Aura
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Auras are a type of effect that provide an irremovable buff, causing harm to foes and/or benefiting the user in some way when attacked. Elementalists have access to auras through different weapon skills, but auras can also be granted or improved by certain combos, traits, and upgrade components. Auras do not stack like boons do.
List of auras[edit]
Aura | Description | Combo Field that can provide this aura |
---|---|---|
Chaos Aura | Give yourself random boons and your foe random conditions whenever you are struck. | Ethereal field |
Dark Aura | Surrounded by a dark aura that reduces incoming condition damage and causes torment each time you are struck (1-second cooldown per attacker). | Dark field |
Fire Aura | Enveloped in a fiery shield that burns foes, grants might each time you are struck (1-second cooldown per attacker). | Fire field |
Frost Aura | Chill foes that strike you (only once per second for each attacker); incoming damage is reduced by 10%. | Ice field |
Light Aura | When struck, you gain resolution. Incoming condition damage is reduced by 10%. (Cooldown: 1s) | Light field |
Magnetic Aura | Reflect projectiles with magnetic energy. | None |
Shocking Aura | Stun nearby attacking foes with an electric shock (only once per 2 seconds for each attacker). | None |
Transmute auras[edit]
- Elementalists can use specific weapon skills to detonate an aura to deliver an area effect.
- These skills have independent 10-second cooldowns (3 seconds in PvP) and can only be used if the elementalist is affected by the appropriate aura.
Transmute | Description | Weapon | Skill |
---|---|---|---|
Transmute Fire | Use the energy of the fire aura to cause an explosion, damaging enemies and benefiting allies. | Focus | Fire Shield |
Transmute Frost | Cause your frost aura to violently explode, healing allies and damaging foes. | Off hand dagger | Frost Aura |
Transmute Lightning | Cause your shocking aura to violently explode, stunning enemies who are struck by it. | Main hand dagger | Shocking Aura |
Transmute Earth | Cause the surrounding magnetic aura to violently explode. | Staff | Magnetic Aura |
Related traits[edit]
- This section is about auras in general, for traits that grant or improve one specific aura, check the respective aura page or the aura overview page.
Traits that grant auras[edit]
Powerful Aura (Water) — Any aura you grant yourself is granted to nearby allies.
Traits that improve auras
Smothering Auras (Fire) — Fire auras have increased duration. Applying auras to allies removes conditions, and transmuting auras removes conditions from nearby allies.
Zephyr's Boon (Air) — Grant boons to allies you grant auras to.
Elemental Shielding (Earth) — Auras you grant to allies also grant protection.
Powerful Aura (Water) — Any aura you grant yourself is granted to nearby allies.
Invigorating Torrents (Tempest) — Auras you grant also grant regeneration and vigor.
Elemental Bastion (Tempest) — Heal allies you grant an aura to. Grant frost aura to nearby allies when struck while below the health threshold.
Hardened Auras (Catalyst) — Damage reduction is increased when you grant yourself an aura. When this triggers, the duration of all stacks are refreshed.
Empowering Auras (Catalyst) — Gain increased outgoing damage when you grant yourself an aura. When this triggers, the duration of all stacks are refreshed.
Elemental Epitome (Catalyst) — Gain an aura based on your current attunement when you combo. Gain Elemental Empowerment when you grant yourself an aura. Auras can be gained this way once per attunement per interval.
Staunch Auras (Catalyst) — Gain stability when you grant yourself an aura.
Related equipment[edit]
Runes that grant auras[edit]
For runes that grant one specific aura, check the respective aura page or filter the table on Rune for "Aura".
Runes that improve auras[edit]
- Superior Rune of Radiance (Rank 6) - Increases aura duration by 33%