Create a surge of accumulated water magic, healing and cleansing allies. When the cast ends, heal the area and apply regeneration. Using this skill causes the attunement to have a longer recharge.
- Healing: 392 (0.2)?
- Final Healing: 3,220 (0.75)?
- Regen (8s): 1,040 Heal
- Vigor (5s): 50% Endurance Regeneration
Conditions Removed per Pulse: 1
Number of Allied Targets: 10
Water Attunement Recharge: 20s
- Radius: 360
- Breaks Stun
— In-game description [?]
For a detailed skill history, see here.
| December 11, 2018
- This skill now applies vigor for 5 seconds upon completion. The number of targets this skill affects has been increased from 5 to 10.
| December 01, 2015
- Fixed an issue that caused the effects of this ability to scale with the character's size.
| October 23, 2015
|| Heart of Thorns release:
- Overload Water has been added to the game.
- The character will occasionally shout out one of the following lines, depending on the status of Overload Water.
| Ready to channel
|| Starting to channel
|| Finished channeling
|| Drying off!