Air Attunement

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Air Attunement.png

Air Attunement

Profession
Elementalist icon small.png Elementalist (skill list)
Slot
Profession mechanic
Weapon slot empty tango.pngWeapon slot empty tango.pngWeapon slot filled tango.pngWeapon slot empty tango.png
Type
Attunement
Game link
API
5494
Air Attunement

Attune to air, gaining heavy damage and control abilities.

— In-game description

Hand aura of an elementalist attuned to air

Air Attunement is an elementalist attunement skill that attunes the elementalist to air. While attuned to air, the elementalist's weapon skills become air magic skills. Elementalists unlock Air Attunement at level 11.

Skills by weapon[edit]

# Skill Activation.png Tango-recharge-darker.png Description
Dagger
1 Lightning Whip.png Lightning Whip 0.75¾ Lash your foe with lightning.
2 Convergence.png Convergence 0.5½ 8 Charge the air to shock foes around you after a short delay. Inflict weakness on enemies and gain fury for each foe struck.
3 Shocking Aura.png Shocking Aura 10 Envelop yourself with electrical energy that stuns nearby foes if they attack you. Each attacker can be affected by this only once every 2 seconds.
3 ChainTransmute Lightning.png Transmute Lightning 0.5½ 10 Cause your shocking aura to violently explode, stunning enemies who are struck by it.
4 Ride the Lightning.png Ride the Lightning 20 Ride the lightning to your foe, then strike all nearby foes with an electrical burst. If a foe is hit by the burst, the skill's recharge is halved.
5 Updraft.png Updraft 20 Gain swiftness from a gust of wind that launches nearby foes.
Pistol
1 Electric Exposure.png Electric Exposure 0.5½ Electrify your enemy, making them vulnerable.
2 Dazing Discharge.png Dazing Discharge 0.25¼ 8 Fire a shot that dazes your foe and leaves them vulnerable.

If you have an air bullet, consume it to reduce the cooldown of your next pistol skill. If not, create an air bullet.
3 Aerial Agility.png Aerial Agility 0.5½ 12 Dash then fire a quick shot. If the shot hits, you can dash again for a short time.

If you have an air bullet, consume it to remove inhibiting conditions at the start of the dash. If not, create an air bullet.
3 ChainAerial Agility (chain).png Aerial Agility 0.5½ Dash then fire a quick shot. If the shot hits, you can dash again for a short time.

If you have an air bullet, consume it to remove inhibiting conditions at the start of the dash. If not, create an air bullet.
3 ChainAerial Agility (dash).png Aerial Agility 0.5½ Dash again.
Scepter
1 Arc Lightning.png Arc Lightning 30.5½ Cast an arc of electricity at your foe.
2 Lightning Strike.png Lightning Strike 5 Strike your foes with lightning.
3 Blinding Flash.png Blinding Flash 0.5½ Blind your foe with a flash of light. Vulnerable foes are also weakened.
Focus
4 Swirling Winds.png Swirling Winds 0.5½ 30 Create a swirling wind that blocks projectiles.
5 Gale.png Gale 0.75¾ 40 Knock down your foe with a charged wind blast.
Staff
1 Chain Lightning.png Chain Lightning 0.75¾ Hit multiple foes with arcs of chain lightning.
2 Lightning Surge.png Lightning Surge 1 10 Charge a lightning surge that damages and blinds foes near your target when it discharges.
3 Gust.png Gust 0.25¼ 25 Push foes backward with a burst of air.
4 Windborne Speed.png Windborne Speed 0.25¼ 20 You and nearby allies gain swiftness, while curing crippled, immobilized, and chilled.
5 Static Field.png Static Field 0.75¾ 30 Create an electrical field that stuns foes crossing it.
Spear
1 Lightning Javelin.png Lightning Javelin 0.75¾ Launch a spear of lightning that makes your foe vulnerable.
2 Fulgor.png Fulgor 0.75¾ 6 Create a storm of lightning that inflicts damage over time to affected foes.
3 Energize.png Energize 15 Gain superspeed. Your next spear skill always critically strikes.
4 Twister.png Twister 0.75¾ 20 Conjure a twister at the target location, making foes vulnerable. Foes in the center of the twister are lifted into the air.
5 Etching- Derecho.png Etching: Derecho 0.25¼ 25 Etch a spell into the ground that summons an intense windstorm. Using a number of other skills within this etching completes the spell, unlocking its full potential.
5 ChainLesser Derecho.png Lesser Derecho 0.75¾ Summon an intense windstorm that damages and dazes foes.
5 ChainDerecho.png Derecho 0.75¾ Summon an intense windstorm that damages and dazes foes.
Trident
1 Forked Lightning.png Forked Lightning 0.5½ Fire three bolts of lightning in an arc in front of you.
2 Electrocute.png Electrocute 0.5½ 8 Charge the water around your foe with electricity. Enemies currently using an ability are dazed.
3 Air Pocket.png Air Pocket 0.5½ 12 Release a slow-moving, detonatable air pocket. When it explodes, you teleport to that location.
3 ChainVacuum.png Vacuum Detonate your air pocket to teleport to its location.
4 Air Bubble.png Air Bubble 1 20 Trap your foe in an air bubble and make them float to the surface.
5 Lightning Cage.png Lightning Cage 0.5½ 30 Create an electrical field that stuns foes crossing it.
Warhorn (requires Tempest icon small.png Tempest)
4 Cyclone.png Cyclone 1 25 Blast out a cyclone that pulls enemies toward its location and grants swiftness to allies it affects.
5 Lightning Orb.png Lightning Orb 0.5½ 25 Launch an orb of lightning that fires projectiles at nearby foes.
Sword (requires Weaver icon small.png Weaver)
1 Charged Strike.png Charged Strike 0.5½ Strike your foe with shocking force.
1 ChainPolaric Slash.png Polaric Slash 0.5½ Deliver a second strike, gaining swiftness.
1 ChainCall Lightning (weaver).png Call Lightning 0.75¾ Deliver the final attack, calling lightning strikes onto enemies.
2 Polaric Leap.png Polaric Leap 0.5½ 15 Shadowstep to your target and deliver a dazing strike. Gain superspeed if you interrupt an enemy.
3 Quantum Strike.png Quantum Strike 0.75¾ 16 Strike your foe, charging them with static and causing lightning to strike repeatedly for a short period of time.
Hammer (requires Catalyst icon small.png Catalyst)
1 Wind Slam.png Wind Slam 0.75¾ Slam your foe with a gust of wind.
2 Hurricane of Pain.png Hurricane of Pain 3 10 Manifest a powerful cyclone at the target location, periodically damaging enemies.
3 Crescent Wind.png Crescent Wind 18 Summon a projectile of air that circles around you, damaging foes. While this projectile is active, your chance to critically strike is increased. Summoning a circular projectile refreshes the duration of all other circular projectiles.
4 Wind Storm.png Wind Storm 0.5½ 20 Release a burst of air to knock down your enemies and gain superspeed.
5 Shock Blast.png Shock Blast 0.25¼ 25 Fire a blast of lightning that explodes when it reaches its destination, stunning nearby foes.

Related traits[edit]

Air Air

Arcane Arcane

Weaver Weaver

Catalyst Catalyst

Notes[edit]

  • This skill has an instant cast time and may be cast during other actions.
  • This skill can be activated while in the air.

Version history[edit]

For a detailed skill history, see here.

Patch Changes
June 23, 2015 Specialization update:
  • Reduced base attunement recharge from 13 seconds to 10 seconds.
August 28, 2012 Game release:
  • Air Attunement has been added to the game.

Trivia[edit]

  • Gwwlogo.png A Guild Wars skill bears the same name as this skill.
  • The Mistfire Wolf can gain Air Attunement after doing a leap skill.
  • When attuning to air, the character will occasionally shout out one of the following lines, depending on race and gender.
Race Gender
Male Female
Asura tango icon 20px.png Asura Air!
Now they'll feel my turbulence!
Severe weather warning!
Air!
I summon the winds!
Let the storms rage!
Charr tango icon 20px.png Charr Air!
Lightning and thunder!
The wind obeys me!
Air!
Storm power!
The wind is here!
Human tango icon 20px.png Human Air!
Dwayna, heed me!
I call upon the storm's power.
Air!
Reap the whirlwind!
I summon the power of the storm!
Norn tango icon 20px.png Norn Air!
Lightning!
Thunder!
Air!
By the winds!
The air is mine!
Sylvari tango icon 20px.png Sylvari Element of wind, heed me!
I am the wind!
Joyous air!
Glorious air!
I channel the wind!
The storm shall bend at my word!

See also[edit]