Roll for Initiative

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Roll for Initiative.png

Roll for Initiative

Thief icon small.png Thief (skill list)
Training cost
4 Hero points
Game link
28 Recharge time
35 Recharge time
Roll for Initiative

Trick. Evade backward to regenerate initiative and recover from crippled, chilled, and immobilized.

Evade.png Evade: 0.75¾ seconds
Breaks stun.png Breaks Stun

— In-game description

Related traits[edit]

Acrobatics Acrobatics

Trickery Trickery

Daredevil Daredevil

Deadeye Deadeye


  • The rollback's maximum range is roughly 580 units.
  • Initiative is gained shortly after the roll is completed.
  • This skill can be used mid-air.

Version history[edit]

For a detailed skill history, see here.

Patch Changes
February 14, 2023
  • Reduced cooldown from 35 seconds to 28 seconds in PvE, and from 50 seconds to 35 seconds in PvP and WvW. Reduced initiative gain from 6 to 4 in PvP and WvW.
February 25, 2020 Competitive content update:
  • (Competitive split) Increased cooldown from 40 seconds to 50 seconds.
March 27, 2018
  • Increased the cooldown from 35 seconds to 40 seconds in PvP and WvW.
August 08, 2017 Path of Fire pre-patch:
  • Lowered the recharge from 60 seconds to 35 seconds.
June 23, 2015 Specialization update:
  • Movement-speed adjustments no longer affect the intended travel distance.
October 15, 2013
  • Withdraw and Roll for Initiative: These skills now properly remove immobilize upon execution.
August 28, 2012 Game release:
  • Roll for Initiative has been added to the game.


  • Rolling for initiative refers to players rolling dice to determine the order of play, particularly for combat in Dungeons & Dragons.