Hard to Catch

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Hero panel Menu Bar icon.pngWvW Menu Bar icon.pngPvP Menu Bar icon.png This trait is split between game modes — select one to view:
 
Hard to Catch.png

Hard to Catch

30 Recharge time
90 Recharge time
 
Specialization
Thief tango icon 20px.png Acrobatics
Tier
Master
Type
Major
Game link
External links
API
Break stun and refill endurance when you are stunned, dazed, knocked back, pulled, knocked down, sink
[sic]
, floated, launched, or inflicted with fear.
 Miscellaneous effect.png Endurance Gained: 100
 Breaks stun.png Breaks Stun

— In-game description

Notes[edit]

  • Does not prevent disabling from occurring.
  • This trait still triggers if the disable is negated by stability.
Also applies 12 seconds of Swiftness.

Version history[edit]

For a detailed trait history, see here.

Patch Changes
March 27, 2018
  • Increased the cooldown from 45 seconds to 90 seconds in PvP only.
February 22, 2017
  • The internal cooldown on this trait has been increased from 30 seconds to 45 seconds in PvP only.
June 23, 2015 Specialization update:
  • Updated this trait to reflect the introduction of the specialization mechanic.
  • No longer shadowsteps on disable.
  • Added: Break stun and refill endurance when you are disabled.
May 20, 2014
  • Updated the description of this trait to indicate "pull" in the list of triggers.
December 10, 2013
  • Moved to the Master tier.
June 25, 2013
  • Reduced the cooldown from 60 seconds to 30 seconds.
August 28, 2012 Game release:
  • Hard to Catch has been added to the game.