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Disambig icon.png This article is about the ranger greatsword skill. For other skills of the same name, see Swoop (disambiguation).


Ranger icon small.png Ranger (skill list)
Weapon slot empty tango.pngWeapon slot empty tango.pngWeapon slot filled tango.pngWeapon slot empty tango.pngWeapon slot empty tango.png
Game link
0.75¾ Activation time  
12 Recharge time
15 Recharge time
18 Recharge time

Run and leap at your foe, hitting them and nearby foes.

Damage.png Damage: 879 (2.18)?
Damage.png Damage: 367 (0.91)?
Number of targets.png Number of Targets: 3
Duration.png Evasion Duration While Swinging: 0.5½ seconds
Combo.png Combo Finisher: Leap
Range.png Range: 1,000

— In-game description

Related traits[edit]

Marksmanship Marksmanship

  • Farsighted Farsighted — Ranger weapon skills deal increased strike damage. Damage is further increased for foes above the range threshold.

Skirmishing Skirmishing

Beastmastery Beastmastery


  • Does not require a target to be used, thus allowing it to be used as a movement skill.
  • This will cause the ranger to sprint toward the target. When the ranger is halfway between their start point and the target, they will leap toward the target, jumping over small obstacles. The ranger will also leap if continuing to sprint would cause them to run off a cliff.
  • During the first 1/2 second of this skill's activation time, the ranger can sprint off a cliff without leaping. They will continue sprinting downward in the original direction until they reach the maximum range, or hit the ground. If they hit the ground, they will continue sprinting in the target's direction until they are within half the original distance of their target, then the ranger will leap toward the target.
  • If the ranger goes through a portal or anything that forcibly teleports them somewhere else, they will stay in one spot at the destination. This continues until the activation bar reaches the end, then the ranger will leap 550 units in the direction they are now facing.
  • The leap finisher part of this skill will activate on the first combo field the ranger crosses at any point during the skill's use.
Sometimes the animation of this skill is still visible after the skill has ended. It will only disappear if you leave the area of the instance where it bugged.

Version history[edit]

For a detailed skill history, see here.

Patch Changes
January 30, 2024
  • Increased the power coefficient from 1.0 to 2.18 in PvE only.
April 28, 2020
  • Increased cooldown from 15 seconds to 18 seconds in PvP only.
February 25, 2020 Competitive content update:
  • (Competitive split) Reduced power coefficient from 1.0 to 0.91. Increased cooldown from 12 seconds to 15 seconds.
October 01, 2019
  • Fixed an issue that prevented the casting bar for this skill from matching the actual casting time of the dash.
August 08, 2017 Path of Fire pre-patch:
  • Changed the range skill fact from 1,100 to 1,000 to better reflect the actual range of this skill (no functionality change).
July 26, 2016
  • This skill will no longer be affected by movement-impairing conditions.
August 25, 2015
  • Fixed a bug that caused this skill to trigger leap finishers twice.
  • This skill now only triggers a leap finisher when the character jumps toward their target.
June 23, 2015 Specialization update:
  • Movement-speed adjustments no longer affect the intended travel distance.
September 09, 2014
  • The ranger now evades during the attack portion of the skill.
August 20, 2013
  • The charge portion of this skill no longer spams "miss" while running toward an enemy.
April 30, 2013
  • Corrected the damage indicated in the skill fact.
August 28, 2012 Game release:
  • Swoop has been added to the game.