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Disambig icon.png This article is about the specialization. For other uses, see Explosives (disambiguation).
Specialization background.

Explosives.png Explosives is a core specialization for the engineer that focuses on improving Explosions, and Explosive Entrance.

Tier Trait Tango-recharge-darker.png Description
Minor Adept Explosive Entrance.png Explosive Entrance Your first attack when entering combat explodes, dealing damage to nearby foes. This ability refreshes after a dodge roll.
Major Adept Grenadier.png Grenadier Increase the throw velocity and blast radius of grenades. Using a healing skill casts Lesser Grenade Barrage.
Major Adept Short Fuse.png Short Fuse 3 Gain fury when you hit a foe with an Explosion.
Major Adept Glass Cannon.png Glass Cannon Strike damage dealt increases when above health threshold.
Minor Master Steel-Packed Powder.png Steel-Packed Powder Explosions cause vulnerability.
Major Master Aim-Assisted Rocket.png Aim-Assisted Rocket 3 Critical hits launch a missile at your target. After enough missiles have been fired, an orbital strike is called instead. This trait has a minimum range.
Major Master Explosive Temper.png Explosive Temper Explosions grant stacking ferocity when they hit.
Major Master Blast Shield.png Blast Shield Explosive Entrance grants barrier. Gain vitality based on a percentage of your power.
Minor Grandmaster Explosive Powder.png Shaped Charge Deal increased strike damage for each stack of vulnerability on your target.
Major Grandmaster Flashbang.png Flashbang Explosive Entrance inflicts blindness when it hits. Additionally it dazes foes above the health threshold.
Major Grandmaster Shrapnel.png Shrapnel Explosions have a chance to cripple and cause bleeding on hit.
Major Grandmaster Big Boomer.png Big Boomer Deal increased strike damage to foes with a lower health percentage than you. Hitting with an Explosion heals you over a few seconds.
See also: List of engineer traits

Version history[edit]

For a detailed specialization history, see here.