Hard to Catch

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Hard to Catch.png

Hard to Catch

30 Recharge time
300 Recharge time
Specialization
Thief icon small.png Acrobatics (trait list)
Tier
Master
Type
Major
Training cost
5 Hero points
Game link
External links
API

Break stun and refill endurance when you are stunned, dazed, knocked back, pulled, knocked down, sink, floated, launched, or inflicted with fear.

 Miscellaneous effect.png Endurance Gained: 100
 Breaks stun.png Breaks Stun

— In-game description

Notes[edit]

  • Does not prevent disabling from occurring.
  • This trait still triggers if the disable is negated by stability.

Version history[edit]

For a detailed trait history, see here.

Patch Changes
February 25, 2020 Competitive content update:
  • (Competitive split) Increased cooldown from 90 seconds to 300 seconds.
June 25, 2019
  • Fixed a bug to prevent this trait from incorrectly granting swiftness on top of its other effects.
March 27, 2018
  • Increased the cooldown from 45 seconds to 90 seconds in PvP only.
February 22, 2017
  • The internal cooldown on this trait has been increased from 30 seconds to 45 seconds in PvP only.
June 23, 2015 Specialization update:
  • Updated this trait to reflect the introduction of the specialization mechanic.
  • No longer shadowsteps on disable.
  • Added: Break stun and refill endurance when you are disabled.
May 20, 2014
  • Updated the description of this trait to indicate "pull" in the list of triggers.
December 10, 2013
  • Moved to the Master tier.
June 25, 2013
  • Reduced the cooldown from 60 seconds to 30 seconds.
August 28, 2012 Game release:
  • Hard to Catch has been added to the game.