Roll for Initiative
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Roll for Initiative
- Profession
- Thief (skill list)
- Slot
- Utility
- Type
- Trick
- Movement
- Retreat
- Training cost
- 4 Hero points
- Game link
- API
- 13035
“Trick. Evade backward to regenerate initiative and recover from crippled, chilled, and immobilized.
- Evade: ¾ seconds
- Breaks Stun
— In-game description
Related traits[edit]
Acrobatics
- Feline Grace — Gain vigor upon successfully evading an attack.
- Guarded Initiation — Movement skills grant resistance.
- Swindler's Equilibrium — Gain power and additional power when while wielding a sword or underwater spear. Successfully evading an attack while wielding a sword or underwater spear recharges Steal.
- Upper Hand — Gain initiative when you dodge, and gain initiative and regeneration when you evade an attack. Evading can only trigger this trait once per interval.
Trickery
- Preparedness — Increases maximum initiative by 3. Gain increased expertise.
- Trickster — Tricks remove conditions.
Daredevil
- Escapist's Fortitude — Gain health when you successfully evade an attack. Remove a condition whenever you evade an attack.
Deadeye
- Payback — When Renewing Gaze triggers, this trait restores a portion of the recharge time needed by your healing, utility, and elite skills. Excludes racial skills.
Notes[edit]
- The rollback's maximum range is roughly 580 units.
- Initiative is gained shortly after the roll is completed.
- This skill can be used mid-air.
Version history[edit]
For a detailed skill history, see here.
Patch | Changes |
---|---|
June 25, 2024 |
|
February 14, 2023 |
|
February 25, 2020 | Competitive content update:
|
March 27, 2018 |
|
August 08, 2017 | Path of Fire pre-patch:
|
June 23, 2015 | Specialization update:
|
October 15, 2013 |
|
August 28, 2012 | Game release:
|
Trivia[edit]
- Rolling for initiative refers to players rolling dice to determine the order of play, particularly for combat in Dungeons & Dragons.