Explosives
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Explosives is a core specialization for the engineer that focuses on improving Explosions, and Explosive Entrance.
Tier | Trait | ![]() |
Description |
---|---|---|---|
Minor Adept | ![]() |
Your first attack when entering combat explodes, dealing damage to nearby foes. This ability refreshes after a dodge roll. | |
Major Adept | ![]() |
Increase the throw velocity and blast radius of grenades. Using a healing skill casts Lesser Grenade Barrage. | |
Major Adept | ![]() |
3 | Gain fury when you hit a foe with an Explosion. |
Major Adept | ![]() |
Damage increases when above health threshold. | |
Minor Master | ![]() |
Explosions cause vulnerability. | |
Major Master | ![]() |
3 | Critical hits launch a missile at your target. After enough missiles have been fired, an orbital strike is called instead. This trait has a minimum range. |
Major Master | ![]() |
Explosions grant stacking ferocity when they hit. | |
Major Master | ![]() |
Explosive Entrance grants barrier. Gain vitality based on a percentage of your power. | |
Minor Grandmaster | ![]() |
Deal more damage for each stack of vulnerability on your target. | |
Major Grandmaster | ![]() |
Explosive Entrance inflicts blindness when it hits. Additionally it dazes foes above the health threshold. | |
Major Grandmaster | ![]() |
Explosions have a chance to cripple and cause bleeding on hit. | |
Major Grandmaster | ![]() |
Deal more damage against foes with a lower health percentage than you. Hitting with an Explosion heals you over a few seconds. |
- See also: List of engineer traits
Version history[edit]
For a detailed specialization history, see here.