Overload. Create a surge of accumulated water magic, healing and cleansing allies. When the cast ends, heal the area and apply regeneration. Using this skill causes the attunement to have a longer recharge.
- Healing: 392 (0.2)?
- Healing: 392 (0.1)?
- Final Healing: 3,220 (0.75)?
- Regen (8s): 1,040 Heal
- Vigor (5s): 50% Endurance Regeneration
- Conditions Removed per Pulse: 1
- Number of Allied Targets: 10
- Number of Allied Targets: 5
- Water Attunement Recharge: 20 seconds
- Interval: 1 second
- Radius: 360
- Breaks Stun
— In-game description [?]
- Healing Ripple - Heal nearby allies when attuning to water. This effect will not trigger when attuning to the same element, but will be triggered by overload skills.
For a detailed skill history, see here.
|February 25, 2020||Competitive content update:
|July 16, 2019||
|December 11, 2018||
|December 01, 2015||
|October 23, 2015||Heart of Thorns release:
- The character will occasionally shout out one of the following lines, depending on the status of Overload Water.
|Ready to channel||Starting to channel||Finished channeling|