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Hero panel Menu Bar icon.pngWvW Menu Bar icon.pngPvP Menu Bar icon.png This skill is split between game modes — select one to view:



Not available underwater  

Engineer tango icon 20px.png Engineer (skill list)
Parent skill
Thumper Turret.png Thumper Turret
Game link
External links

Overcharge your thumper turret to launch nearby foes.

 Damage.png Damage: 953 (1.5)?
 Damage.png Damage: 6 (0.01)?
 Launch.png Launch: 0
 Number of targets.png Number of Targets: 5
 Radius.png Radius: 240
 Combo.png Combo Finisher: Blast

— In-game description [?]


  • This skill causes 232 Defiance bar damage.
  • The duration of Thump is 5 seconds, allowing it to trigger twice if used at the right time.
  • Like all overcharge skills, this skill enhances the turret's regular bolts, meaning that the skill won't activate until the next time the turret fires.
  • Detonating the turret before the turret has a chance to use the overcharge effect will cause the detonation to create two blast finishers simultaneously for double the usual effect.

Version history[edit]

For a detailed skill history, see here.

Patch Changes
February 25, 2020 Competitive content update:
  • (Competitive split) Reduced power coefficient from 1.0[sic] to 0.01.
May 16, 2017
  • Turrets no longer need to be overcharged. Summoning a turret will automatically overcharge it once.
  • Detonate Turret: This skill has been moved off of the Tool Belt skill. It is now the flip skill for the associated turret.
  • Thumper Turret: Overcharge attack now launches foes straight up instead of out of the turret's attack range.
November 26, 2013
  • This skill now functions with Rifled Turret Barrels, increasing its radius from 240 to 360.
August 20, 2013
  • Updated the damage skill fact to more accurately reflect the damage done.
November 15, 2012
  • Increased the damage of the Overcharged attack by 25%.
August 28, 2012 Game release:
  • Thump has been added to the game.