Tides of Time
Gallery
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Appearance when choosing where to target.
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“
— In-game description
- Breakbar damage is affected by Sigil of Paralyzation.
- Will disappear when it collides with terrain or blocked targets.
Gallery[edit]
Tides of Time. A wall of temporal energy travels back and forth, applying its effects on either trajectories.
Version history[edit]
For a detailed skill history, see here.
Patch
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Changes
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February 14, 2023
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- Catching the returning wave while under the effects of Continuum Shift will now also reduce the recharge of this skill after exiting Continuum Shift. Increased the number of might stacks from 5 to 8 in PvE only.
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August 23, 2022
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- (PvE only) Damage multiplier increased from 1.3 to 1.5.
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June 28, 2022
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- Cooldown reduced from 40 seconds to 35 seconds. The stun-enemy and ally-boon components of this skill now each have separate 5-target caps. This skill no longer applies quickness and alacrity to allies the wave passes through. Instead, it applies swiftness for 5 seconds and 5 stacks of might for 15 seconds in a radius of 360 when cast. The trait Seize the Moment now also adds 5 seconds of quickness while Stretched Time (formerly Lost Time) adds 5 seconds of alacrity. Damage coefficient increased from 0.8 to 1.3 in PvE only.
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July 07, 2020
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- Icons for daze and stun are now displayed in light purple in skill and trait tooltips.
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February 25, 2020
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Competitive content update:
- (Competitive split) Reduced power coefficient from 0.8 to 0.01.
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March 05, 2019
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- This skill's collision logic has been updated to reduce instances where the projectile could be unexpectedly destroyed. The returning wave now returns toward the current location of the mesmer rather than trying to predict the mesmer's future location based on movement speed and direction. This skill now applies quickness while traveling outward and alacrity while returning.
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December 11, 2018
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- Fixed a bug in which this skill could strike foes multiple times per wave.
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March 27, 2018
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- Fixed a bug that caused the recharge refund to fail if the chronomancer catches a wave from another chronomancer.
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February 08, 2018
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- Updated aiming calculations for this skill so that it more accurately reflects the intended firing direction while the caster is moving.
- The wave will now attempt to fire in the aimed direction relative to the player character's facing.
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February 06, 2018
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- This skill no longer applies quickness.
- Instead, it applies 2 seconds of alacrity to allies when the skill's wave animation passes through them.
- This skill now uses ground targeting.
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December 12, 2017
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- Improved the consistency of the returning wave in situations where the outgoing wave impacts walls or terrain
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May 16, 2017
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- The casting time of this skill has been increased from 0.5 seconds to 0.75 seconds.
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November 04, 2015
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- Fixed a bug that allowed this skill to destroy unblockable projectiles.
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October 29, 2015
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- Fixed a bug that caused the effects from this skill to fail to appear under certain graphical settings.
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October 23, 2015
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Heart of Thorns release:
- Tides of Time has been added to the game.
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