiftness. Movement skills break immobilization when used.

Version history[edit]

For a detailed skill history, see here.

Patch Changes
February 06, 2018
  • Fixed a bug in which the initial stability applied for a shorter duration than the intended full duration.
  • Fixed the tooltip to indicate the actual 6-second stability duration that is applied when hitting an opponent.
July 26, 2016
  • Fixed a bug that prevented Stomp from removing immobilization from the player when using the trait Warrior's Sprint.
  • Fixed a bug that prevented Stomp from triggering a blast finisher.
April 19, 2016
  • This skill is now ground targeted and will move the warrior from a distance of 450 to a target area.
  • This skill now grants 1 stack of stability for 5 seconds per target struck in addition to its own initial stack of stability, which has been increased from 1 second to 5 seconds.
  • The cooldown of this skill has been reduced from 45 seconds to 40 seconds.
June 25, 2013
  • This ability now breaks stuns.
  • Added 1 second of stability.
  • Reduced the cooldown to 45 seconds.
October 22, 2012
  • The responsiveness of skills used after this skill has been improved.
August 28, 2012 Game release:
  • Stomp has been added to the game.